Drayano Posted April 18, 2019 Share Posted April 18, 2019 (edited) Latest Version: v1.3.0 (2019-04-16) An enhancement hack of Pokémon Platinum. Summary Pokémon Renegade Platinum is an enhancement hack of Pokémon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes. The specifics of what parts have been changed are explained in the paragraphs below.Features All 493 Pokémon Available All Pokémon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. The wild Pokémon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. It's possible to catch or obtain the majority of Pokémon before facing the Elite Four for the first time, meaning you can construct almost any team you want. In the cases where a Pokémon being in the wild would not be thematically appropriate - for example, starter Pokémon or legendaries - new events have been added to the game to make obtaining these Pokémon feel as unique as they normally would. The details for where to get each Pokémon can be found between the wild Pokémon and special events documents. Additionally, the correct locations for wild Pokémon are also shown in the Pokédex. (Big thanks to Mikelan98 for that feature!) Revamped Trainer Battles The Pokémon rosters of every Trainer in the game has been edited, now including Pokémon from the National Dex. Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokémon rosters and greater use of evolved Pokémon awarding larger amounts of EXP. Trainers can now expect their Pokémon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four. The details for what each Trainer has can be seen in the Trainer Pokemon document. Please note that this feature is purely for the normal Trainer battles in the game; the Battle Frontier has not been changed. Harder Boss Battles Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Gym Leaders and Elite Four members now always use 6 Pokémon instead of the 3-5 from before, and all of these battles have them using high IV Pokémon with custom movesets, held items, and sometimes ideal natures. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokémon will be. They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. You can expect some of your Pokémon to faint in battle unless you bring some strategies of your own to the table. However, they do retain their aesthetics from the original, including their type focuses and signature Pokémon. Their signature Pokémon are also now equipped with a Poké Ball seal for some extra flair! The details for all of these battles can be seen in the Trainer Pokémon file in the documentation. Pokémon Modifications The Fairy-type from the Gen 6 games and later has been added in Renegade Platinum, replacing what was previously the ??? type. All Pokémon have had their typing, base stats and wild held items updated to match what they are as of Ultra Sun and Ultra Moon, meaning you can now use Pokémon such as Clefairy and Ralts with their Fairy-type as in the later games. Pelipper and Torkoal also gain their new Drizzle and Drought abilities from Gen 7, and a lot of Pokémon gain their Hidden Ability from Gen 5 and later as a secondary standard ability in this hack. All Pokémon have also had their level up move sets completely revamped. Pokémon will now learn their normal level up moves but now also learn other moves that enable them to be the best they can be, including TM moves, Egg moves and moves they only have access to in previous or later generations, up to and including Let's Go, Pikachu! and Let's Go, Eevee! Some Pokémon also get the chance to learn entirely new moves that they never could before, such as Megahorn for Pinsir and Earth Power for Typhlosion. The levels at which they learn the moves have been structured so that you can reliably access them just by naturally playing the game (i.e. you won't get moves at extremely high levels). Some Pokémon have also had their TM/HM compatibility modified, in some cases adding in moves that they could ordinarily only learn in later generations (such as Drain Punch for Toxicroak), and other cases granting them access to entirely moves by TM (e.g. Drain Punch for Dusknoir). Additionally, several TMs have been replaced with new moves, including Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam and Hurricane. Pokémon TM compatibility has been adjusted to match their compatibility in later generations, or in the case of the newcomers Bug Buzz and Hurricane, my best generous guess has been made as to what might be able to learn them. There's also been much greater compatibility added for Fly, meaning you don't necessarily almost always need a Flying-type Pokémon to get anywhere conveniently. In addition to this, there are also a number of custom changes to make certain Pokémon unique and/or easier to use. Many Pokémon who are a bit weaker have received buffs to their base stats, meaning previously weak Pokémon like Butterfree and Ledian can now actually put up a fighting chance. Some Pokémon with decent stats in bad