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    theSLAYER

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  2. Kaphotics

    Kaphotics

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    Poke J

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  4. BlackShark

    BlackShark

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Showing content with the highest reputation since 06/29/21 in Posts

  1. At time of writing, while ban reports have significantly trickled off since earlier this year, we are still receiving the occasional ban report on the PPORG and PKHeX Development Discord servers, seemingly related to the HOME banwave in January. We've been able to track some of the reports to earlier offenses, such hosting hacked raids prior to the hacked raid banwave during early Isle of Armor, or ranked/tournament cheating. It seems that they audited server logs and cleaned up a few stragglers they had neglected to ban earlier, and tacked them onto the HOME banwave. Given that they've demonstrated that HOME can track and accurately ban users who used the methods that resulted in the banwave, just because the banwave appears to be "pretty much over, and I wasn't banned despite doing X or Y bannable action" doesn't mean they aren't continuing to monitor network traffic and banning anyone foolish enough to attempt trafficking illegal pokemon via HOME going forward. The HOME banwave is thought to be the result of a permanent, ongoing security feature, not a one-off wave. As well, they've also shown the ability to view and edit Pokemon stored on the savefile, (including those in Poke Jobs AND in both Daycares, sending them there doesn't "hide them from HOME"), as HOME was used to automatically fix movesets for Alolan Form GO-origin Pokemon that had their opposite regional form moveset due to a bug with GO -> HOME transfers. This means that any illegal pokemon, glitch pokemon, etc. may be viewed by HOME any time you load your savefile into HOME, even if you don't place them into HOME storage itself. If you kept any illegal/glitch Pokemon on your savefile, proceed with caution with that infomation in mind. (Alternatively simply avoid using HOME altogether, or store any illegal/glitch pokemon on a profile/savefile, secondary switch, or emuNAND that is not going to be accessed by HOME.)
    3 points
  2. The dumping logic adds in the swarm slots after the base slots are dumped; issue is, there are two "Dark Cave" tables with the same ID, and the "First()" call returns the high-leveled dark cave instead of the low level one where the swarm is present for. https://github.com/kwsch/PKHeX.EncounterSlotDumper/blob/8f3a5ce58f3318fd3a6ce8732d97445f29526df7/Gen4/Dumper4.cs#L292-L298 https://github.com/kwsch/PKHeX.EncounterSlotDumper/blob/8f3a5ce58f3318fd3a6ce8732d97445f29526df7/Gen4/Dumper4.cs#L702-L746 I need to check if there's any other instance where a parent location ID has multiple tables, then ensure that the correct table gets the correct swarm mutations to slot0/1/etc. edit: just marill and dunsparce have multiple tables/location. Need to have a small workaround and redump Resolved on latest commit: https://github.com/kwsch/PKHeX/commit/fc03076093dbafb1bd9741b99d8d3570043aaa82
    2 points
  3. hacking is not allowed in competitions, full stop.
    2 points
  4. You can, but it hurts the spirit of the game and is unfair to unsuspecting players if you do so, as well as, against online play rules. Also keep in mind that this forum does not condone or support the use of hacked or edited Pokémon for online play even if they are legal.
