Jump to content

Leaderboard

  1. theSLAYER

    theSLAYER

    Administrator


    • Points

      2

    • Posts

      22411


  2. Poke J

    Poke J

    Helpful Member


    • Points

      2

    • Posts

      532


  3. Irdkwia

    Irdkwia

    New Member


    • Points

      1

    • Posts

      2


  4. CuraVonAux

    CuraVonAux

    New Member


    • Points

      1

    • Posts

      1


Popular Content

Showing content with the highest reputation on 01/08/22 in all areas

  1. Version 1.0.15

    15235 downloads

    PKHeX plugin to check for valid PIDIV and other correlated stats for Overworld8 or Max Raid or Max Lair mons. Once the data is found, the selected row can be sent to PKHeX's viewer, without the user having to copy the data over manually. Other small features include: - Able to update Trainer ID/Secret ID in Searcher based on Save's details or Viewed Pokémon's details - Able to update Trainer ID/Secret ID in Searcher based on viewed Pokémon's details, whenever a different Pokémon is viewed - Able to update Gender Ratio filter (Max Raids/Max Lair searching only) based on the viewed Pokémon - The TSV box updates based on what the user inputs, or the data grabbed from save/viewer. - If a modified IV stat is 31, the Hyper Training Flag would be removed Spiritual successor of IV Searcher portion found here: https://projectpokemon.org/home/files/file/4447-gen-8-ow-shiny-pid-genner/ How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Tutorial, under Searching for Particular IVs: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/pid-mismatch-origin-game-swsh-r114/ Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Support Sword and Shield. BDSP For help and bug reporting, go here. Credits Kaphotics for PKHeX, his documentation on Github, as well as other various functions found in PKHeX.Core and PKHeX.Drawing SkyLink98 with helping me figure out how to deal with implementing changes on PKHeX's viewer Leanny's Source code for Ability and Gender determination for raid stats from seed. Admiral Fish's Raid stats generation write-up. SciresM and his Roaming8b code write-up used by PKHeX.
    1 point
  2. @Leovonnny At offset 0x14000, you should be able to see the trainer info if the save was properly initiated. For example, looking at my XY save with the name Calem: Now look at yours: For some reason, it looks like it's filled with blank encrypted data for the PC. Is this even an XY save? The size is wrong. How did you get this save? I get the feeling you're checking the wrong save entirely. edit: This appears to be a Pokemon S/M save, and one that hasn't been proper initialized. For example, the trainer name is blank (yours is the one on the left) You're not looking at the right save.
    1 point
  3. The "Latest (not OT) Handler" is blank if the Pokémon is from that save and has never been owned by another trainer. It gets fill when the Pokémon is with a trainer that is not it's original trainer and then you will need to select that box so it turns green by clicking in that area. If the Pokémon returns to its original trainer after being with another trainer the "Latest (not OT) Handler" will remain filled; however, the "Trainer Information" box should now be green.
    1 point
  4. For some reason the file got truncated by 64 bytes so the bytes at address 0x6040 didn’t line up properly and the header looked off. I changed the header to match one of my savefile (I don't know if this was the true cause of the issue) then I added in some padding so the data would line up at 0x6040 and fixed the checksums with PKHeX. I tested it with Dolphin and it seem to work now. PokemonXD.gci
    1 point
  5. Any good news on 1.3 progress? Have been delaying playing alpha until 1.3 and hope it comes out before my birthday this year :D. Totally understand if you're busy with irl stuff.
    1 point
  6. I took a look at the text speed issue using shutterbug2000's code and tried to make a modified version to increase the text speed. Using a tweak (which is not perfect), we can have a roughly 2x, 4x or 8x faster text speed. Here are the cheat codes (hopefully it works): [EU Text Speed] 00279D68 EA000007 00279D6C E1A00000 00279D70 E317000# 00279D78 02855001 00279D7C 0BFC9B18 00279D94 CAFFFFF5 [US Text Speed] 00278F98 EA000007 00278F9C E1A00000 00278FA0 E317000# 00278FA8 02855001 00278FAC 0BFC9E20 00278FC4 CAFFFFF5 Replace # by: 3 for 2x 7 for 4x F for 8x
    1 point
×
×
  • Create New...