kevin19980609 Posted September 11, 2010 Posted September 11, 2010 umm how can i patch the rom With the xDelta GUI patcher
someonewhodied Posted September 30, 2010 Posted September 30, 2010 um. suggestions: 1. How about editing the battle music? (ex: Inserting Gen3 music for gen 3 trainers, gen4 music for gen4 trainers) 2. and what about editing the badges to make it so each victory against a (previously unbeaten) trainer gives you a (really small) gem shaped thing with a LOT of badge slots on the trainer card page? (Sorta like gym leader badges)
Guested Posted October 4, 2010 Author Posted October 4, 2010 People have been asking recently, so I'll just restate that nothing has changed. This project is 99% done and that hasn't changed since the last time I posted. All of the scripting is done, all of the overworld locations and trainers are done, all of the teams are inserted, all of the battles are working as they should... The only thing that is missing is the battle sprites for the trainers from Emerald. I have the files, but no way to insert them as I am waiting for an update on PokeDSpic that could handle the different tiling arrangement of the trainer's sprites in HGSS. I have no idea when that will happen, because that project seems to have been put to the side as everyone is enchanted by BW now. So, even though I'm done working on this project, it is on hold indefinitely until an updated PokeDSpic is released. ...unless someone out there wants to use Kazo's tedious re-tiling method to re-do all 39 of the image files, cause that's seemingly the only way to insert custom trainer battle sprites into HGSS currently.
coldheart Posted October 4, 2010 Posted October 4, 2010 on the latest patch pryce is still chuck and chuck is pryce
Guested Posted October 4, 2010 Author Posted October 4, 2010 Again, that has already been addressed and fixed in the current version and the current version is not released. The only patches available so far are from the early early alpha/beta.
Cybore Posted October 5, 2010 Posted October 5, 2010 Why not just release the current version without the Emerald trainers? you could just add them later once you get a hold of the program. If it's a hassle to remove them, perhaps you could just have placeholders in the mean time. People on the forums could also help to test bugs in the current version while you are waiting. I personally would be content just having the platinum trainers in the game. Unlike trainers from the past gen games, platinum trainers fit HGSS as their sprites are animated and the sprites look equal in quality.
anugrah8 Posted November 29, 2010 Posted November 29, 2010 with which i should patch it i patched it with english version and it did not work on my R4DS , No$GBA and Desmume please tell me everything because i want to play it
Spartan201 Posted December 3, 2010 Posted December 3, 2010 Hey, awesome job! It's really fun. One problem though: Could just be my DSTT, but sometimes if I enter a building (eg. Pokecenter) it freezes at a black screen, but music from the area outside the building still plays. I'm looking forward to the next release of this, it's really good so far!!
KibaLG8 Posted December 6, 2010 Posted December 6, 2010 Cool. I tried out the game.... I wanted it for SoulSilver but I got a white screen on no$gba but Heartgold worked..... my only problem is when I enter any Battle Facility except for the Battle Tower, the screen turns black briefly, like when entering any building and then it shows me exiting the facility...o_0 Why is it doing that?=/
Guested Posted December 6, 2010 Author Posted December 6, 2010 In the alpha/beta version that was released, nothing beyond the main area was finished, therefore you couldn't access any facilities. I thought I made it clear in the first post, but maybe not. Practically everything has been reorganized since that release and those areas noted in the first posts description are accessible in my in-progress version. Both that released version and my in-progress version have been tested and work fine on a Cyclo DS flashcart, so I don't know about DSTT, but emulator use is still slightly buggy, especially with no$gba. Theoretically, any flashcart with firmware that runs HGSS fine should run this patched version well enough. It'll be tested further when it is released. As it now seems that pokeDSpic will never be updated to work with HGSS, I am debating releasing an unfinished version in the next few weeks. As I've said, everything is complete (except for my future ambitions which no one knows how to modify yet), except the GBA and extra trainers do not have trainer battle sprites (their overworld sprites and teams function just fine, however). Codr says he may be able to make a program to inject the trainer sprites, but he has his hands full with Pokegen at the moment, and may not be able to get to it for a while. The other alternative is me releasing my sprite files (the not-yet-inserted ones are made, just not inserted) and the narc file to anyone willing to recut them and match up the palettes manually, using kazowar's method seen here: http://www.youtube.com/user/KazoWAR#p/u/21/GaLJRCMsQpo http://www.youtube.com/user/KazoWAR#p/u/20/tWnTx0ba6mg http://www.youtube.com/user/KazoWAR#p/u/19/fOTAVfYw7rg http://www.youtube.com/user/KazoWAR#p/u/18/67_fcZtboPY Yes, it's a four part tutorial, but it is not edited, so there is some downtime.
