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Showing content with the highest reputation since 02/26/23 in Posts

  1. As we all know, if you want to migrate pokemon from Ruby/Sapphire/FireRed/LeafGreen/Emerald to Gen4, you need to use Pal Park to migrate. You have to insert Diamon/Pearl/Platinum/HeartGold/SoulSilver into slot1 of NDS(L), and insert Gen3 cartridges into slot2. Then from the start menu of Gen4 game you can find an option to migrate pokemon from Gen3. What needs to be noted is that: 1.For jap/eng/fra/ita/ger/spa Gen4 rom, Gen3 rom must have the same language as Gen4 rom to migrate. 2.For kor Gen4 rom, it can migrate both from jap Gen3 rom and eng Gen3 rom. So is there anyway for Gen4 rom to migrate from any region of Gen3 rom? The following are several methods for Gen3 Region Unlock (Reading this Guide requires some basic knowledge of hexadecimal and RomHack experience): Method 1: Hack GBA Rom header (Emu or GBA flashcart) Principle: Changer the Language code of Romheader. Practice: Take jap Gen4 & eng Gen3 as an example. 1.Open the eng Gen3 with a hex editor, you can see ‘POKEMON RUBYAXVE’ at address 0xA0. Below ‘AXVE’ you can see ‘0x41’ at address 0xBD。 2.Change language code: Since jap Gen4 is where we need to receive pokemon, we should make eng Gen3 rom like jap Gen3 rom. The ‘E’ of ‘AXVE’ is language code, so we change it to ‘J’-‘AXVJ’. 3.Change header checksum: While ‘E’ changed to ‘J’, it hex value also changed from ’0x45’ to ‘0x4A’, which 0x45 + 0x5 = 0x4A. So we need to change header checksum at address 0xBD, let ‘0x41’ minus 0x5, which 0x41 – 0x5 = 0x3C. So change checksum from ‘0x41’ to ‘0x3C’. 4.After that, this hacked eng Gen3 rom can be recognized by jap Gen4 rom through emulator or flashcart. Here are other language code (note capitalization): Japanese-J, English-E, French-F, Italian-I, German-D, Spanish-S. Method 2: Hack NDS language value (Emu or NDS flashcart) Principle: Let the language values which NDS use for checking GBA rom all change to the values matching NDS language. Practice: Take jap Gen4 (Diamond) & eng Gen3 as an example. 1. Use CrystalTile2 to open Diamond rom, search for ‘AXVJ’, you can find several columns of similar characters, 5 Gen3 versions, and 6 languages. Versions: Ruby-AXV, Sapphire-AXP, Fire Red-BPR, LeafGreen-BPG, Emerald-BPE. Languages: Japanese-J, English-E, French-F, Italian-I, German-D, Spanish-S. Combine a total of 30 corresponding Gen3 game codes. The following analyzes the structure of this table, using ‘AXVJ’ as an example, every 8 bytes in groups: ‘41 58 56 4A 00 00 01 00’ The first 4 bytes are the Ascii code corresponding to ‘AXVJ’, and the second half only needs to pay attention to the 7th byte, ‘0x01’, here as the language value Japanese to judge. The correspondence of language values: Japanese-0x01, English-0x02, French-0x03, Italian-0x04, German-0x05, Spanish-0x07。 When the Gen3 cartridge is inserted, the NDS side compares the first 4 bytes of the game code with gba haeder, and when it finds a value that matches, it returns the 7th byte (language value), and only when the language value matches the language value of the NDS game, the Migration option will be opened. 2. According to the above, you can know that as long as all the language values returned by 30 game codes are changed to the language values of nds, then Gen 3 games in all languages are compatible. In this ezample, the Jap Gen4 (Diamond) needs to change all 30 language values to 0x01 Japanese. 3. After saving edit, you can make this Jap Gen4 (Diamond) recognize the Gen 3 cartridge in all languages. It should be reminded that in the Rom of Diamond/Pearl/Platinum, these game code and language value are uncompressed, while in HeartGold/SoulSilver, this part of the content is compressed and cannot be directly searched to find, you need to decompress ‘overlay 9_0074.bin’ file (this file name is unpacked from CT2, the name may be different if you use other tools to unpack) to find the corresponding data, and after hacking, you also need to compress it. Method 3: Hack NDS asm code (Emu or NDS flashcart) Principle: Hack the function mechanism of Migration judgment. Practice: 1. At the beginning of the guide, it was mentioned that jap/eng/fra/ita/ger/spa Gen4 rom can only receive the same language of Gen3 rom, but Kor Gen4 can receive jap&eng of Gen3 rom. Therefore, there are essentially two Migration judgment mechanisms in Gen4 game. In Gen4 ROM, the file where the Migration judgment function is located is: Diamond/Pearl: overlay9_0083 Platinum: overlay9_0097 Heart Gold/Soul Silver: overlay9_0074 (1) Codes for Jap/Eng/Fra/Ita/Ger/Spa version (taking the pret project Eng HeartGold as an example): see this file and line number ‘/asm/overlay_74_thumb.s #L832’ (the following is the assembly code, If you don't understand it, you can skip it directly, see the description below). ——————————————————————————————————————— _0222767E: 0x0222767E 1C20 add r0, r4, #0 0x02227680 FF16F5F2 bl sub_0201A4B0 0x02227684 68A8 ldr r0, [r5, #8] 0x02227686 FF69F602 bl Pokedex_GetNatDexFlag 0x0222768A 2800 cmp r0, #0 0x0222768C D00B beq _022276A6 0x0222768E F99BF00C bl PmAgbCartridge_GetLanguage 0x02227692 4905 ldr r1, _022276A8 ; =gGameLanguage 0x02227694 7809 ldrb r1, [r1] 0x02227696 4281 cmp r1, r0 0x02227698 D105 bne _022276A6 0x0222769C FF98FF00C bl PmAgbCartridge_GetVersionInternal 0x0222769E 1C40 add r0, r0, #1 0x022276A0 6268 str r0, [r5, #0x24] 0x022276A2 FCE7F00E bl ov74_02236074 _022276A6: 0x022276A6 BD38 pop {r3, r4, r5, pc} .balign 4, 0 _022276A8: 0x022276A8 020F5670 .word gGameLanguage ——————————————————————————————————————— The code here roughly means about migration: 1) whether to obtain the national pokedex, if passed, go to 2, and if do not pass, ends; 2) Check whether the GBA Rom language value is equal and compare with the NDS Rom language value, if it is equal, go to 3, and if not equal, ends; 3) Check the GBA Rom version, which is displayed in the menu when migrate. (2) Codes for Kor version (taking the Kor HeartGold as an example, some function naming is modeled on the naming of the pret project) :(the following content is assembly code, if you can't understand it, you can skip it directly, see the description below). ——————————————————————————————————————— _0222807E: 0x0222807E 1C20 add r0, r4, #0 0x02228080 F9E2F5F2 bl #0x201a448 0x02228084 68A8 ldr r0, [r5, #8] 0x02228086 FBB3F602 bl #0x202a7f0 ;Pokedex_GetNatDexFlag 0x0222808A 2800 cmp r0, #0 0x0222808C D00D beq _022280AA 0x0222808E F9A1F00C bl #0x22343d4 ;PmAgbCartridge_GetLanguage 0x02228092 2801 cmp r0, #1 0x02228094 D003 beq _0222809E 0x02228096 F99DF00C bl #0x22343d4 ;PmAgbCartridge_GetLanguage 0x02228098 2802 cmp r0, #2 0x0222809C D105 bne _022280AA _0222809E: 0x0222809E F993F00C bl #0x22343c8 ;PmAgbCartridge_GetVersionInternal 0x022280A2 1C40 adds r0, r0, #1 0x022280A4 6268 str r0, [r5, #0x24] 0x022280A6 FCDFF00E bl #0x2236a68 _022280AA: 0x022280AA BD38 pop {r3, r4, r5, pc} ——————————————————————————————————————— The code here roughly means about migration: 1) whether to obtain the national pokedex, if passed, go to 2, and if do not pass, ends; 2) Check whether the GBA Rom language value is 1 (i.e. Japanese), go to 4 if it is equal, and go to 3 if not equal; 3) Continue to check whether the GBA language value is 2 (i.e. English), if it is equal, go to 4, and if not equal, ends; 4) Check the GBA Rom version, which is displayed in the menu when migrate. 2. So what we need to do is to change ‘if not equal, ends’ to ‘if not equal ,continue’ . In two cases above, you only need to change 0xD105 to 0xD1FF, that is, you only need to change one byte 0x05→0xFF. After that the region restriction will be unlocked. The following is a list of the addresses where 0x05 needs to be changed to 0xFF in each language version of Gen4 rom: Version language ROM address RAM address Assisted search code Diamond/Pearl Jap 0x0030169A 0x0223083A E0 04 24 00 E0 03 Diamond/Pearl Eng 0x002F1718 0x0222D6D8 (ibid) Diamond/Pearl Fra 0x002F1918 0x0222D8D8 (ibid) Diamond/Pearl Ita 0x002F1918 0x0222D838 (ibid) Diamond/Pearl Ger 0x002F1918 0x0222D898 (ibid) Diamond/Pearl Spa 0x002F1918 0x0222D8F8 (ibid) Diamond/Pearl Kor 0x002F2D1C 0x0222D83C (ibid) Platinum Jap 0x0038D918 0x0222A378 (ibid) Platinum Eng 0x0038F518 0x0222AF78 (ibid) Platinum Fra 0x0038F318 0x0222B158 (ibid) Platinum Ita 0x0038F318 0x0222B0D8 (ibid) Platinum Ger 0x0038F318 0x0222B118 (ibid) Platinum Spa 0x0038F518 0x0222B178 (ibid) Platinum Kor 0x0039051C 0x0222BE7C (ibid) HeartGold/SoulSilver Jap 0x00235D09 0x02226BD8 (ibid) HeartGold/SoulSilver Eng 0x00236B0E 0x02227698 (ibid) HeartGold/SoulSilver Fra 0x00236B10 0x022276B8 (ibid) HeartGold/SoulSilver Ita 0x0023670E 0x02227638 00 04 24 00 E0 03 HeartGold/SoulSilver Ger 0x00236910 0x02227678 E0 04 24 00 00 E0 HeartGold/SoulSilver Spa 0x00236B0F 0x022276B8 E0 04 24 00 E0 03 HeartGold/SoulSilver Kor 0x00237113 0x0222809C E0 04 24 00 E0 00 * Assisted search code is used in fan translated ROM which the address may changes to help find the location of the migration function and 0x05 more quickly. Method 4: Cheat code hack NDS asm code (Can use for Cartridge) Principle: Same as Method 3, but don’t need to change the ROM while this method change the RAM. Practice: 1. For codes of migration function will be loaded to RAM, so we can use cheat codes to edit RAM without edit ROM. It means we can apply this region unlock hack on Real Gen4 cartridges by using tools like Aciton Replay, NitroHax etc. (see video link Jap HeartGold migrate from Eng Emerald (Pal Park region unlock) ) I’ve made the region unlock codes written in Action Replay format for NitroHax and can also be used for emulator. You can download this file ‘cheats.xml’. Pal Park region unlock code: Diamond/Pearl: Platinum: HeartGold/SoulSilver: cheats.xml