areas have had their stats reshuffled, such as Glaceon who is now faster but less defensive. Some Pokémon have also been given new types to play with, such as the now Bug and Dragon-type Flygon, or the Ghost and Fairy-type Mismagius. Some Pokémon also gain new abilities that they can't ordinarily get, such as Weavile gaining the Technician ability. If you don't like the sort of changes that are listed in that last paragraph, there is an additional patch you can use called "ClassicVersion.xdelta" which will erase these changes from the game, leaving them the same as they would be as of Ultra Sun and Ultra Moon. The details for these modifications can be found in the Pokemon Changes and Type Changes files in the documentation. Quality of Life Changes A number of quality of life changes have been made to the game. All Pokémon names are now decapitalised everywhere outside of standard NPC dialogue. This means in battle, the Pokémon status screen etcetera, all names show up as they would in Gen V and later. Pokémon natures are now displayed in the stat screen with their stat boost and reduction shown next to them (as stat highlights were not a thing in Platinum). For example, where it previously said "Brave nature.", you should now see "Brave (+Atk, -Spe)". All Pokémon have their egg cycles reduced to 0, meaning they hatch very quickly. The Poké Radar is now given to you near the beginning of the game. The Bicycle is actually given to you at the start of the game. The Pokétch, still given to you near the start, now includes all 25 Pokétch apps right off the bat. Additionally, the three coupon miniquest has been removed. The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services; you can just talk to them and they'll do their job for free. Additionally, all three Move Tutors now sit in the same house on the southern part of Route 212. The Move Deleter is now available as early as Oreburgh City, meaning you no longer need to wait until Canalave City to delete any HMs. When fishing with a rod, an encounter is now guaranteed, as opposed to previously where it was possible to 'not get a bite'. Honey trees have also been given a total overhaul and now give you a Pokémon instantly instead of you having to wait for several hours. The encounters for honey trees are different from before as they are now script driven - you can view what is on each tree in the Wild Pokémon document. TMs are now effectively infinite; picking up or obtaining a TM will reward you with 99 copies of that TM, and these can also be refreshed by talking to a new NPC at the Pokémon League. These TMs cannot be bought at any stores and also cannot be sold. Most TM locations have been reshuffled and can be seen in the Item Locations document. You will only find TMs from either picking them up off the ground or receiving them from NPCs. (It unfortunately proved impossible to make the TMs actually infinite, hence this method instead). The need to use HMs has been removed where possible. Surf, Waterfall and Rock Climb are still necessary, but Cut trees, Strength rocks (with one exception in the Distortion World), Rock Smash rocks and foggy weather have been completely removed from the game, meaning your Pokémon no longer need to learn these moves to progress. Where roadblocks are necessary, NPCs have replaced them and will disappear when necessary. This does mean there are now some cases where you can access areas much earlier than you were previously able to do. Additionally, any darkness on the map has also been removed, meaning Flash is also no longer ever necessary. The Pokémon sprites are those normally used in Heart Gold and Soul Silver, which for the most part look better than the Platinum equivalents. There are a couple exceptions to this where I've left the front sprite as the Platinum one for Pokémon such as Blastoise, Vaporeon, Jolteon, Tyranitar and Togekiss. Additionally, the mini sprites used in the Pokémon menu and the Boxes are now the Gen 6 icons (albeit some with some slightly off colours), with thanks to MeroMero for distributing a premade file containing them. Most of these changes are not documented anywhere, but you may notice them as you play through the game. Increased Shiny Rate By default, Renegade Platinum features a new shiny rate of 1/512, meaning while shiny Pokémon are still reasonably rare, it's significantly more likely that you'll come across one while playing the game. This shiny rate does not affect the Poké Radar's ability to generate shiny patches of grass, but does otherwise affect every other method of Pokémon encounter (eggs, gifts, wild etc). If this feature is undesirable, there are additional patches included in the download that can make the shiny rate 1/4096 (equal to Gen 6 and above) or 1/8192 (equal to Platinum's normal rate) instead. Increased Gameplay Speed The download includes a "SpeedUpPatch" which can be applied to Renegade Platinum which adds a few things to speed up the