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    theSLAYER

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  2. Kaphotics

    Kaphotics

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    Pako96

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Popular Content

Showing content with the highest reputation since 11/08/23 in Posts

  1. Hi Prejie. The problem is that uniforms, unlike other clothing options, have different internal IDs according to your character's gender. Using clothing cheats in recent PkHex should add the missing uniforms for the updated gender, but wouldn't remove the wrong ones, so, according to the swap you made, you should edit the block named KFashionUnlockedClothing and remove the values for the wrong gender and add the correct ones. The following are female ids: Base uniforms: 581B, 591B, 5A1B, 5B1B Preorder uniforms: 601B, 611B, 621B, 631B Kitakami kimonos: 691B, 6B1B, 6D1B, 6F1B Unreleased tracksuit: 711B These are for males: Base uniforms: 5C1B, 5D1B, 5E1B, 5F1B Preorder uniforms: 641B, 651B, 661B, 671B Kitakami kimonos: 681B, 6A1B, 6C1B, 6E1B Unreleased tracksuit: 701B Keep in mind that, while this fix seems to be working (for what I observed), it's always dangerous in recent games to edit sensitive things like player gender, because there could still be a number of undocumented flags in the save structure depending on fundamental and manipulated data. Good luck!
    2 points
  2. Save file sizes should be twice that size (64KB -> 128KB). Brief inspection of the save data shows that save sectors 8 & 9 are duplicated; shifting the duplicate to the end allows the save to be recognized. 005 Pokemon Leaf Green.sav
    2 points
  3. Reusing a random 1:4billion odds seed across multiple encounters? Usually a sign that they were not encountered without some bit of cheating, hence the message. Additionally, the bulk verification requires discretion; someone can trade their copy of a shared raid, but this is not the case. Please only report legitimate issues; reread the first post in this thread.
    1 point
  4. You can get Custom firmware on the Switch, but yeah if you don’t have a Switch it’s fine too. Just saying.
    1 point
  5. Yep, the transfer pretty much recreates official hardware transfer. Since you can trade the Pokemon to any game and any language (minus Korean in gen 4), the language of the carts don't matter in gen 4 or 5. The 3DS region information is set by the region of the 3DS that transfers the Pokemon from gen 5 into Bank. The only minimal thing that PKHeX transfer misses is nickname trash bytes from gen 5, but since you're transferring a Japanese Pokemon from a Japanese game that's not needed anyway.
    1 point
  6. ah fair enough~ hmmm, if you don't intend to ever have the mons on actual consoles, then the note doesn't really mean anything.
    1 point
  7. I missed this earlier. I don't think anything I said was related to the Game Shark All things considered, I got mine at a nice point in time (Gen 3) but back then it felt pretty late to me (wish I got it in Gen 1/2 and messed with all kinds of stuff) I don't don't deal with his project. All I can say is that he is aware and would update it when he finds time to do so. Not sure what version you're trying to do the Kyogre thing on, I assume SoulSilver. Anyhow, various steps in the spoiler below, click on it to open it:
    1 point
  8. Not download Gold. That sounds like piracy. I meant select Gold as the origin game in the Encounter Database window. I could attach a few photos if you can’t figure it out
    1 point
  9. So you didn’t know about Bulbapedia, or Serebii. Fair enough. There are bunch of sites online (beyond those 2) that document details surrounding moves, what Pokémon can learn them, special moves due to certain circumstances, special abilities, where to catch mons, etc. They’re all not associated to the program, and the program doesn’t use those details for the determination (the devs are also mighty dataminers). Those resources would be a good place to start if you want to try to figure anything out for yourself. As for the Kyogre question, just inject the needed legendary with the correct origin game into your box, then withdraw it into your party, then go to the particular spot/area. That should do the trick. You can just choose one from the encounter database, and make sure you change the origin game (if it isn’t correct).