    3 points
  2. Right click on the Box tab -> Sort Box -> Pokédex No. Hold Shift to sort all boxes.
    2 points
  3. The very link you shared explains to you why these three are flagged as illegal: You can not have a Rowlet/Cyndaquil/Oshawott gift with the met date 5/18/2022 or 5/19/2022 if the Language is not Japanese.
    2 points
  4. Thanks to the required blocks being labelled in the most recent PKHeX commit, I made a plugin to change the overworld Vivillon spawns. It can be found at https://github.com/foohyfooh/SVivillonPlugin and you can go to the releases page for the compiled dll.
    2 points
  5. GitHub Source Code Download Latest Release About This tool aims to make past Mystery Gift event contents back again in all the Pokémon games for Nintendo Switch. Since those games won't allow event injection in the SAV file, this tool creates a forged BCAT package, injectable with homebrews like JKSV. This allows wondercards to be redeemed through the In-Game Mystery Gift Menu. The use of this tool does not involve hacking the game ROM nor hacking the game SAV. Video example: Compatible files Let's Go Pikachu and Let's Go Eevee wondercard full files (.wb7full) Sword and Shield wondercard files (.wc8) Brilliant Diamond and Shining Pearl wondercard files (.wb8) Legends Arceus wondercard files (.wa8) Scarlet & Violet wondercard files (.wc9) BCAT wondercard files, either with mutiple or single wondercards (no file format extension) Compatible games Pokémon Let's Go Pikachu and Eevee Pokémon Sword and Shield Pokémon Brilliant Diamond and Shining Pearl Pokémon Legends Arceus Pokémon Scarlet and Violet Disclosure Neither I nor the Project Pokémon staff takes any responsibility for possible adverse outcomes or bans due to the use of this tool. Use at your own discretion. N.B: Some BCAT files contain sensible console-specific informations, which you should keep safe. Don't share your BCAT to others! Usage Tutorial The following tutorial refers to the Windows Form app. The .CommandLine app is currently just a simple script that calls the .Core functions and can run on any popular OS. Its usage is similar to the Windows Form app and should be fairly intuitive. Ensure you have the required .NET Desktop Runtime 7.0.x correctly installed Download the latest tool release from GitHub Dump your game's BCAT with JKSV and keep some copies somewhere safe Open the Switch Gift Data Manager tool and select your game of choice Import wondercard files of your choice (by drag & drop or by clicking the `Open Files` button) Eventually edit the wondercard id (WCID) if you have invalid WCs and click `Apply` [N.B: doing this step in SV games might result in invalid Pokémon since the preset TID/SID, if present, is tied to the WCID. Read the FAQ for more info] Click the `Save as BCAT Package` button and select your dumped BCAT folder in the "Source BCAT Path" section. The path must lead to the folder containing the files "directories.meta", "etag.bin", "list.msgpack", "na_required", "passphrase.bin" [N.B: if your dumped BCAT only has the "passphrase.bin" file, it means it was not initialized properly. Connect in-game and use any Mystery Gift feature at least once to initialize the BCAT. Downloading Wild Area News or Poké Portal News works too] Click the "Save" button A folder called "Forged_BCAT_{Game}" should appear next to your dumped BCAT (or in whatever path you selected in "Destination BCAT Path") Restore the forged BCAT with JKSV To redeem the old fashion events, open your game -> Menu -> Mystery Gift -> redeem via Internet When you're done, restore your original BCAT package with JKSV (not doing so may cause sync issues) N.B: BCAT Sync usually occurs between 12:00 AM (UTC) and 01:00 AM (UTC) if there is new BCAT content in the servers. I suggest to not follow this procedure during that timeframe to avoid a desync. If you experience a desync, follow one of these methods to resync: Open JKSV, select BCAT, hover over your game and press X to open the menu, then click `Reset Save Data`. Download the latest BCAT for your game from my bcat_updates repo or from citrusbolt's website and add the missing files to your dumped BCAT, then restore it with JKSV. If you find any bug or you need support, please read carefully the FAQ section. Comment this post with your question if you still need help. Credits PNZeml for the CRC-16/CCITT-FALSE with lookup table implementation Kurt, Matt and all the PKHeX and pkNX devs and contributors for a lot of offsets and resources theSLAYER for his researches in the Sword and Shield fashion block and for the clothing names resources All the Events Gallery contributors for the archival efforts that made this possible
    2 points
  6. I made a plugin to import raid blocks for SwSh and SV rather than having to use Block Data Editor. It is at https://github.com/foohyfooh/PkmRaidImportPlugin and you can go to the releases page for the compiled dll.
    2 points
  7. Party stats are stored at the end. No party stats for boxed data -> all zero.
    1 point
  8. I've made a simple tool to quickly check all 2^32 raid seeds in order to maximize drops. Currently I focused on Herba Mystica as it seems to be the most valuable drop. Turns out you can get as much as 10 herbs from a single raid! I found idea of raid seed injection interesting because it allows a single person with CFW to inject a seed (via PKHeX or cheats) and host that raid over and over for other people. You can e.g. help your friends to farm herbs quickly and make their shiny hunts much easier. Currently I generated seeds just for Herba Mystica but if anyone is interested in different drops and/or shiny Pokémon just let me know here or open an issue in my GitHub repository (https://github.com/MewTracker/sv-research). Herba Mystica (8, 9 and 10 drops): Scarlet Seeds / Violet Seeds Ability Patches (5 drops): Scarlet Seeds / Violet Seeds Shiny 6IV: Scarlet Seeds / Violet Seeds Credits: RaidCrawler - original drop generation logic PKHeX/pkNX - file formats, structures, etc. RaidCalc Current RaidCalc version: 4.1.0 (download link) Easy to use seed finder: blazing fast performance - much faster than any PKHeX-based utility filtering by Pokémon parameters (species, shininess, IV ranges, tera type, ability, nature, gender) filtering by raid reward count (you can filter for specific rewards) filtering by raid difficulty configurable game version, story progression and raid boost seed viewer EDIT: Added seeds for Ability Patches EDIT2: Added 6IV shinies EDIT3: Added RaidCalc release info
    1 point
  9. Don't try to create a Pokemon from scratch. Use PKHeX's encounter database, you can specifically search for a Togepi with Tri Attack.