normally sluggish gameplay in Platinum. It does three things: all text will appear instantly, HP and EXP bars will no longer animate between positions and the 30 FPS cap of the game has been removed, allowing it to run up to a maximum of 60 FPS depending on the hardware capability. These changes together mean battles can go significantly faster. Please note that these speed up features are not included in the base Renegade Platinum and need to be applied via one of the additional patches supplied in the download. New Events and NPCs A number of small events have been added to the game, including an additional event with Team Galactic, small events to obtain starters and legendaries, more in-depth events to get mythical Pokémon such as Mew, Celebi and Arceus and more. Some new events have also been added that change the story flow slightly. For example, upon arriving at Eterna City, you will find that Gardenia isn't present at her gym. The player is instead required to make a short detour to Route 216 - which was previously inaccessible until gaining six badges - giving them the chance to pick up some Ice-type Pokémon much earlier than before. Another example is that the player now visits Pal Park between going to Celestic Town and Canalave City. You also now battle Lucas or Dawn a few times as you go about your adventure! In addition, there are also some battles with each of the stat trainers (Cheryl, Mira etc), related to their individual events. There are lots of small events that allow you to obtain Pokémon. For example, you can get an Eevee early in the game that is being taken care of by the player's mother. You can get a Lapras from an old lady in Pastoria City who has a small story to tell, and you can get a Beldum by talking to Steven, who is now taking up residence in Oreburgh City. And much more! There are also a number of additional NPCs that will do things such as sell you evolution items, give you items unique to certain Pokémon such as the Stick, and a whole new training NPC in Solaceon Town's Pokémon Daycare who will help you train your Pokémon in levels or EVs, making any necessary grinding a lot faster. The details for some of these modifications can be found in the NPC Changes and Special Events files in the documentation. Evolution Modifications Pokémon that previously had to be traded to evolve can now evolve within the game itself. Those that evolve by trade and did not require an item now simply evolve at Level 36. Those that did require an item can now evolve by having the item used on them, similar to an evolution stone. Additionally, a number of Pokémon have had their evolution levels lowered to make them easier to use. For example, Omanyte and Kabuto, who previously wouldn't evolve until a high level 40, now evolve at a much easier Level 30, allowing them to keep up with the other Pokémon in your teams. Finally, some evolution methods were changed to be less restrictive. Pokémon who could evolve from happiness at specific times of the day now just need to be happy, and Eevee, who previously required happiness and location evolutions, now uses standard evolutionary stones for all of its evolutions. The details for these modifications can be found in the Evolution Changes file in the documentation. Move Modifications A number of useless or rarely seen moves have been replaced with moves from later generations. Examples include Draining Kiss, Scald, Icicle Crash, Drill Run, Moonblast, Dazzling Gleam, Disarming Voice, Bulldoze, Play Rough, Hurricane and Wild Charge. New moves borrow animations from other moves that are similar (e.g. Drill Run uses Horn Drill's animation), or have animations that are slightly modified from a different move (e.g. Moonblast uses Mist Ball with a moon background). These new moves can be learnt by level up or in some cases, TM. In addition to this, a number of moves have had their stats adjusted slightly. For example, Shadow Punch and Shadow Claw are now a much stronger 80 base power. HMs in particular have been boosted to make them more attractive as battling moves, such as Fly now having 100% accuracy and Rock Climb being a Rock-type move. The details for these modifications can be found in the Move Changes file in the documentation. Item Modifications The locations of many items in the game have been shuffled around, allowing the player better access to them throughout the game. For example, the various evolution items are now found much earlier in the game, and can also be purchased from either the Veilstone Department Store, the Veilstone Game Corner or from an NPC in Snowpoint City. Locations for most items are shown in the Item Changes document. You'll be able to find items such as the EXP Share and the Soothe Bell much earlier than previously. TMs are now effectively infinite, as explained in the quality of life changes. Poké Balls, Great Balls and Ultra Balls have also been made cheaper to assist the player in what will likely end