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Showing content with the highest reputation on 05/21/20 in all areas

  1. This tutorial will show how to replace textures in a .BMD0 file (Vs. Scenes, Fly sprites, etc.) First off, download the following programs: NitroExplorer2 Tinke (latest version) Mario Kart DS Editor Some kind of image editing software For this tutorial, I will be replacing Vs. Scenes. Step 1. Open NitroExplorer2 and navigate to a/1/6/6, extract the NARC. Step 2. Open the NARC with Tinke. Step 3. Find the file that you want to edit, the Vs. Scenes are usually start around the 80th file. Step 4. View the file and extract it (be sure when extracting the file you put .nsbmd at the end of what ever you named it). Step 5. Open Mario Kart DS Editor. Step 6. Goto Tools>Nitro Explorer>NSBMD ==> NSBMD + NSBTX Step 7. Select the file you extracted, and save the new .nsbmd, and the .nsbtx Step 8. You should now have a .nsbtx file, Open it in Mario Kart DS Editor. Step 9. Textures should appear, the top part contains the images, and the bottom part contains the palettes for the images. Step 10. Select the palette, then the image, and extract it as .png Step 11. Edit it however you like, color limit doesn't matter. Step 12. Save the image, then go back to Mario Kart DS Editor and replace the image. Step 13. Save the .nsbtx, and goto Tools>Nitro Explorer> NSBMD + NSBTX ==> NSBMD. Step 14. Rename the new NSBMD file to (name).BMD0 Step 15. Replace a Vs. Scene with the one you just edited. Step 16. Pack the NARC and re-insert it. Your .BMD0 should be working properly. If you have any questions, or comments, let me know .
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  2. Note: before we begin, this isn't a thread to ask for stuff or request stuff. It's purely for documenting the info. Event/Promoted Raids and Dynamax Crystal data Download Rules data Official Competition Data Fashion More to come.. maybe? note: this page isn’t a FAQ. Go to the appropriate thread for that.
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  3. I was able to do it @theSLAYER Thank you!
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  4. Hello there ! This is my first tutorial. I Loved playing pokemon fusion platinum and fusion HGSS by Grillo & Lugre (updated further by the french youtuber Dalia's community) so I was wondering if there was fusion game in gen V. I quickly understood that because of sprite animations it was really hard to create fusions/fakemon in this gen and I found out it was possible to remove the animations and create fakemons easily. Here's a step-by-step tutorial to insert custom static sprite in pokemon Black & White 1) What you'll need - a pokemon black or white rom - Tinke - Kazowar's BWSE 2 - Kiwi.ds - NitroExplorer 2 or above this link contains everything except the rom 2) How to a) Extracting the files First open the rom with tinke. Go to folder a/0/0/4 et click unpack. You should see something like this. Now click extract Say yes to export the uncompressed folder Open BWSE and check pokemon before you open the uncompressed folder. The first time, it'll ask you if you want to rename file1 to file00001. Answer yes. You should see a question mark sprite. This is missingno's. - Choose export image - Check static - Choose export image again You will use these two images as a start to create your sprites. Each pokemon sprite is composed by a set of 20 files. The first 20 files are missingno's files and these are the files we will use to create new pokemons. Copy paste these files to another folder that you will use as a start each time you create a new pokemon. Now if you want to find a pokemon you have to do the following : pokedex number * 20 + 1 to pokedex number * 20 + 20. This will give you the set of file for the pokemon you want. For exemple : Bulbasaur is #1 in the pokedex. 1 * 20 + 1 = 21 1 * 20 + 20 = 40 So if you want to edit Bulbasaur, you'll have to rename the files you copied before file00021 to file00040 and paste these to the folder you unpacked. b) Reinserting the sprites Begin with the static sprite. There are 2 rules you must respect : - the pokemon must have 16 colors max - the size must be 96x96 px For the animated sprite, place your static sprite on the upper left corner of missingno's animated sprite and change the back color to the one you choosed. Once you're done creating your sprites, you should have 4 images. - static front sprite - static back sprite - animated front sprite - animated back sprite. Missingno has no animations and it's body is made of only one part so it makes it as easy as gen IV to create new sprites. Now you have to rename missingno files to correspond to the pokemon you want to edit and paste these in the folder you unpacked as I explained earlier. Open BWSE Check Pokemon And browse the the pokemon you want to edit. You should see missingno's question mark if you did paste the files correctly. Now you have to replace the sprites with the one you made. - Begin with front sprite static - check sync pal (this will use the palette of your image thus you wont have to edit it separately). - replace back sprite - uncheck sync pal - replace animated front sprite - check sync pal - replace animated back sprite - uncheck sync pal - replace shiny front sprite - check sync pal If the female sprite is different, replace it too. c) Repack the narc Go to kiwi.ds -> tools -> make narc file and choose you unpacked folder This will create file 4.narc Now go to nitroexplorer load your rom browse a/0/0/4 folder and reinsert it Test it and enjoy !
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