    1 point
  10. PKHeX will generally simulate official transfer methods, so it should simulate a trade.
    1 point
  11. I don't do much on this site but I wanted to share what I found that could possibly solve the problem that many Pokemon Diamond, Pearl, and Platinum players been having in the Underground that surprisingly had little to no answers in these past 15-16 years. So, essentially, there has been an issue players had in the Underground where they're trying to give Goods to other players to get that elusive 'Pink Crystal' from Mr. Goods for gifting 100 goods, or maye just wanted to give a good that the other person didn't have, but every time they try to do so, they get this: "Thanks for the offer, but I'll pass. See you again tomorrow." After looking around for the past several days, and finding little to no answers, I was about to give up any hope of finding an answer... when suddenly, as of today, my Diamond and Pearl games started allowing me to give goods to each other, with no problem. (Some had stated this has happened with seemingly no explanation). Well, now I believe I finally have an answer! After testing it, I have found that the game has a penalty that people might not be aware of. Essentially, you know how the game forces you to save before entering the Underground every time? Well, I think there's a reason for it. Because if at any point, if you turn off your game while in the Underground, the game will penalize you in a way where the next time you go into the Underground, the game will not let you trade goods with other players period. The phrase above even overrides the phrase you get if you try to trade something valuable (like Mr. Goods' items) And it doesn't stop there. If you go back up aboveground, and you turn off your game without saving afterwards (essentially your last save being the one right before going undergound), the game will penalize you Now, the solution is simple I believe. You just have to wait till the next day or so (24-48 hours), without doing the above mentioned things, and it should let you trade goods again. I hadn't done much testing afterwards, but I do believe this is what causes that accursed phrase you get. Also, random note: You cannot trade dolls. It doesn't matter if the doll is National Dex only, one of the kind, of something you can get from the start, you cannot trade them TL;DR: Don't turn off your game in the Underground or without saving after leaving the Underground if you want to trade goods that aren't dolls
    1 point
  12. Latest Version: v1.3.0 (2019-04-16) An enhancement hack of Pokémon Platinum. Summary Pokémon Renegade Platinum is an enhancement hack of Pokémon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes. The specifics of what parts have been changed are explained in the paragraphs below. Features All 493 Pokémon Available All Pokémon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. The wild Pokémon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. It's possible to catch or obtain the majority of Pokémon before facing the Elite Four for the first time, meaning you can construct almost any team you want. In the cases where a Pokémon being in the wild would not be thematically appropriate - for example, starter Pokémon or legendaries - new events have been added to the game to make obtaining these Pokémon feel as unique as they normally would. The details for where to get each Pokémon can be found between the wild Pokémon and special events documents. Additionally, the correct locations for wild Pokémon are also shown in the Pokédex. (Big thanks to Mikelan98 for that feature!) Revamped Trainer Battles The Pokémon rosters of every Trainer in the game has been edited, now including Pokémon from the National Dex. Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokémon rosters and greater use of evolved Pokémon awarding larger amounts of EXP. Trainers can now expect their Pokémon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four. The details for what each Trainer has can be seen in the Trainer Pokemon document. Please note that this feature is purely for the normal Trainer battles in the game; the Battle Frontier has not been changed. Harder Boss Battles Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Gym Leaders and Elite Four members now always use 6 Pokémon instead of the 3-5 from before, and all of these battles have them using high IV Pokémon with custom movesets, held items, and sometimes ideal natures. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokémon will be. They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. You can expect some of your Pokémon to faint in battle unless you bring some strategies of your own to the table. However, they do retain their aesthetics from the original, including their type focuses and signature Pokémon. Their signature Pokémon are also now equipped with a Poké Ball seal for some extra flair! The details for all of these battles can be seen in the Trainer Pokémon file in the documentation. Pokémon Modifications The Fairy-type from the Gen 6 games and later has been added in Renegade Platinum, replacing what was previously the ??? type. All Pokémon have had their typing, base stats and wild held items updated to match what they are as of Ultra Sun and Ultra Moon, meaning you can now use Pokémon such as Clefairy and Ralts with their Fairy-type as in the later games. Pelipper and Torkoal also gain their new Drizzle and Drought abilities from Gen 7, and a lot of Pokémon gain their Hidden Ability from Gen 5 and later as a secondary standard ability in this hack. All Pokémon have also had their level up move sets completely revamped. Pokémon will now learn their normal level up moves but now also learn other moves that enable them to be the best they can be, including TM moves, Egg moves and moves they only have access to in previous or later generations, up to and including Let's Go, Pikachu! and Let's Go, Eevee! Some Pokémon also get the chance to learn entirely new moves that they never could before, such as Megahorn for Pinsir and Earth Power for Typhlosion. The levels at which they learn the moves have been structured so that you can reliably access them just by naturally playing the game (i.e. you won't get moves at extremely high levels). Some Pokémon have also had their TM/HM compatibility modified, in some cases adding in moves that they could ordinarily only learn in later generations (such as Drain Punch for Toxicroak), and other cases granting them access to entirely moves by TM (e.g. Drain Punch for Dusknoir). Additionally, several TMs have been replaced with new moves, including Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam and Hurricane. Pokémon TM compatibility has been adjusted to match their compatibility in later generations, or in the case of the newcomers Bug Buzz and Hurricane, my best generous guess has been made as to what might be able to learn them. There's also been much greater compatibility added for Fly, meaning you don't necessarily almost always need a Flying-type Pokémon to get anywhere conveniently. In addition to this, there are also a number of custom changes to make certain Pokémon unique and/or easier to use. Many Pokémon who are a bit weaker have received buffs to their base stats, meaning previously weak Pokémon like Butterfree and Ledian can now actually put up a fighting chance. Some Pokémon with decent stats in bad areas have had their stats reshuffled, such as Glaceon who is now faster but less defensive. Some Pokémon have also been given new types to play with, such as the now Bug and Dragon-type Flygon, or the Ghost and Fairy-type Mismagius. Some Pokémon also gain new abilities that they can't ordinarily get, such as Weavile gaining the Technician ability. If you don't like the sort of changes that are listed in that last paragraph, there is an additional patch you can use called "ClassicVersion.xdelta" which will erase these changes from the game, leaving them the same as they would be as of Ultra Sun and Ultra Moon. The details for these modifications can be found in the Pokemon Changes and Type Changes files in the documentation. Quality of Life Changes A number of quality of life changes have been made to the game. All Pokémon names are now decapitalised everywhere outside of standard NPC dialogue. This means in battle, the Pokémon status screen etcetera, all names show up as they would in Gen V and later. Pokémon natures are now displayed in the stat screen with their stat boost and reduction shown next to them (as stat highlights were not a thing in Platinum). For example, where it previously said "Brave nature.", you should now see "Brave (+Atk, -Spe)". All Pokémon have their egg cycles reduced to 0, meaning they hatch very quickly. The Poké Radar is now given to you near the beginning of the game. The Bicycle is actually given to you at the start of the game. The Pokétch, still given to you near the start, now includes all 25 Pokétch apps right off the bat. Additionally, the three coupon miniquest has been removed. The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services; you can just talk to them and they'll do their job for free. Additionally, all three Move Tutors now sit in the same house on the southern part of Route 212. The Move Deleter is now available as early as Oreburgh City, meaning you no longer need to wait until Canalave City to delete any HMs. When fishing with a rod, an encounter is now guaranteed, as opposed to previously where it was possible to 'not get a bite'. Honey trees have also been given a total overhaul and now give you a Pokémon instantly instead of you having to wait for several hours. The encounters for honey trees are different from before as they are now script driven - you can view what is on each tree in the Wild Pokémon document. TMs are now effectively infinite; picking up or obtaining a TM will reward you with 99 copies of that TM, and these can also be refreshed by talking to a new NPC at the Pokémon League. These TMs cannot be bought at any stores and also cannot be sold. Most TM locations have been reshuffled and can be seen in the Item Locations document. You will only find TMs from either picking them up off the ground or receiving them from NPCs. (It unfortunately proved impossible to make the TMs actually infinite, hence this method instead). The need to use HMs has been removed where possible. Surf, Waterfall and Rock Climb are still necessary, but Cut trees, Strength rocks (with one exception in the Distortion World), Rock Smash rocks and foggy weather have been completely removed from the game, meaning your Pokémon no longer need to learn these moves to progress. Where roadblocks are necessary, NPCs have replaced them and will disappear when necessary. This does mean there are now some cases where you can access areas much earlier than you were previously able to do. Additionally, any darkness on the map has also been removed, meaning Flash is also no longer ever necessary. The Pokémon sprites are those normally used in Heart Gold and Soul Silver, which for the most part look better than the Platinum equivalents. There are a couple exceptions to this where I've left the front sprite as the Platinum one for Pokémon such as Blastoise, Vaporeon, Jolteon, Tyranitar and Togekiss. Additionally, the mini sprites used in the Pokémon menu and the Boxes are now the Gen 6 icons (albeit some with some slightly off colours), with thanks to MeroMero for distributing a premade file containing them. Most of these changes are not documented anywhere, but you may notice them as you play through the game. Increased Shiny Rate By default, Renegade Platinum features a new shiny rate of 1/512, meaning while shiny Pokémon are still reasonably rare, it's significantly more likely that you'll come across one while playing the game. This shiny rate does not affect the Poké Radar's ability to generate shiny patches of grass, but does otherwise affect every other method of Pokémon encounter (eggs, gifts, wild etc). If this feature is undesirable, there are additional patches included in the download that can make the shiny rate 1/4096 (equal to Gen 6 and above) or 1/8192 (equal to Platinum's normal rate) instead. Increased Gameplay Speed The download includes a "SpeedUpPatch" which can be applied to Renegade Platinum which adds a few things to speed up the normally sluggish gameplay in Platinum. It does three things: all text will appear instantly, HP and EXP bars will no longer animate between positions and the 30 FPS cap of the game has been removed, allowing it to run up