up being a greater amount of Pokémon caught than normal. A few previously unused items are now used or replaced with new Key Items as well, relevant to new events within the game. Additionally, the previously event only Key Items such as the Secret Key, Member's Card, Gracidea and Azure Flute can now be obtained and their relevant events unlocked within the normal gameplay. The details for these modifications can be found in the Item Changes file in the documentation. Trade Modifications The in-game trades found in Platinum have been adjusted to give you new Pokémon that are otherwise hard to find at the stage of the game the trade is at. For example, you can now trade for a Spheal in Oreburgh City. In addition to this, the obedience check that makes traded Pokémon not listen to you has been disabled, meaning you can use these traded Pokémon with no worries. The details for these modifications can be found in the Trade Changes file in the documentation. Documentation As you may have seen at the end of each section, there is documentation available in the form of text files for mostly every change that has been made in the game. The files are included in the download for the hack, but can also be viewed online at this link: https://pastebin.com/u/RenegadePlatinum. Screenshots Please open the spoiler below to see a number of screenshots of gameplay from Renegade Platinum. Spoiler Tools Used BTX Editor: Made by KazoWAR, this tool was helpful for getting some new overworlds into the game, such as Steven, a few of the legendaries and more.crystaltile2: An invaluable tool for importing/exporting/locating particular files from NARCs, as well as being very helpful when implementing the Fairy-type.Hex Workshop: Helpful for those times where I needed to do things via hex editing.JackHack Tools: A number of tools from his site were used, including a Pokémon Editor, Attack Editor and Trade Editor.kiwiDS: Helpful for some cases where I needed to get the individual files for a NARC.Lua Scripts: A Lua script by Kaphotics that displayed the X/Y coordinate of the player on the map, allowing me to position overworlds correctly.PKHeX: While not used for actual development, it came in useful a few times to figure out how things worked.PokeDSPic Platinum: Used in a few cases where sprites had to be modified from their standard HG/SS versions.PPRE: Used primarily for scripting and placing overworlds on the map, as well as some text editing. Both 0.14b and 0.12 were used to get around the issues related to freezes caused when saving the script in 0.14b.SDSME: Used for editing text that wasn't tied to a map, as well as configuring the "weather" for places like Twinleaf Town and Wayward Cave.Tinke: Extremely helpful for some graphical changes, including the Steven trainer sprite and adding the Renegade Platinum logo to the title screen. I also used some tools that I made on my own to deal with the wild encounters and level up moves, as the existing tools had usability issues or bugs preventing me from doing what I wanted. These two tools aren't currently publicly available but I can hand them over on request, they're just a bit shoddy! Credits Alpha, SCV: The creators of PPRE, which was incredibly useful. JackHack96: I used a number of his tools when building the hack. JimB16: For his Platinum disassembly on GitHub. While it wasn't used to actually develop with, it came in useful quite a few times to locate certain bits of data (including the solution for dealing with the traded Pokémon obedience issue). Kaphotics: A very talented hacker in the data mining sense, Kaphotics' wealth of NDS knowledge helped me to avoid one or two potential issues as I was building the game; his advice was incredibly helpful. The Lua scripts for the player's position and the Instant Text code that is implemented into the "SpeedUpPatch" were both made by him, too. KazoWAR: For his BTX editor tool as well as his YouTube tutorial on adding Trainer sprites to Pt/HG/SS via Tinke. Markitus95: The creator of SDSME, which was also useful. MeroMero: Another extremely talented NDS hacker, MeroMero posted a lot of tutorials on Project Pokémon that were directly relevant to things I wanted to do, such as changing the shiny rate or finding out how to adjust the position of Pokémon sprites in battle. His tutorial for adding Fairy-type to HG/SS was also what I adapted to get it working in Platinum. Finally, the Gen 6 mini Pokémon icons were also completely thanks to him (as seen here: https://projectpokemon.org/home/forums/topic/36081-gen-6-pokémon-icons-for-gen-4-and-5/). mikelan98: An extremely talented NDS hacker, he produced lots of helpful tutorials for NDS hacking, and it was also him who provided files allowing me to show Pokémon locations in the Pokédex and for the Fairy-type icon to display correctly in the Pokédex. Both of these would have been impossible without him! sylphate: A talented graphics artist who made the logo for Renegade