Havoc-X Posted March 25, 2010 Share Posted March 25, 2010 Codr. Thanks Alot this worked. This program is really awesome. I can't believe how awesome it is . Looks like il be checking this thread alot more. Its fast and easy. Thanks again, this is really awesome . Link to comment Share on other sites More sharing options...
IAMFORTE Posted March 25, 2010 Share Posted March 25, 2010 will do : D IT WORKS!!!! : D thank you very much, you sir are the GOD of programming I appreciate this alot (my scizor does too ) Link to comment Share on other sites More sharing options...
Codr Posted March 26, 2010 Author Share Posted March 26, 2010 IT WORKS!!!! : Dthank you very much, you sir are the GOD of programming I appreciate this alot (my scizor does too ) You're welcome, I'm glad the issue is resolved. I wouldn't have had many ideas for what else could be causing it. Link to comment Share on other sites More sharing options...
IAMFORTE Posted March 26, 2010 Share Posted March 26, 2010 perhaps the game doesn't like exact combinations or values or even Pokemon for that matter... just a thought Link to comment Share on other sites More sharing options...
Codr Posted March 26, 2010 Author Share Posted March 26, 2010 perhaps the game doesn't like exact combinations or values or even Pokemon for that matter... just a thought It's obvious what caused your problem, since the change I made fixed it for you. The old codes were overwriting data that they shouldn't have been, which the game didn't like. Link to comment Share on other sites More sharing options...
IAMFORTE Posted March 26, 2010 Share Posted March 26, 2010 I see, perhaps its a new form of packaging withing the game itself, maybe it has instructions to run whenever it sees something it doesn't like Link to comment Share on other sites More sharing options...
Essence Posted March 26, 2010 Share Posted March 26, 2010 I made an account here to tell you that I can't get the met location thing to work. I'm making a new Spiky-Eared Pichu and I put Ilex forest as the location. However, when I put the code in and activate it and look at the Pichu's met location is ---------. What the heck(ll) is wrong with that? Link to comment Share on other sites More sharing options...
IAMFORTE Posted March 26, 2010 Share Posted March 26, 2010 A thought occured to me, would it be possible to set the stats directly with this? i mean, could you add an optional part instead of IVs and EP's that instead generates stats? considering there just memory locations, im sure they could be changed to anything up to 999 Link to comment Share on other sites More sharing options...
Essence Posted March 26, 2010 Share Posted March 26, 2010 A thought occured to me, would it be possible to set the stats directly with this?i mean, could you add an optional part instead of IVs and EP's that instead generates stats? considering there just memory locations, im sure they could be changed to anything up to 999 Pretty sure that "999" stats were removed ever since we went to the 4th Generation. It's highly unlikely for it to appear again unless it's in the game's coding which probably isn't. Link to comment Share on other sites More sharing options...
IAMFORTE Posted March 26, 2010 Share Posted March 26, 2010 so stats are based to pokemon only? seems like an awful amount of extra code Normally, if it has three digits, a game value can be maxed to 999, i know that health can be in pokemon, quite frankly, i just want to change scizors speed to 300 so that it = scythers since i still feel its slower than it should be Link to comment Share on other sites More sharing options...
Codr Posted March 26, 2010 Author Share Posted March 26, 2010 (edited) I made an account here to tell you that I can't get the met location thing to work. I'm making a new Spiky-Eared Pichu and I put Ilex forest as the location. However, when I put the code in and activate it and look at the Pichu's met location is ---------. What the heck(ll) is wrong with that? I tested and confirmed that this is happening. I'll look into it. Edit: I've fixed the problem. I'll be uploading a new version fairly soon, with a much-needed addition as well. A thought occured to me, would it be possible to set the stats directly with this?i mean, could you add an optional part instead of IVs and EP's that instead generates stats? considering there just memory locations, im sure they could be changed to anything up to 999 You probably can modify certain memory addresses to change stats while in a battle, but they'd only be temporary, if that even works at all. For the purposes of this program though, no, nothing like that can be done. I was considering adding the ability to see what the resulting stat would be based on the level, IV, and EVs you've entered though. Edited March 26, 2010 by Codr - Link to comment Share on other sites More sharing options...