to a maximum of 60 FPS depending on the hardware capability. These changes together mean battles can go significantly faster. Please note that these speed up features are not included in the base Renegade Platinum and need to be applied via one of the additional patches supplied in the download. New Events and NPCs A number of small events have been added to the game, including an additional event with Team Galactic, small events to obtain starters and legendaries, more in-depth events to get mythical Pokémon such as Mew, Celebi and Arceus and more. Some new events have also been added that change the story flow slightly. For example, upon arriving at Eterna City, you will find that Gardenia isn't present at her gym. The player is instead required to make a short detour to Route 216 - which was previously inaccessible until gaining six badges - giving them the chance to pick up some Ice-type Pokémon much earlier than before. Another example is that the player now visits Pal Park between going to Celestic Town and Canalave City. You also now battle Lucas or Dawn a few times as you go about your adventure! In addition, there are also some battles with each of the stat trainers (Cheryl, Mira etc), related to their individual events. There are lots of small events that allow you to obtain Pokémon. For example, you can get an Eevee early in the game that is being taken care of by the player's mother. You can get a Lapras from an old lady in Pastoria City who has a small story to tell, and you can get a Beldum by talking to Steven, who is now taking up residence in Oreburgh City. And much more! There are also a number of additional NPCs that will do things such as sell you evolution items, give you items unique to certain Pokémon such as the Stick, and a whole new training NPC in Solaceon Town's Pokémon Daycare who will help you train your Pokémon in levels or EVs, making any necessary grinding a lot faster. The details for some of these modifications can be found in the NPC Changes and Special Events files in the documentation. Evolution Modifications Pokémon that previously had to be traded to evolve can now evolve within the game itself. Those that evolve by trade and did not require an item now simply evolve at Level 36. Those that did require an item can now evolve by having the item used on them, similar to an evolution stone. Additionally, a number of Pokémon have had their evolution levels lowered to make them easier to use. For example, Omanyte and Kabuto, who previously wouldn't evolve until a high level 40, now evolve at a much easier Level 30, allowing them to keep up with the other Pokémon in your teams. Finally, some evolution methods were changed to be less restrictive. Pokémon who could evolve from happiness at specific times of the day now just need to be happy, and Eevee, who previously required happiness and location evolutions, now uses standard evolutionary stones for all of its evolutions. The details for these modifications can be found in the Evolution Changes file in the documentation. Move Modifications A number of useless or rarely seen moves have been replaced with moves from later generations. Examples include Draining Kiss, Scald, Icicle Crash, Drill Run, Moonblast, Dazzling Gleam, Disarming Voice, Bulldoze, Play Rough, Hurricane and Wild Charge. New moves borrow animations from other moves that are similar (e.g. Drill Run uses Horn Drill's animation), or have animations that are slightly modified from a different move (e.g. Moonblast uses Mist Ball with a moon background). These new moves can be learnt by level up or in some cases, TM. In addition to this, a number of moves have had their stats adjusted slightly. For example, Shadow Punch and Shadow Claw are now a much stronger 80 base power. HMs in particular have been boosted to make them more attractive as battling moves, such as Fly now having 100% accuracy and Rock Climb being a Rock-type move. The details for these modifications can be found in the Move Changes file in the documentation. Item Modifications The locations of many items in the game have been shuffled around, allowing the player better access to them throughout the game. For example, the various evolution items are now found much earlier in the game, and can also be purchased from either the Veilstone Department Store, the Veilstone Game Corner or from an NPC in Snowpoint City. Locations for most items are shown in the Item Changes document. You'll be able to find items such as the EXP Share and the Soothe Bell much earlier than previously. TMs are now effectively infinite, as explained in the quality of life changes. Poké Balls, Great Balls and Ultra Balls have also been made cheaper to assist the player in what will likely end up being a greater amount of Pokémon caught than normal. A few previously unused items are now used or replaced with new Key Items as well, relevant to new events within the game. Additionally, the previously event only Key Items such as the Secret Key, Member's Card, Gracidea and Azure Flute can now be obtained and their relevant events unlocked within the normal gameplay. The details for these modifications can be found in the Item Changes file in the documentation. Trade Modifications The in-game trades found in Platinum have been adjusted to give you new Pokémon that are otherwise hard to find at the stage of the game the trade is at. For example, you can now trade for a Spheal in Oreburgh City. In addition to this, the obedience check that makes traded Pokémon not listen to you has been disabled, meaning you can use these traded Pokémon with no worries. The details for these modifications can be found in the Trade Changes file in the documentation. Documentation As you may have seen at the end of each section, there is documentation available in the form of text files for mostly every change that has been made in the game. The files are included in the download for the hack, but can also be viewed online at this link: https://pastebin.com/u/RenegadePlatinum. Screenshots Please open the spoiler below to see a number of screenshots of gameplay from Renegade Platinum. Tools Used BTX Editor: Made by KazoWAR, this tool was helpful for getting some new overworlds into the game, such as Steven, a few of the legendaries and more. crystaltile2: An invaluable tool for importing/exporting/locating particular files from NARCs, as well as being very helpful when implementing the Fairy-type. Hex Workshop: Helpful for those times where I needed to do things via hex editing. JackHack Tools: A number of tools from his site were used, including a Pokémon Editor, Attack Editor and Trade Editor. kiwiDS: Helpful for some cases where I needed to get the individual files for a NARC. Lua Scripts: A Lua script by Kaphotics that displayed the X/Y coordinate of the player on the map, allowing me to position overworlds correctly. PKHeX: While not used for actual development, it came in useful a few times to figure out how things worked. PokeDSPic Platinum: Used in a few cases where sprites had to be modified from their standard HG/SS versions. PPRE: Used primarily for scripting and placing overworlds on the map, as well as some text editing. Both 0.14b and 0.12 were used to get around the issues related to freezes caused when saving the script in 0.14b. SDSME: Used for editing text that wasn't tied to a map, as well as configuring the "weather" for places like Twinleaf Town and Wayward Cave. Tinke: Extremely helpful for some graphical changes, including the Steven trainer sprite and adding the Renegade Platinum logo to the title screen. I also used some tools that I made on my own to deal with the wild encounters and level up moves, as the existing tools had usability issues or bugs preventing me from doing what I wanted. These two tools aren't currently publicly available but I can hand them over on request, they're just a bit shoddy! Credits Alpha, SCV: The creators of PPRE, which was incredibly useful. JackHack96: I used a number of his tools when building the hack. JimB16: For his Platinum disassembly on GitHub. While it wasn't used to actually develop with, it came in useful quite a few times to locate certain bits of data (including the solution for dealing with the traded Pokémon obedience issue). Kaphotics: A very talented hacker in the data mining sense, Kaphotics' wealth of NDS knowledge helped me to avoid one or two potential issues as I was building the game; his advice was incredibly helpful. The Lua scripts for the player's position and the Instant Text code that is implemented into the "SpeedUpPatch" were both made by him, too. KazoWAR: For his BTX editor tool as well as his YouTube tutorial on adding Trainer sprites to Pt/HG/SS via Tinke. Markitus95: The creator of SDSME, which was also useful. MeroMero: Another extremely talented NDS hacker, MeroMero posted a lot of tutorials on Project Pokémon that were directly relevant to things I wanted to do, such as changing the shiny rate or finding out how to adjust the position of Pokémon sprites in battle. His tutorial for adding Fairy-type to HG/SS was also what I adapted to get it working in Platinum. Finally, the Gen 6 mini Pokémon icons were also completely thanks to him (as seen here: https://projectpokemon.org/home/forums/topic/36081-gen-6-pokémon-icons-for-gen-4-and-5/). mikelan98: An extremely talented NDS hacker, he produced lots of helpful tutorials for NDS hacking, and it was also him who provided files allowing me to show Pokémon locations in the Pokédex and for the Fairy-type icon to display correctly in the Pokédex. Both of these would have been impossible without him! sylphate: A talented graphics artist who made the logo for Renegade Platinum. He's also the artist for the logo for my Rising Ruby and Sinking Sapphire hacks! I'd also like to thank my fanbase in general, who are always very encouraging and excitable. It wouldn't be half as fun to make these without you guys around! Known Bugs Open the spoiler if you want to see any known bugs for the game. All known bugs are inconsequential and shouldn't cause any real problems when playing, but a lot are rather difficult to fix. Download The download for Renegade Platinum's patches can be found at my Google Drive at this link: https://t.co/pljSVD0yyG. The RenegadePlatinumV130.zip contains a few things. There's documentation text files, a patch to change a Platinum ROM into a Renegade Platinum ROM, and then some additional patches which can be applied to a Renegade Platinum ROM which can give you the classic version (less Pokémon changes), increase speed and/or change the shiny rate. It also includes a recommended patcher called Delta Patcher Lite (which may only be usable on Windows - Mac users can try MultiPatch), a changelog for the game and some instructions on how to patch. There's also Readme files in each patch folder to further explain what each of the different files do and what you need to do to get it working correctly. If you get into any problems, make sure you've read the Readme files first. Generally, you will need to get a Platinum ROM (which you'll have to obtain by yourself), then use the correct patch for that as there's a v1 and a v1.1 of Platinum. After that, you can then apply additional patches to it with Delta Patcher Lite, but you may need to uncheck the "checksum validation" when using additional patches to be able to apply more than two of them to your game. The changelog and the documents are also available at that link if you wish to see them online. Contact If you wish to contact me for any reason, the fastest way is to shoot me a message on my Twitter: @Drayano60.
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  14. If you haven't actually played the game then you can use these blank saves which have the missions you are missing
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  15. I got it!!!!!!!!!!!!!! I got iiiiiiiiiiiiiiiiittttttttttttttttttttttt!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! bless you <3<3<3<3<3<3<3<3<3
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  16. Follow the instructions in the OP - it's about as clear as it's possible to make it
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  17. This appears to be a bug in the program, I've submitted a github issue on your behalf. https://github.com/kwsch/PKHeX/issues/3834
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  18. If you are having questions with a plugin, then go ask the plugin author and their documentation. This forum is for PKHeX, which does not have any built in feature for what you're asking about.
