mranonymous Posted March 29, 2020 Posted March 29, 2020 Thanks for the great thread, been very helpful. I do have one question: I would like to make all of my Pokemon Non-Shiny. Using the .PID=$rand command works, but as previously mentioned, this makes many of the Pokemon caught in earlier generations illegal. Is there either (a) a different way to make them all non-shiny using a batch script or (b) a batch script to fix the PID of the illegal Pokemon? Thanks
asuuru Posted April 11, 2020 Posted April 11, 2020 hello, is there any way to set the egg date to be the same that the met date?
Myyddraal Posted April 25, 2020 Posted April 25, 2020 Hey, I was wondering where to start. I want to try and put some of my pokemon illegal abilties, classic being sturdy shedinja, on a save for Pokemon Colosseum. I was wondering how I should go about doing that. Also, in the abilities section, for example it says that drought is gen 4 and up when i know its from gen 3 with groudon, so any reason as to why that is? For example, I have a dratini that I want to put idk...., wonder guard on. He's currently chilling in box one of the pc in my Colosseum Save file. I'm in Hax mode, but it only shows the natural abilities that dratini would naturally have.
BlackShark Posted April 25, 2020 Posted April 25, 2020 15 minutes ago, Myyddraal said: Also, in the abilities section, for example it says that drought is gen 4 and up when i know its from gen 3 with groudon, so any reason as to why that is? Drought exists in Gen 3, sure. But it does not have any ID, they where handled different prior to Gen 4. While in Gen 4 and up each ability has it's own value, which makes it possible to give illegal abilities, in Gen 3 it was determined by the PID. It was something like if the PID was odd the Pokemon would have its first ability and if the PID was even it would have it's second ability. So it's technically not possible to have anything besides the natural abilities.
Fakemodzz932 Posted May 4, 2020 Posted May 4, 2020 when i use batch editor an i put in commands i hit run an it allways says 0 outta so many files any one know fix
theSLAYER Posted May 4, 2020 Posted May 4, 2020 8 minutes ago, Fakemodzz932 said: when i use batch editor an i put in commands i hit run an it allways says 0 outta so many files any one know fix perhaps you have too many codes for once. What code did you try to use?
Fakemodzz932 Posted May 4, 2020 Posted May 4, 2020 i jus did a simple one it was =box=1=slot=2.species=890 like i saw on a previous post an the pokemon doesnt change sorry to be a bother
theSLAYER Posted May 4, 2020 Posted May 4, 2020 Just now, Fakemodzz932 said: i jus did a simple one it was =box=1=slot=2.species=890 like i saw on a previous post an the pokemon doesnt change sorry to be a bother You need to capitalize the first letter.
Fakemodzz932 Posted May 4, 2020 Posted May 4, 2020 ty so much i feel so dumb new to all this ty again 1
minx Posted May 29, 2020 Posted May 29, 2020 I would really need the country code for germany or austria. can you please tell me the proper code?
BlackShark Posted May 29, 2020 Posted May 29, 2020 5 minutes ago, minx said: I would really need the country code for germany or austria. can you please tell me the proper code? Germany is 78, Austria is 66. See here https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Resources/text/locale/countries.txt 1 1
Deadshot626 Posted June 1, 2020 Posted June 1, 2020 How do I add all ribbons? I already know .Ribbons=$suggest adds all legal ribbons but I need a batch edit line to add every single ribbon to a Pokemon.
theSLAYER Posted June 1, 2020 Posted June 1, 2020 12 minutes ago, Deadshot626 said: How do I add all ribbons? I already know .Ribbons=$suggest adds all legal ribbons but I need a batch edit line to add every single ribbon to a Pokemon. so your issue is legal ribbons isn't what you want, you want all ribbons?
BaconGamer22 Posted June 3, 2020 Posted June 3, 2020 Hey guys I'm trying to mass change the Origin Game for the pokemon. I see that pokemon sun is listed at 30. But I don't see the code for it. I tried =Gen7=30 and a few others but it didn't work. All I'm trying to do is change all my pokemon origin game to pokemon sun.
BlackShark Posted June 3, 2020 Posted June 3, 2020 11 minutes ago, BaconGamer22 said: All I'm trying to do is change all my pokemon origin game to pokemon sun. The correct code is .Version=30
TTSNav Posted June 8, 2020 Posted June 8, 2020 (edited) Does anyone know if batch editor has a command for editing Dynamax level and GMax flag and how to keep the flags when converting to PK7, if possible? Edited June 8, 2020 by TTSNav
theSLAYER Posted June 8, 2020 Posted June 8, 2020 6 minutes ago, TTSNav said: Does anyone know if batch editor has a command for editing Dynamax level and GMax flag and how to keep the flags when converting to PK7, if possible? those flags don't exist for PK7.
Azyx Posted June 20, 2020 Posted June 20, 2020 Is there a way to write a command in the batch editor that makes changes in different boxes? For example. In Box 1 .OT_Name=PkHex1 and in Box 2 .OT_Name=PkHex2 ?
Deadshot626 Posted June 23, 2020 Posted June 23, 2020 On 6/1/2020 at 12:30 PM, theSLAYER said: so your issue is legal ribbons isn't what you want, you want all ribbons? Yep all ribbons
QaRiZmA Posted June 25, 2020 Posted June 25, 2020 Hi. How do I uncheck "As egg" box using batch editor Thank you in advance.
BlackShark Posted June 25, 2020 Posted June 25, 2020 22 minutes ago, QaRiZmA said: How do I uncheck "As egg" box using batch editor .EggMetDate=0 .Egg_Location=0
QaRiZmA Posted June 27, 2020 Posted June 27, 2020 Hi. When I use Batch Editor to change pokemon ability, this error shows up when I check legality "Invalid: Ability does not match ability number" and when I choose the ability manually it become legal. how can I fix this using Batch Editor. Thank you in advance.
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