    1 point
  10. That happens. People just take what is contributed and sell them. Doesn't matter if it is for events mons or a complete save, it happens I suppose at least the seller tried to change it a slight bit. But even so
    1 point
  11. hey no worries, yeah, it just has to be main. In any case I'm glad it has been resolved
    1 point
  12. Don't find anything that looks like a save in it. Can't seem to find a converter online too. You could try this:
    1 point
  13. I’m currently fixing that, try again afterwards
    1 point
  14. OK Thanks I understand Btw nice hat I read your "about me" page
    1 point
  15. Thanks @theSLAYER You really are a helpful administrator. As for editing saves I don't care about a fancy graphical user interface just a terminal program would be fine. Edit: all the programs are windows ones and I don't want to mess around with WINE
    1 point
  16. There are no Hadou Regis in the save file provided. The Mew looks valid, since it's the more common Mew variant for Japanese gen 3 games most of them wouldn't really be hacked anyway. Looking through the rest of the save, other than the Eon Ticket there isn't really anything else special on it. Seems like someone's save file from when they were a kid and they don't want the game anymore.
    1 point
  17. Thanks for all that you did on this! I have one small request. I'm looking for a specific size event Mewtwo, but the height/weight filters are unable to be used. I know that scale is locked at 128, but is there any chance you could make the height/weight filters available for event pokemon? Thank you again for all your hard work on this!
    1 point
  18. I'M BACK WITH ANOTHER PORT! I, like other people, am a Mac user. I try to help out mac users on these forums by creating mac ports of everything. Once I saw the release of pk3ds, I wanted to spread the glory to mac users. I hope you guys enjoy Uses latest version as of 4/19/15. OSX Yosemite is required.(I will try to keep this port updated as much as possible). XQuartz is required in order for this to fully work properly. Download XQuartz here http://xquartz.macosforge.org/landing/ If you want to see my other ports, click these links. Other Ports Pokemon Rumble World Diamonds/P Tool: https://gbatemp.net/threads/pokemon-rumble-world-diamonds-p-tool-mac-port.388889/ PKHeX: http://projectpokemon.org/forums/showthread.php?44760-PKHeX-for-Mac-ported-successfully-(Download-at-the-bottom-of-the-post) Pk3ds Download http://download727.mediafire.com/9386dmq26n2g/0gr5653775gma0i/pk3DS.zip
    1 point
  19. PKHeX was last updated over a month ago; PKHeX doesn't know about encounters that are made available after the last release. Wait until the program is updated.
    1 point
  20. 1. Export save with a save manager after entering Emu CFW 2. Enter Sys CFW, back up the saves, and import the saves from step 1 using the same save manager 3. Now load Sys Stock and play the games You gotta export and import saves while accessing the correct Sys/Emu states as I described.
    1 point
  21. It was explained by HOME that moves are reset upon entering Scarlet/Violet. While HOME has a move relearner, it can only teach moves that are in the mon's moveset for that game. So while it isn't immediately obvious, the implication of above is that old event moves are dropped during transfer.
    1 point
  22. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
    1 point
  23. SkyTemple Hack of the Year 2022 Award Winner For: - Hack of the Year - Best Narrative - Best Character (Main Character) - Best Cutscene Direction - Best Boss Fight (Final Boss Sequence) - Nominee for Best Single Cutscene (Sharpedo Bluff Scene) - Nominee for Best Single Dungeon (The Aurascape) --- What is the spirit? Explorers of the Spirit is the first ever playable full-length PMD story hack, starting development in mid-2020 and now reaching a 1.0 release a little under two years later. The team behind the hack has put a lot of love and effort into this thing, and we really hope that you'll enjoy it. Features: Starter Pokemon Adjustments: Launch Trailer: Screenshots: Special Thanks/Abbreviated Credits: Download (CURRENT VERSION: 1.01 - May 6, 2022) - Includes an XDELTA patch for the US version of Explorers of Sky, detailed instructions for patching and transferring saves between versions, a changelog, and a list of known bugs as of the current release EOTS RELEASE 1.01.zip Traducción al Español por Everson y Wolf Igmc4 https://whackahack.com/noticia/pokemon-mundo-misterioso-exploradores-del-espiritu-completo-en-espanol-nds-para-descargar/ We'd love to hear your thoughts on the hack! Join the discussion on the EotS Discord: https://discord.com/invite/pDxrBVryky
    1 point
  24. The file you uploaded is half the size of a normal one, so I put up a save file with the correct size, using yours as a base, and the data of a save in my possession for Hall of Fame and Mystery Gift. If you wish to keep playing with this save file, make sure you’re playing on a game that saves properly, and that your emulator also saves the sizes correctly. (Some bad settings/bad games can shrink the save to 64kb, sacrificing the backup portion and the HoF data. Also renders then not readable on PKHeX nor able to transfer to other games) try.sav
