@CodysOutCruisin No idea about RaidCrawler question. Although I derived original rewards generation algorithm from it I've never actually used this software for its intended purpose.
Easiest way is PKHeX + any save manager (e.g. JKSV). Raid editor is on the "SAV" tab in PKHeX.
Raids are generated from those seeds to avoid such manipulations. Other console gets the seed and generates same species, rewards, etc. I'm not sure how game handles 7 star raids, so that might be something worth checking out. I didn't really have time to reverse engineer raids on a network level but it's something I'd like to do in the future. As things stand now, we cannot manipulate raid's "content".
@El Basura Currently there's no support for event raids but it seems we'll be getting a lot of events, so I already planned to add that.