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Oxnite

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Everything posted by Oxnite

  1. Ah, too bad to hear about all these freezes. I really hate that, as it are bugs I'm not aware of / can't edit. Though, nEl3ment, I know about your crash. It's a script error. I'll try to fix it! Thanks for all the support people. Any more ratings / comments / bug reports / etc.? Thanks a lot! UPDATE: Edited Great Marsh, Pastoria and Route 212! That was a whole lot of editing + testing. I will now edit some more Evolution Ways. The newest version will be uploaded tomorrow! Btw; is there somebody that would like to record their progress and upload it at youtube? If not, I'll try to do it, but I'd love to see some other people's progress in the game!
  2. Well, I've got my own Pokédex as a .docx file, so I might upload it! I wil do that soon, I guess. Ah, that's OK. I've got a lot of free time now, so I'm going to start working on the game immediately!
  3. Maybe an Electric, or Psychic / Dark type? Think about Electivire (Electabuzz evo), Manectric, or what do you think about Honchkrow, Weavile, Absol or Tyranitar? Oh, and, please remind, the 5th Gym (Tsunami in this game) hasn't been edited yet! So after you defeated Maylene, you'll have to wait a while till I continued the progress.. Very sorry for that!
  4. Thanks a lot! You're the best! I made the 3th Gym quite strong indeed -- I will lower all the Pokémon 1 Level. But still, Route 214 and following can be used for training ánd the VS Seeker can be used on already-defeaten trainers. Players shouldn't win every Gym on their first try, that would totally spoil everything, right? Yeah, that's what I think. Well, if you've got any more comments / ratings / etc. PLEASE tell them! I always like it to hear something about my hack, even if it is (fair and frank) criticism.
  5. Nice screenshots you've got there! Oh, I will test that freezing-thing in the next version. Thanks for telling me. Fantina's sprite can't be edited yet, very sorry for that; PPRE can't edit the Hearthome Gym yet... Nice team btw! I will work on the next version as soon as possible.
  6. JUST edited that one! Scyther will evolve via Level in the new version that I'm going to upload in just some seconds. I started my own game via NO$gba and wrote down all the mistakes I found. I'm currently editing these mistakes. I played till the first Gym, so everything till 1st Gym should be 'bugless'! My team is; Prinplup LV17 Shroomish LV15 Taillow LV14 Vulpix LV13 And I'm currently battling against the first Gymleader. You can see you catch a wide variety of Pokémon, even at the beginning of the game. I will upload Version 1.1 as soon as possible and it will contain; A lot more Pokémon that used to evolve with a Stone, by Trading, etc. will evolve by Level (as you can see in the first post) Bug-test till the First Gym, so everything till the 1st Gym will be 'bugless'. (Sprites / text / weird tokens / etc.) * Edited Wayward Cave. Version 1.2 will be uploaded around the next weekend and it will contain; All Pokémon that used to evolve with a Stone, by Trading, etc. will evolve by Level (as you can see in the first post) Bug-test till the Second Gym, so everything till the 2nd Gym will be 'bugless'. (Sprites / text / weird tokens / etc.) * Edit Route 213 (with other words, continue the progress). * Some maps, as stated in the first post, cannot be edited with PPRE yet. These will be edited as soon as possible.
  7. Alright! Currently working on some updates. Edited the Oreburgh mistake you told me, about Cynthia. Edited some more text and edited the storyline a bit. Ah, Zubat in your Team - I guess it feels better to use Zubat in your Team now; in DPP, you find Zubat everywhere.. Now, it's just as rare as any other Pokémon!
  8. Thanks so much for this great comment! I'm going to work on the new patch this evening. I will first try to delete the bugs, like the wrong sprites etc. I'm glad the evolution is working! Yeah, I wanted to remove the HM's, but then came to the conclusion that that wouldn't work.. You'll need the HM Move Surf anyway... I wasn't able to edit the Route with Defog either, so the Fog has to stay, as well as the move Defog.. Again, thanks a lot for playing! When you continue playing the game, maybe you could make some more screenshots? That would be awesome! I'll add the screenshots to the first post. Don't hesitate to tell me your current progress / team / etc.!
  9. Thanks a lot for these screenshots, they are great! Well alright, I'll try to keep the game a bit challenging / difficult, but I think some people might already have trouble with it.. But I'm glad the first 3 Gyms can be defeated with ease, I don't want the game to start too hard. But yeah, the VS Seeker, I think it really helps with retraining. My questions to you: Did you evolve Growlith to Arcanine at level 38? (Because that's the new evolution way, though the Evolution Stones can still be used) Did you defeat the 1st, 2nd and 3rd Gym on the first challenge? Or did you had to retrain / rebattle them? Have you ever battled a Trainer again (with the VS Seeker)? Do you actually like the game so far? Any tips to improve (excl. removing the bugs)? =D Thanks A TON for playing, will upload a better version as soon as possible. Will first delete some bugs, then I'll continue with the Routes etc.
