MasterYesevil Posted October 23, 2017 Share Posted October 23, 2017 (edited) Hello everyone! I just uploaded some Pokemon DS rom hacking tutorial vids and wanted to post them here in case they help anyone out. They are definitely not high level stuff, mostly a showcase of how to use tools like Tinke, Kiwi, PokeDS/Pis, DS Text Editor, and PPRE for trainer editing. So more of a "rom hacking for dummies" kind of guide. Topics Discussed: Intro: Things to Know Before You Begin Pt 1: Overworld Sprites (including the elusive HM summon sprite) Pt 2: Trainer Front/Back sprites and VS faces before a gym battle Pt 2.5: Easier Editing w/ RECN Files (Aka: NCER) Pt 3: Pokemon Sprites Pt 3.5: Advance Pokemon Edits Pt 3.75: Gen IV Sprite Editor Pt 4: Text Editing w/ DSPRE Pt 5: Opening, Intro, Ending locations Pt 6: Trainer Editing w/ DSPRE Pt 7: Pokemon Icons Pt 7.5: Pokemon Icon Pallets Pt 8: How to use Photoshop and Graphic Gale Pt 9: Diamond/Pearl Battle Sprites Pt 10: Trainer Cards (Both Gen 4 and 5) Pt 11: HG SS Pokemon Follow Overworld Sprites Pt 12: 3D BMD0 Overworld Cutscene Trainer Sprites Pt 13: Pokemon Cries to Pretty Much Anything Pt 14: Quick Color Changes with Console Tool Pt 15: Wild Pokemon Editing w/ Advance DSPRE Tips Map Editing series: Pt 1: Make Your First Map with PDSMS Pt 1.5: Making maps with PDSMS 2.2 Pt 2: How to Import Custom Maps Pt 2.5: Reshaping a World (Matrix Editing) Pt 3: Adding Buildings to Maps with PDSMS Pt 4: How to Make Warps Scripting series: Pt 1: Walking you through my first script! Pt 1.5: Updating My Example Script for Any DSPRE Version If you have any questions, leaving a youtube comment would be a much faster way to reach me. Edited June 3, 2023 by MasterYesevil Added more content 4 2 1 Link to comment Share on other sites More sharing options...
MasterYesevil Posted November 19, 2017 Author Share Posted November 19, 2017 Finally added part 4-6! Hope they also help! 2 Link to comment Share on other sites More sharing options...
MasterYesevil Posted December 3, 2017 Author Share Posted December 3, 2017 Added part 7! 2 Link to comment Share on other sites More sharing options...
gta205 Posted December 3, 2017 Share Posted December 3, 2017 @MasterYesevil Hi! I am the actual best hacker NDS of Italy... But i don't know a thing... How can i put different music for each trainer class on pokemon pearl Link to comment Share on other sites More sharing options...
Halfshadow Posted December 3, 2017 Share Posted December 3, 2017 Please can you tell me how set an item to be un-give-able to a pokémon like Apricorn balls? In HG/SS I fixed RAGE CANDY and SLOWPOKE TAIL, but they could be given to a pokémon and could create a compatibility issue with clean roms. Currently Park Ball and Sport Ball can't be given to a pokémon, but normally you can't obtain them in your bag. Then there is a way to replace them in the banned give list or a way to add RAGE CANDY BAR and SLOWPOKE TAIL? Link to comment Share on other sites More sharing options...
MasterYesevil Posted December 5, 2017 Author Share Posted December 5, 2017 Hello Halfshadow, I apologize but my experience with rom hacking was cosmetic changes and nothing really beyond that. I never touched items.... 1 Link to comment Share on other sites More sharing options...
Halfshadow Posted December 5, 2017 Share Posted December 5, 2017 Oh, ok, no problem, thanks however. However I want to tell you that these 2 balls could be moved to another bag changing their item type and don't change the limitation, then the limitation is possible also for items out of the ball bag. 1 Link to comment Share on other sites More sharing options...
MasterYesevil Posted December 6, 2017 Author Share Posted December 6, 2017 13 hours ago, Halfshadow said: Oh, ok, no problem, thanks however. However I want to tell you that these 2 balls could be moved to another bag changing their item type and don't change the limitation, then the limitation is possible also for items out of the ball bag. Good to know! I am sure others will also find this useful. Link to comment Share on other sites More sharing options...
Hiro TDK Posted February 3, 2018 Share Posted February 3, 2018 I updated the BTX Editor last year to allow you to "properly" import and export all of the overworld sprites from the DS games. Granted, the program isn't great, but it will no longer error out on any of the overworld sprites, so long as they only have one palette. 1 Link to comment Share on other sites More sharing options...