IAMFORTE Posted March 26, 2010 Share Posted March 26, 2010 Theres a thing on serbii that can calculate the stats and nevermind, it seems that when not hacked a 300 speed scyther would drop down 100 speed when it changes : ( that sucks Link to comment Share on other sites More sharing options...
Codr Posted March 26, 2010 Author Share Posted March 26, 2010 I've updated it to version 1.2. This fixes the location issue as well as adding informative tooltips to nearly everything. Link to comment Share on other sites More sharing options...
Essence Posted March 27, 2010 Share Posted March 27, 2010 (edited) Alright, thank you. I'll keep a look out on the bugs as well. I suggest you make a HG/SS Encounter list such as the 'Caught in Buildings D/P/Pt' for HGSS or remove them. I don't see a need in them truthfully, unless you can tell me otherwise. *The attached file seems to be broken at the moment. Edited March 27, 2010 by Essence Broken attached file. Link to comment Share on other sites More sharing options...
Codr Posted March 27, 2010 Author Share Posted March 27, 2010 I suggest you make a HG/SS Encounter list such as the 'Caught in Buildings D/P/Pt' for HGSS or remove them. I don't see a need in them truthfully, unless you can tell me otherwise. I honestly don't have a clue what it's for either, but for someone trying to achieve a completely legal Pokemon, they probably need to be able to set it. As for a specific list for HG/SS, there may be a few new "encounter" types, but most of them will still be the same. *The attached file seems to be broken at the moment. You caught it right in the middle of me updating it. Link to comment Share on other sites More sharing options...
Essence Posted March 27, 2010 Share Posted March 27, 2010 (edited) Ah, I see. The new version seems to work so far. I'll tell you if I come across anything, the HG/SS PokeSAV doesn't seem to work for me as it's missing everything I'm aiming for. *Just a suggestion, but you should add a feature that lets you make multiple pokemon. I don't like having to make a pokemon code and extract part of the code to the first pokemon code I made. ie,. 94000130 FCFF0000 D3000000 00000000 B2111880 00000000 here->0000F710 3C6FC780 0000F714 5C5C0000 0000F718 4B6BE773 0000F71C 11B0AF72 0000F720 3599322E 0000F724 D7C7A0C5 0000F728 0F589779 0000F72C 227C4164 0000F730 32EC63C7 0000F734 FF82DABD 0000F738 D3355B90 0000F73C 4CC8D28E 0000F740 8CEC7120 0000F744 7F253CDF 0000F748 C82C75B6 0000F74C B7B29931 0000F750 AE34EFCD 0000F754 B1172EF7 0000F758 B646D59E 0000F75C 4ACBBC7C 0000F760 149EE11E 0000F764 17C970FE 0000F768 815EA7DB 0000F76C C48CA50C 0000F770 1ADCB413 0000F774 01D7C981 0000F778 9C85B2C3 0000F77C 4EEC551B 0000F780 C2C7A4F7 0000F784 42267851 0000F788 C74F9B82 0000F78C BBCAECCC 0000F790 B40E5D11 0000F794 486781D3<-here [Attach the other Codes here] D2000000 00000000 Edited March 27, 2010 by Essence - Link to comment Share on other sites More sharing options...
Codr Posted March 28, 2010 Author Share Posted March 28, 2010 I doubt I'll get many, or any, responses to this, but does anyone actually use this program for the GBA games? I was considering removing support for them to make things a little easier on myself, but I'm not sure. *Just a suggestion, but you should add a feature that lets you make multiple pokemon. That's not a bad idea, although it'd probably require quite a bit of work with the way it's currently designed. I may do it, but only after I get the PID generator the way I want it. Do you happen to know just how many lines can be in a single code on the Action Replay? It'd have to be limited for sure, I just don't know what that limit is. Link to comment Share on other sites More sharing options...