Platinum. He's also the artist for the logo for my Rising Ruby and Sinking Sapphire hacks! I'd also like to thank my fanbase in general, who are always very encouraging and excitable. It wouldn't be half as fun to make these without you guys around! Known Bugs Open the spoiler if you want to see any known bugs for the game. All known bugs are inconsequential and shouldn't cause any real problems when playing, but a lot are rather difficult to fix. Spoiler - The Union Room lady in the top floor of the Pokémon Center has no text. - Moonblast will not be usable if the user gets hit by Heal Block. - Evolving a Wailmer into Wailord while in an area connecting to a Regi room will disable the warp into the Regi room until the map reloads. - Gengar's mini sprite looks a bit strange on the Pokétch. - Some Trainer names may appear a little odd (double battles or the actual Frontier Brain battles in the Battle Frontier). - Some trainers in the game (notably Dawn/Lucas) give you $0 upon victory. - The event with Rowan's briefcase in his lab might act a bit strangely if you do it just after the Distortion World is completed. Download The download for Renegade Platinum's patches can be found at my Google Drive at this link: https://t.co/pljSVD0yyG. The RenegadePlatinumV130.zip contains a few things. There's documentation text files, a patch to change a Platinum ROM into a Renegade Platinum ROM, and then some additional patches which can be applied to a Renegade Platinum ROM which can give you the classic version (less Pokémon changes), increase speed and/or change the shiny rate. It also includes a recommended patcher called Delta Patcher Lite (which may only be usable on Windows - Mac users can try MultiPatch), a changelog for the game and some instructions on how to patch. There's also Readme files in each patch folder to further explain what each of the different files do and what you need to do to get it working correctly. If you get into any problems, make sure you've read the Readme files first. Generally, you will need to get a Platinum ROM (which you'll have to obtain by yourself), then use the correct patch for that as there's a v1 and a v1.1 of Platinum. After that, you can then apply additional patches to it with Delta Patcher Lite, but you may need to uncheck the "checksum validation" when using additional patches to be able to apply more than two of them to your game. The changelog and the documents are also available at that link if you wish to see them online. Contact If you wish to contact me for any reason, the fastest way is to shoot me a message on my Twitter: @Drayano60. Edited April 19, 2019 by Drayano 11 1 1 Link to comment Share on other sites More sharing options...
HDHD Posted April 20, 2019 Share Posted April 20, 2019 Hey Drayano, I'm currently experiencing a roadblock bug at Mt. Coronet. I defeated the bosses at the Galactic Building in Veilstone but I'm still getting block by 2 NPCs at the rock climb locations in Mt.Coronet. Link to comment Share on other sites More sharing options...
ABZB Posted May 14, 2019 Share Posted May 14, 2019 On 4/19/2019 at 10:53 PM, HDHD said: Hey Drayano, I'm currently experiencing a roadblock bug at Mt. Coronet. I defeated the bosses at the Galactic Building in Veilstone but I'm still getting block by 2 NPCs at the rock climb locations in Mt.Coronet. You're supposed to ascend the mountain from the Hearthome City entrance - they move once you enter that room from the other side. Link to comment Share on other sites More sharing options...
seventeenpercent Posted May 17, 2019 Share Posted May 17, 2019 Would it be possible for you to fix the bug where a pokemon with poison heal takes poison damage in the overworld? It works just fine in battle. Link to comment Share on other sites More sharing options...
Serpent Posted June 20, 2019 Share Posted June 20, 2019 Hi Drayano60, Evee evolving to Umbreon or Espreon is impossible!!!— my Evee has currently two big hearts (Pokétch) and is leveled up to 42 (startet by Mother House by ~Lv. 5). Can you please fix or solve it? I hope it is possible. Kindly regards Serpent PS: See attached files. Spoiler Link to comment Share on other sites More sharing options...
shiroyuki Posted June 25, 2019 Share Posted June 25, 2019 On 6/20/2019 at 3:34 AM, Serpent said: Hi Drayano60, Evee evolving to Umbreon or Espreon is impossible!!!— my Evee has currently two big hearts (Pokétch) and is leveled up to 42 (startet by Mother House by ~Lv. 5). Can you please fix or solve it? I hope it is possible. Kindly regards Serpent PS: See attached files. Reveal hidden contents did you read the "Evolution changes" documentation provided with the download? if you did, you would have seen the following: - Eevee: Now only evolves into Espeon with the Sun Stone. - Eevee: Now only evolves into Umbreon with the Moon Stone. please read the documentation in future, it's really helpful Link to comment Share on other sites More sharing options...