  10. You can try uploading the screenshots to THIS site if you want. That's true! The 2nd Gymleader yet has to be edited, because it didn't work in PPRE... But, I think it will work in an earlier version of PPRE. Just like the Jupiter btw, so that will be edited in a next version. It really freezed? Wow. That's weird. I'm very sorry for that, NO idea why that happened though.. Will check on that later. But, you're already in Veilstone City?! That's great. I haven't edited any further yet, I'm sorry. Route 214 has been edited, though. I'm really looking forward to the screenshots. I'm busy at the moment, but I'll edit some more tomorrow! Could you tell me more, like, did you had any trouble with the game so far (the difficulty)? And what is your team? Thanks a lot for playing / bèta-testing!
  11. I don't really mind about that, I mean--I have to show some changes, right? Some new-placed Trainers, new Wild Pokémon etc. would be nice too. =)
  12. That is true. I thought I already edited that, but it will be out in the next Bèta Version. I forgot to upload the newest text narc file... But thanks for telling! Could you tell me more about your patching way, though? Then I'll add a new RAR file with your way of patching. That's great news! =) Alright, thanks! Yes, I did that on purpose! A lot of trainers changed Pokémon, or even their Trainer Class + sprite! Thanks for the tip. I already changed some movesets, but only these who didn't had a real moveset (like the Pokémon that you have to evolve with an Evolution Stone). That's true! I'll edit the first post immediately. Thanks for this comment. I really appreciate it. Can't wait for the screenshots. Will edit this! Thanks. Any more people tried to play this Bèta-Version?
  13. I'll edit this post later when I have time, to add the movesets. I'll create the movesets from scratch and create some decent teams (like based on a certain move, Rain Dance for example). Any similarities with smogon are coincidence.
  14. Alright! Some things I want to know: - Are you using an emulator? If yes, does the game work on the emulator? - Or are you using it on a R4 / flash card?
  15. Ah, thanks a lot! A lot of Trainer names are like ??????. It would be nice if you'd report some of them, so I know which one are buggy. Also, some variable names (like the Hero and Rival name) have weird tokens behind them. Please tell them where you find them! Thanks a lot for playing. The further you go, the more new things you'll encounter. Next version hopefully will contain some (new) edited sprites.
  16. I could help with the Trainers' Teams if you want. They should be quite 'competitive' and hard, right?
  17. It's time to release the Bèta-Version! Thankyou for this comment! Growlithe can be found on Route 7 and 11A. The Bèta Version can be DOWNLOADED HERE or via the (same) link in the first post. Please read the included Readme so you know how to patch. If there's a newer version of the game, you can STILL play with the same save file! So please Bèta test. Thanks a lot in advance. If you play(ed) it, I'd love it if someone is able to: make any screenshots tell me what you like tell me what you don't like (and give tips on how to improve) tell me about bugs (that I don't know of yet, according to my bug list)
  18. Alright, so you solved it now, or? (which should mean that the programme doesn't add the tokens behind the variables anymore)
  19. Alpha / SCV, I don't want to hurry you, I just want to tell you about another Bug I found. Please relax and try solving this for a future release! You're both doing a great job, as this is the best Pokémon Rom Editing Tool I've seen so far. When editing a random Text, like the text for Jubilife City, you sometimes come across variable names like \v0103\w0002\. This variable, for example, represents the Hero or Heroine's name. But, when you edit the Jubilife text and save the rom afterwards, the variable will be changed. It changes into something like: \v0103\w0002\z0001◇ぁ\x0001◇ぁ\x0001◇ぁ\x0001◇ぁ\x0001\x0000. Now, when you play the game and go to Jubilife, and a NPC says your name, it will be something like: Dawn*&* or Lucas*&&!*. So there are all kinds of weird.. tokens behind them. I hope this explanation was accurate enough. My question is: are you able to solve this? Another solution is to let PPRE translate the variable into something like 'HERONAME', so you can use that new variable. The Script System is doing the same thing; it translates 0034 into Closemsgonkeypress, for example.
  20. Yes, it happens to me, too.
  21. You know how you have Route 204A and Route 204B? And Route 210A and Route 210B? When I'm trying to open, like, Route 210A in PPRE, it automatically opens Route 210B, and not A. So I cannot edit the A-versions of the Routes anymore, it seems. Is this a Bug in PPRE and, if yes, are you able to solve this (easily)?
  22. Why is this? The Dutch version doesn't differ a lot from the UK version, does it?
  23. Thanks alot! Will I be able to edit the 'buggy map' (with script errors) now? Also, I'm getting some errors with Trainer Names. Everytime I change one, they change into ????????????? in the game itself. Oh, and, another 'bug': when I edit the Texts, things like \100v3\v0013\ and so on, who represent the Hero or Rival name, are getting buggy. Weird tokens are added behind them when I edit the map, so \100v3\v0013\ becomes something like \100v3\v0013\001v\001v\ or something like that. If you don't understand what I mean, I'll try to describe it better. Thanks anyway for this wonderful update.
  24. That's great! Will I be able to edit the text + overworld sprites of that (currently crashing) map, then?
  25. When should I release the first Bèta? Please let me know what your thoughts are! Thanks for the great comments, nathanmcnutt and DDD! Updates: I've added 'PROGRESS' in the first post. You can see the last time I worked on the game. Some more Bugs have been found. I've added 'CURRENTLY UNABLE TO EDIT THE FOLLOWING BUGS' part, with new-found bugs that cannot be solved at the moment, but for sure in the nearby future.
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