    1 point
  25. You can find it here. You'll also need the Action Replay code to warp into the e-Reader room to access them though.
    1 point
  26. It's about finally time to make the latest post on this here thread a recent one. This thread has helped make it possible for me to mod GTI and PSMD more than I ever anticipated. I suppose it's about time to give back and help expand the documentation of these games even more. This all started will me desperately searching for the move data in PSMD, confused as to why waza_data_info.bin was so different from the same file in Gates to Infinity. (Turns out that was just for move IDs) I decided to finally study this thread more carefully (I've been lurking around here for months) and I came across Andibad's observations and it was actually act_data_info.bin that I was looking for. Anyways, recently I've been looking through more files, still using the information from here to understand them. At this point I have several notes on various files of interest. And since various links here are dead, I'll be giving up-to-date observations that will be refreshed as I gather new info. And although this data may be obvious to some, you might have your own notes, posted here or otherwise, I'll still leave them here for any newcomers, and perhaps we can compare notes. For my first addition, based off Blue587's txt files, are notes for the pokemon_data_info.bin for PSMD. Pokemon Data Notes.txt The only significant file I cannot understand even when using Blue587's notes is dungeon_balance.bin. I've made two whole attempts to understand it but I just can't.
    1 point
  27. THE COMMANDS AND VALUES FOUND HERE ARE FOR SWSH AND BELOW. IT IS CURRENTLY NOT UPDATED TO WORK FOR NEWER GAMES. SOME COMMANDS/VALUES MAY WORK FOR NEWER GAMES. IT MAY TAKE A WHILE TO UPDATE THIS TUTORIAL FOR THE NEWEST GAMES. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements. The basic operators of the Batch Editor are: "." = Sets the desired value Equal to the value you input "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value. As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold. =OT_Name=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX" .OT_Name=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST" .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball. Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX) The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EC=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: "Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the source code (BatchEditor.cs, ProcessPKM method). Section 2: ID Numbers for Use with the Batch Editor This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation .Species=150 Not .Species=Mewtwo Below are many of the common variables you may want to use, along with the possible values to use with those variables. Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing. Ability: AbilityNumber: AltForm: Ball: Box: CanGigantamax ConsoleRegion: Country: CurrentFriendship: CurrentLevel: DynamaxLevel: Egg_Location: EggMetDate: EV_ATK,DEF, HP, SPA, SPD, SPE: FatefulEncounter: Gender: HeldItem: HPType: IsEgg: IsNicknamed: IV_ATK,DEF, HP, SPA, SPD, SPE: Language: Legal: MarkCircle, Diamond, Heart, Square, Star, Triangle: Met_Level: Met_Location: MetDate: Move1, 2, 3, 4: Move1_PPUps, 2, 3, 4: Nature: Nickname: OT_Gender: OT_Name: PID: RelearnMoves1, 2, 3, 4: Ribbons ShinyLeaf (Gen 4 HG/SS Only) SID or TrainerSID7: Slot: Species: Stat_ATK,DEF, HP, SPA, SPD, SPE: TID: Version: JUST IN CASE ANY OF THE VALUES ABOVE ARE NOT UPDATED: You can use Batch Editor to also view the particular values you want. Special Thanks to @theSLAYER for help with making and researching this guide with me View full tutorial
    1 point
  28. HOLY CRAP I JUST FIGURED IT OUT!!! On PKSM the PID is put in backwards!! I put in the PID in reverse and now it's Legal!!! Hallelujah!!!!!
