MeroMero Posted August 24, 2016 Author Posted August 24, 2016 Hello,I'm very excited to test this but I encountered a bug in the begining when Ethan shows me how to catch pokemons. The image freezes, the music continues but I can't reset the game. I play on a linker with my 3DS and I don't have any problem with the non-patched game be it with the linker or the original cartridge. I hope there is a solution to my problem ! Thank you. I see, some unforeseen consequences of this function located in ImprovedTrainers.s: @Incorporate Shininess:xrpl_0206DF1A:NOPLDR R2, [sP, #0x108]LDRB R2, [R2, #-0x14]LDR R3, =ShinyByteLDRB R2, [R3, R2]LDR R2, [sP, R2]LDRB R2, [R2, #3]TST R2, #0x80EOREQ R1, R1, #0x80000000STR R1, [sP, #0x3C]ADD LR, LR, #0x22BX LR which is actually hooked on the function where the shiny lock for Trainer's Pokémon is done. Instruction LDR R2, [sP, #0x108] is supposed to return an address in R2, problem is that the Rattata and the Marill from the catching tutorial also use this function, and in this case R2=0x0, which is a big no-no in a NDS. As such I modified the function into this: @Incorporate Shininess:xrpl_0206DF1A:NOPLDR R2, [sP, #0x108]CMP R2, #0BEQ .ShinyCheckDoneLDRB R2, [R2, #-0x14]LDR R3, =ShinyByteLDRB R2, [R3, R2]LDR R2, [sP, R2]LDRB R2, [R2, #3]TST R2, #0x80.ShinyCheckDone:EOREQ R1, R1, #0x80000000STR R1, [sP, #0x3C]ADD LR, LR, #0x22BX LR Which now takes into account the particular case where R2=0x0. This also means that Rattata and Marill will never be shiny, which was already the case in retail games. I will update the link, but first I want to test the game to see if there is any other major glitch. do you plan to release this hack on english after you did all the things of your to do list? I'm very interested in this hack, but my french skills are to bad for playing it. The problem is that after doing all those mods, I don't think I have enough left in the tank to do a translation on top of that, so no sorry. But if you're interested someone was kind enough to translate MindCrystal in English: https://mega.nz/#!SwNF2LwJ!9RuiKJ3DhkQ_fxDG9s1sxr_NjslRAfyP6yi0CNQiu1w 1
GamingAori Posted August 25, 2016 Posted August 25, 2016 which version is the base of the english version?
Hiro TDK Posted August 27, 2016 Posted August 27, 2016 But if you're interested someone was kind enough to translate MindCrystal in English:https://mega.nz/#!SwNF2LwJ!9RuiKJ3DhkQ_fxDG9s1sxr_NjslRAfyP6yi0CNQiu1w Most of that still seems to be in French. EDIT: Only the male story line is translated, it seems. On another note, if you could figure out how to get rid of the Control Info/Adventure info screen on a new game, that would be cool.
NaSMaX Posted September 7, 2016 Posted September 7, 2016 Did you intend to make it so that the game is set to set then shift and we can't use items in battles? Also flaukner....WTF?
NaSMaX Posted September 7, 2016 Posted September 7, 2016 Did you intend to make it so that the game is set to set then shift and we can't use items in battles? Also flaukner....WTF? Ok got it, sorry for not reading. But for those trade evolves... you weren't specific. What is required to evolve Haunter?
JonJon Posted September 8, 2016 Posted September 8, 2016 Is that translation using the last version of your rom? Cause if it is, I really want try it. I was also looking for a cool HG/SS to play and try to insert pokemons and edit them as well, it seems yours is one of the best here. Of course, if I edit something it will be for my own use and will not share here or anywhere else.
