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Tbird

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Everything posted by Tbird

  1. Your best bet is to go over to the requests forum.
  2. Deoxus does make for a good lead but the way you're running it doesn't make it all that effective. I suggest running this instead Deoxys-S @ Focus Sash/ Lum Berry Trait: Pressure EVs: 252 HP / 20 Atk / 236 Spd Hasty Nature (+Spd, -Def) - Taunt - Stealth Rock - Superpower - Psycho Boost / Spikes / Magic Coat You want at least that speed speed to outrun scarf chomp. You don't have to invest in HP if you don't want to, and you could run a straight 252 atk / 252 Spe set instead. However the speed is vital. With team preview everyone can see that you're running Deoxys in lead so they will put the scarf users in front position, of whom you won't be able to out run and as such they will beat you. Taunt is the selling point of Deoxys-S. It has the fastest taunt in the game and as such is awesome for that. Stealth rock is the standard. Super Power will be your move of choice generally speaking as a last ditch attempt to put the hurt on someone. The last move is tricky, Spikes will help ferrothorn out and ease the load in that department, which is helpful without an instant recovery move. Psycho Boost gives you another attacking option. However I would strongly suggest running magic coat to beat thunderurus leads, as they have priority taunt and can ruin your lead set. However, with magic coat you will ruin them with their own taunt, or cripple them with their own Twave. the Ferrothorn looks good. But you NEED thunderwave over gyro ball. Honestly. Your chandelure though, I don't like for this team. Garchomp will be your primary revenge killer so you don't need scarf chandelure. I would suggest instead either running a Flame Charge set or a calm mind set. With ferrothorn's Thunderwave you shouldn't have to worry too much about speedier attackers, and then you can use Chandelure as your win condition, the win condition being setting Chandelure up. Chandelure (M) @ Life Orb Trait: Flash Fire EVs: 40 HP / 244 SAtk / 224 Spd Timid Nature (+Spd, -Atk) - Flame Charge - Fire Blast - Shadow Ball - Hidden Power [Fighting] Set one is a late game sweeping set, you set up a flame charge and clean up the weakened and Twave crippled opponent. There's no need for energy ball as Ferrothorn eats Swampert. Chandelure (M) @ Leftovers/ Life orb Trait: Flash Fire EVs: 240 HP / 128 SAtk / 140 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Fire Blast - Shadow Ball - Hidden Power [Fighting] / Substitute / Flame Charge Set two requires a little more set up and is probably once again best left till late game. You're going to want to make sure heatran is gone from the field, make sure there's no blissey, no Sazandora, no tyranitar... basically no speciall walls etc. The EVs are both a leftover number and a life orb number so chose which ever you prefer, you have enough speed to outspeed max speed scizor so that a quick pursuit doesn't catch you off guard and the rest is thrown in special attack. The idea is to use Cm on whatever you can and hope you paralysed enough pokemon to be able to sweep effectively. I wouldn't suggest attempting to set up unless Chandelure is currently getting Leech Seed health or has just been passed a wish. You have your general Stab attacks and a choice with the last. Hidden Power will net you the much needed coverage over heatran and tyranitar. However Substitute gives keeps you safe from crits / status and priority. You could opt for flame charge again in the last spot to get a double dance sort of feel to it, but you may want to go back to running 224 speed and running 32 Special Attack. Jirachi wants body slam and iron head over the elemental punches. If you can't get Body slam then just go for thunderwave. Rotom looks good and serves as a great rain killer, too. One suggestion I'd make is running this EV spread instead: EVs: 252 HP / 8 SAtk / 248 Spd w/ Timid nature. That way you outspeed things like CB heracross and live to tell the tale. Tricking spex onto heracross ruins heracross, and then you can trick the band onto a blissey later in the game. It just seems more efficient this way to me. You might want to consider putting in dragon claw over stone edge so that you don't find yourself getting locked into outrage and giving Lucario or something a free switch in to set up. Scarf tran can switch in on any of your pokes all day long so long as it watches out for thunderwaves and body slams, and it can break your team by pounding at it with Fire blasts. Rotom makes a good counter, but once/if it falls Heatran is really going to start working on your team. Now a way you can remedy this is by running a hitmontop over your deoxys (hear me out ) Hitmontop gets rid of key pokemon that hurt your team. These are things like Terrakion, tyranitar, Starmie, Hydriegon, Heatran, blissey and Bisharp. It also provides spin support for Chandelure. You won't even need to run Hitmontop in lead position, just put it there to feint it as a lead. If you do this, you will want to give Ferrothorn Stealth Rocks over Spikes, as SR is infinitely more important than spikes. This is the set I run: Hitmontop (M) @ Life Orb Trait: Technician EVs: 240 HP / 248 Atk / 20 Spd Adamant Nature (+Atk, -SAtk) - Fake Out / Close Combat / Stone Edge - Mach Punch - Rapid Spin - Sucker Punch Play it against the right pokes and you should have some great success with it. It certainly appears that it would slot in nicely on your team anyway. I hope that helps
  3. Just going to add on to what Wraith said about gengar. Your team is strugg;ling with physical walls and would love some form of recovery. That being said, You can replace Regirock with Vaporeon for something to switch in safely on water focused attacks, and wish support. You could replace both gengar and regirock for a jellicent, as it functions as a goiod water check, has the ghost immunity and has enough speed to shut down some other walls, too. If you go the Jellicent route then I suggest adding ferrothorn in the 6th spot so you have something to destroy other waters. If Ferrothorn doesn't tickle your fancy you can run Rotom-W as it makes for a great anti rain pokemon. If your adamant about gar I strongly suggest the sub/split set as that will aid in your team knocking down walls. Tyranitar this generation still functions as a great wall breaker by the way, so running specially defencive Tyranitar or any MixTar should help you out. TL DR. Either switch Regirock for bulky vaporeon, replace Gengar and Regirock for Jellicent and Ferrothorn or Rotom-W. + everything that Wraith Said.
