suloku Posted March 9, 2016 Posted March 9, 2016 Quote ------------------------------------------------------ Feebas Spot Value 1.1 by suloku 2016 Based on Mirage Island Value 1.5 by BlackShark Feebas seed algorithm provided by Tux ------------------------------------------------------ Usage: FeebasSpotValue.exe [-r|-s|-e] SAVEFILE or FeebasSpotValue.exe [-r|-s|-e] [-tile|-seed] SAVEFILE **************************************************************** This tool allows to see the Feebas fishing spot seed in a Pokémon Ruby/Sapphire or Emerald savegame. The seed is what determines the 6 tiles of route 119 on which you can fish for Feebas. Aside from printing the seed, you will also get which 6 tiles correspond to that seed. The tool can also: * Inject a seed that will make feebas appear at tile 440. * Ask user for a tile number as input, and inject a seed that will make feebas appear on that seed. * Ask user for a seed, display the corresponding tiles and allow to inject it on savefile. This package includes a map with all tiles numbered, courtesy of BlackShark. (note: on the map there are 4 yellow tiles: feebas can appear there, but you can't fish on those tiles) Also remember that the seed is updated weekly, so either disable RTC on your emulator or save the game before implanting the seed so it holds today's date. note: since there are multiple seeds that allow feebas to appear in a given tile (around 900 for each tile), the program will randomly calculate a seed that outputs that tile, so don't be surprised if seed changes every time you run the program with -tile. **************************************************************** Usage examples: FeebasSpotValue.exe PokemonRuby(U).sav This command will show the seed stored in a Pokémon Ruby savegame, show the tiles corresponding to it, and will also allow to inject a seed that will make Feebas appear at tile 440 (the easier one I think, image included). FeebasSpotValue.exe -tile PokemonSapphire(U).sav This command will show the seed stored in savegame and the tiles corresponding to it, then prompt the user for a tile number, show the found seed and corresponding tiles and then ask the user to inject it into savegame. FeebasSpotValue.exe -tile PokemonEmerald(U).sav This command will show the seed stored in savegame and the tiles corresponding to it, then prompt the user for a seed number, show the corresponding tiles and then ask the user to inject it into savegame. **************************************************************** Changelog: 1.1: - Added autodetection for Ruby/Sapphire or Emerald savegame if [-r|-s|-e] ar not used. 1.0b: - Fixed bug that made listing tiles from seed always print tile 447, printing 7 possible tiles for majority of seeds. Tile map (Thanks to BlackShark): Yellow tiles: Feebas can appear there, but you can't actually fish on those tiles. Tile 440 fishing spot (FeebasSpotValue's default): [ATTACH=CONFIG]12974[/ATTACH] The package includes both images. extra note: tile 447 is actually tile 0, but since the game recognizes it as 447, the program does the same. This causes the lua script found here (https://projectpokemon.org/forums/showthread.php?16681-Gen-3-Lua-Scripts&p=189762&viewfull=1#post189762) to not correctly work (some seeds output a false tile), here's an updated version (note: tile 447 will appear as tile 0): -- Gen3 Hoenn Feebas Seed/Tile Finder -- 0 - Pokemon Emerald (U) -- 1 - Pokemon Ruby/Sapphire (U) -- Change this depending on your game local game = 0 local pointer local addend if game == 0 then pointer = 0x3005D8C addend = 0x2E6A elseif game == 1 then pointer = 0x02025734 addend = 0x2DD6 end -- Adapted from Kaphotics' RNG for LUA function rng(seed) return (0x4E6D * (seed % 65536) +((0x41C6 * (seed % 65536 )+ 0x4E6D * math.floor(seed / 65536)) % 65536) * 65536 +0x3039) % (4294967296) end -- Tux - https://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-34#post-3986326 function is_feebas_tile(feebas_seed, current_tile) rng_seed = feebas_seed i = 0 tile = 0 while i <= 5 do rng_seed = rng(rng_seed) tile = (bit.rshift(rng_seed, 16)) % 0x1BF if tile >= 4 then i = i + 1 end if tile == 0 then i = i + 1 end if tile == current_tile then return true end end return false end function print_feebas_info() local feebas_pointer_address local feebas_seed if game == 0 then feebas_pointer_address = memory.readdwordunsigned(pointer) + addend elseif game == 1 then feebas_pointer_address = pointer + addend end feebas_seed = memory.readwordunsigned(feebas_pointer_address) x = 4 y = 3 gui.box(2, 2, 76, 32, "white") gui.text(x, y , "Feebas Seed: "..feebas_seed, "green") current_tile = 0 ctr = 0 y = y + 10 while current_tile <= 600 do if is_feebas_tile(feebas_seed, current_tile)then if ctr == 3 then ctr = 0 y = y + 10 x = 4 end x = x + 15 ctr = ctr + 1 gui.text(x, y, current_tile, "yellow") end current_tile = current_tile + 1 end end gui.register(print_feebas_info) DOWNLOAD: 1 2
BlackShark Posted March 10, 2016 Posted March 10, 2016 (edited) I just noticed that 105, 119, 132 and 144 are not the only inaccessible tiles. 296, 297 and 298 are inaccessible as well. They are below the waterfall next to the long bridge. Since there are 7 inaccessible tiles I was curious if there are any seeds that generate multiple of them and so give lesser chances to find Feebas. 2E54 is actually generating 3 of those tiles! Furthermore some seeds can generate the same tile twice. So the worst case are the following seeds which only have 3 accessible tiles for Feebas. Seed Tiles 2E54 121 [color="#FF0000"]132[/color] 186 264 [color="#FF0000"]297[/color] [color="#FF0000"]298[/color] 58D1 026 [color="#FF0000"]132[/color] 203 [color="#FF0000"]297[/color] 314 A4F9 092 162 206 [color="#FF0000"]296[/color] CC54 025 041 [color="#FF0000"]132[/color] 231 [color="#FF0000"]296[/color] Edited March 10, 2016 by BlackShark
suloku Posted March 11, 2016 Author Posted March 11, 2016 This is interesting. We should try those seeds in the debug rom and see if the game actually allows those tiles to be feebas tiles. From the post at smogon, it would seem the only tiles the game prevents from having feebas are tiles 1, 2 and 3.