    2 points
  5. fixed on latest
    2 points
  6. As a follow up to my previous post, with the help of BlackShark's tutorial on making custom e-Cards the translated Japanese e-Reader Berries are now in .bin and .raw format. This in the case of the .raw files would allow you to print out dot codes and scan them into an actual e-Reader while .bin and .raw can also be used through emulation. As with the .ecb files which are also included these are unofficial as they were never actually released in English but some people might want to use them. With thanks to BlackShark for making that tutorial as this would not have been possible without it. Translated e-Reader Berry Cards.zip
    2 points
  7. Well there is this (haven't used it yet though) https://gbatemp.net/threads/release-ndsi-savedumper.515520/ Running homebrew on DSi is easy as well nowadays https://dsi.cfw.guide/
    2 points
  8. As I mentioned over in the Discord I became interested in the e-Reader again and decided to translate the Japanese e-Reader Berries so they could be used with English Ruby/Sapphire save files by using the ECB Editor. These are .ecb files so you'll need to use the Inject e-berry option in Mystery Gift Tool to make use of them. These are unofficial of course as they were never released in English but I figured some people might want them. Credits to all involved in researching Gen 3 as well as Bulbapedia for the English translations of the Japanese e-Reader Berries' tag descriptions. Translated e-Reader Berries.zip
    2 points
  9. Very few of them got banned, mostly for hosting raids of unobtainable species. This happened after the Zeraora raid event last year, when we suppose they added some Raid telemetry. I suggest to get rid of any glitchmon, they can be detected by HOME and cause issues. In the past HOME would crash by detecting it. Now the application should work regularly, but GF/TPCi can still ban you, if they decide to. As of now there are no known bans for altering a SwSh/LGPE save files with PKHeX. Still, they can ban if they want to. We know the telemetry is there. In the past generations there were bans reports for save files with unobtainable editings, hence the suggestion to only do legal editings. Until now, no ban has been ascertained for the use of these tools. Bans mostly happens for checks within the games server. If playing online, never use someone else savefile that has been online at least once, never use unobtainable character/items/things, only do legal edits. This applies to any game.
    2 points
  10. @Kaphotics I can confirm this to be an issue. I caught 2 Lv2 Dunsparce during a swarm. Cute Charm'd and regular. 206 - DUNSPARCE - 7EB91FF6B7B0.pk4206 ★ - DUNSPARCE - 742000000003.pk4 The same thing doesn't happen to lv 13-14 Marill caught during Swarms (Swarm Lvs: 13-15, Wild Lv: 15), so I wonder if Dunsparce just got left out from the swarm table..
    1 point
  11. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    1 point
  12. I mean you’re the one who’s making the edits so it comes down to how good you are at editing. Additionally, you should not be using hacked or edited Pokémon for online play.
    1 point
  13. Well it’s good to leave this up. Hopefully others with a similar issue can find this. I’m glad you got it worked out :3
    1 point
  14. No you need Homebrew to import and export a save. If it’s just Pokémon edits that you want you can use a sysbot on a some discord servers. That way you can get the Pokémon you want to edit with PKHeX and then have sysbot trade you the Pokémon.
    1 point
  15. Consider that, in order to dump save files, you need access to Slot-1, so DSiWare exploit isn't enought, you have to install Unlaunch (following ALL the guide linked by @BlackShark).
    1 point
  16. @Asia81 Thank you very much! I highly appreciate it!
    1 point
  17. Fixed Diamond and Pearl, my mistake on the math there, all fixed!
    1 point
  18. Hello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.16 Explorers of Skies Patch (V1.16).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.16 Changelog ChangelogV1.16.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Pictures:
    1 point
  19. yeah nah, it's not like I'm into trading communities and all. We do say untrained/untouched, but I guess it is not frequent enough to abbreviate it. >< IVs -> Nah Level -> Only for Met level yup seems fine :3
    1 point
  20. Already behaves fine on the latest commits; was fixed before any of this was reported.
    1 point
  21. First follow the guide carefully. Once you got the homebrew launcher running all you need is an SD card in your DSi to import/export save files.
    1 point
  22. If my assumption is correct, you made an illegal edit, which you failed to mention. (I'm assuming you changed it's PID to make it shiny) Read: edit: You modified the IVs illegally (your IV edit broke overworld8). PKHeX is working as intended. It appears you may have followed my template for changes without realizing it has etc in that section. I changed up that line to hopefully make it more obvious :3
    1 point
  23. Order matters. The game first assigns default moves and adding egg moves at the end pushes the early ones off.
    1 point
  24. @theSLAYER Thank you, I'll do my best to bring them back.
    1 point
  25. For the case of Gen 3 and above (except Gen 4 KOR games in particular), you could just restore your save into a different languaged game of the same version. Do note there might be issues: in particular with the OT of your save, in Gen 3, when you do cross language transfers. The font may screw up, and retyping it may not resolve the issue. Make sure you keep safe backups before attempting such a thing, and remember, it is all at your own risk.