Lunos Posted September 12, 2016 Posted September 12, 2016 (edited) Even tho I don't understand French pretty much at all, I'm giving this a go because of Crystal and all those pretty changes. Also, wanted to drop these non-experience-breaking Action Replay codes that I've found over the internet and tested myself that worked. Instant message speed 12002346 00002100 120202EE 00001C0C 120202F0 00004818 1202031E 0000BD10 02020320 E7E53C2D 1202032E 0000D0DF 1202033A 0000E7F1 Got it from this GameFaqs thread, in case anyone wants to play a bit with them and test which work and which doesn't. Go to the Pokemon Summary while holding: L to view the EVs, R to view the IVs. 520899C4 F99CF7E6 120899CC 000021A3 120899D8 000021A4 120899E4 000021A5 120899F0 000021A6 120899FC 000021A8 12089A08 000021A9 12089A14 000021A7 D2000000 00000000 94000130 FDFF0000 120899CC 0000210D 120899D8 0000210D 120899E4 0000210E 120899F0 0000210F 120899FC 00002111 12089A08 00002112 12089A14 00002110 D2000000 00000000 94000130 FEFF0000 120899CC 00002146 120899D8 00002146 120899E4 00002147 120899F0 00002148 120899FC 0000214A 12089A08 0000214B 12089A14 00002149 D2000000 00000000 Got it on a GBATemp Thread. It would be better if we could also disable the attack animations, but whatever, the game goes fast enough. Nice work, greetings from Uruguay <3 EDIT: LOLWAT? I didn't expected for the Bug-Catcher before Violet City to have a Ledyba with Thunderpunch EDIT2: Wow, things are harder than I thought, I totally understimated the Sprout Tower and got rekt because of those Hoothoot anihilating me after the Bellsprouts effort, I guess I'll have to take this more seriously By the way, I'm kinda intrigued, how did you enabled 60FPS in these NDS Roms? It's pretty freaking awesome, no more feeling like a retard running at turtle pace, yaay. ^ EDIT: Nvm, found the way to remove the Framerate Limiter on my own, thanks to Google. EDIT3: Had to restart my save because of some unnecesary-to-explain things and my Lv12 Totodile is getting rekt with the very 2nd trainer of the game, Pidgey's Sand Attack and Hoothoot's Hypnosis are a brutal combo, add to that the fact that you forced the players to not be able to use items in Trainerbattles and you have some serious troubles since the very beginning. EDIT4: And I thought at first that you changed the GB Sounds for the NDS ones and viceversa in a way that using the GB Player would enable the NDS Style for the songs, but nope, even if you enable the GB Player, it restarts the map's music using the GB Sounds so there's no way to actually use the NDS tracks at the player's will, that's not really cool. Edited September 20, 2016 by Lunos
MeroMero Posted September 23, 2016 Author Posted September 23, 2016 (edited) Coming soon: the Odd Egg, hatching into 1 Pokémon out of 17 possible species, and with 50% (actually 49.9904%) chance of being shiny. Tested on a NDS: xrpl_0220211E_ov_01:NOPLDR R0, =0x21D15A4LDR R0, [R0]LDR R0, [R0, #4]LDR R0, [R0, #0x18]LDR R1, =0x1264LDRH R1, [R0, R1]LDR R0, =LocationSTRH R1, [R0]LDR R0, =0x14BCMP R1, R0 @ Check if Day Care is the current locationMOVEQ R1, #0 @ If it is then Egg ID location will be Day Care CoupleMOVNE R1, #0xD @ Else it will be Mr. PokémonMOV R0, #1BX LRxrpl_0220212C_ov_01:NOPLDR R0, =LocationLDRH R1, [R0]LDR R0, =0x14BCMP R1, R0 @ Check if Day Care is the current locationMOVNE R1, #0xAF @ If not, this is the Togepi