KibaLG8 Posted December 6, 2010 Posted December 6, 2010 Sorry, it was my first time visiting this thread. Cool, I'll be awaiting the release.
hassanalmarri Posted December 19, 2010 Posted December 19, 2010 hey dude what happened to this project,when u are going to release it,it's 4 month already from the last update:confused:
Guested Posted December 19, 2010 Author Posted December 19, 2010 hey dudewhat happened to this project,when u are going to release it,it's 4 month already from the last update:confused: It's one week from the last update. I'll post it again, because it might be too difficult for you to read a post that was two whole posts earlier. Hope it's easier to see this time. In the alpha/beta version that was released, nothing beyond the main area was finished, therefore you couldn't access any facilities. I thought I made it clear in the first post, but maybe not. Practically everything has been reorganized since that release and those areas noted in the first posts description are accessible in my in-progress version.Both that released version and my in-progress version have been tested and work fine on a Cyclo DS flashcart, so I don't know about DSTT, but emulator use is still slightly buggy, especially with no$gba. Theoretically, any flashcart with firmware that runs HGSS fine should run this patched version well enough. It'll be tested further when it is released. As it now seems that pokeDSpic will never be updated to work with HGSS, I am debating releasing an unfinished version in the next few weeks. As I've said, everything is complete (except for my future ambitions which no one knows how to modify yet), except the GBA and extra trainers do not have trainer battle sprites (their overworld sprites and teams function just fine, however). Codr says he may be able to make a program to inject the trainer sprites, but he has his hands full with Pokegen at the moment, and may not be able to get to it for a while. The other alternative is me releasing my sprite files (the not-yet-inserted ones are made, just not inserted) and the narc file to anyone willing to recut them and match up the palettes manually, using kazowar's method seen here: http://www.youtube.com/user/KazoWAR#p/u/21/GaLJRCMsQpo http://www.youtube.com/user/KazoWAR#p/u/20/tWnTx0ba6mg http://www.youtube.com/user/KazoWAR#p/u/19/fOTAVfYw7rg http://www.youtube.com/user/KazoWAR#p/u/18/67_fcZtboPY Yes, it's a four part tutorial, but it is not edited, so there is some downtime.
aninymouse Posted January 2, 2011 Posted January 2, 2011 pokeDSpic is what's holding you up? you know, as far as i know, all you have to do to make it work with anything in HG/SS is to rename the extracted file "4.narc", etc., instead of just "4."
Guested Posted January 30, 2011 Author Posted January 30, 2011 The Showdown Beta (version 0.9) has been released for HG. See first post for details. I'll put together a patch for SS if there is interest.
aninymouse Posted January 30, 2011 Posted January 30, 2011 Actually, since I've been mostly hacking SS (I like the Lugia storyline a bit better is all), I would love to have that version of the patch, but if you're too busy, I understand. It's just that I already have done all of my work on SS and I'd hate to have to redo everything. Also, of course, a big THANK YOU for doing something this cool
Guested Posted January 30, 2011 Author Posted January 30, 2011 I had completely forgot that you were going to use this in another project, but I'm not even sure if it's going to be possible. In order to get in all the different trainers, I had to replace existing trainer classes and their battle sprites, overworld sprites, class name, and even a few of the trainers teams themselves. I'm not even sure this would work with an existing game or other modification, as a lot of trainers and characters would appear as the trainers I've added in. You're welcome to try, I'll see about putting an SS version together. In the meantime you could apply this patch to an HG game and take a look at what classes, sprites, etc are replaced and see if it intereferes with what you're using. But I'm gonna guess it won't work.
aninymouse Posted January 30, 2011 Posted January 30, 2011 Well, maybe I could simply use a small portion of this project. Like, one or two trainers. Once I figure out how you did this that and the other thing, I should be able to replace some of the worthless trainer classes (rather painstakingly) and add in a few extra trainers. I dunno which ones, but Cynthia & Steven seem attractive options. Having a SS version would just be more convenient since I wouldn't have to do any work twice. I never watched Kazo's tutorial until today. Seems very doable. I'll have to get Tile Molester, Kiwi.DS and his header removal program, since I've never bothered with any of those before. If I can get it to work nicely, maybe I could go to the trouble of applying the Kazo method to a few RSE sprites for you. Of course, you'd have to trust me with the files for me to be able to work with them. Maybe you could give me just one of them (I know which one I'd prefer, haha) to try out this method and see if it's something I'm able to pump out for you!
gtblitzFTW Posted January 30, 2011 Posted January 30, 2011 Do the trainers have their own script before and on battle?
Guested Posted January 30, 2011 Author Posted January 30, 2011 Do the trainers have their own script before and on battle? What do you mean?
aninymouse Posted January 31, 2011 Posted January 31, 2011 You know, after a little searching on Deviant Art, I found pretty much everything you'd need to add the whole cast of Gen 3 to the DS games Granted, I haven't checked to see if they fit into the 16-color limit yet.
Codr Posted January 31, 2011 Posted January 31, 2011 You know, after a little searching on Deviant Art, I found pretty much everything you'd need to add the whole cast of Gen 3 to the DS games That's what you think!
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