    1 point
  26. PKHeX calculates stats for whatever the regular mainline game stats should be. The game doesn't always store the calculated stats in all formats. For generation 3, boxed PKM data is stored without stats, so withdrawing in-game will cause the game to re-calculate, and depositing via PKHeX will discard whatever stats are calculated. PKHaX exists to skip some user-convenience logic like stat calculation and ability list narrowing. Use responsibly.
    1 point
  27. been a whilbeen bbn6mi6b88been a while since ive had an update because ive been waiting for hardware to come in. still working on bringing the board up, but as far as i can tell, everything is working
    1 point
  28. Resetting the flags does not effect if the Pokémon can be shiny or not, you’re just having bad luck. Remember the odds of finding a shiny does not mean you’re guaranteed to find a shiny within that number if attempts.
    1 point
  29. From looking at the code it looks like that plugin was original made with PKHeX Core 20.10.10 which had that property FileName as part of the SaveFile class found here. But, at some point it appears that was removed or moved to somewhere else between 20.11.28 and 20.12.30. So it appears to be incompatibility with the versions of PKHeX and the plugin. Solutions are to use an earlier version of PKHeX with the plugin or try to submit an update the plugin to get it working with the latest PKHeX.
    1 point
  30. Section 1.0: Foreword There are various datapoints that may or may not get carried forward. Note: when I label a generation as gen (x), I'm referring to the games made in that gen. More information will get added as we go along. Section 2.0: The datapoints and their continuity 2.1: Species ID 2.2: Form ID 2.3 Personality ID (PID) 2.4 Shininess 2.5 Gender 2.6 Ability 2.7 Nature 2.8 Held Item 2.9 EXP and Level 2.10 Language 2.11 Region, Sub-Region and Country 2.12 Height and Weight 2.13 Origin Game 2.14 Battle Version 2.15 Met Location 2.16 Met Date 2.17 Met Level 2.18 Egg Location 2.19 Egg Date 2.20 Met Poké Ball 2.21 Fateful Encounter 2.22 HOME Tracker 2.23 IVs / DVs 2.24 EVs 2.25 Dynamax Level 2.26 Gigantamax Factor 2.27 Current Moves 2.28 Egg Moves 2.29 Technical Records 2.30 Trainer Information (OT, TID, SID, OT Gender) 2.31 Latest (NotOT) Handler Information (OT, OT Gender, OT Language) 2.32 Current Handler [The Green box] 2.33 Encryption Constant Construction notes: I have other commitments in real life. I'll continue when I want to continue.
    1 point
  31. While this isn't official behaviour (since there's no official way to transfer saves from one version to another), it is known behavior for paired games. I won't go so far to call it a "glitch". Presumably, this happens because paired games were in development at the same time, so it's essentially just the one same game instead of two different games; all they did was flip a few flags to make certain mons appear differently, aka version exclusives. Since they are one same game, their save recognition system also works the same way, hence: if you were to bring a save over from another game of the same pair, it can be read. While future games (3DS titles, Switch titles) might softlock the game if you do this kind of swap and try to progress the story (because more than just encounter flags get flipped, and more complicated than just simple flipping; they actually programmed in both sets of dialogue, both sets of "version exclusive" NPC interactions, both sets of in-game triggers etc), the same phenomenon you observed still occurs with non-story related version exclusive encounters. It is also possible older games have certain elements in the story that can cause soft-locks (when save swapped), but it has to be documented. I've did it with a few games but did not notice anything untoward happening.
    1 point
  32. Gens 5-7 keep their original met date when sent to HOME. This is evident with the catch calendar on the mobile GOME app.