Egg eventBNE .ReturnEggLDR R0, =PseudoStackSTR LR, [R0]LDR R0, =0x21D15C8 @ Else if it is, this is the Odd Egg eventLDR R0, [R0] @ Get the Dynamic Seed (rather than the Static Seed at 0x21D15CC)MOV R1, #0x11BL 0x20F2BA4 @ Unsigned divisionCMP R1, #0x10 @ Error handler in the normally-impossible case R1 is out of range...MOVHI R1, #0 @ ...which defaults to PichuMOV R1, R1, LSL #2 @ Multiply Seed remainder by 4LDR R0, =SeedRemainderSTRH R1, [R0] @ Store Seed remainderLDR R0, =EggLDRH R1, [R0, R1] @ The game selects one of the babies Pokémon (minus Togepi) according to the SeedLDR LR, =PseudoStackLDR LR, [LR].ReturnEgg:MOV R0, R5BX LRxrpl_02202158_ov_01:NOPLDR R0, =LocationLDRH R1, [R0]LDR R0, =0x14BCMP R1, R0 @ Check if Day Care is the current locationMOVNE R1, #0x50 @ If not, replace Extrasensory with Petal Dance for TogepiBNE .ReturnEggMoveLDR R0, =SeedRemainderLDRH R1, [R0] @ Else if it is, get the Seed remainder that was stored earlierADD R1, R1, #2LDR R0, =EggLDRH R1, [R0, R1] @ The game selects the extra Egg Move according to the chosen Pokémon.ReturnEggMove:ADD R0, SP, #0xCBX LRxrpl_02202130_ov_01:NOPMOV R2, #1LDR R3, =PseudoStackSTR R0, [R3]STR R1, [R3, #4]STR R2, [R3, #8]STR R4, [R3, #0xC]STR R5, [R3, #0x10]MOV R3, R4BX LRxrpl_02202138_ov_01:NOPSTMFD SP!, {R2-R3}LDR R2, =LocationLDRH R3, [R2]LDR R2, =0x14BCMP R3, R2 @ Check if Day Care is the current locationLDMFD SP!, {R2-R3}BNE .ReturnPID LDR R0, =PseudoStackSTR LR, [R0, #0x14]LDR R3, [R0, #0xC]LDR R2, [R0, #8]LDR R1, [R0, #4]LDR R0, [R0]LDR LR, =.ShinyPIDSTMFD SP!, {R0-R3}STMFD SP!, {R4-R6,LR}SUB SP, SP, #0x20MOV R6, R1MOV R5, R0MOV R0, R6MOV R1, #0x13MOV R4, R3LDR LR, =0x206FBE9BLX LRADD R1, SP, #0x10STRB R0, [R1]LDR R0, =PseudoStackSTR R4, [R0]STR R5, [R0, #4]STR R6, [R0, #8]STR R7, [R0, #0xC]LDR R4, [R0, #0x10]LDR R4, [R4] @ Get Odd Egg PIDLDR R6, [R3, #0x10] @ Get Trainer ID and Secret IDMOV R0, R6MOV R1, R4LDR LR, =0x2070069BLX LRCMP R0, #0BNE .ResultShinyMOV R5, #0LDR R7, =0xB15.LoopIfNotShiny:MOV R0, R4LDR LR, =0x201FD69BLX LRMOV R4, R0MOV R0, R6MOV R1, R4LDR LR, =0x2070069BLX LRCMP R0, #0BNE .ResultShinyADD R5, R5, #1CMP R5, R7BCC .LoopIfNotShiny.ResultShiny:MOV R2, #1STR R2, [sP]STR R4, [sP,#4]LDR R4, =PseudoStackLDR R7, [R4, #0xC]LDR R6, [R4, #8]LDR R5, [R4, #4]LDR R4, [R4]MOV R0, #0STR R0, [sP,#8]STR R0, [sP,#0xC]LDR LR, =0x206C8DBBLX LR.ShinyPID:LDR LR, =PseudoStackLDR LR, [LR, #0x14].ReturnPID:MOV R4, #0MOV R6, R4BX LRxrpl_0206FC02:NOPMOV R0, R4LDMFD SP!, {R3-R5, LR}BX LR.data.balign 2Location:.hword 0x0SeedRemainder:.hword 0x0.balign 4PseudoStack:.word 0x0.word 0x0.word 0x0.word 0x0.word 0x0.word 0x0Egg:.word 0x5000AC @ Pichu Petal Dance.word 0x5000AD @ Cleffa Petal Dance.word 0x5000AE @ Igglybuff Petal Dance.word 0x9200EC @ Tyrogue Dizzy Punch.word 0x5000EE @ Smoochum Petal Dance.word 0x9200EF @ Elekid Dizzy Punch.word 0x9200F0 @ Magby Dizzy Punch.word 0xFC012A @ Azurill Fake Out.word 0x1410168 @ Wynaut Tickle.word 0xE30196 @ Budew Encore.word 0x5001B1 @ Chingling Petal Dance.word 0xE301B6 @ Bonsly Encore.word 0x3201B7 @ Mime Jr. Disable.word 0xE301B8 @ Happiny Encore.word 0x9201BE @ Munchlax Dizzy Punch.word 0x9201BF @ Riolu Dizzy Punch.word 0xE301CA @ Mantyke Encore Edited September 23, 2016 by MeroMero
greymoon14 Posted April 15, 2017 Posted April 15, 2017 Hi, im new here, but I have been playing this hack and came across this item, could anyone possibly tell me what it is?