    1 point
  29. Pokémon Rising Ruby | Pokémon Sinking Sapphire A completed 721 hack for Pokémon Omega Ruby and Pokémon Alpha Sapphire. Current Version: v2.1.0 Last Updated: 16th October, 2016 Description Rising Ruby and Sinking Sapphire are modifications of Omega Ruby and Alpha Sapphire that allow you to play through the main game with all 721 Pokémon obtainable and go through the challenge of a significantly stronger Pokémon League. A huge emphasis has been placed on Pokémon availability, with most areas in the game offering 10 or 11 species that haven't been seen before that point. The mostly equal chance of encountering any of the Pokémon in an area also mean you're unlikely to get the same thing twice on the first encounter, making the game lend itself well to Nuzlocke runs (if you can handle the extra challenge from the trainer battles!). In addition to these two main changes, there are also modifications to other things where possible, including new convenient sets of level up moves, modifications to evolutions removing trading demands and overly high level requirements, and buffs and changes to Pokémon base stats, abilities and types. The name of the game is that hopefully, you can use whatever Pokémon you like. The challenge the hack brings is six Pokémon rosters on most important trainers, a much sharper level curve, evolved Pokémon appearing earlier in the game, stronger movesets, the use of held items and more. The game has been built assuming the Exp. Share has been turned off and you're carrying 6 Pokémon around with you, so be sure to turn the Exp. Share off if you're only using 6 Pokémon and want an optimal experience! There are unfortunately no edits to the events that take place within the game as script editing is currently not possible on any games in gen 6, so this hack is purely for an enhanced in-game experience. I'm hoping that part of it should be quite enjoyable though. (The hack itself has been around since November 2015, but I hadn't really popularised it as I wasn't completely happy with how it turned out. Now that I've fleshed the changes out a lot more I felt it was ready to bring it to more attention.) Features > The wild Pokémon lists in each area have been entirely renovated with appropriate mixes of the 721 Pokémon available in Gen 6. Each area contains 10 or 11 Pokémon, with each having a 10% encounter rate (or two with 5% in the case of 11 Pokémon), with some earlier routes containing further species in hordes such as the starter Pokémon and Eevee. Most basic forms of Pokémon are available early, with everything besides legendaries (and Spiritomb) being available for capture before seven badges, but with a huge majority playable before even the fourth badge. Pokémon are usually seen in areas that are somewhat appropriate to them, so if you see a Pokémon in a particular environment in another Pokémon game, there's a decent chance you might find it in a similar environment in Hoenn. It is worth noting that not every Pokémon in the wild is able to be captured using the DexNav, as the DexNav screen is only able to support so many Pokémon. In these cases, Pokémon with more sought after hidden abilities are more likely to be available. > The rosters of every trainer in the game has been edited, now also pulling from the pool of every Pokémon. You'll see the majority of species at least once through the game if you fight every trainer, and their levels scale up much higher compared to before; OR/AS's main game saw levels going from 5 to 59/62, whereas RR/SS pulls it up with levels ranging from 5 to 79/81. The extra experience your Pokémon will gain from fighting more evolved Pokémon and trainers having more Pokémon in general will offset the level gap, letting you keep up with the game. > Special trainers such as the Gym Leaders, Elite Four and the rivals have gained extra modifications in the form of the strongest AI setting (where not already applied), the use of held items, stronger movesets, higher IVs and ideal abilities. Most of these trainers also have 6 Pokémon, with every Gym Leader, Elite Four, and even the team admins and leaders sporting a full roster in their final fights. In keeping with the original game, these trainers will still generally have their signature Pokémon ready to go, with new species brought in either from previous