BlackShark Posted March 11, 2016 Posted March 11, 2016 This is interesting. We should try those seeds in the debug rom and see if the game actually allows those tiles to be feebas tiles.From the post at smogon, it would seem the only tiles the game prevents from having feebas are tiles 1, 2 and 3. Those tiles can be Feebas tiles, I already tested that. But you have to use the Walk Through Walls cheat to fish on them.
Mr. ZARDE Posted March 20, 2016 Posted March 20, 2016 Upon launching Your App I Saw This... What Do I Do?!
suloku Posted March 20, 2016 Author Posted March 20, 2016 I can only say it has no malicious code at all. You can view the source or compile yourself if you don't trust me, but it's just your antivirus detecting the programm wrong.
suloku Posted April 14, 2016 Author Posted April 14, 2016 1.0b: - Fixed bug that made listing tiles from seed always print tile 447, printing 7 possible tiles for majority of seeds I dunno how I missed that, just noticed because I wanted to catch a feebas on my emerald save.
suloku Posted April 25, 2016 Author Posted April 25, 2016 1.1: - Added autodetection for Ruby/Sapphire or Emerald savegame if [-r|-s|-e] ar not used. Basically, now just drag and drop a save onto the .exe file.
Soniktts Posted January 24, 2018 Posted January 24, 2018 How often do the tiles change? Some people have shiny hunted Feebas in 3rd Gen but some days the tiles change, sometimes they don't.
hacks Posted July 18, 2018 Posted July 18, 2018 You should be able to figure it out just with the trainer id and sid on a ruby and sapphire with a dry battery since you can manipulate the trainer id and sid and the rtc is frozen thats if you started a new game when the battery was dry though..
ThePunish3D Posted July 27, 2018 Posted July 27, 2018 Hi he can be released for gen 4 diamond pearl platinum?
Halfshadow Posted July 28, 2018 Posted July 28, 2018 There is an offset to find the tile numbers directly with an hex editor opening the save files?
Halfshadow Posted July 30, 2018 Posted July 30, 2018 This tool doesn't work correctly, says me that I have Feebas in the same position in all my three games, I have the same phrase in the Dewford Town club, but shouldn't make the same Feebas position in all three games, AFAIK... And however don't match the Feebas spot in no one of my game.
ThePunish3D Posted July 30, 2018 Posted July 30, 2018 (edited) 5 hours ago, Halfshadow said: This tool doesn't work correctly, says me that I have Feebas in the same position in all my three games, I have the same phrase in the Dewford Town club, but shouldn't make the same Feebas position in all three games, AFAIK... And however don't match the Feebas spot in no one of my game. I tested yesterday with mirage island spawn it works on r b e witouth any issue, open you game and save then use the program. Edited July 30, 2018 by ThePunish3D 1
Halfshadow Posted July 30, 2018 Posted July 30, 2018 3 hours ago, ThePunish3D said: I tested yesterday with mirage island spawn it works on r b e witouth any issue, open you game and save then use the program. Nope, I was wrong, I'm sorry, I thought that was the end of the tool action when it ask you if you want to replace your Feebas spot with the default tool position. I found my tiles in my savegame by turning back in the tool reading my tiles in my savegame, thank you.
BlackShark Posted August 1, 2018 Posted August 1, 2018 I made a PKHeX plugin to find your Feebas fishing spots. 4
Halfshadow Posted August 1, 2018 Posted August 1, 2018 (edited) I replaced my internal battery in Emerald and fixed the time via flash cart, but my phrase is changed replacing the battery, and the man in Dewford don't like my previous phrase... How I can oblige him to accept it? There is a trick to do it in an easy way without hack the sav? Edited August 2, 2018 by Halfshadow
Sky Angel Posted May 16, 2021 Posted May 16, 2021 I have a Ruby save file that is being detected as Emerald even if I add the identifier and Feebas isn't showing up in the tiles indicated, I assume it happens because it is being detected as an Emerald save file. FeebasSpotValue.exe -r [-r].sav
BlackShark Posted May 16, 2021 Posted May 16, 2021 47 minutes ago, Sky Angel said: I have a Ruby save file that is being detected as Emerald even if I add the identifier and Feebas isn't showing up in the tiles indicated, I assume it happens because it is being detected as an Emerald save file. Use PKHeX with this plugin
raaviolli Posted December 3, 2023 Posted December 3, 2023 Always when I press enter it just closes. What am I supposed to do?
raaviolli Posted December 4, 2023 Posted December 4, 2023 On 12/3/2023 at 12:10 AM, raaviolli said: Always when I press enter it just closes. What am I supposed to do? I used the Feebas Locator and found it, nevermind this
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