MeroMero Posted May 26, 2017 Author Posted May 26, 2017 http://www.mediafire.com/file/0wwoa8sfgy8fbkj/Pokémon_MindCrystal(F)_v3.0.zip The source folder contains some of the ASM, so you can check for yourself some of the code behind the improvements. New: Both Latias and Latios roam through Kanto at Lv.50. Blue (the female FRLG deuteragonist) replaces Red in the female storyline (credits to NeonShadow2 for the sprites and NSora-96 for the overworld sprites). Pokémon palettes were updated to B2W2 standards and then improved even further if necessary. Some Pokémon were given a second type (Johto starters' final evolution for example). Odd Egg given to you by the Day Care Lady, which can hatch into any of the 17 non-Togepi babies and has a 50% of being shiny. Battle Frontier Pokémon from 351 to 950 are now tiered in the following fashion: _Set 1: 351 to 533 (183 Pokémon) _Set 2: 534 to 716 (183 Pokémon) _Set 3: 717 to 899 (183 Pokémon) _Set 4+: 351 to 950 ("183 Pokémon + 17 legendaries" times 3) A new setting has been added for Battle Frontier Pokémon, now they can have an Ability: _from either slot at random (default) _locked to Slot 1 _locked to Slot 2 Battle Frontier Pokemon IV and EV generation has been modified to optimize Hidden Power, Gyro Ball and Trick Room most notably. 6 new Abilities were implemented: _Cursed Body (Shuppet, Banette, Froslass) _Magic Bounce (Natu, Xatu, Espeon, Absol) _Slush Rush (Swinub, Piloswine, Mamoswine, Glaceon) _Long Reach (Horsea, Seadra, Kingdra) _Galvanize (Voltorb, Electrode) _Queenly Majesty (Vespiquen) The following moves are now bounced back by Magic Coat and Magic Bounce: _Whirlwind _Roar _Disable _Spikes _Foresight _Encore _Torment _Taunt _Odor Sleuth _Miracle Eye _Embargo _Heal Block _Toxic Spikes _Defog _Stealth Rock All trees have Pokémon now, most of them default to Group 1. Starf Berry can now sharply increase accuracy and evasion as well. Stats will always be calculated assuming an IV of 31, regardless of the actual IV value, this is done to not disavantage you too much against trainer Pokémon, especially early-game. TMs are now reusable: _you can no longer throw away TMs _you can no longer give TMs to hold _Purchasable TMs, regardless of the currency, can only be bought one at time and only once _TM56, TM86 and TM26 are no longer Pickup items and were replaced with Lucky Egg, Life Orb and PP Max respectively _as such, each TM is available only once HP bar graphics in battle were changed: _HP are now displayed for the opposing side in single format, double format is unchanged in that regard Alternate forms from Trainers now have their correct Ability (instead of the Base form's) as well as their correct Stat spread (again instead of the Base form's). Shellos and Gastrodon East Sea forms are now available in Kanto. New fixes: Sleep Talk can now be used multiple times under the effect of Choice items and/or Encore. Headbutt Trees encounters ignore Intimidate and Keen Eye. Cute Charm encounters have been improved: _Cute Charm-generated PID are no longer restricted, which means you can't abuse anymore Cute Charm for easy Shinies _assuming the initial check succeeded (2 chances in 3), Cute Charm won't generate a new PID in the following cases: __If Cute Charm would actually decrease the odds of encountering a given gender for one given species, __If the Cute Charmer is genderless, __If the Wild Pokémon is a specimen of a male-only species, __If the Wild Pokémon is a specimen of a female-only species, __If the Wild Pokémon is a specimen of a genderless species, __If the Wild Pokémon's gender is already the opposite of the Cute Charmer's Bugfix: Capture Tutorial fixed Additional Trainers fixed Tough Claws fixed Non-Sturdy