  4. I know what you mean. I fully gave up with the anime somewhere in Johto, I think. None of it has that epic feel to it anymore, not even the movies so I just stick the earlier games and keep the newer things for competitive battling. We could have just outgrown it though
  5. Welcome to the site, michael It's always nice to see someone from the 1st generation But I'll skip the pleasantries and get to your question; site's had some troubles recently, all will be good in due time Enjoy your stay
  6. Ok I can work with that somewhat. I'll go through changes I think could work first then go on about stuff that counters your team etc. Lead champ doesn't really want to use substitute. a lot of things can taunt it and or kill it before it gets a sub up. So I suggest putting bullet punch in over that. This way you can smack something with Dynamic Punch then finish off sashers with BP. It also means it can kill stuff that are around the 12 / 15% (red health mark) later on in the game if need be. I'm also going to suggest an alternate EV spread of 132 HP / 252 Atk / 124 Spe. You lose out on bulk but you are out pacing a whole host of things that sit at 176 speed, such as Skarmory, some Ttar, some Scizor and even some speedy blissy. This is quite vital as it means dynamic punch will OHKO a post-Superpower Scizor which will mean Hydreigon has less to worry. about. Psychic on Starmie is a nice touch and it doesn't look like you have too much need for rapid spin anyway. So that counters Conkeldur quite nicely, as that too would be problematic for hydreigon and Ferrothorn. Even though you have choice specs on the set, I still recommend you go for Hydro Pump over Surf, as you're not going to be staying in anyway. So if you miss you can quite easily switch out, and if scizor stays in on it the next hydro pump will be sure to take it out anyway. Now I don't recommend you go the darminitan route. And here's why; The set you are talking about is very very vulnerable. Yes it hits like a truck but at the same time it takes so much recoil that it's hardly worth it if you don't have Wish support of some form. As you were running blaziken, why not run Starmie's old favourite partner; Mixape. It will take out all of the walls that will hinder your team, and you have Ferrothorn to counter those pesky bulky waters. You'll then have a lovely strong FWG core that that's both beautifully defencive as they can all switch in on each other's weakness whilst also being very scary as an offencive force. The set would be: Infernape (M) @ Life Orb / Choice Scarf Trait: Blaze EVs: 252 Atk / 4 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Fire Blast / Overheat - Hidden Power [ice] / Stone Edge - Close Combat - U-turn / Grass Knot / Thunder Punch Hidden power is very necessary so I strongly urge you to find the means of achieving it, as it will get rid of gliscor, chomp, mence... a plethora of things that you may struggle to get rid of. The choice between LO and Scarf is if you fear other scarf users that have a high Speed, like garchomp, or not. However that would be deviating from this set's purpose as a wall breaker, so Starmie might be the one that should be scarfed. You might just want to test different things out. You got your standard stabs there, Stone edge can work in place of HP Ice, but have fun with gliscor if you lack HP ice. Now the last move is up to you really. U turn is a great scouting tool and can gain you a ton of momentum if you use it at the right time, whilst GK and Tpunch get rid of Bulky water, I suggest you go Tpunch if you opt for one of the two as it means you can hit Tentacruel harder with it and it's working off of the stronger offence. Ferrorthorn's EVs want tweaking. 252 HP / 4 Def / 252 SpD w/ either Careful or impish. And this is because its typing is more apt for special walling so it wants to be taking as much Special defence as possible. The moveset I can't fault though. The reason you're disliking Zapdos is because it's sort of on the wrong team. It works really well on teams that can abuse entry hazards like Toxic spikes to whittle the opponent down as it sub roosts. Seeing as you have toxic in place of roost, I'm going to say drop toxic and add roost. This way you can stall out Dynamic Punch, fire blasts and Stone edges all day long. However to do that you're going to need more speed So I recommend: Zeus (Zapdos) @ Leftovers Trait: Pressure EVs: 192 HP / 64 Def / 252 Spd Timid Nature (+Spd, -Atk) - Substitute - Roost - Thunderbolt - Heat Wave / Hidden Power Ice / Toxic You could possibly use gliscor over it. Hydreigon has the support it needs for this team but it doesn't feel right. And certainly not scarfed, I don't like it scarfed at all. Its speed means most over scarfed things are oupacing it unlike say garchomp, who struggles to be outpaced by a lot of scarfed mons. And if you're adamant on keeping it scarfed you need to be running Fire blast over flamethrower as you don't have the needed LO boost. You also need U turn as that's its selling point over say Garchomp or salamence. I would suggest U turn over dark pulse. With the given changes I recommend you've now got a bigger portion of the metagame checked IMO. The only things I can see giving you problem are Excardrill, quiver dance Volcarona and landulos and double dance Terrakion. SD Terrakion and Landulos can be taken out much easier if you put a scarf on starmie, whilst Infernape is at a speed tier with terrakion. An option you could go for is running Technitop on the team which can remove all of those, bar landolus, or Azumarill which will take them all out. Azumarill would go over Starmie, and technitop would go over Machamp. But without starmie you will be all but forced to run a scarf on Infernape if you want any chance of beating DD mence or Scarf Chomp. I think that's about it. I can't see many Glaring holes if you apply the necessary changes.
  7. Tbird

