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Everything posted by evandixon

  1. IIRC that only dumps the encrypted part. You'll also need to select the output file and have GM9 fully decrypt it.
  2. Of the Pokémon Mystery Dungeon games, Pokémon Super Mystery Dungeon is the only one with region locked rescues. Recent discoveries have revealed the region lock can be bypassed simply by swapping around some characters, making it possible to convert US passwords to European passwords and vice versa. Project Pokémon is now host to such a new tool called Pokémon Super Mystery Dungeon Rescue Code Converter, allowing players to convert a US or European code to the other. Gone are the times where an adventurer in need can only seek help from adventurers in the same continent, now we can all rescue each other as needed. If you encounter any problems or have any suggestions, please leave them as a comment on this article or post a thread in the Feedback forum. View full article
  3. Like previous games, Pokémon Super Mystery Dungeon allows you to rescue friends when they're defeated in dungeons. There are 4 methods to send/receive codes: Password QR Code Local Wireless IR Connection Unlike previous games, rescues are region-locked. Only US games can perform US rescues, only European games can perform European rescues, etc. Recent discoveries have made it possible to convert US rescue passwords to and from European rescue passwords. A tool to do such conversion can be found here.
  4. This can happen if the ROM you used when creating the solution isn't supported. Which game and region ROM did you use? And was the ROM fully decrypted?
  5. Based on the screenshot, looks like you're using an old version. Please try the latest version: Have you started at the beginning of this tutorial?
  6. If you create a CIA, installing it will replace any previously installed version, as well as clearing the save file. The recommended method is Luma's Layered FS, but the CIA method is fine too; just be sure to back up your save file first if you don't want to lose it.
  7. Can you post a picture of what it looks like on the DS? Can you post what the error message is? After creating the portrait mod then editing the portraits, use Solution -> Build to create the ROM. Once complete, it'll appear in /Modpack/Output in the solution directory.
  8. Editing story progress in the save file is currently undocumented as far as I know. The save file contains two identical copies of the regular save data, and if the first one is corrupt, the second is loaded. Note that quicksave data does not have a backup, and any corruption is treated as a defeat, as it would if you resume the quick save then power off.
  9. Mystery Dungeon is different enough from the main series that PKHeX isn't going to support it. Depending on the results of reverse engineering the game, I might be able to write a save editor, but at a glance, the save looks like the same structure as PSMD, which I opted not to make a save editor for because the structure is fluid enough to require a full understanding of it, and not just a partial one.
  10. Version 4.2.12+1


    ROM Editor for Pokémon Mystery Dungeon games. Refer to the tutorial for details:
  11. Backgrounds shown on the main menu
  12. Yeah, walking is a placeholder animation for anything that's not already animated.
  13. You mean in the same folder as Sky Editor itself? That's the program that'll go in the zip that Sky Editor creates; the zip you can distribute if you so choose. Instead of manually starting DS Patcher, use Solution -> Build. When that's complete, you'll find PatchedRom.nds in the Modpack directiry in the directory you chose in step 5.
  14. I just noticed the version number in this screenshot: The latest version is Can you give that one a try?
  15. If you close the file and reopen it, are your changes still there? If so, does it still not work when you use Solution -> Build?
  16. One common cause of this is that after you make the changes to the starter Pokémon, the filename in the current tab should have a "*" next to it, and when you use File -> Save -> Save File, it goes away. If that's not it, try looking for any errors in the errors window. If there's still nothing there, please send me the zip file that Sky Editor automatically creates.
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