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Everything posted by M@T

  1. - The cloning methods were know for a long time, - and it MUST level up, so that the game does not recognize it. That's the purpose of the level up. I tested the method I posted, it works. EDIT: Okay, you edited your post, I see what you meant.
  2. I did NOT create that code, I converted the Japanese one. Electric Dragon, a Pokémon's shininess is determined according to it's PID, which is also used for the Pokémon's nature and gender. So, making a Pokémon shiny has great chances of changing its nature and gender, and vice-versa: changing a shiny Pokémon's nature or gender will remove its shininess. The risk isn't with the TMs, it's with the HMs: if a NPC gives you a HM while you already have it in your bag, the game freezes or something similar.
  3. You can also stop after step 3, then make the Pokémon in the Pokéwalker level up, and take it back to the game: it will be cloned.
  4. <p><p><p><p><p><strong>Press Select to get the National Dex:</strong></p></p></p></p></p>

    <p><p><p><p><p>94000130 FFFB0000</p></p></p></p></p>

    <p><p><p><p><p>B2111880 00000000</p></p></p></p></p>

    <p><p><p><p><p>200015FF 00000001</p></p></p></p></p>

    <p><p><p><p><p>D2000000 00000000</p></p></p></p></p>

    <p><p><p><p><p>I hope that's what you were asking for...</p></p></p></p></p>

  5. No activation needed. The code seems to be good too, it should work properly. What Pokémon did you want to catch with the code?
  6. Press Select to get the National Dex: 94000130 FFFB0000 B2111880 00000000 200015FF 00000001 D2000000 00000000 All TMs + HMs (L+R): 94000130 FCFF0000 B2111880 00000000 D5000000 005A0148 C0000000 00000063 D6000000 000009B0 D4000000 00000001 D2000000 00000000
  7. Go to Bill's PC, choose "Move Pokémon", then select the Pokémon, use "Marking" and "Confirm". Nothing more to do, the Pokémon's happiness will be 255.
  8. Yes, it is missing a line in the middle of the code. The right code is on this thread : http://projectpokemon.org/forums/showthread.php?9332-VCG-2010-Shiny-Eevee-Action-Replay-Code-Request
  9. All mails (L+R): 94000130 FCFF0000 B2111880 00000000 D5000000 03DE0089 C0000000 0000000B D6000000 00000B44 D4000000 00000001 D2000000 00000000
  10. All Seals x99 (L+R): 94000130 FCFF0000 B2111880 00000000 C0000000 00000013 00004E30 63636363 DC000000 00000004 D2000000 00000000
  11. I found this : ::Alternate move anywhere Press R+B to enable, L+B to disable :::this lets you walk, bike and bike anywhere 94000130 FCFD0200 12056C06 00002000 D2000000 00000000 94000130 FCFD0100 12056C06 00001C20 D2000000 00000000
  12. Please use punctuation in your sentences, you'll make me die reading your posts. :bidoof: The original code had "(USED AT OWN RISK)", so I kept it.
  13. Scenario Item v1 (USED AT OWN RISK) [select+Up] Scenario Item v2 (USED AT OWN RISK) [select+Up] The first code gives you all Key Items, the second one is safer as it does not give important items such as Machine Part.
  14. These values are useless for AR code making, unless you want to work with raw Pokémon data. It is only used in programs such as Pokesav, PokeGen, etc., because it refers to offsets at which data are located in .PKM's. It has nothing to do with AR codes and RAM.
  15. @ASuch : It seems OK, you don't have anything listening on port 80. What program are you using? (sendpkm.py, GTS_Nuker, HyperGTS...)
  16. Both codes you wrote are truncated, an "E" code type MUST have the right number of bytes after it, which is 0xE8 here. It works because you overwrite only the first items with null bytes, which makes the game believe there is nothing after. But, the AR will take the 0xE8 bytes following the "E" line as the data to write to the RAM, so it will take the "D2" line, and it won't act as a code-terminator. You could read a guide that explains AR code types, you seem not to know them all, as if your knowledge was only based on deductions about already existing codes.
  17. After an "E" code type, you must put the exact number of bytes you set (which is 0xE8 = 232 here). You can't say "zeros are useless", they are not. Here, the only bytes you put are 0xD2 0x00 0x00 0x00 0x00 0x00 0x00 0x00. So you must either put 232 0x00's or make a loop, as I did in my code. Your code fixed is: Using a loop is far more interesting here.
  18. The program closes? Then, another program might be listening on port 80. Close any webserver and instant messaging program, then retry. If it still doesn't work, run netstat -ano in a Command Prompt and paste the result here.
  19. No, no button to press. I just tested it and it doesn't work, sorry, I thought it could. I don't remember any code that could allow alternate forms in Battle Frontier.
  20. I think this code also works in Battle Frontier: Use alternate forms on Wi-Fi: 9220139E 00002870 1220139E 000028FF D2000000 00000000 922013EC 0000217B 122013EC 0000217C D2000000 00000000 92201420 000001DF 12201420 000001EE D2000000 00000000
  21. It uses ports UDP/53 and TCP/80. To open them simply add a firewall exception for both ports.
  22. It is the process called "System", which is a pseudo-process that refers to several Windows services, including IIS. I think that your computer is running an IIS server. Try opening If a page is shown, then IIS is running. To stop it, in the Start menu, run InetMgr.exe to launch the IIS Manager. Then, on the right side of the window, press "Stop".
  23. How is this code supposed to delete all items ? The code means "write the next 0 byte at address [0x000008E8 + offset]", which makes no sense. It simply does nothing. Try this code instead: Remove all key items (Select): 94000130 FFFB0000 B2111880 00000000 C0000000 00000031 000008E8 00000000 DC000000 00000004 D2000000 00000000
  24. Then try using this: netstat -ano | find "" You should see a number, il the last column, which is the PID of the process that is listening on port 80. Then run the Task Manager and tell us what is the name of the process with this PID.
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