    1 point
  33. When you collect the mon from the delivery person, be it pokemon center or pokemon mart. (the delivery person waits at different places, depending on which generation you play)
    1 point
  34. A question, technically with this method you can search for jirachis with good iv, right? because I'm trying with this seed, and instead of getting a Jolly Jirachi with those IVs, I get a jirachi with other IVs and a docile nature the docile jirachi I finally got the desired jirachi ^.^
    1 point
  35. According to Rochi (source), the movie is scheduled for August 2021, and the gifts appear to be given away in movie theatres. Given that there has only been one local event so far, and it was done at the controlled environment of a Pokémon Center, it is unlikely that this will be a local event. And thus, it is possible that the cinemas will distribute serial codes to viewers that show up to the movie viewing. Official page: https://pokemonkorea.co.kr/2021_m23/menu128 Kakao page: https://story.kakao.com/ch/pokemonkorea/kPUJ14VCYXA
    1 point
  36. you're a monster tbh, thanks for the quick answer
    1 point
  37. Could you give examples of such cases? [asking because you may think they are properly Dmaxed, including moves and HP. I want examples to prove/disprove your point] Also, besides those examples, let me say this: there's a byte that would allow a mon to appear Dynamaxed, but that doesn't make a mon Gmaxed. The appearance is strictly Dmax only (even on mons with the Gmax factor). Also, since it's only in appearance, the moves don't transform, and the HP isn't doubled. Do note that Pokemon that undergo this change won't appear as Dmaxed in their summary screens, only in battles. The sprites also look regular, and not affected in any way. Actually Eternamax Eternatus is a separate form, so you can have it in your Box. The problem is, the game is programmed to revert it to regular Eternatus upon game bootup, so one can't feasibly inject it via SAV editing. Read more about it here:
    1 point
  38. Yes if you have Version 1.0.0.3, there should be a tab above the moveset when you navigate Above the list, but below where it has 'Moveset' and 'HEX'. you should see the name of the 'Attack' and then a number with two arrows next too it (level it is learn at). There is also a button for 'Add' and 'Remove' Example is below:
    1 point
  39. Thanks, fixed in latest commit: https://github.com/kwsch/PKHeX/commit/0e9d0886a9f9a7efda7bf329ee20f3e0ef4b2895
    1 point
  40. That fixed the problem! Thank you so much for helping me with this.
    1 point
  41. The uploaded save file contents is all zero. There's nothing in the file. Saving twice only applies to gen3/4 due to the wear protection flipflopping which save is the most recent.
    1 point
  42. The game needs to be saved at least twice in order for pkhex to recognize it. Also GLDAAUE is just the internal cart identifier.
    1 point
  43. Sorry for the necropost, but I think I won't be the only one stumbling into this problem and searching got me to this thread, which doesn't have a clear (user friendly) answer to the issue. Problem is that project64 (and probably other n64 emulators) don't round up savefiles to full n64 savetype filesize. In the case of pokémon stadium 2, as Kaphotics stated, project64 creates a 0x1FF00 file (130816 bytes) while PkHex expects a 0x20000 file for (USA/INT) stadium 1 and 2 savefiles (131072 bytes). One can manually solve this manually with any hex editor or file padder. I went ahead and coded a simple app that will pad n64 savegames to the nearest savetype (depending on the input savefile). Originally I only intended to make it pad the stadium savegames, then I saw Japanese Stadium 1 (or stadium 0) uses a different savetype, so I went ahead and made a more general app that can work with any n64 savegames. Just drag and drop a savefile onto the .exe file and you will get a file with the "_pad" suffix added to it. n64savepad.zip
    1 point
