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Popular Content

Showing content with the highest reputation on 11/15/20 in all areas

  1. Version .

    5954 downloads

    This Zarude was originally released as Serial Code in various stores throughout Europe from November 13th to December 13th 2020. Although it has the same OT as the Japanese Release, other details such as TID, SID and Met Location changed. The codes are redeemable untill March 31, 2021. In the United States and some other countries, the user had to sign up for the official Pokémon website newsletter by November 20. The codes would be sent starting from 11 December. (TL;DR: it appears the server only allows single redemption presently). Wonder Card ID #0507: Mythical Pokémon Zarude Gift Species Zarude TID 201113 Distribution Serial Code Location a lovely place Dates 13 Nov '20 to 31 Mar '21 PID Cannot Be Shiny Games SWSH Nature Sassy Ability Leaf Guard (1) Item Leftovers IVs EVs HP RND, 3x 31 IVs ALL 0 ATK DEF S.ATK S.DEF SPE Lv. 60 Moves (ITALIC means Relearnable) Close Combat Power Whip Swagger Snarl Wishing Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN (default name) オコヤのもり JPN ENG (default name) Jungle ENG FRE (default name) Jungle FRE ITA (default name) Giungla ITA GER (default name) Dschungel GER SPA (default name) Selva SPA KOR (default name) 정글 KOR CHS (default name) 丛林 CHS CHT (default name) 叢林 CHT Multiples Redemptions Allowed *
    2 points
  2. Version 24.11.11

    9512623 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  3. Welcome everyone to my attempt at a full fledged rewrite of the Explorers series of Mystery Dungeon games. It always bothered me that the protagonist just acted as a mute through most of the story, despite clearing speaking at certain points. This hack attempts to make the hero Pokemon a character in their own right, they'll have lots to say on the topics that come up in the story (for better of for worse). Now along with this, I'm also making some moderate to significant changes to how events play out as well. As I felt there were more than a few things that either could have been expanded on, or just better explained. See below my to do list. Introduce Darkrai much earlier in the story The hero's amnesia will not be permanent or as severe, they will remember more and more as time goes on A better explanation provided for why Chatot steals most of your money Reworking the lore of the time gears to explain why everybody acts like they were always meant to be in 5 different locations Providing an explanation for how tf Darkrai got into Temporal Tower Potentially creating a branching story where the hero has to chooses to go with Grovyle early before they get sucked into the future, putting them at odds with their partner. As of right now, the hack is still very much in Alpha, so while an effort has been made to ensure play-ability, do be aware that some text spacing may have slipped under my radar. If you enjoyed the game, or found anything you didn't like, please let me know! I'm always looking to improve my writing and make the most involved and memorable rendition of Explorers' story that I can. So as of writing this post, the current Alpha goes right up until the end of chapter 3. Patching instructions are below -> PATCHING: Please ensure you are using a USA ROM of Explorers of Sky Download XDelta - https://www.romhacking.net/utilities/598/ Download and extract the patch below Patch and enjoy PMD_EoS_Talking_Protagonist_Script_Rewrite_v0.2.zip
    1 point
  4. I think most fans who've played Stadium know that nicknamed Pokemon can have different colors. But why? How? After a lot of time and effort, I've worked it out - well, mostly! Since PKHeX was critical to my success, this seems like an appropriate place to share my results. My research was thorough and I made sure to explain things in a lot of detail, so the full write-up is in a Google Doc here. But if that's TL;DR (I get it, life is short and the internet is full of content) here's a summary: The ASCII values of a Pokemon's OT name and nickname are added together, along with the values for the two bytes of its TID. The last byte of the result in hex is what I call it's name value (NV). This is converted into a hue adjustment based on a Pokemon's specifically programmed hue range - an NV of 0 is its minimum hue, and FF is its maximum. It'd take a hacker (I'm not - can't program my way out of a paper bag) to get the exact formula, but I've worked out an approximation that gives results that are at least super-close. Like, closer than the human eye can probably distinguish. I put my formulas into this spreadsheet which can be downloaded or copied to your own Google Drive to find the hue of your own nicknamed Pokemon, but to make use of it you'll need to read at least some of the document. I've also worked out how Smeargle's DVs effects its colors and why shiny Pokemon can look so different in Stadium 2. It turns out almost all shiny textures are modified using the HSL (hue, saturation and lightness) colorspace, just like the nickname palettes (which only use hue). I wrote down each Pokemon's hue range for nicknames and the HSL values for its shiny in Stadium 2 here. I got these using jrra's patch to re-enable the debug menu in Stadium 2, which has all this info and more. Finally, I've taken screencaps of every Pokemon's minimum and maximum colors, plus some in-between if there's a big range. For fun, I also took a handful of art, sprites and models and altered them using GIMP's HSL editor to create Stadium-style nickname colors and shinies. My gallery of screencaps and modified art can be found here. I'm open to comments, questions, and any other feedback. Hopefully some of you will find this interesting, and if you like what I've done, I welcome you to pass it on to anybody else who might like it! I'm also totally cool with my research and pics being freely distributed and used to edit stuff like Wikis so long as credit is given when possible.
    1 point
  5. @PkHexBoi Given that they aren't available now here you can go to https://github.com/ReignOfComputer/RoCs-PC and get them there.
    1 point
  6. hehe it was right in front of my nose!! I search "everywhere". Thank you!
    1 point
  7. Yeah its fine, it was hella laggy before so this is more than fine I would have to search mine for hours as well (cries)
    1 point
  8. no worries no worries. Just treat it as an explainer for future readers or something yeah save in-game, soft reset the game, and if you can "continue" from the title screen without using any state saves, then it's probably saved in-game. There, close the emulator, then drag the sav into PKHeX. If it still doesn't work, then maybe it's saving into a different folder or something. Check your settings, search your computer for the save. Well, the only way to find out for sure, if play the game on a flashcart on your GBA (if you have one), and see if it's still as laggy. no idea what is BizHawk. From a quick google search, it's an emulator for TAS? In any case, there has to be a folder it saves the save into. And most saves aren't really that different, as long as it saves into the correct size. Since I don't use it, I can't give proper advise on that, beyond check your settings, look for save destination folder, and check if the save is in there (when the emulator isn't open).
    1 point
  9. Just wanted to suggest something. I don't know if this would be possible at all, but it would be really cool if there was a way to edit the 3 legendary pokemon you can save down in the max lair in Crown Tundra so you can go find them. When you invite others connected to the internet, you can actually find the other version's exclusives.
    1 point
    Awesome A button for max all IVs and reset all EVs could save a little more time instead of edit one by one Just go to click on max IVs then Reset Evs and edit the few ones that you require Thanks for all Author edit: Already in the program, control click either button for the desired functionality. For more shortcuts, see Options->About PKHeX->Shortcuts
    1 point
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