    O:

    Hehe, I'm awesome like that.
  8. Tbird

    O:

    Needs less point, Welcome to the site, feel free to have a nose around and post in the various places. Just make sure to read the rules before hand Have fun and enjoy your stay,
  9. Can you add an explanation of the sets please. You have a few unusual things in there that I can't rate unless you explain how ypu're using them. Just tell me why each move's on the set and why you've chosen the nature, evs and items. If you can't justify these things then you need to change them. But also, Blaziken is banned in standard play if this is a 5th gen team.
  10. Welcome to the site, Andrea Don't worry about your English, we can all understand what you're saying We have a few french and spanish people here, too. If I can help you with anything feel free to private message me, or leave me a message on my wall. Enjoy your stay!
  11. It looks good. But like most current combos it's gunna be weak to Mixmence / Infernape / Gliscor / _insert wall breaker here_. So while it looks good, most teams will be prepared for this by running one of the aforementioned wall breakers. At the moment you don't really wanna be running dual walls. You either run stall, or offence + 1 wall with mass immunities / resistances shared between the team. There's A) not enough time to solidly get something going B) Too many hard hitting mixed sweepers; freaking everything is running mixed atm and C) not enough room on a team for a walling duo on an offencive team. That's just my opinion, anyway. I've had good success with skarm/bliss in Gen V, but I've had tentacruel on the team to take on pokes like infernape... And it was a stall team anyway.
  12. Chesto-Rest Metagross Metagross @ Chesto Berry Trait: Clear Body Spread one: EVs: 48 HP / 252 Def / 208 Spd (w/ Jolly) Spread two: EVs: 164 HP / 252 Def / 92 Spd (w/ Adamant) - Rest - Agility - Meteor Mash - Ice Punch / Thunder Punch / Earthquake / Zen Headbutt This set it meant for late game, as it's not got great coverage and can only really be used once. Plus, it's always easier to set up late game. The idea is switch in on a blissey/Chansey/Bulky water type that's quite weakened and set up in their face as they try to burn you. The beautiful thing about setting up on a pokemon that can burn you, is that your meteor mash won't instantly Kill them, however you will get a free sneaky boost to the atk stat. Once you're low on health (though hopefully still outspeeding) you hit rest. The best case scenario is that you have a Metagross with +1/2 Atk and +2 speed. The EVs / nature are dependant on preference really. Spread one will outpace Scarf chomp after an agility, whilst the second spread has a bit more bulk and is oupacing the unboosted metagame. The added bulk means it can better take a priority attack like mach punch or Aquajet. The last move is dependant on your team. If your team can already get rid of gliscor / Scarf chomp etc then you won't need ice punch. If your team can quickly destroy gyarados / tentacruel / Jellicent then you won't need Tpunch. If skarmory doesn't scary you you may as well run EQ, and Zen headbutt has ok Neutral coverage with steel, but you won't be hitting much with SE effect; however the flinch chance is nice with the added speed. Ferrothorn will always wall this set so make sure you can get rid of that as quickly as possible. Good partners for this set are Scarftran and mixmence as they can take out most walls. Gliscor is also a really good pokemon to use with metagross as it resists things that metagross hates and can break stall for metagross, whilst Metagross can switch in on ice attacks aimed at gliscor.
  13. Pick one then I can rate accordingly. Teams rarely work well as both, as both types of match play out much differently with different techniques being employed. ~This team will struggle in single battles with the current restrictions.
  14. Quick question; is this a double battles team?
  15. I don't do wifi at all, but I've heard that's the new "Random Wifi" or something. Try not using the random version. If I'm making no sense, disregard this reply, haha.
  16. Chandelure would make an ok replacement. But I chose Gengar because it can shut things down AND FAST. The chandelure DW ability is currently unreleased (plus I will not let you use that broken thing on my team ) Flash fire Chandelure is great. However, as I said, you want something speedy. I suppose you could try scarfed Chandelure? But if you can I would recommend just sticking with Sub/Disable gar. Dragon pulse is heatran's best alternative to HP Ice, as HP ice is used to hit dragons.
  17. You're more than welcome to use it
  18. No you use the GTS to export the files, you would use an AR to export the codes (basically your files just in AR format). Anyway this should be in the SAV section.
  19. Tbird