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  19. Ah maybe when you first link to GO something else changes. I’ll check it out when I get home
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  20. *byte fsys_vivillon or something similar to that name. (can’t recall exact name cause not on PKHeX atm, but pretty sure it’s something close to that)
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  21. Ok, Preface first, I managed to run PKHeX on Linux, although I haven't test whether the edited save works or not because I didn't have my game atm. Anyways this (hopefully) should be foolproof, considering I'm one and I managed to do it.... Oh and another disclaimer, don't expect the GUI will be pretty. Btw, I'll try to be as concisely as possible, I'm on my phone writing this. 1. Install PlayOnLinux. It's hassle free Wine from my limited experience, no need to manually set prefix or the like. Foolproof. 2. Download PKHeX and extract the compressed file like you would on Windows. 3. Right click .exe and choose the first option. [please refer to scr1 image] 4. The program will tell you that you missing dotnet (insert dotnet version here) and offer to download it for you by opening your browser (should be legit, it's legit Microsoft website after all). 5. Open the downloaded dotnet using the same step of the 3 step [please refer to scr2 image] and proceed to install it like you would on windows. 6. Magic(?) [scr3 image] As you can see, the GUI doesn't seems displayed properly but hey, as long as it works some cosmetics imperfections can be overlooked. Btw, just like I said on first paragraph, I haven't test whether the edited save works or nah because I currently didn't have any Pokemon games on hand, but it should works. If you have any Pokemon save game file you can test and report. Hopefully this actually works and helping many people that currently on Linux. Edit: Tested on Ultra Sun. Editing Pokemon is working [scr4 image]. So far afaik the only problem that I've encountered is in inventory editor, instead limit the items per category if you pick item on the drop-down it shows all items, irregardless of choose category [scr5 image (even if I'm on berries category but the drop-down show all items, although the Give all give category specific items)]
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  22. This forum is for PKHeX, not for plugins. If you have issues with a plugin, then ask the plugin's author / their support discord/etc.
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  23. About the magmar and electabuzz slot 2, in page 7 of the document theres the magmar cartridge for diamond. Full translation of the text is definitely planned but it's gonna be tough since I have a very basic understanding of Japanese, not even mentioning kanji. But, regarding the slot 2 magmar cart. From what I can tell it says, friends together, present campaign, distribution cartridge. The only way we can know that its magmar is because its a diamond only cart, and the magmar was diamond only.
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  24. It's the "Old Man" slot. https://github.com/kwsch/PKHeX/blob/0c0651f7192cda4f344507b6ca19c3d64c03ff63/PKHeX.Core/Editing/Saves/Slots/Extensions.cs#L115 Daycare slots are faded, to indicate that the data there has been retrieved. The game doesn't clear the data, only marks it as inactive. GTS: The "inactive" flag is undocumented, so it won't fade if unused. These slots just show extra data, if you're looking for it.
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  25. I posted this lastnight but it was deleted for some reason... i posted it in the help section so i guess im just gonna post it everywhere until someone replies.
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  26. Yup. There’s no legitimate Poké Ball form shiny. PKHeX is working as intended.
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  27. sure no problem1010 - Iron Leaves - 16CA6A9E7AF2.pk9
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  28. Was broken, but is now fine in the latest release. In the changelog: - Fixed: Update Available link now works as intended on .NET 7 Just download it manually for upgrading to 23/02/27.
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  29. Great, thanks for the information. I am familiar with most things in that post. Unfortunately superhyong isn't a person I'm aware of or had on my list, but it's possible that is the person who was the contact for my friend or was where that contact obtained the wondercard files. These AR codes seem to be generated through Pokesav, if they are real someone may have backed up their game save file and loaded it up in Pokesav to export an AR code for people to use. It's one of the ways people used to trade Korean Pokemon back then, since Korean games couldn't connect with any other language games they needed to back up a save file to transfer Pokemon using pkm/pcd files. Fenzo666 was the owner of PKMDB.com, back during the gen 4 years I was told PKMDB was the predecessor to this site (Project Pokemon). Pokemon Mystery Gift Editor is what I used today to look at these wondercard descriptions (I also used it back in 2010), but it seems a few of the Korean characters are improperly read. MGE was used to reload wondercards on your save file for the purpose of redeeming multiple Pokemon from the same wondercard. I have had the ID 27 Milotic wondercard since a few weeks after the event took place (as well as 15, 19, 20, and 24 from research material I was given). I assume Milotic is one of the more common Korean wondercards but that number also matches up with this donation. Leaf Guard is definitely the correct ability, I fixed that information on Bulbapedia a few months ago. Xaewon was the perfect source since his documentation was great. The reason why PKHeX currently lists the ability error is because the wondercard isn't in the database yet so it looks at the PID of Tangrowth and shows that it should have Chlorophyll. Even if these wondercards come from Action Replay codes that were made in 2010, I do believe that at least the Pikacafe trio are real since certain information couldn't have been faked. The wondercard titles and descriptions weren't publicly known knowledge until I found them recently, and other than the 2 typos I made for Tangrowth's description, they match perfectly, even seeing how Electivire and Magmortar's description matches Tangrowth's template. My expertise for these Pikacafes is about the distribution details and the spread in the trade community, so I might not be the best source to talk about the wondercards, but hopefully someone else can confirm or deny if these are real as well. Still, I love this find!
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  30. You are just going to have to wait since it is definitely the update which broke compatibility. The backup was most likely just not replaced yet by the game so that is why it still works and will likely stop working if it got replaced by when the game determines it should be.
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  31. Yes, exactly. Story progress Min stars Max stars None 1 2 3* unlocked 1 3 4* unlocked 1 4 5* unlocked 3 5 6* unlocked 3 6 For events: Event progress Min stars Max stars 2* unlocked 1 2 3* unlocked 1 3 4* unlocked 1 4 7* unlocked 3 7
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  32. Actually PKHeX account for this too, a detection for this scenario is in the code. As long as the Pokemon was transfered to gen7 from a gen 1 game and has no data that requires it to pass trought a gen 2 game (like exclusive gen2 moves or level that can only be obtained in gen 2 as for example level 5 snorlax from an egg) PkHex should detect a shiny female as legal. PD: I think the date doesn't matter for legallity purposes because a player could change the date on his 3DS. I think it wasn't until Pokemon Go and Switch events where a server date (and therefore one that can't be changed by the user) started to be used when receiving Pokemon.
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  33. As I said in my pervious reply, “ I haven’t seen a duplication glitch that doesn’t copy the Pokémon exactly as it is”. I’ll say be careful with that glitch since from experience you can corrupt your save. Make sure you save twice between attempts.
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  34. This is actually possible, but PKHeX doesn't account for it yet. VC Gen 1 transfers with the "wrong shiny stats" (swapped Attack and Defense), during Transporter v1.2, could wind up shiny and female on transfer, even if they had the 1 Female to 7 Males gender ratio. To my knowledge, this was corrected before the release of VC Gen 2, so this was only possible until Sept 5th 2017, with VC Gen 2 releasing on the 22nd later that month. It's also a short list of species, the three Gen 1 Starters, Eevee, Fossils, and Snorlax.
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  35. Came here to say that you can also get it running with Bottles. Install Bottles, create a new container/bottle and install these in order dotnet40, dotnet45, dotnet452, dotnet46, dotnet461, dotnet462, dotnet472, dotnet48, dotnetcoredesktop3, dotnetcore3 (this one should be redundant but you can try installing it anyway) and dotnetcoredesktop6. Finally download .NET Desktop Runtime 7 manually and install it using the "Run executable" in your bottle. Mixing other dependencies besides these ones would mess it up for me somehow most of the time. Now you can use this container for .Net apps in general if you want. EDIT: Please ignore the fact that I have Flowgorithm there...It's not a dotnet program IK
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  36. Has there been any update on this since January?
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  37. Ive changed PC and HDD multiple times already and wont be of much help but I hope this project takes off
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  38. I've been working on expanding PkHeX's support for My Pokemon Ranch again - This time to include some content from the Platinum update! But it looks like there's something I missed previously - There's a Toy #26 in both the base game and the Platinum update! It's a Poké Ball! It's the highest indexed toy in the base game (Trying Toy #27 causes it to crash; while in the Pt update #27's the new B'day Cake!), and I couldn't find any information regarding its existence online. Going by its functionality (or lack thereof), it appears it may be incomplete or was used for debug purposes, as even in the Platinum update, its functionality doesn't change! When left on the ground, it appears as in the first screenshot - halfway underground. Pokémon will approach the ball, but won't interact with it beyond just staring at the thing. Miis will also walk towards it and even pick it up, but they immediately drop it. Has anyone encountered this toy on the past, or know anything about it (especially whether it appears during normal gameplay at any point)? Cheers!
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  39. I used wineskin to create an m1 port of pkhex. This one is a little bit outdated, so make sure to right click this application, click "Show Package Contents", drive_c, Program Files, and open the PKHeX folder. Replace the PKHeX.exe you find in there with the latest version of PKHeX. Enjoy https://drive.google.com/file/d/1rbrx-LJG-Yx4kLWeNQn9Z7bboDDrdp2x/view?usp=sharing Sometimes Mac OS will flag the app as unsafe or damaged. To get around this, open terminal and type "xattr -r -d com.apple.quarantine (drag pkhex.app here)" then hit enter.