Essence Posted March 28, 2010 Share Posted March 28, 2010 I doubt I'll get many, or any, responses to this, but does anyone actually use this program for the GBA games? I was considering removing support for them to make things a little easier on myself, but I'm not sure.That's not a bad idea, although it'd probably require quite a bit of work with the way it's currently designed. I may do it, but only after I get the PID generator the way I want it. Do you happen to know just how many lines can be in a single code on the Action Replay? It'd have to be limited for sure, I just don't know what that limit is. As for the GBA games, no, I don't. Gave and traded them away a long time ago so it's of no use to me really. As for the limit, I think it's around 450-500 lines, not quite sure. If it's beyond 500, all I know is that the game will not start considering there's too many line of codes in that particular cheat. This mostly happens when you create too many pokemon on PokeSAV or any other program. So a good guess would be around 400 lines. *Though, I want to know how to program. Mind telling me how you're editing this stuff? I don't mind if it's really complicated Link to comment Share on other sites More sharing options...
Havoc-X Posted March 28, 2010 Share Posted March 28, 2010 Ok, I downloaded the new version and i noticed that your description on fateful encounter isn't very clear . Im sure not sure myself but I found a use for it. I think it relates to event pokemon. The coversion of Shaymin from land to sky from requires Gracidea's Flower. However it MUST be an EVENT Shaymin. So I tried generating one and sadly it didn't work I did it like 30 min later, with fateful encounter on and what do u know, it worked. Just incase one of u ask how to get a flying Shaymin Link to comment Share on other sites More sharing options...
Codr Posted March 28, 2010 Author Share Posted March 28, 2010 (edited) Ok, I downloaded the new version and i noticed that your description on fateful encounter isn't very clear . Im sure not sure myself but I found a use for it. I think it relates to event pokemon. The coversion of Shaymin from land to sky from requires Gracidea's Flower. However it MUST be an EVENT Shaymin. So I tried generating one and sadly it didn't work I did it like 30 min later, with fateful encounter on and what do u know, it worked. Just incase one of u ask how to get a flying Shaymin There are several things I'm unfamiliar with regarding the Pokemon data. As you discovered, this was one of them. I'll add some more information to the tooltip, thanks. Edit: Btw, the generator has the ability to generate a Sky Form Shaymin directly but I apparently broke it in the current version. It's fixed for the next release. As for the limit, I think it's around 450-500 lines, not quite sure. If it's beyond 500, all I know is that the game will not start considering there's too many line of codes in that particular cheat. This mostly happens when you create too many pokemon on PokeSAV or any other program. So a good guess would be around 400 lines. Thanks. I don't currently have the actual hardware to test on myself, so I have no idea what its limitations are. Though, I want to know how to program. Mind telling me how you're editing this stuff? I don't mind if it's really complicated The generator is made with a language called C++, with Visual Studio (software that provides an environment for editing, debugging, and much more). If you genuinely have interest in programming, you've probably heard of them before. I'm not sure what more to say than that, you'd have to ask something more specific. Edited March 28, 2010 by Codr Link to comment Share on other sites More sharing options...
Essence Posted March 28, 2010 Share Posted March 28, 2010 Thanks. I don't currently have the actual hardware to test on myself, so I have no idea what its limitations are. Yeah, it is around 400-500 lines. The game will not even start if I add something so filled with codes. Like, a storage, it will only go up to a certain number of pokemon which the limit is around 15. If it's probably more than that the beginning screen of the game will be white, it won't even go to the GameFreak copyright. Link to comment Share on other sites More sharing options...
Codr Posted March 28, 2010 Author Share Posted March 28, 2010 A new version has been uploaded. The PID generator will be updated next, assuming no other problems are discovered. After that, I'll see about adding the ability to generate more than one Pokemon at a time. Link to comment Share on other sites More sharing options...
beeevice Posted March 28, 2010 Share Posted March 28, 2010 Hey codr, I used your program to make my pokemon and I got the code that I wanted. How do I transfer this code to my ds? Link to comment Share on other sites More sharing options...
Codr Posted March 28, 2010 Author Share Posted March 28, 2010 Hey codr, I used your program to make my pokemon and I got the code that I wanted. How do I transfer this code to my ds? You need an Action Replay device to utilize the codes. If you have one, you should be able to easily find information on how to add new codes to it, whether it's manually or by your PC. Link to comment Share on other sites More sharing options...
beeevice Posted March 28, 2010 Share Posted March 28, 2010 I have the Action Replay but using the Action Replay Code Manager, I do not know how to take a saved file from your program and putting it into the Code Manager. If you could step me through it would be great. Link to comment Share on other sites More sharing options...
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