    Hi =)

    Welcome to the site, Lazz There are a few people around here that actively trade and battle over wifi. Can't think of who off of the top of my head, but I know they exist, just keep an eye out Feel free to pop over to the competitive battling section, you might learn a thing or two and if you can't find anyone to battle over wifi there's always Pokemon online for a simulated play stay. PM me if you need any help with anything. Enjoy your stay!
  20. First off this team is illegal in any play because of one move - Double Team. Because you have that move on your team it's quite clear to me that you haven't actually tested this team yet, have you? I strongly suggest you read up on this here -Basics-to-Competitive-Battling"]Thread. It should help you a lot. As at the moment not only is it illegal, but it's falling to many common threats. For instance a core of Tyranitar / Skarmory / Rotom-W / Landorus will anihilate this team, and that's a very common sort of core currently. Weather teams aside Mix mence, SD Lucario, NP infernape... all of these very common threats will walk over your team. You need to be utilising items, also. Which currently you don't appear to be doing, so what you need to do is look for an item that helps your pokemon do what it otherwise can't do whilst not being Gimmicky. I.E Quick Claw Snorlax = Gimmick, Life Orb Lucario = Perfect choice of item. Anyway, the thread I linked to above will cover all that. My biggest bit of advice I can give is that you actually test your teams, so you can come to us saying "I'm having a real problem with X pokemon, can you guys help me?" It's much easier to rate a team if the person posting actually knows what his team is capable of. If I can help any more, feel free to PM me.
  21. Tbird

    Hey i'm new

    Welcome to the site, Maybe we can get to know a little bit about you first? Enjoy your stay
  22. Return Superpower Fire blast Toxic / Flame Charge / Fire Fang Is about the best you can hope for and just use it as a wall breaker. Fire blast nails Skarmory / Ferrothorn / Forretress. Super Power hits Tar / Blissey hard. Return provides good enough coverage and power. Toxic can be used to hit Jellicent and other things that wall this set. The other two are you fire Physical STAB.
  23. Tbird

    Haitharguise

    Welcome to the site, Wssh We have a couple people here that are good with graphics, namely Narwal and co... They have a thread around here somewhere about signatures and stuff that you might want to check out If you find yourself getting bored enough come over to the competitive battling section and have a browse around there I hope you enjoy your stay!
  24. Yeah you're welcome to. I wouldn't swear anyway... I can be mature at times, haha.
  25. Hello... Whoever's reading, I was thinking, many sites have a Pokémon of the week feature, wherein once a week a pokemon is picked at random / via community poll and is then "reviewed" for everyone to see. I was thinking that it'd be a good idea for the PP community to try this out too, as at the moment it's pretty much all research and the occasional out of research debate... which is cool, but what about the rest of us? All work and no play makes jack a dull boy I would be prepared to do this myself with the help of whoever is willing to give it and as it's once a week it wouldn't be too taxing, anyway. I'd try to cover everything about the pokemon that I can, sans maybe Manga and Anime references as I don't really keep up to date with those. Though if someone is good with all that, then I'd happily use their input. I think this will be good for keeping traffic that isn't just research based, whilst allowing the community to have a light hearted discussion about things that require little thought... Might bring us together a bit Possibly wishful thinking but it certainly wouldn't harm. Thank you for you for reading and hopefully considering
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