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Oxnite

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Everything posted by Oxnite

  1. NEW BETA RELEASE 0.5 Click here to download Welcome to the official release of Pokémon White Deluxe: Bèta Version 0.5! Thanks a lot for being a beta tester! Please leave any comments, suggestions, errors, bugs and / or other feedback right here. What's new in Bèta Version 0.5? ---------------------------------------- This beta version can be played until Chargestone Cave. You can observe, research and investigate ANYWHERE and ANYPLACE that precedes the Chargestone Cave, but DO NOT enter the Chargestone Cave YET. New regions have been updated and can be explored, including: Driftveil City, Cold Storage, Route 6, Driftveil Gym, Mistralton Cave, Lostlorn Forest, Route 17, Route 18 and P2 Laboratory! The title screen has been changed! Several Trainers (who appear before Nimbasa City) had their Pokémon (or Pokémon levels) changed / updated. (For example: Brock's Pokémon have been edited) Some items had their place changed. If you only played until Nimbasa Gym so far, the only thing you've missed is an extra Thunderstone at the Desert Resort (which shouldn't be a big deal). The Picnicker / Camper overworld sprites have been edited, because the red fluff on their head was buggy when they walked. Chili, Cress and Cilan's mugshot and trainer sprites have been fixed. They used to share a common mugshot, but they now have different mugshots, determined by their position. Cilan's Trainer Sprite has been fixed, too. The ''Skateboard project'' has been introduced and inserted. Shellder now evolves with an Ice Stone. Haunter now evolves with a Dusk Stone. Tangela now evolves with a Leaf Stone. Gligar now evolves while holding a Razor Fang. Sneasel now evolves while holding a Razor Claw. Karrablast now evolves while holding a Metal Coat. Shelmet now evolves while holding a Reaper Cloth. Machoke, Kadabra, Lickitung, Aipom, Yanma, Bonsly, Mantyke and Mime Jr. had their evolution levels edited. CLICK HERE TO DOWNLOAD POKÉMON WHITE DELUXE VERSION 0.5! @ O9/18/'11 9:16 pm PDT
  2. I don't think there is as of yet.. If I can find the source of my project, editing recoil moves will be definitely included in a newer version. (You could also edit them manually by hex editing). Do Silver Wind etc. have a '7' under Effect Category? Did you try to give Memento this value and then see if it works? If you copy all Silver Wind's values (including Effect, Effect Category, etc.) I guess it should work.. Or else there's indeed another important value I missed, but I doubt it.
  3. I think that, if they have kept the original hex format, your method would give the solution, however if it doesn't, they have probably changed the format. It's hard to search for the TM data separately, though.. However, things like D4 01 00 00 51 01 00 00 D9 01 00 00 5B 01 00 00 could maybe work (or adding some other random numbers inbetween).
  4. Well yeah, I think it would be amazing to add new Egg Moves (while keeping the old ones intact), however I currently only focus on replacing old egg moves (I'm not experienced with adding new hex data to a narc).
  5. I'm currently working on a tool to edit Egg Moves, HOWEVER every Pokémon has another amount of Egg move data in the hex file.. Which means that a certain hex offset has to be set for each separate Pokémon. Of course, this offset has to be determined only once for each evolution line (for example only once for the Bulbasaur line, once for the Charmander line, and so on) so not literally all Pokémon have a hex data offset, which halves the work to be done. This does take some time nonetheless.. I'll try to release a Egg Move editor for Kanto (and Johto, maybe) only soon, when I've determined the correct offsets.
  6. Sorry for all the delay.. But I just want the final product to be perfect. About Pokémon Black & White Deluxe.. I'm still working on it! Trust me. I'm still beta testing. I made some changes, so I want to give you this hint: after you defeat Clay, you should NOT enter Chargestone Cave because it has not been edited yet. However, literally everything before the Chargestone Cave can be entered and researched! I hope you know what I mean by this.. ^^ (keep this in mind when the new beta arrives). Expect a new beta this week, and now for real. I've got to test Clay's gym only, so I hope to find some time for that Wednesday or Friday.
  7. @Megamonk4, I'm not sure.. You should open the .narc again with this tool and open Take Down to see if the error still shows up. If it does, I'd recommend to use a new narc.. Sorry for any inconvenience. You should open a move like Silver Wind or AncientPower and check what 'Effect Category' and 'Effect' it has. Then, you could make Memento a similar move.
  8. That probably has to do with Take Down being a recoil move.. I still have to figure that out. However, I might have lost the source of this tool while I was creating a new tool. So I'll see what I can do..