Ryne Posted June 27, 2019 Share Posted June 27, 2019 Is there still the black void glitch in this? On top of that when shiny hunting with the poke radar if I use a save state and keep changing locations will my results in if there is a shiny or not change? Any info is appreciated. Link to comment Share on other sites More sharing options...
Sammiechu Posted July 11, 2019 Share Posted July 11, 2019 is the super rod supposed to be very hard to use ? whenever im fishing its always a guessing game on when to reel the rod, before i can even press the button to reel it in half a second later it says the pokemon got away. When playing the original platinum i dont remember the super rod being this hard to use ? Link to comment Share on other sites More sharing options...
Valoouu Posted July 21, 2019 Share Posted July 21, 2019 Is it possible to play this game on phone or not? Because I really want to play it! Link to comment Share on other sites More sharing options...
FyreDrakon Posted July 29, 2019 Share Posted July 29, 2019 Really enjoying this so far (at Route 216, haven't fought Gardenia): Couple of (minor) things I noted: PC doesn't get off bike if triggering twinleaf cutscene with rival at start of game. In several places people's text using all caps referring to pokemon (steven's metagross, the starting eevee, beedril swarm, etc.) Ice Stone text doesn't match rest of the stones (should be "A peculiar stone that makes certain species of Pokemon evolve", is instead "A peculiar stone that can make certain species of Pokemon evolve") Link to comment Share on other sites More sharing options...
Cookieman Posted July 30, 2019 Share Posted July 30, 2019 (edited) On 7/22/2019 at 5:06 AM, Valoouu said: Is it possible to play this game on phone or not? Because I really want to play it! Just download drastic and this rom Edited July 31, 2019 by theSLAYER Hey, don’t be rude man :) Link to comment Share on other sites More sharing options...
Lexaraj Posted August 2, 2019 Share Posted August 2, 2019 How does breeding IVs, and IVs in general, work in this? I know it wasn't possible to reliably breed perfect IV Pokémon in Gen 4 but it was relatively easy in Gen 6 and 7. We're there any changes made to breeding on order to do this? Are there any other ways to increase/alter IVs? Link to comment Share on other sites More sharing options...
Superblox Posted August 3, 2019 Share Posted August 3, 2019 (edited) Currently experiencing a bug where my game crashes right at the first rival battle after choosing my starter. The Pokeball that shows up right before the battle starts splits before the game freezes at the black screen, and the battle music stops. I currently have the speedup patch on, but nothing else. I have tested this with all the starters to be sure, and it happens regardless of who I pick, so I know it must be more of a technical issue more likely than not. Would like a fast reply, as I really wanna experience this Rom Hack Soon! Edit: Turns out I was using the wrong Patch Version on the wrong Rom Version, thus causing the crash. Nevermind~ Edited August 4, 2019 by Superblox Problem Resolved Link to comment Share on other sites More sharing options...
Goronman Posted August 13, 2019 Share Posted August 13, 2019 (edited) Nice Edited August 13, 2019 by Goronman Solved Link to comment Share on other sites More sharing options...
Merdoge Posted August 17, 2019 Share Posted August 17, 2019 i might be dumb but im using mac ( i know but its all i have really ) and i dont think i can open this game unless i somehow get it as a .nds file. does anyone know how i can fix this or something pls pepehands Link to comment Share on other sites More sharing options...
Tony D.Gunner Posted August 22, 2019 Share Posted August 22, 2019 (edited) Yo I love this game alot, Same thing with Sacred Gold, Storm Silver, Blaze Black, and Volt White. I just Wish the added legendaries in these rom hacks had their original battle music, or atleast the regional legendary battle music, instead of the wild pokemon battle themes. Takes me out of the immersion. Edited August 22, 2019 by Tony D.Gunner Link to comment Share on other sites More sharing options...
Delta Blast Burn Posted August 22, 2019 Share Posted August 22, 2019 (edited) On 8/17/2019 at 12:40 PM, Merdoge said: i might be dumb but im using mac ( i know but its all i have really ) and i dont think i can open this game unless i somehow get it as a .nds file. does anyone know how i can fix this or something pls pepehands You need to get the rom "somewhere" and patch it using this, since you're on mac the result should be a playable nds file Edited August 22, 2019 by Delta Blast Burn words, formatting issues Link to comment Share on other sites More sharing options...