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  40. Introduced in the middle of February, Pokémon HOME allows for transferring from Bank and Let's Go Pikachu / Eevee as a central storage site with connectivity to Sword & Shield. When a Pokémon is transferred from Bank or Let's Go Pikachu / Eevee into HOME, it is assigned a unique 64 bit number to differentiate it from other uploads. Pokémon that have not yet visited HOME do not yet have a HOME tracker. Pokémon that are traded in-game without HOME do not get assigned a tracker (SW/SH <-> SW/SH). Pokémon that must travel thru HOME to reach the game it resides on must have a HOME tracker (SW/SH origin do not have a tracker). Pokémon that are uploaded in the same batch are not guaranteed to have a similar tracker (usually incremental). Pokémon that aren't yet in the PK8 format cannot have a tracker value assigned (Bank did not track). It is only a concern in PK8 format. What exactly might this value be used for? Differentiation of unique uploads, to prevent users from depositing & withdrawing the same data to boost their counts. Tracking how Pokémon are traded between users. Detecting if a Pokémon has been modified from the original upload. Detecting if a Pokémon is foreign from the HOME system (having a value of zero). When Pokémon with the same Tracker value are uploaded to HOME, they are discarded (deleted). It only retains the first unique Pokémon with that tracker value, on a per-account basis. Edit: As of time of edit, HOME tracker assigns a fresh tracker to any entries entering HOME, that bear a duplicate tracker when compared to an entry already in HOME. It appears the best practice is to let the server assign you a tracker, rather than having a blatantly wrong tracker. Historically, GameFreak does not obsess over this metadata, so having arbitrary/lacking tracker values might not matter at all. Only HOME can determine if a tracker value is valid. Due to the described behavior, here are our recommendations: When cloning Pokémon in Sword & Shield, clear the tracker value for all clones you create. When creating new Pokémon that are from prior generations for Sword & Shield, leave the tracker blank and transfer it to HOME. When creating new Pokémon that originate in Sword & Shield, leave the tracker blank. When modifying Pokémon that have already visited HOME, zero out the tracker if you change anything that can't be changed in-game. Why not create a random tracker value? Again, only HOME can determine if a tracker value is valid. HOME can possibly check tracker values to see if the details match the original upload (modified data). HOME can possibly check tracker values to see if the details are on another user's account (cloned data). Uploading to HOME without a tracker value will automatically assign a new one. You can receive Pokémon that lack a tracker value from other players via trade (in addition to SWSH natives). PKHeX's default settings are to ignore missing tracker values (should be on every non-Gen8 origin Pokémon that is residing in Gen8+), but has a toggle setting to opt-in for strict checking. This is to allow users to create the most-legal data without forging an INVALID tracker value, which will be legal after transferring in & out of HOME.
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  41. I’ve been doing daily Mystery Gifts on my gen 2 carts + Stadium 2 for the better part of six months for… fun? Something. Anyway, this experience has raised some questions that don’t seem to have answers anywhere. My understanding is that the items/decorations which your save is able to send through Mystery Gift are determined by your ID number. bayleef’s thread "Mystery Gift: Reverse Engineering of IR Protocol" has a handy tool for figuring out what gifts you can send. My hypothesis is that Stadium 2 mimics your GSC save’s ID in regards to what items it can send, and in ~500 Mystery Gifts, I found this to be true… with one exception! The day after my Crystal save (ID: 62000) sent a Big Lapras Doll to Stadium 2 (which prompted Carrie to freak out), I received a Magikarp Doll from Stadium 2 (which neither my Crystal nor any of my other GSC saves are capable of sending). Were these events actually related or did I just get lucky? Magikarp Doll is a common decoration to my knowledge, so it seems like I would’ve received one earlier if there wasn’t something to this. How does Stadium 2 Mystery Gift work? Does Carrie send you special loot if you sent her an uber rare item the previous day? Are there special conditions for the three Stadium 2-exclusive decorations to be sent? How rare is all of this stuff actually? Any other fun GSC/Stadium 2 Mystery Gift trivia/anecdotes are appreciated. (I apologize if this is actually all well documented somewhere. If someone could point me in the right direction, I'd be grateful!)
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  42. Hello everyone, today I bring you yet another Gen I Mew contribution, this time thanks to Vezokair who was kind enough to share the Mew with all of us. A month ago TotalTS contacted me about this reddit post where Vezokair was asking for help to determine if the Pokémon Red cartridge she just bought contained a legit Mew on it, as there was a distribution in Finland and the OT and TID matched the known data about the distribution. She posted this image, but the mew is not fully stat (EV) trained so DV (or IV) data couldn't be accurately calculated and know if it had the known fixed DVs gen I mews had. I contacted Vezokair and talked about the possibilty of dumping the savegame and preserving the mew, and she was willing to help, so after exposing several backup options she decided to acquire a backup device and a couple days ago I was sent the dumped savefile. She also told me the savefile seems to have been glitched in some way and that there are multiple mews on it, but after analizing the data of the mews and comparing the data with other known legit distributions we have these were my conclusions: - All of the mews present in the savefile are clones of the same mew (only difference is stat experience which is normal if the mew were used after cloning). - The original mew (or all of them) were stored in a generation II game at some point and the held item was removed or used (bitter berry) before cloning and transfering to this cartridge. - All the data in the mew(s) indicate it is a legitimate mew. My hypothesis: original owner traded the mew to gen 2 for pokedex completion and gameplay use. At some point the mew got confused and used the bitter berry it got when traded to gen 2. Later that mew was cloned multiple times (since box cloning in gen 2 games was a really easy method) and then they were trasnfered to the pokémon Red cartridge Vezokair bought. This is the third european Mew were are able to collect, the fourth if we count the spanish mew (it has a bogus story and different DVs, you can read the story in it's own thread). Due to fixed DVs it is not interesting gameplay wise, but as preservation is concerned and the batteries being almost dry every single event pokémon we can get is gold. Best regards FINLAND MEW.zip
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  43. This is a simple thread from Pokémon Mystery Dungeon: Red Rescue Team - Status Modifier. And I leave the code in memory: Type: Codebreaker. Leader (1st Member): 82004254 YYXX Partner (2nd Member): 8200445C YYXX 3rd Member: 82004664 YYXX XX - Status Name: 01 - Reflect. 02 - Safeguard. 03 - Light Screen. 04 - Counter. 05 - Magic Cape. 07 - Protect. 08 - Mirror Coat. 09 - Endure. 0B - Mirror Move. YY - Duration. (Only work with a Code Trigger!) (Example) 01 - 1 turn. 02 - 2 turns. 03 - 3 turns. 04 - 4 turns. 05 - 5 turns. 06 - 6 turns. 07 - 7 turns. 08 - 8 turns. 09 - 9 turns. 0A - 10 turns. 0B - 11 turns. 0C - 12 turns. 0D - 13 turns. 0E - 14 turns. 0F - 15 turns. 14 - 20 turns. 1E - 30 turns. 28 - 40 turns. 32 - 50 turns. 3C - 60 turns. 46 - 70 turns. 50 - 80 turns. 5A - 90 turns. 64 - 100 turns. 96 - 150 turns. C8 - 200 turns. FF - 255 turns. [MAX VALUE!]
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  44. This is my thread of wild Legendary Pokémon in Pokémon Emerald. All the code types are: GameShark v3 (ActionReplay) I hope you enjoy it. Articuno C4AAC854 8C7E0BA3 B7ADF5B2 E13A4A70 060EEC16 4916C3A0 Zapdos C4AAC854 8C7E0BA3 B7ADF5B2 E13A4A70 44AA97E5 A8441994 Moltres C4AAC854 8C7E0BA3 B7ADF5B2 E13A4A70 E19374E5 A9D68366 Mewtwo C4AAC854 8C7E0BA3 1E27526C CD7851BB D027D341 E184CF59 Mew C4AAC854 8C7E0BA3 FB1F4204 06DCBA63 401245E0 7D57E544 Raikou C4AAC854 8C7E0BA3 3F6E5195 E35FC426 062E3C09 E0221DDD Entei C4AAC854 8C7E0BA3 3F6E5195 E35FC426 EF460FBA 18A8BA67 Suicune C4AAC854 8C7E0BA3 3F6E5195 E35FC426 D7645936 7D7326D0 Lugia C4AAC854 8C7E0BA3 1E27526C CD7851BB 1CA7B8D8 B774D7CE Ho-Oh C4AAC854 8C7E0BA3 1E27526C CD7851BB E9EF5CA7 0B0030CF Celebi C4AAC854 8C7E0BA3 FB1F4204 06DCBA63 6AC40667 8D0908BC Regirock C4AAC854 8C7E0BA3 3F6E5195 E35FC426 7C7C1496 7E6BB02D Regice C4AAC854 8C7E0BA3 3F6E5195 E35FC426 1E78B119 A3ECF1F4 Registeel C4AAC854 8C7E0BA3 3F6E5195 E35FC426 A452C892 CE4E0111 Latias C4AAC854 8C7E0BA3 3F6E5195 E35FC426 DE293378 1BEE391D Latios C4AAC854 8C7E0BA3 3F6E5195 E35FC426 AB8A705F 3A30F6D8 Kyogre C4AAC854 8C7E0BA3 1E27526C CD7851BB C8E17608 4386D1C3 Groudon C4AAC854 8C7E0BA3 1E27526C CD7851BB 39C78907 3814C2E0 Rayquaza C4AAC854 8C7E0BA3 1E27526C CD7851BB F5E36E5E CFCDF0F0 Jirachi C4AAC854 8C7E0BA3 FB1F4204 06DCBA63 D701BCFD B7D4FD1C Deoxys C4AAC854 8C7E0BA3 FB1F4204 06DCBA63 921B908A 24D8CB83 Fortunately, these codes work in any version/language/region of the game. For some reason the Pokémon Emerald codes seem to have been made in global like 5th generation I guess...