  9. This looks quite good, it's interesting and unique. However, this will get a lot better when you manage to edit the actual Pokémon sprites, even though that's quite hard with the animations and stuff. Good luck with it, I'll follow your progress.
  10. I'm not very sure what's causing that because Powder Snow works for me. 1. Are you editing an already edited move data file? For example, if the new move has a PP of 200, it can cause an error because the tool can only handle 1-99 PP (because >99 PP gives a weird error with question marks in-game). 2. Did you carefully select the move from the box? If you type in a name, first scroll down one time to select the right move in the list. If you don't, no move will show up.
  11. Here's the newest Version 1.6 of OxATTACK! What's new in Version 1.6? --------------------------- --> Move Mechanics are now editable (added in a tab system). --> Several new Effect descriptions have been added (eventually all effects have descriptions). --> Several effect descriptions are now numbered (eventually they will all be numbered). --> Information is now shown in a pop-up balloon when you hover over certain objects. I hope you like the tools! More tools will be released soon!
  12. Thank you both! I used to think that there was only one option available in PPTXT that made you dump the file in separate text files.. However, I finally found the option to export the entire content of a/0/0/2 to a single text file. This way, I found out that the a/0/0/2 narc part I was searching for is a/0/0/2_173. Thanks a lot for your support!
  13. Bump. Is there a way to dump all the text of narc a/0/0/2 to one single file? That way, with a single CTRL + F, I could search for the (registered) Key Items I want to change.
  14. This is some nice information, I'll try and create a tool about this when I find some time.. Maybe this weekend.
  15. Ugh, I didn't think of that <_< However, I still would like to know how to do this, though..
  16. Is there any way to change the move contained by a TM? For example, is there a method to change TM19 Telekinesis (back) to TM19 Giga Drain? I would like to use this thread as a discussion for this. What has to be changed to make this work?
  17. If somebody knows the narc and stuff for Egg Moves, I could create a tool for it. I think it's very easy when the hex data is known.
  18. Thank you very much for this, Abacus! Nice to know. Now I'm eagerly waiting for the 'Pokémon's sprite pixel edit tutorial'.
  19. Thank you very much for the compliment, Andibad. I'll try to maintain the current window size. =)
  20. About the music, yes I would like to add some new music to the game (especially because I replaced certain NPC's that originally use other battle music). I'm not that into music editing yet, though.. So I could use some help with it, hehe. ^^ About the new beta.. I really try to release it soon.. However I'm still beta testing it. I'll try to upload it anyway, even though I myself didn't fully beta test it yet.
  21. I'm still beta testing -- I'll try to upload the newest beta version 0.5 at the end of this day (GMT+1)! Lol yes, that IS strange. But I guess that with all the knowledge we had because of the 4th Generation, everyone got excited and started hacking on Gen 5 which turned out to be similar to Gen 4 and that's why the hacking community quickly developed tools and such for it. Yeah, I found it very hard, too. It's slighty edited in the new beta.
  22. Alright! I'm very glad to know that it's not a bug after all. I guess no real bugs are found so far, so that's great. =) About the unknown values, I know I still have to add them (in fact, they are even programmed in the tool if you make the tool wider). However, I'm not sure how to code it.. I still have to find a way for that.
  23. Yeah, but it's text after all.. So I think it HAS to be somewhere available as a text file.. Well, a/0/0/3 does contain several texts that I never thought would appear there, for example the Repel, Fishing, HM's, etc. text (files 158, 260, 263, 280, 283, etc. for example). But I'll search in a/0/0/2 again, then.. But I'm almost sure it's not their either. Damn. ;_;
  24. Thank you, however I edited a/0/0/2_53, a/0/0/2_54 and a/0/0/2_279 and changed all the item names I wanted but they still don't show up when I register them in-game. I checked every file in a/0/0/2.. But I can't find anymore Item names / Item lists. Do I probably have to search in a/0/0/3?.. EDIT: Man, I literally searched every piece of text. So my question is: I've edited all item names and such.. But when I register the key item, it still shows up as its original name in the ''blue/black key item box''. Which narc and / or text file contains these texts?
  25. I want to change a Key Item's name, so I changed it in: a/0/0/2: 54 and 279. However, when I register the Key Item, it still shows up as its original name. Is there another text file with (key) items that I've overlooked? Edit: (...) I found out that the a/0/0/2 narc part I was searching for is a/0/0/2_173. Thanks a lot for your support!
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