appearances or just being new altogether. Additionally, you'll find a lot of trainers will start using Mega Evolutions against you as to get later into the game. > The personal stats of many weaker Pokémon have been tweaked to give them a fighting chance against the stronger Pokémon in the game. Previous weaklings such as Butterfree, Parasect, Farfetch'd, Magcargo, Delibird and Kricketune now have points invested into their stronger stats to give them a particular niche in your team, although they may still fall off as you proceed! With one or two exceptions, no fully evolved Pokémon should have a base stat total below 440. > Type and ability changes have also been given to some Pokémon, with familiar faces from my old hacks such as Bug/Water Masquerain, Grass/Dragon Serperior and Fighting/Flying Farfetch'd being ready to rumble. The addition of Fairy-type also allows a few new changes to the table, with Pokémon such as Misdreavus, Dunsparce, Volbeat and Illumise sporting the new typing. In many cases, Pokémon with only one ability now gain their hidden ability as a normal second ability, and in some cases have entirely new abilities available such as Gale Wings Chatot and Pixilate Dunsparce. > The level up pools for almost every Pokémon have been shuffled to make them a lot easier to use throughout the game, in the same style as how some Pokémon such as Marill and Eevee received new level up sets in Black 2 and White 2. Level up pools have also been bolstered with the addition of moves ordinarily learned from TMs, HMs, previous generations or egg moves. In some cases, Pokémon have been given completely new moves, with stars such as Megahorn Pinsir, Moonblast Togekiss and Hurricane Sigilyph able to pull their weight. > Some attacks have been buffed, notably making Cut, Strength and Rock Smash a lot more usable throughout the game. Special attention has also been given to some of the weaker Fairy-type moves and the lacking special Rock-type moves, with stronger powers (at the cost of reduced effects) making them feel much nicer to use. > Evolutions have been modified so that no Pokémon needs to be traded in order to evolve. Pokémon with ridiculously high evolution levels (including but not limited to many of those from the Unova region) have also had their evolution levels reduced to keep up with the pace of the difficulty curve in the game. > Some Poké Marts and item stalls through the Hoenn region have been changed, now allowing you to buy evolution stones and items such as Dragon Scales and Reaper Cloths (now USEable from the item menu) and evolve the many Pokémon you can capture. Mega Stones for Pokémon whose are normally unavailable before beating the Elite Four can also be purchased in shops after gaining six (or for some, eight) badges. The prices of some items have also been adjusted, with Poké, Great and Ultra Balls becoming significantly cheaper and heavy costs added to Master Balls and Mega Stones. > Gift Pokémon and Static Encounters have been modified to fit their levels with the new curve as well as have some bonuses if you are able to use a modified CRO file. Highlights include guaranteed 31 IVs for any starters and fossils you receive, fighting Tornadus, Thundurus and Landorus in their Therian formes, and strong, 31 IV, hidden ability encounters when Soaring in the Sky. > Some text edits have been made in the game where needed for certain situations, such as the removal of Maxie or Archie's line about being the first aside from the player to use Mega Evolution and a heavy push towards the player to not use the Exp. Share. > Trainers in the Battle Resort now act as a "hologram system", allowing you to 'rematch' the Gym Leaders of Hoenn as well as fight trainers with teams belonging to characters from other regions such as Blue, Cynthia, and the Gym Leaders/Elite Four from the Kalos region. > Almost all changes are documented and split between five different documents, which can be consulted to find out more about anything you wish. This includes the exact changes made to any Pokémon, the wild Pokémon in an area and the details of rosters held by nearly every trainer in the game, with full information of moves, items and abilities given for important characters. Screenshots Open the spoiler below to see screenshots of Rising Ruby and Sinking Sapphire. Bugs > No (fixable) bugs known at present. > Some Pokémon may be seen on the very edge of the DexNav. This is a consequence of not being able to fit every wild Pokémon on there and not much can be done about it. Suggestions > Ice Punch for Blaziken. Credits > Project Pokémon: Project Pokémon was an invaluable resource when designing the hack, thanks to the pool of knowledge given by the regulars here. I have a special thanks to give to both Kaphotics and SciresM, both for their work on the amazing PK3DS and 3DS Builder applications as well as their research, and for talking to me and probably withstanding a few stupid questions I had to ask. Couldn't have done it without you guys. > Sylphate: Created the Rising Ruby and Sinking Sapphire logos inspired by the Omega Ruby and Sinking Sapphire versions. They look great! > Chevitile: For suggesting the Rising and Sinking prefixes for the hack, the suggestions I found I liked most. > Asia81: For the guide and precise instructions on how to perform the dumping and decryption process on 3DS games. > 3DS Hackers: The creation of exploits such as browserhax and menuhax is what allows hacks like these to be playable, and it never fails to amaze me how people manage to figure out exploits in these environments. It's hard to credit absolutely everyone who had a step in making the hacks playable, but I'd like to draw special attention to smealum and yellows8 for browserhax and menuhax, Plailect for the incredibly well written and detailed guide for A9LH installation, and AuroraWright for the hugely useful Luma3DS custom firmware. > Dio_Vento: The author of Rutile Ruby and Star Sapphire, another pair of OR/AS hacks. Having this threads around provided some tiny bits of inspiration for my own hacks, as well as showing me what the standard is for distributing the files related to the hack. Download The files for Rising Ruby and Sinking Sapphire can be found in -linked removed, as it contained files from the rom- . Basic instructions are given as to how to play the game in the Readme file. I would suggest using arm9loaderhax and Luma3DS with a CIA installation to get the best experience. Failing that, use HANS via the Homebrew Channel. A Gateway cart can be used but I would recommend against it unless you already own one and are feeling lazy. I plan to offer modified versions of some of the files with the new illegal stuff (new moves, base stat changes etc) ripped out but the more legit stuff like held item changes and level up moves from alternate legal sources left in. These aren't available yet unfortunately, but you can pick and choose which GARC files you'd like to bring in. Contact If you need to get in touch with me about the hack, whether it's about a bug, help or just telling me how you're going about playing the game, either post in this thread or to really get my attention, you can talk to me directly through tweeting at my Twitter account @Drayano60.
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  30. Btw, forgot to post that 3y ago, cuz who in the world would need any of this except coupons, but well, who knows. Offsets for 1st slot (pretty sure it's on same places for other, but too lazy to check). All profile records except "time played", seems I didn't found that. (Probably there is more, since coupons and total battles uses at least 3 bytes, but seems searching of other wasn't that successful too) Poke Coupons: 0x12861-12863 Total no. of battles: 0x1286A-1286B (1+2 byte) 0x12864 (3rd byte) No. of Colosseum Battles: 0x12868-12869 (1+2 byte) 0x1286F (3rd byte) No. of Free Battles: 0x1286C-1286E No. of Gateway Colosseum clears: 0x12870 No. of Crystal Colosseum clears: 0x12874 No. of Neon Colosseum clears: 0x12875 No. of Waterfall Colosseum clears: 0x12876 No. of Main Street Colosseum clears: 0x12877 No. of Sunset Colosseum clears: 0x12878 No. of Courtyard Colosseum clears: 0x12879 No. of Magma Colosseum clears: 0x1287A No. of Sunny Park Colosseum clears: 0x1287B No. of Stargazer Colosseum clears: 0x1287F
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  31. Seems fine for me Don't hit "enter" to create a new line/line break. Basically type in ".Ball=23", then immediately Run (note: and indeed, they were in Moon Ball)
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  32. Is this still working now? I need PK3DS for Mac.
