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  1. Max Lair shiny odds are 1/300 (or 1/100 with Shiny Charm) and are always star shiny. If one is shiny, it will only appear shiny when you're selecting one to keep at the end and will always appear non-shiny during the battles.
    2 points
  2. Version 1.6.1

    21827 downloads

    PKHeX plugin to find and edit Feebas fishing spots in Gen 3, 4 and 8. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl, Platinum, Brilliant Diamond and Shining Pearl are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. foohyfooh for BDSP support. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source
    1 point
  3. Not a game code reader, but this is roughly what I understand for the segments I know (anything segment not mentioned is something I do not know): SWSH Egg odds: To my understanding it doesn't force the PID to become shiny, it merely rerolls. Once you land on a shiny, regular 1/16 to be square, 15/16 to be star. SWSH overworld/wild shinies: The game first calculates whether you would encounter a shiny, then compares encounter's PID to your save's TIDSID. You can get square shinies 2 ways: a. You naturally rolled a square shiny PID (rare, effectively double shiny), or b. When the shiny check is 'yes', and you rolled a non-shiny PID, it'll be forced to square. (common) This means you can only get star shiny for this group by: 1. Rolling a 'yes' on the shiny check, then 2. Having the PID + TID/SID combo be star Regular shiny odds are 1/8192 (ignoring any rerolls you may have). Assuming you've hit on 'yes' for the shiny check: Square shiny -> 65521/65536 (Regular square shiny 1/65536 + non-shiny PIDs forced to square 65520/65536) Star shiny -> 15/65536 [So you're effectively rolling for a double shiny: hitting yes on a shiny check, then rolling a star shiny combo naturally] Max Lair shinies: I don't know the odds (if I recall they are regular odds without any boosts), but I do know that when they occur, they can only be star shiny. Max den shinies: The game actually generates a pair of TIDSID that is only used and stored temporarily, which is colloquially called the fake trainer TIDSID. This is used to determine if the mon's PID would be shiny; game matches the fake trainer TIDSID to the mon's PID. If I recall correctly, it follows the standard Square 1/16 and Star 15/16 split (these odds are presuming you land on a shiny, which is 1/8192) It would force the mon's PID to match yours square if the combo is square, and forced star if the combo is star. If I recall they are regular odds without any boosts) BDSP roaming shinies: Similar situation to max den shinies. Ultimately this is one of those 'just encounter it and not worry' type of scenarios. As long as the encounter doesn't restrict it by shiny type, just go for it and not think too much.
    0 points
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