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Kaphotics

pkNX: Nintendo Switch ROM Editor & Randomizer

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3 hours ago, clinkz said:

Are there chances of adding new coaches in the game?
About the new scripts, do you intend to continue the update in your tool?

Script engine is the same as gen6 and gen7; however, the scripting engine reverse engineering has never been fully unlocked like prior games. I can't do everything ;)

Without script editing (and overworld editing), no addition of interactable content.

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I've got an issue, whenever I edit the stats of a trainer's pokemon then set and save it doesn't save, it just returns back to how it was originally. 

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So I did randomize the pokemon and trainers in my game, but the i wanted to randomize the pokemon evolutions and moves so i tried and now when I try to run my pokemon Lets go Pikachu it just doesnt load, it freezes and minutes later closes out, my folder is correct but i dont know whats happening.  Just in case, these are the things I changed: Wild encounters, trainers pokemon, pokemons evolutions, and pokemons movesets.

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Thank you for fixing the last couple of issues I reported. Here's a few more that I've found, if you're still interested:

Trainers: When editing the IV/EV/AV stats of trainer Pokémon, the changes often don't save. Sometimes I can get the stats to save if I don't edit any other properties of trainer Pokémon and actually don't click the save button before closing the window (just edit the stats for a single Pokémon then close the window without clicking the save button).

Trainers: If using the randomizer on trainers to only boost the levels of Pokémon, but not add or randomize any of the existing Pokémon, the program will still add two Pokémon to all encounters with Jessie and James (trainers 7, 8, 20, 21, 24, 25, 32, 33, 50 and 51). It also removes the Jolteon/Raichu from an encounter with the rival (trainers 30 and 31).

Trainers: When modifying trainers manually, if you select the "view" option on an Alolan Pokémon, the form value gets set to 0. So if you make any changes to that Pokémon and "set" it to save the changes, it gets changed to the non-Alolan variant of that Pokémon.

Pokémon: When modifying the Base EXP of Pokémon, the program will change the RandomGender value for most Pokémon. This value isn't visible within the program, but if you dump the tables before and after modifying, you can see the values have changed for the RandomGender column when comparing the two tables. This happens whether modifying the Base EXP manually or with the randomizer tool to scale the EXP for all Pokémon.

Edited by Dziggy

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RandomGender: It's a derived property (gets a random valid gender), so the dual gendered mons may return a different random gender. Ignore that column -- I just removed it from the export by changing the inner logic (no longer a Property)

I'll investigate the others for Trainers

edit: @Dziggy thanks, all should be resolved now :)

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On 1/27/2019 at 6:32 AM, AvatarMew said:

I've got an issue, whenever I edit the stats of a trainer's pokemon then set and save it doesn't save, it just returns back to how it was originally. 

 

On 2/17/2019 at 11:04 PM, Dziggy said:

Thank you for fixing the last couple of issues I reported. Here's a few more that I've found, if you're still interested:

Trainers: When editing the IV/EV/AV stats of trainer Pokémon, the changes often don't save. Sometimes I can get the stats to save if I don't edit any other properties of trainer Pokémon and actually don't click the save button before closing the window (just edit the stats for a single Pokémon then close the window without clicking the save button).

Trainers: If using the randomizer on trainers to only boost the levels of Pokémon, but not add or randomize any of the existing Pokémon, the program will still add two Pokémon to all encounters with Jessie and James (trainers 7, 8, 20, 21, 24, 25, 32, 33, 50 and 51). It also removes the Jolteon/Raichu from an encounter with the rival (trainers 30 and 31).

Trainers: When modifying trainers manually, if you select the "view" option on an Alolan Pokémon, the form value gets set to 0. So if you make any changes to that Pokémon and "set" it to save the changes, it gets changed to the non-Alolan variant of that Pokémon.

Pokémon: When modifying the Base EXP of Pokémon, the program will change the RandomGender value for most Pokémon. This value isn't visible within the program, but if you dump the tables before and after modifying, you can see the values have changed for the RandomGender column when comparing the two tables. This happens whether modifying the Base EXP manually or with the randomizer tool to scale the EXP for all Pokémon.

I'm still experiencing  all of these issues, and I'm not seeing any versions on the dl link other than 0.1.0...

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Is there any specific reason as to why the first coach trainer on route 3 crashes when you randomize trainer classes. I had randomized trainer classes and when the battle was about to start it just crashed. So I went back into pknx and changed it back to Coach Trainer and the battle continued. I then thought it would be like this for all coach trainers, so I saved in front of the coach trainer on route 4 and but that coach trainer was fine with a randomized class.

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8 hours ago, LilPuff420 said:

Hi

I am using pknx and it works? Changing shiny rate and spawn works 100% but when i edit trainer pokes and set the edited pokes then save, I get no folder with my games title ID like I do with the spawn modifier and shiny rate changes

Help?

Close the program to save / flush all changes.

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4 minutes ago, LilPuff420 said:

Thanks! 

Also, how come it has all the Pokemon in let's go only uses 152 plus meltan?

 

Ask GameFreak.

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I am trying to increase the level of Trainers Pokemon by 1.5 but it isn't working. My rivals Pokemon isn't level 9 like it should be. Instead it is 45. 

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40 minutes ago, Thetubbs99 said:

I am trying to increase the level of Trainers Pokemon by 1.5 but it isn't working. My rivals Pokemon isn't level 9 like it should be. Instead it is 45. 

Restore backups and only randomize/bump levels once. If you keep repeating the action, it'll compound their levels.

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