MasterYesevil Posted February 4, 2018 Author Share Posted February 4, 2018 11 hours ago, Hiro TDK said: I updated the BTX Editor last year to allow you to "properly" import and export all of the overworld sprites from the DS games. Granted, the program isn't great, but it will no longer error out on any of the overworld sprites, so long as they only have one palette. That's nuts! I actually came across your post just yesterday after someone was asking about pokemon overworld sprites in hg/ss. It won't help that specific person but was hoping to add it to my tools download link for people to try using. Wish I had found out for my rom hack... Link to comment Share on other sites More sharing options...
netscope Posted February 17, 2018 Share Posted February 17, 2018 On 23-10-2017 at 4:53 AM, MasterYesevil said: Hi everyone! I just uploaded some Pokemon DS rom hacking tutorial vids and wanted to post them here in case they help anyone out. They are definitely not high level stuff, mostly a showcase of how to use tools like Tinke, Kiwi, PokeDS/Pis, DS Text Editor, and PPRE for trainer editing. So more of a "rom hacking for dummies" kind of guide. Topics Discussed: Pt 1. Overworld Sprites (including the elusive HM summon sprite) Pt 2. Trainer Front/Back sprites and VS faces before a gym battle Pt 3. Pokemon Sprites Pt 4. Text Editing Pt 5. Opening, Intro, Ending locations Pt 6. Enemy Trainer Pokemon Teams Pt 7. Pokemon Icons If you have any questions, leaving a youtube comment would be a much faster way to reach me. I want to make a special sidequest for a legendary pokemon, where some events happen and in a new area (custom made), a legendary pokemon appears. Could you make a tutorial on this? Link to comment Share on other sites More sharing options...
MasterYesevil Posted February 18, 2018 Author Share Posted February 18, 2018 Sorry man, I have not gotten that far in modding DS games. My changes are all cosmetic that already exist in the game. Link to comment Share on other sites More sharing options...
MasterYesevil Posted May 27, 2018 Author Share Posted May 27, 2018 Added Part 8 and 9! Link to comment Share on other sites More sharing options...
Arfat Posted May 29, 2018 Share Posted May 29, 2018 Hello could you explain how to use ppre 2?in layman terms. Link to comment Share on other sites More sharing options...
MasterYesevil Posted August 6, 2018 Author Share Posted August 6, 2018 added part 4.5 and 7.5! Link to comment Share on other sites More sharing options...
MasterYesevil Posted August 6, 2018 Author Share Posted August 6, 2018 On 5/29/2018 at 10:40 AM, Arfat said: Hello could you explain how to use ppre 2?in layman terms. You need to put a copy of your rom in the PPRE folder. then you open PPRE and type the name of the rom in the top field to load it (don't forget .nds ad the end). then you should be able it access all it's features. When done enter a new name in the bottom field to create a new rom. Link to comment Share on other sites More sharing options...
MasterYesevil Posted August 14, 2018 Author Share Posted August 14, 2018 added part 10! Link to comment Share on other sites More sharing options...
wrathsoffire76 Posted August 18, 2018 Share Posted August 18, 2018 I didn't know you were still working on these, nice work. Link to comment Share on other sites More sharing options...
Halfshadow Posted August 19, 2018 Share Posted August 19, 2018 (edited) Do you have a follow script code to disable it permanently without allow to reappear leaving/entering a building/cave or the bike/surf in HG/SS? A very permanently code, at the beginning I think it set a variable/flag, you know it and if there is a way to clear it to disable permanently the following pokémon? Edited August 19, 2018 by Halfshadow Link to comment Share on other sites More sharing options...
MasterYesevil Posted August 27, 2018 Author Share Posted August 27, 2018 added part 3.5 and 11. Also uploaded new version of part 7.5 Link to comment Share on other sites More sharing options...
MasterYesevil Posted August 27, 2018 Author Share Posted August 27, 2018 On 8/18/2018 at 9:25 PM, Halfshadow said: Do you have a follow script code to disable it permanently without allow to reappear leaving/entering a building/cave or the bike/surf in HG/SS? A very permanently code, at the beginning I think it set a variable/flag, you know it and if there is a way to clear it to disable permanently the following pokémon? I mostly work in sprites sadly. only barley learned hex editing for episode 7.5 1 Link to comment Share on other sites More sharing options...
MasterYesevil Posted September 17, 2018 Author Share Posted September 17, 2018 (edited) Added part 12 and 13! Edited September 17, 2018 by MasterYesevil Link to comment Share on other sites More sharing options...
MasterYesevil Posted April 18, 2020 Author Share Posted April 18, 2020 Added part 3.75! Link to comment Share on other sites More sharing options...
Ultra BW Posted April 26, 2020 Share Posted April 26, 2020 Hello! I want to know how to replace the Pokemon icon of 7. Can you simply describe it in words? Link to comment Share on other sites More sharing options...
MasterYesevil Posted August 13, 2020 Author Share Posted August 13, 2020 Added map tutorials! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now