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Popular Content

Showing content with the highest reputation on 11/07/20 in all areas

  1. Version 24.11.11

    9512672 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  2. I found out what to do. After getting in game go to box 16 by pressing left. Then move a pokemon in box 16 (even if you put it in the same spot). Then the other boxes will be unlocked. Hope this helps to someone who might encounter the same problem.
    1 point
  3. I have no idea what will happen after another E4 run. It could fix the Hall of Fame. Maybe keep a backup and try it. I noticed that the block ID of block A and B were wrong and block A contained data that doesn't belong there. Normally block A would store your Pokemon from box 5 but that wasn't Pokemon data. It looked like partial HoF data, but moving it to the proper offset wouldn't restore HoF though. So I just removed the faulty data and restored the block ID and the save loaded again.
    1 point
  4. Pokemon Temp Data Offset Type Description Before Generation 0x0 u64 Encryption Constant If = 0xFFFFFFFF FFFFFFFF, random u32 0x8 u32 PID If = 0xFFFFFFFF, random 0xC u32 PID Type 1: Anti-Shiny 2: Forced Shiny 3: Random 0x10 u64 OT TID/SID If = 0xFFFFFFFF FFFFFFFF, random u32 0x18 u16 Species ID 0x1A u16 Form ID If = 0xFF, random according to personal info 0x1C u16 Level 0x1E u16 Gender If = 0xFF, random(252) according to personal info 0x20 u16 Nature If = 0xFFFF, random(25) 0x22 u8 Ability Number If = 0xFF, random 1/2; If = 0xFE random 1/2/H. 0x23 u8 PID Roll Count For PID type = 3 (random), related to shiny chance 0x24 u16 HP IV If = 0xFFFF, random(32) 0x26 u16 Attack IV If = 0xFFFF, random(32) 0x28 u16 Defense IV If = 0xFFFF, random(32) 0x2A u16 SpA IV If = 0xFFFF, random(32) 0x2C u16 SpD IV If = 0xFFFF, random(32) 0x2E u16 Speed IV If = 0xFFFF, random(32) 0x30 u16 Friendship If = 0xFFFF, set default friendship 0x34 u8 Perfect IV Count If > 0, clear all IV locks SOS Status Data RAM location: 0x30038E20 (USUM v1.2); 0x30038C44 (SM v1.2) Offset Type Description 0x10 u32 [624] SFMT RNG Table 0x9D0 u16 SFMT RNG Table Index 0x9D8 u8 Adrenaline Orb Used 0x9D9 u8 Chain Length 0x9DA u8 Ally Identifier? 0x9DB u8 Last SOS Call Succeeded Berry Pile Data RAM location: 0x32DE3208 (USUM v1.2) Offset Type Description 0x25 u8 Bit flag for Crabrawler existence 0x26 u16 Crabrawler level 0x28 u16 [6] Regular random berry ID
    1 point
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