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Showing content with the highest reputation on 08/28/24 in all areas

  1. OK, so this is from my forum, which is found in my signature link. I have 30 new codes and making a V1.2, which is currently being made, this is the older version, but is still a boatload of codes. So, here are mine to share, and you know how to give credits and see the updated version. (Click on my siggy!) NEARLY 100 SOUL SILVER AND HEART GOLD RARE AND CUSTOM CODES! *Note: ALL codes had been edited as one post* These are 100% US Action Replay Codes compatible with both Soul Silver and Heart Gold! Enjoy and Credits to the hackers that developed these! *Note: These are put in spoiler format to save thread space and scrolling. ::TM MODIFER FINALLY MADE!!!!!! ::NEW SHINY CODE 2!!! *credits to Okamifang99 ::Button Codes *credits to Meadow (thanks! Allows customization) ::Rename Traded Pokemon ::Money, Max Coins, Pokewalker Steps, Badges, Repel and Game Time Edit Codes. ::Wild Pokemon Modifiers ::Nature Modifier ::Max IVs ::Wild Pokemon Hidden Power Max ::Legendary Pokemon Rebattle and Music Edits ::Pokemon Edits, TM/HM mods, Shiny Encounter, Instant Egg and Cloning ::Game Tweaks, Quick Screen Change, Message Speed, Move Anywhere, Genders ::Complete Player Mod List ::All Item Codes ::All PokeGear and Accessories ::Complete Pokedex ::Trainer Battle Mods, Run from battles, 100% Catch, Rebattle ::Battle Mods, Infinite PP, HP, K.O's, Status ::Safari Mods ::Encounter Codes ::Battle Frointer Mods ::Use Bag Any Battle (Works on Wi-Fi) ::Pokethon Codes ::Experience, Max IV, Max EV, Max PP, Pokerus Codes ::Battle Experience ::DS Backlight Control ::Daylight Codes ::PokeGear Calling Codes ::Camera Codes 2D and 3D Here are some new codes I discovered when changing digits of the animation code ::Pokemon Center Animation Cut, HP bar damage animation cut, Rising Money *Everyday new codes will be added here, if you found these useful, please join if you haven't already. ::Orignal Gameboy Soundtrack, Instant Encounter, Max Mom Savings, Max Cash ::Event Complete codelist part 1 Pichu, Jiraichi, Manaphy Egg, Arceus, Mareep, Slowpoke Tail, Gracidea, Gameboy Player, Red Scale, Red, Blue and Green Orbs, Lock Capsule, Enigma Stone ::Event Complete Codelist 2 Mew, Celebi, Jirachi
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  2. The nature selection you made isn't a filter for the results, it is a specification used by the game when generating results. If the nature is random, then the game uses the RNG to get a random nature, otherwise it doesn't use the RNG. Look at the Height and Weight. Notice how they're not the same between your two screenshots. One consumes an extra RNG call, which shifts the later calculated values like Height and Weight to result in different random values. If you use the encounter database with criteria specified in the editor tabs, then you should be able to get something close enough to use bottle caps on. No need for other external tools.
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  3. There is a random value that has to match the higher half of one of your Pokemons PID (the last 4 characters you see in PKHeX). So here's what you could do: In the Event Constants you could edit the Mirage Island RND (High). Keep in mind that the values in the Event Constants are shown as decimal while the PID is hexadecimal. You have to convert it. In this case 2670 converted to decimal is 9840, so I would have to set Mirage Island RND (High) to 9840. Alternatively there's a PKHeX plugin that simplifies the process a bit. It shows if you already have a Pokemon with a matching PID somewhere. If you don't have one, simply change the seed value to match a PID. In this case both valus are hexadecimal so you won't have to convert.
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