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evandixon

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Everything posted by evandixon

  1. Not possible without a lot more advanced editing, unfortunately. I don't see why you wouldn't be able to evolve into a Gallade post game, however. Just not with the harmony scarf.
  2. Transparency counts as a single color, but I'm not aware of any portraits that have any. Since some of the colors can be very close to each other, manual counting will not only prove difficult but also unreliable. I didn't check all of them, but Pained has one too many colors: To get here in GIMP, use Colors -> Info -> Colorcube Analysis Grin works because it only has 13. The maximum is 15.
  3. You shouldn't have to do anything more. Just be sure you're opening the correct files. Spica and Ohana won't be able to read the BGRS files, but they can read the BCH files. After opening a BCH, you can then import the BCHSKALA and BCHMATA (or whatever they were) files, which are animations for the BCH. You can mix and match models and animations for extra fun.
  4. I'm only seeing 15 colors in the standard one you uploaded. Having repacked the portraits a lot without error, I'd be very surprised if any of the existing portraits had more than 15 colors. The image format can only physically store 16, and one of those is for transparency. (I don't remember if Sky Editor supports transparency.)
  5. I have no idea what's causing the issue. But just to confirm, which region of the game are you using? That version is rather old. Try the one from the intro:
  6. Oh, wow, that's quite the error. It looks like it's coming from inside the UI framework or something. What was the last thing you did before the error came up?
  7. Right here:
  8. Backgrounds of animated maps, ripped by @MegaMinerd. Note: These are animated PNGs which don't play nicely with our CMS. To see the animations, you'll need to download the images and view in a program that supports them, such as Google Chrome.
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