    1 point
  45. This is my thread of Pokémon FireRed/LeafGreen, I hope you like these GameShark that I designed. All the code types are: GameShark v3 (ActionReplay) I Hope you enjoy it! -------------------------------------------------------------------------------------------------------------------- Video Demonstration: FireRed/LeafGreen: USA Version 1.0 Articuno B2AABF26 21876A02 B31B43E4 EA156910 6C81F0A4 60A05E10 Zapdos B2AABF26 21876A02 B31B43E4 EA156910 F7BA13E9 C3FBE695 Moltres B2AABF26 21876A02 B31B43E4 EA156910 68DF2E58 E95499BB Mewtwo B2AABF26 21876A02 687E9D43 05D8346D B0F652D9 0EE554C6 Mew B2AABF26 21876A02 A38F820C 1C572779 89E97F2B 6BAD3B49 Raikou B2AABF26 21876A02 3F9ED1BD 645E15D8 2600D11E BC78A895 Entei B2AABF26 21876A02 3F9ED1BD 645E15D8 F47526CD 47BCF52C Suicune B2AABF26 21876A02 3F9ED1BD 645E15D8 C572C32B 4E28F858 Lugia B2AABF26 21876A02 687E9D43 05D8346D C4FA34BC E1EE35FB Ho-Oh B2AABF26 21876A02 687E9D43 05D8346D AEFCA5D8 4DDBD51A Celebi B2AABF26 21876A02 A38F820C 1C572779 0C30BB7D 539D875E Regirock B2AABF26 21876A02 3F9ED1BD 645E15D8 EB6D1341 73ED5B24 Regice B2AABF26 21876A02 3F9ED1BD 645E15D8 7FB51360 19FF7EF6 Registeel B2AABF26 21876A02 3F9ED1BD 645E15D8 94240792 9DA5E2B9 Latias B2AABF26 21876A02 3F9ED1BD 645E15D8 4185A3B0 336FAA37 Latios B2AABF26 21876A02 3F9ED1BD 645E15D8 0CB9B16D 02CBF621 Kyogre B2AABF26 21876A02 A73B23C2 3AAE4932 67A82D6C 16AEC76F Groudon B2AABF26 21876A02 A73B23C2 3AAE4932 954552A9 C1EAF3AE Rayquaza B2AABF26 21876A02 687E9D43 05D8346D 000C1E0B F8AD114D Jirachi B2AABF26 21876A02 A38F820C 1C572779 80E4EDC0 BFACD4F5 Deoxys B2AABF26 21876A02 A38F820C 1C572779 F21BADB2 284A02F4 FireRed/LeafGreen: USA Version 1.1 Articuno AAA03B78 9758074E B31B43E4 EA156910 6C81F0A4 60A05E10 Zapdos AAA03B78 9758074E B31B43E4 EA156910 F7BA13E9 C3FBE695 Moltres AAA03B78 9758074E B31B43E4 EA156910 68DF2E58 E95499BB Mewtwo AAA03B78 9758074E 687E9D43 05D8346D B0F652D9 0EE554C6 Mew AAA03B78 9758074E A38F820C 1C572779 89E97F2B 6BAD3B49 Raikou AAA03B78 9758074E 3F9ED1BD 645E15D8 2600D11E BC78A895 Entei AAA03B78 9758074E 3F9ED1BD 645E15D8 F47526CD 47BCF52C Suicune AAA03B78 9758074E 3F9ED1BD 645E15D8 C572C32B 4E28F858 Lugia AAA03B78 9758074E 687E9D43 05D8346D C4FA34BC E1EE35FB Ho-Oh AAA03B78 9758074E 687E9D43 05D8346D AEFCA5D8 4DDBD51A Celebi AAA03B78 9758074E A38F820C 1C572779 0C30BB7D 539D875E Regirock AAA03B78 9758074E 3F9ED1BD 645E15D8 EB6D1341 73ED5B24 Regice AAA03B78 9758074E 3F9ED1BD 645E15D8 7FB51360 19FF7EF6 Registeel AAA03B78 9758074E 3F9ED1BD 645E15D8 94240792 9DA5E2B9 Latias AAA03B78 9758074E 3F9ED1BD 645E15D8 4185A3B0 336FAA37 Latios AAA03B78 9758074E 3F9ED1BD 645E15D8 0CB9B16D 02CBF621 Kyogre AAA03B78 9758074E A73B23C2 3AAE4932 67A82D6C 16AEC76F Groudon AAA03B78 9758074E A73B23C2 3AAE4932 954552A9 C1EAF3AE Rayquaza AAA03B78 9758074E 687E9D43 05D8346D 000C1E0B F8AD114D Jirachi AAA03B78 9758074E A38F820C 1C572779 80E4EDC0 BFACD4F5 Deoxys AAA03B78 9758074E A38F820C 1C572779 F21BADB2 284A02F4 Rojo Fuego/Verde Hoja: Versión Española Articuno 6D02B612 794ECD5E B31B43E4 EA156910 6C81F0A4 60A05E10 Zapdos 6D02B612 794ECD5E B31B43E4 EA156910 F7BA13E9 C3FBE695 Moltres 6D02B612 794ECD5E B31B43E4 EA156910 68DF2E58 E95499BB Mewtwo 6D02B612 794ECD5E 687E9D43 05D8346D B0F652D9 0EE554C6 Mew 6D02B612 794ECD5E A38F820C 1C572779 89E97F2B 6BAD3B49 Raikou 6D02B612 794ECD5E 3F9ED1BD 645E15D8 2600D11E BC78A895 Entei 6D02B612 794ECD5E 3F9ED1BD 645E15D8 F47526CD 47BCF52C Suicune 6D02B612 794ECD5E 3F9ED1BD 645E15D8 C572C32B 4E28F858 Lugia 6D02B612 794ECD5E 687E9D43 05D8346D C4FA34BC E1EE35FB Ho-Oh 6D02B612 794ECD5E 687E9D43 05D8346D AEFCA5D8 4DDBD51A Celebi 6D02B612 794ECD5E A38F820C 1C572779 0C30BB7D 539D875E Regirock 6D02B612 794ECD5E 3F9ED1BD 645E15D8 EB6D1341 73ED5B24 Regice 6D02B612 794ECD5E 3F9ED1BD 645E15D8 7FB51360 19FF7EF6 Registeel 6D02B612 794ECD5E 3F9ED1BD 645E15D8 94240792 9DA5E2B9 Latias 6D02B612 794ECD5E 3F9ED1BD 645E15D8 4185A3B0 336FAA37 Latios 6D02B612 794ECD5E 3F9ED1BD 645E15D8 0CB9B16D 02CBF621 Kyogre 6D02B612 794ECD5E A73B23C2 3AAE4932 67A82D6C 16AEC76F Groudon 6D02B612 794ECD5E A73B23C2 3AAE4932 954552A9 C1EAF3AE Rayquaza 6D02B612 794ECD5E 687E9D43 05D8346D 000C1E0B F8AD114D Jirachi 6D02B612 794ECD5E A38F820C 1C572779 80E4EDC0 BFACD4F5 Deoxys 6D02B612 794ECD5E A38F820C 1C572779 F21BADB2 284A02F4 Feurrote/Blattgrune: Deutsche Fassung Articuno 89C87307 2124084B B31B43E4 EA156910 6C81F0A4 60A05E10 Zapdos 89C87307 2124084B B31B43E4 EA156910 F7BA13E9 C3FBE695 Moltres 89C87307 2124084B B31B43E4 EA156910 68DF2E58 E95499BB Mewtwo 89C87307 2124084B 687E9D43 05D8346D B0F652D9 0EE554C6 Mew 89C87307 2124084B A38F820C 1C572779 89E97F2B 6BAD3B49 Raikou 89C87307 2124084B 3F9ED1BD 645E15D8 2600D11E BC78A895 Entei 89C87307 2124084B 3F9ED1BD 645E15D8 F47526CD 47BCF52C Suicune 89C87307 2124084B 3F9ED1BD 645E15D8 C572C32B 4E28F858 Lugia 89C87307 2124084B 687E9D43 05D8346D C4FA34BC E1EE35FB Ho-Oh 89C87307 2124084B 687E9D43 05D8346D AEFCA5D8 4DDBD51A Celebi 89C87307 2124084B A38F820C 1C572779 0C30BB7D 539D875E Regirock 89C87307 2124084B 3F9ED1BD 645E15D8 EB6D1341 73ED5B24 Regice 89C87307 2124084B 3F9ED1BD 645E15D8 7FB51360 19FF7EF6 Registeel 89C87307 2124084B 3F9ED1BD 645E15D8 94240792 9DA5E2B9 Latias 89C87307 2124084B 3F9ED1BD 645E15D8 4185A3B0 336FAA37 Latios 89C87307 2124084B 3F9ED1BD 645E15D8 0CB9B16D 02CBF621 Kyogre 89C87307 2124084B A73B23C2 3AAE4932 67A82D6C 16AEC76F Groudon 89C87307 2124084B A73B23C2 3AAE4932 954552A9 C1EAF3AE Rayquaza 89C87307 2124084B 687E9D43 05D8346D 000C1E0B F8AD114D Jirachi 89C87307 2124084B A38F820C 1C572779 80E4EDC0 BFACD4F5 Deoxys 89C87307 2124084B A38F820C 1C572779 F21BADB2 284A02F4 Rouge Feu/Vert Feuille: Version Française Articuno B74884C3 ADA6B1CC B31B43E4 EA156910 6C81F0A4 60A05E10 Zapdos B74884C3 ADA6B1CC B31B43E4 EA156910 F7BA13E9 C3FBE695 Moltres B74884C3 ADA6B1CC B31B43E4 EA156910 68DF2E58 E95499BB Mewtwo B74884C3 ADA6B1CC 687E9D43 05D8346D B0F652D9 0EE554C6 Mew B74884C3 ADA6B1CC A38F820C 1C572779 89E97F2B 6BAD3B49 Raikou B74884C3 ADA6B1CC 3F9ED1BD 645E15D8 2600D11E BC78A895 Entei B74884C3 ADA6B1CC 3F9ED1BD 645E15D8 