Marinebeast Posted September 15, 2019 Share Posted September 15, 2019 Lovely hack so far, its difficulty is just right if not a bit troublesome up until you get the VS Seeker! It would be really cool if the added legendaries did have unique battle music, but I haven't quite gotten to them yet. Either way, I'm really enjoying it, it's been more than a decade since I've visited gen 4, and this is a great way to do it. One thing I've been thinking about, that I would like to see, is a legalizer/legalizing method for all the Fairy-types and Pokemon with attacks/abilities that are edited from gen 4 vanilla games, for the sake of ripping the .pk4s out of the save file and putting them on other games? While the main Pokemon in this game that I wanted to shiny hunt (the three event Pokemon) are perfectly legal (well, two of them at least), it would be nice to have some sort of auto-legalizer method (whether ingame or external) that could take the manual PKHeX editing out of the process. It being manual won't stop me, but it would be nice to see, in case someone plays this hack and wants to drop their favorites into other games. I've seen other ROM hacks that have in-game legalizers so their Pokemon can go safely onto vanilla games, so the idea stuck with me for a hack as big as this one. Link to comment Share on other sites More sharing options...
Rapenape Posted October 1, 2019 Share Posted October 1, 2019 Ok just gonna say a damn geodude with fire punch thunder punch and bulldoze for some damn reason killed my entire team of 6. They are all three levels higher than this fucking geodude. Giving pokemon moves like that really fucks the game.. 1 Link to comment Share on other sites More sharing options...
Nafn2907 Posted October 19, 2019 Share Posted October 19, 2019 Does anyone have any tips for patching on mac using Multipatch? I've followed all the instructions in the documentation but It won't allow me to patch as it says the patch format is not supported (see below) Link to comment Share on other sites More sharing options...
Guest Posted October 20, 2019 Share Posted October 20, 2019 (edited) We can't see the full path of the files you're trying to load, but it looks like you've got things confused. The first file at the top should be the .xdelta patch, the second file in the middle should be the original .nds rom file of Platinum you're looking to patch, and the third file at the bottom is the location where you want to save the patched rom at, as a .nds file. Edited October 20, 2019 by Guest Link to comment Share on other sites More sharing options...
Martmists Posted October 22, 2019 Share Posted October 22, 2019 Amazing hack, but one request; It seems the patches modify the ROM in a way that confuses randomizers, could this be fixed? Having the fast early-game makes this a really awesome hack for doing randomized runs. Specifically, NARCArchive::readNitroFrames (from Universal Pokemon Randomizer) seems to fail on an arrayCopy call claiming something is out of bounds, but it seems to work fine on the base platinum ROM. Link to comment Share on other sites More sharing options...
Guest Posted October 22, 2019 Share Posted October 22, 2019 Does it work if you randomize a clean Platinum rom first, and then patch? (turn off checksum validation in the patcher) Link to comment Share on other sites More sharing options...
RipperPoke Posted November 24, 2019 Share Posted November 24, 2019 I've been loving your rom hack but it really hurts me that my favorite pokemon cant learn foul play because none of the tutors can teach it. Am i missing something or is suffering my only answer? Link to comment Share on other sites More sharing options...
shiroyuki Posted December 3, 2019 Share Posted December 3, 2019 On 10/22/2019 at 12:52 PM, Martmists said: Amazing hack, but one request; It seems the patches modify the ROM in a way that confuses randomizers, could this be fixed? Having the fast early-game makes this a really awesome hack for doing randomized runs. Specifically, NARCArchive::readNitroFrames (from Universal Pokemon Randomizer) seems to fail on an arrayCopy call claiming something is out of bounds, but it seems to work fine on the base platinum ROM. yeah none of dray's hacks are good with randomizers and it can really be an issue to do so (see game boy luke and patterz renegade platinum randomizer nuzlocke on youtube to know why) sufficed to say, you don't want to randomize the hack. Link to comment Share on other sites More sharing options...
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