Jump to content

M@T

Member
  • Posts

    344
  • Joined

  • Last visited

Everything posted by M@T

  1. What kind of event do you want, and for which game ? If you know what event you want, you can pick it up from http://www.pkmdb.com/ or http://pkmdb.webs.com/, then create an AR code with either Pokesav or Pokémon Mystery Gift Editor. If the only problem is L and R buttons, simply change the activators.
  2. There is a software called "Action Replay Code Manager", which is included in the CD-ROM bundled with the AR, and of which main usage is to allow copy-pasting and managing codes directly from the PC.
  3. This is the form of my rebattle/re-do event codes, but it seems that you don't understant how it works... This has nothing to do with 44h, 45h values and such. The goal of the code is to reset one bit that tells the game whether the event is already completed (its value is 1) or not (value = 0). 94000130 FFF30000 B2111880 00000000 DA000000 0000XXXX D3000000 00000000 D7000000 02000010 A2000010 YYYY0000 D4000000 0000ZZZZ B211187E 00000000 D7000000 0000XXXX D2000000 00000000 XXXX = Address of the halfworf where the bit is located (it seems that 1-byte-write and 1-byte-load codes don't always work properly, so I used 2-byte ones) YYYY = Bitmask used to extract the wanted bit ZZZZ = Value to add to the halfword to reset the bit. Actually, it'll have to be greater than 0x7FFF in order to substract a value. Generally, ZZZZ = YYYY + 1. I'll try and do the code if you want, but I first need a save where the egg is not recieved yet.
  4. Oops, excuse me, I wrote "8A0" instead of "880", and I forgot a "0". The correct line is [b2111880 00000000] Really sorry.
  5. Replace the line [b2110DC0 00000000] with [b2111880 00000000]. Export codes into a .txt file instead of .xml, open it, replace the line as I told, and add the code(s) manually into the AR.
  6. Hi, Saves are the same for every language of the same game. So JPN Pokesav for HG/SS will work with saves produced by EU HG/SS games (it'll work with FR, ES, IT, DE and KO games too). The only difference is with the AR codes, but to convert, you have only one line to change and you're done.
  7. Change trainer name to Ethan (L+R): 94000130 FCFF0000 B2111880 00000000 E0000074 00000010 0158012F 0145014C FFFF0152 00000000 D2000000 00000000 For the rival, as Pokesav doesn't have the option yet, I'll have to figure out the base address first. Here you go: Have 50 000 coins in the Coin Case (L+R): 94000130 FCFF0000 B2111880 00000000 10000094 0000C350 D2000000 00000000
  8. Uh ? Are you sure of that ? Value 0x19 makes my game freeze...
  9. I've already made codes to cheat in 8 Pokéathlon games over 10, but it is on a French forum, so the codes are for French games. I don't have the time to translate the codes ATM because I have to go to bed, but you can find them here in French, and to convert in US simply replace [b21118A0 00000000] with [b2111880 00000000].
  10. An event flag is whether an event is already triggered. A flag is "unchecked" when the event is not done yet, and "checked" when it has been completed. Or at least I think so, but I'm not a native English speaker. For example, "Uncheck Johto starter selection Event Flag" would mean "Able to recollect Johto starters" and "Uncheck Latios' Event Flag" would be "Rebattle Latios". Actually, MACandCHEEZWIZ1, most of the codes you are asking for are already on the forum. For Platinum, check this thread. For HG/SS, they are in the threads about HG/SS codes (yes, there are many of those threads). You can also go and have a look at GBAtemp's Cheat Forum, they collect every cheat code they find on the Internet and compile it into a list (I was surprised to see my codes in their list and my nickname appearing on the contributor's list last time I checked it out :redface:).
  11. This is not the IV Mod Marking code, but the Wild Pokémon IV Mod one. Here is the right code: IV Mod Marking:
  12. Check my post here (2nd part of the message).
  13. I made the code, but it is kind of tricky because of the new Pokeball system in HG/SS. So I made two separate codes: one for the 83h value (D/P/Pt Pokeballs), and the other for 86h (HG/SS specific Pokeballs). * Use only one at a time. * .::Mark the Pokémon in the PC to activate these codes: .:Change the 83h value (D/P/Pt Pokeballs): 1206F04A 000020XX 1206F04E 000076F0 Valid Pokeball values here are: .:Change the 86h value (HG/SS specific Pokeballs): 1206F04A 000020XX 1206F04E 000077B0 Valid Pokeball values here are: A guide can be found here: ~Guide to 44h, 45h, 46h, 47h, 85h, and 86h Values~ Basically, if the Pokémon comes from Diamond, Pearl or Platinum, set 83h to the value of the Pokeball you want in the first list, and 86h to 0 (never use an HG/SS-specific Pokeball in 83h [value > 0x10]). If it was caught or hatched in HG/SS, set 83h to 0 and 86h to a value from the second list. -------- I also made a code to change the ability while marking a Pokémon: .:Change the ability: 1206F04A 000020XX 1206F04E 00007378 Replace XX with the value of the desired ability in the table below. Abilities:
  14. I recommend reading the whole thread if you have no clue what fake/custom GTS servers are, especially starting from here. If you don't feel courageous enough for that, there are some other topics that can help: GTS Servers and (Valid) Pokemon Creation for Dummies and GTS: website research (support thread). Instructions for my GTS Server can be found in the post of version 0.2 (the link I gave you in my previous post was for version 0.3, but I didn't repeat the usage of the program). You set it up the same way as sendpkm, but its purpose is to get .pkm files from the game, not to send them. It still needs a DNS server, you can find mine here too. Good luck! :biggrin:
  15. I made one: Obtain National Pokédex (Select): 94000130 FFFB0000 B2111880 00000000 200015FF 00000001 D2000000 00000000
  16. You can also use my fake GTS server, which is able to make .pkm's from every Pokémon it recieves. http://projectpokemon.org/forums/showthread.php?780-GTS-website-research&p=77232&viewfull=1#post77232
  17. That's not so hard, simply use binary numbers: 1 byte = 8 bits, one for each Gym Leader. But the new codes will still give 7 badges to the player. You should specify that it should not be used before having 8 badges in the region. And again, why [02040EAC] ? The correct code is [02040EA8]...
  18. You're welcome. To know which hex value is related to which stat, I made a table here if you need.
  19. You must use only one code from the list "Change Pokémon data while marking them". Try disabling every other code too, to be sure nothing interfers.
  20. Basically, this is the Remove all badges code mixed with Rebattle trainers when you press L, right ? And Get all badges when you press R. But why [02040EAC] for the Rebattle trainers code ? Isn't it [02040EA8] normally ? And what if the player has not got all the badges when he uses the code with R ? That may spoil his game...
  21. Are your ports 80/TCP and 53/USB open in your firewall ? And are the programs added to the exception list ? If so, then do the consoles (if using the .exe programs, not the .py) show that something is happening ?
  22. Are your ports open in the firewall ?
  23. I made it from a Wonder Card I found at http://pkmdb.webs.com. [Diamond/Pearl US] [Platinum US] [HG/SS US]
×
×
  • Create New...