F47526CD 47BCF52C Suicune B74884C3 ADA6B1CC 3F9ED1BD 645E15D8 C572C32B 4E28F858 Lugia B74884C3 ADA6B1CC 687E9D43 05D8346D C4FA34BC E1EE35FB Ho-Oh B74884C3 ADA6B1CC 687E9D43 05D8346D AEFCA5D8 4DDBD51A Celebi B74884C3 ADA6B1CC A38F820C 1C572779 0C30BB7D 539D875E Regirock B74884C3 ADA6B1CC 3F9ED1BD 645E15D8 EB6D1341 73ED5B24 Regice B74884C3 ADA6B1CC 3F9ED1BD 645E15D8 7FB51360 19FF7EF6 Registeel B74884C3 ADA6B1CC 3F9ED1BD 645E15D8 94240792 9DA5E2B9 Latias B74884C3 ADA6B1CC 3F9ED1BD 645E15D8 4185A3B0 336FAA37 Latios B74884C3 ADA6B1CC 3F9ED1BD 645E15D8 0CB9B16D 02CBF621 Kyogre B74884C3 ADA6B1CC A73B23C2 3AAE4932 67A82D6C 16AEC76F Groudon B74884C3 ADA6B1CC A73B23C2 3AAE4932 954552A9 C1EAF3AE Rayquaza B74884C3 ADA6B1CC 687E9D43 05D8346D 000C1E0B F8AD114D Jirachi B74884C3 ADA6B1CC A38F820C 1C572779 80E4EDC0 BFACD4F5 Deoxys B74884C3 ADA6B1CC A38F820C 1C572779 F21BADB2 284A02F4 Rosso Fuoco/Verde Foglia: Versione Italiana Articuno 3D431A27 6F0EE009 B31B43E4 EA156910 6C81F0A4 60A05E10 Zapdos 3D431A27 6F0EE009 B31B43E4 EA156910 F7BA13E9 C3FBE695 Moltres 3D431A27 6F0EE009 B31B43E4 EA156910 68DF2E58 E95499BB Mewtwo 3D431A27 6F0EE009 687E9D43 05D8346D B0F652D9 0EE554C6 Mew 3D431A27 6F0EE009 A38F820C 1C572779 89E97F2B 6BAD3B49 Raikou 3D431A27 6F0EE009 3F9ED1BD 645E15D8 2600D11E BC78A895 Entei 3D431A27 6F0EE009 3F9ED1BD 645E15D8 F47526CD 47BCF52C Suicune 3D431A27 6F0EE009 3F9ED1BD 645E15D8 C572C32B 4E28F858 Lugia 3D431A27 6F0EE009 687E9D43 05D8346D C4FA34BC E1EE35FB Ho-Oh 3D431A27 6F0EE009 687E9D43 05D8346D AEFCA5D8 4DDBD51A Celebi 3D431A27 6F0EE009 A38F820C 1C572779 0C30BB7D 539D875E Regirock 3D431A27 6F0EE009 3F9ED1BD 645E15D8 EB6D1341 73ED5B24 Regice 3D431A27 6F0EE009 3F9ED1BD 645E15D8 7FB51360 19FF7EF6 Registeel 3D431A27 6F0EE009 3F9ED1BD 645E15D8 94240792 9DA5E2B9 Latias 3D431A27 6F0EE009 3F9ED1BD 645E15D8 4185A3B0 336FAA37 Latios 3D431A27 6F0EE009 3F9ED1BD 645E15D8 0CB9B16D 02CBF621 Kyogre 3D431A27 6F0EE009 A73B23C2 3AAE4932 67A82D6C 16AEC76F Groudon 3D431A27 6F0EE009 A73B23C2 3AAE4932 954552A9 C1EAF3AE Rayquaza 3D431A27 6F0EE009 687E9D43 05D8346D 000C1E0B F8AD114D Jirachi 3D431A27 6F0EE009 A38F820C 1C572779 80E4EDC0 BFACD4F5 Deoxys 3D431A27 6F0EE009 A38F820C 1C572779 F21BADB2 284A02F4
    1 point
  46. THANKS TO EVERYONE WHO CONTRIBUTES TO OUR EVENT COLLECTION! The Event Gallery page can be found here. Here is a collection of Generation V events that we have collected so far, in pgf format. Use this thread to contribute events as they are released and collected. Please submit the pgf file as an attachment in a zip file. Use Pokegen to extract pgf files from your sav file. Feel free to add screenshots, and Event/Wonder Card descriptions in the post, if you like. Please also state how you obtained the event itself. Please submit some photos from the event location as well, preferably of any poster with the distro information on it, or of the location itself. DSi and 3DS have a built-in camera, so that shouldn't be too difficult. Only make posts here if you have a submission, a comment regarding the validity of submitted events, have noticed an error in the collection files, or have noticed a missing event. If you want to make a notification of an upcoming (or missed ongoing) event, make a new thread in the "Event Pokemon" forum and include a link to the source (sources are very helpful, especially for non-English and non-Japanese events). Examples of good contribution posts: Not yet contributed events: Singing Pikachu (POKEMON with YOU Tour) (Japan, Aug 9-10, 13-14, 17-18, Sept 3, 2011) Event Info Thread World Chapmionships 2012 Flying Pikachu (Hawaii, Aug 12, FRA/ITA/SPN) (ENG/GER card has been contributed, JPN/KOR use ENG) Event Info Thread Korea Strongest Single Battle Pokemon (6) (Korea, Feb 24 - May 5, 2013) Event Info Thread Team Rocket Meowth (Italy, Mirabilandia, Pokemon Day, July 13 - 14, 2013) (ITA contributed, ENG, FRA, GER, ITA, SPN langauges possibly also distributed) Korea Movie 2013 Red Genesect Recently added to Gallery: Thanks, people! If you missed the announcements, the Event Gallery page is now open and can be found here. Latest Version: 11/11/2013 (First update of the zip in over a year, added everything that was missing) Recent updates: PPorg_GenV_WCs..zip
    1 point
  47. Download links at the bottom of this post. Please do not submit wondercards edited with this program to the Event Contributions. This is a program that allows you to view the details of (and edit) 6th Generation Wondercard (.wc6) files. If you want to inject a wondercard in to your save, use PKHeX. Credits: Kaphotics, for making PKHeX, without which this program could not exist. Update History: 12-11-14: Added support for ORAS exclusive stuff. 8-10-14: Fixed "Flawless" mistake as well as added OTGender control. Downloads: WC6 Editor.zip WC6 Editor (ORAS Support).zip
    1 point
  48. The moment you've all been waiting for...! Edit 1: I'll post the codes once I port to the European version. Edit 2: ::100% Recruit Rate 523FFA8C 45485041 52186020 0A00000D 02186020 E1A00000 D2000000 00000000 523FFA8C 50485041 5217E81C 0A00000D 0217E81C E1A00000 D2000000 00000000 Note: This code knows which version of the game you have (EU/US). Update: !!!Pokemon Mystery Dungeon: Blue Rescue Team (U) !!APHE 0603B788 ::100% Recruit Rate :::Press Select+L/R for Off/On. 5218601C E3500000 920F5CA0 FDFB0204 02186020 0A00000D D0000000 00000000 920F5CA0 FEFB0104 02186020 E1A00000 D2000000 00000000 !!!Pokemon Mystery Dungeon: Blue Rescue Team (E) !!APHP 59B80AE2 ::100% Recruit Rate :::Press Select+L/R for Off/On. 5217E818 E3500000 920F2780 FDFB0204 0217E81C 0A00000D D0000000 00000000 920F2780 FEFB0104 0217E81C E1A00000 D2000000 00000000 I removed the version auto-detect to shorten the codes.
    1 point
  49. make a folder called pk3ds put the exefs folder & romfs folder into the pk3ds folder rename exefs folder to exe rename the code.bin to .code.bin drag the pk3ds folder into the program and it should load make sure u use the latest version
    1 point
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