  44. This guide is for those who are interested in editing an actual trainer/berry e-Card to use with the real e-Reader. If you are capable of save editing or you are playing on an emulator it's probably easier to inject the trainer/berry into your save file directly. Requirements your custom Trainer (ECT) or Berry (ECB) of course (can be created with this tool) e-Reader dev tools (https://caitsith2.net/ereader/devtools.htm) e-Card headerfix tool headerfix.zip (source) a hex editor (like HxD) a raw e-Card which we will use as a base (English, Japanese) Editing the raw e-Card Decode your raw e-Card with nedcenc like this: nedcenc.exe -i card.raw -d -o card.bin Open the decoded card in your hex editor. Copy the header (the first 83 (0x53) bytes as seen above) and save them for later. Copy and save the VPK (starting at offset 0x53 with "vpk0") into a new file. The full VPK size can be found at offset 0x51. Keep in mind that this is written as little endian, which means if these two byte are "81 07" the actual size is 0x781 (from 0x53-0x7D3). The rest of the decoded card is just padding, you can ignore/delete it for now. You have saved the VPK into a new file, now decompress it with nevpk: nevpk.exe -i trainer.vpk -d -o trainer_decompressed.vpk Open the decompressed VPK in your hex editor. For trainers: navigate to offset 0xD50, that's where the actual trainer data (ECT) is located, it's 188 (0xBC) bytes. For berries: the data (ECB) is at offset 0x4EA, it's 530 (0x212) bytes. For trainers: replace the data from 0xD50-0xE0B with your custom trainer and save the file. For berries: replace the data from 0x4EA-0xA19 with your custom berry. Compress your edited VPK with nevpk: nevpk.exe -i mytrainer.vpk -c -o mytrainer_compressed.vpk Note the size of your new compressed VPK! Create a new file in your hex editor and paste the header you have saved earlier in step 3. Paste your compressed VPK right after the header at offset 0x53. Now fix the VPK size at 0x51 to match the new size. Remember to write it as little endian! Fix the size info at 0x26: in the image above the value is 0x020F0622 bit 9-23 is the same as your VPK size + 2 bits are counted from left to right starting with 0 the original VPK size is 0x781 + 2 = 0x783 or in bits 0000 0111 1000 0011 0x020F0622 in bits: 0000 0010 0000 1111 0000 0110 0010 0010 convert your new VPK size into bits replace the bits marked in red in the size info convert the size info value back into hexadecimal write it back to offset 0x26 Pad the card to a proper size of 2112 (0x840) bytes. You can fill the area after the VPK until 0x83F with FF. Fix the cards checksums by droping it on headerfix.exe and you are done! You are done! You can now encode your edited card back into a raw e-Card: nedcenc.exe -i custom.bin -e -o custom.raw You can use the dotcode printer from the devtools for printing, it can print dotcodes in raw or bmp format. Keep the DPI at 300, choose your card and your printer and print it! You could as well just convert your raw card into bmp (raw2bmp.exe -i card.raw -o card.bmp) and print that. So, I hope everything was clear enough, if there are still questions feel free to ask!
    1 point
  45. Done! PWT.zip (all extracted from the server data) I also put together an archive of all the C-Gear/Pokedex Skin files. Index numbers were changed to match the server indexes, also they were named by their official names. CGB.zip PDS.zip I might make an archive of the missing musical files as well but they are missing some data that has to be recreated as well.
    1 point
  46. Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked* Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. This includes, but is not limited to, Random Match-up and Tournaments. We also do not support the distribution of hacked Pokémon through trading with unsuspecting players. This includes, but is not limited to, the GTS and Wonder Trade. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Random Match-ups Trading with GTS Trading through Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. *Please note that when we say "significantly hacked", we mean that a Pokemon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs (At least, until Sun/Moon are released) Sun/Moon hyper training doesn't modify IVs Poké-ball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations Modifying Events to work on Wonder Trade/GTS (Example: Removal of Ribbons from Event Pokémon) While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me).
    1 point
  47. That's a very huge and ambitious project, I really hope you finish it. Specially the gen 3 event pokemons, contributin so many of them is like a dream for gen3 lovers since most are probably lost forever. About gen 3, I noticed the huge amount of MSTRY mews, might you happen to have some of those distribution carts? Also, I saw navel rock's lugia and ho-ho: do you happen to own a savegame with the mystyc ticket wondercard? Congratulations on the project and keep it going! Edit: I missinterpreted, I though the list was for gen 3 and it's for pal-parked gen 4, so I guess the mews are the ones from sabresite.
    1 point
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