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  33. Awesome! Thank you so much for this, it helped a lot. Anyway, I think I already found something pretty interesting. At first, I was just trying to edit my rental pass trainer's skin tone, but I accidentally stumbled across something neater than that. By editing 0x23895 (where my first/main rental pass is) from 06 to 07, I was able to change my trainer to Lucas from DP. His trainer class is considered "Young Boy A" in the game, although he has his own unique animations. Weirdly enough, his Battle Pass portrait is messed up; it zooms in on his legs rather than his face or full body! I'll try more values to see if Dawn, the boss trainers, or alternate skin tones are available. Edit: I have just tested out values 08, 09, 0A, 0B, and 0D. 08 let me play as Dawn, who is also called "Young Boy A". 09, 0A, 0B and 0D crashed the game upon loading Battle Passes. Basically: 07 = Lucas, 08 = Dawn. 06 and under are all legal trainer classes. I've also found out where the skin tone is determined. It is at offset 0x23A62. The default (A) skin tone is 0, but setting it to 1 will change it to B, the slightly darker one. Setting it to 2 will likely make it C. It was probably located here since the Japanese version didn't let you change skin tones, so they placed the setting in a near-inaccessible location. I've also been trying to search for where rental Pokemon are located, but haven't had any luck so far. Any help would be greatly appreciated!
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  34. You have to use the encryptSaveSlotAndUpdateChecksums function. I made a quick modification of the tool, the functionality is still similar but now it aks the user if he wants to decrypt or encrypt. When decrypting it reads PbrSaveData and decrypts it to PbrSaveData_decrypted_current and PbrSaveData_decrypted_backup. When encrypting it reads PbrSaveData_decrypted_current and PbrSaveData_decrypted_backup and encrypts it to PbrSaveData. Be sure those files are always present in the tools directory and also keep backups just in case! Source pbrsavetool.zip
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  35. The facebook page for Maxsoft, an electronics distributor in South East Asia has posted this blurb for a Pikachu distribution at an Isetan department store in Singapore, during the "Pika Pika Carnival." The event runs from May 11th to the 20th. Interestingly, it will be obtainable on Japanese games AS WELL as English games. It appears to be a repeat of the Strongest Pikachu event, based on the moveset and hold item. https://www.facebook.com/maxsoftonline
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  36. Hi bros I'm looking for battle Pokémon I'm looking for all the Pokémon in Scarlet, and I hope it's a 6v. If you upload the file, I'll definitely make it up to you
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  37. I wanted to make this thread for anyone who wants to contribute Pokemon Black and White Pokemon Exclusively. I see potential in helping the B&W players who in other means can't obtain these Regular in game Pokemon or for those who might need them for Natures, Genders, Stats , Pokedex Etc... Rules to Contribute: 1.Please Share only "In-Game Pokemon". Examples of In-Game: Any regular Pokemon found and that can be caught in B&W, In-game trades, In-game gift Pokemon, Eggs,. legit Shinies, Starters, legendary Pokemon. You can share GTS obtained B&W In-game Pokemon since it it's hard to get hacked pokemon there (but not Impossibe. So please check.) 2. Please list anything relevant to the Pokemon : Gender,Nature, how obtained, and what version it's from and anything relevant. the order is not Important. Ex: Wannapu Male Lax (B) , Mijumaru Egg hatched Male. Pokabu GTS male. This way it helps others download what they look for. All not mandatory but would help. 3.If it's from an English patch Please say so to avoid any problems the regular Version user might have. Ex: "Tsutaja EngPatch Male". 4.All Contributed Pokemon must be legit. No hacks or anything caught by cheating. Must be Legal, Some users will want these for competitive battling etc.. Also please feel free to share your pokemon even if the pokemon have already been posted, The more the better everyone is looking for certain Natures , Stats, Genders etc Lastly please keep the Disscussion only To the CONTRIBUTION, please don't clutter with any problems/questions you might have about something else. use the search button or PM methods. Guested has an EYE on You Many thanks to Guested for Approving of this Thread and Adjustment and to all the contributers. Here is my 1st contribution: Reshiram (B) Naive.pkm Chaobuu Lonely (B).pkm Zorua Lax Male (B).pkm
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