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    theSLAYER

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Showing content with the highest reputation on 10/14/21 in all areas

  1. I did further research and made some discoveries about some of the constants in HeartGold/SoulSilver (well, technically just SoulSilver, but I imagine HeartGold is the same). Constant 304 is not specifically the status of roaming Latias/Latios, but rather the status for Steven Stone. 0 is "Not Appeared" in PKHeX, which is the default value before anything happens. 1 is "Ready to Roam" in PKHeX, which I've confirmed causes Steven to talk to the player in Vermilion City. This is likely set to 1 when the player obtains Copycat's doll from the man in the Pokemon Fan Club house in Vermilion, since Steven talks to the player on their first step anywhere in Vermilion City after this constant is set to 1. 2 is "Roamed" in PKHeX, which I've confirmed is set immediately after Steven talks to the player in Vermilion City (regardless of whether Latias/Latios is actively roaming). 3 seems like it is set once the player has defeated Red and Steven Stone is in Silph Co in Saffron City, ready to give the player a Hoenn starter. 4 is set once the player obtains the Hoenn starter (confirmed from my own save file). 5 is set when the player talks to Steven in the Pewter City Museum (which I've also confirmed). Constant 75 (currently undocumented) is the current location of roaming Latias/Latios. I confirmed this by moving between Vermilion and the route north of it and observing this constant change. I'm sure there's a map somewhere of the values of this constant to the locations to which they refer, but setting this constant to anything deliberate is pointless because Latias/Latios roams to a new location when you load the game. The only value I can confirm is 3 = Route 6. Here's the big one: constant 72 (currently undocumented) is the result of the last encounter with roaming Latias/Latios (where it didn't flee). A value of 1 means the player caught Latios/Latias, and a value of 2 means the player caused Latios/Latias to faint (I confirmed both of these values.) Constant 72 does not have to be reset to 0 in order for Latias/Latios to roam. If you reset constant 304 to 1 and talk to Steven in Vermilion, Latias/Latios will start roaming regardless of constant 72. One you capture or defeat Latias/Latios, constant 72 is set to 1 or 2, respectively. If you enter the Hall of Fame when constant 72 is set to 2, when the game saves before the credits, this constant is reset to 0, and Latias/Latios will be roaming when you reload the game. So after researching/learning all of this, I've determined, unfortunately, that I have indeed caught roaming Latios on my SoulSilver, and I must have traded it away at some point. Hopefully this research helps someone in a similar predicament!
    2 points
  2. Version 1.0.5

    2115 downloads

    PKHeX plugin to check for valid PIDIV and other correlated stats for Overworld8 or Max Raid or Max Lair mons. Once the data is found, the selected row can be sent to PKHeX's viewer, without the user having to copy the data over manually. Other small features include: - Able to update Trainer ID/Secret ID in Searcher based on Save's details or Viewed Pokémon's details - Able to update Trainer ID/Secret ID in Searcher based on viewed Pokémon's details, whenever a different Pokémon is viewed - Able to update Gender Ratio filter (Max Raids/Max Lair searching only) based on the viewed Pokémon - The TSV box updates based on what the user inputs, or the data grabbed from save/viewer. - If a modified IV stat is 31, the Hyper Training Flag would be removed Spiritual successor of IV Searcher portion found here: https://projectpokemon.org/home/files/file/4447-gen-8-ow-shiny-pid-genner/ How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Tutorial, under Searching for Particular IVs: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/pid-mismatch-origin-game-swsh-r114/ Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Support Sword and Shield. BDSP For help and bug reporting, go here. Credits Kaphotics for PKHeX, his documentation on Github, as well as other various functions found in PKHeX.Core and PKHeX.Drawing SkyLink98 with helping me figure out how to deal with implementing changes on PKHeX's viewer Leanny's Source code for Ability and Gender determination for raid stats from seed. Admiral Fish's Raid stats generation write-up. SciresM and his Roaming8b code write-up used by PKHeX.
    1 point
  3. @theSLAYER Oh wow. Thank you so much. I didn't know any of this. I really appreciate the help! I'll try your suggestions and report back!
    1 point
  4. Version 1.0.1

    314 downloads

    PKHeX plugin to find and edit content of Berry plots in Ruby, Sapphire, Emerald. (In the image, the plot that the character model is facing, is the berry plot that is being focused on.) FYI: The e-Reader berries are not 'real' berries, in the sense that they don't have their own data programmed into the ROMs. They just usurped the slot for Enigma Berries. So if you have those activated in your save, and wanna plant them, just plant Enigma Berries. Originated from: attempting to resolve a glitch. As such, no immediate plans for other games. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Credits Kaphotics for PKHeX. BlackShark for his meticulous work with the Feebas Locator [Full disclosure: I've never made a PKHeX plugin before, so had to look at his work to figure it out] All the wonderful team members involved in pret, for the amazing work regarding disassembly for RSE, which contained all the important structures. RodrigoTR and Mark_Eire, for providing support for giving the locations and getting all the images for various screenshots of plots.
    1 point
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