Pokémon benefitting from Sturdy fixed Mom always buying Haban Berry out of the 18 Berries fixed Mistake on Bug Catching score fixed Mistake on Egg IV calculation fixed Growth, Minimize, Sweet Scent and Tail Glow not boosting their respective stats properly when called by other moves fixed Acupressure failing if called by other moves and if the user is behind a Substitute fixed Roseli Berry not always reducing super-effective Fairy-type moves fixed Lugia summoning cutscene slowed down to 30 FPS to work on a NDS Ho-Oh summoning cutscene slowed down to 30 FPS to work on a NDS Script error on Egg move tutor fixed TODO: !Damage-reducing berries now halve the damage that was to be taken before Endure and Sturdy are taken into account !18 new items: the Gems _A Gem will not be consumed if the move is going to fail, regardless of the reason _Moves that deal fixed damage or whose damage does not depend on the damage formula are ignored update the encounter tables update the trainers tables
Halfshadow Posted May 28, 2017 Posted May 28, 2017 (edited) Can you do something to add Rage Candy Bar and Slowpoké tail to the banned held-able item list like Kurt's balls and Contest and Park ball? Also overwriting the last 2 (that normally cannot be obtained in the bag) with the 2 that I wish from the banned list? I changed the items to work regularly and now Rage candy is a regular medicine item and works exactly like the Potion, but could be held by a pokémon and then traded in another game, not is a great job... Can you please do something to fix this? Edited May 28, 2017 by Halfshadow
Spark_Melody Posted October 19, 2017 Posted October 19, 2017 For some reason it won't work for me. Everytime I try to load the file of the game it doesn't show my DS emulator and I can't play it. Hopefully somebody can help me
LugiaKB Posted September 11, 2018 Posted September 11, 2018 It would be good to have a doc describing all the features of this hack... Like which pokémon were retyped and which ones received new abilities
ravenssong Posted January 9, 2019 Posted January 9, 2019 i tryed to use ar codes on this n they wouldnt work is this game anti them even with soul silver ones or does it have specific ones for it if so that be helpfull so i dont have to worry about money as much
Peachpidon Posted March 7, 2019 Posted March 7, 2019 I fear answering to this topic is something akin to resurecting the dead but I wanted to go back to SoulSilver and I tried this romhack again and the patch was sucessfull, I was able to get past the caching tutorial. (I thought I should provide feedback being the one to point out the bug, even 2 years later, ahem) But now I have a question, is it possible to get the fps back to normal ? I feel like the game is stuttering. It's not gamebreaking or something, and I don't mind to do some hexa editing, so if someone have an idea I would be very grateful.
Nikko.K Posted November 15, 2021 Posted November 15, 2021 Hello, I' would like to know if this is possible to hack Pokemon HGSS for all the pokemon have their two abilities on the same time ? Thank you :) Bonjour, j'aurai aimé savoir s'il y a un moyen de modifier le code source des jeux Heart Gold et Platine s'il vous plait ? J'aimerai faire en sorte que les Pokémon aient leurs 2 talents actifs en même temps ? Par exemple, nous n'avons pas a choisir entre les talents "Regard Vif" et "Pied Confus" de Roucarnage, il aura ses deux, (ainsi que tous les Pokemon evidemlent). Merci d'avance :)
paille92 Posted June 29, 2022 Posted June 29, 2022 On 3/7/2019 at 6:33 PM, Peachpidon said: I fear answering to this topic is something akin to resurecting the dead but I wanted to go back to SoulSilver and I tried this romhack again and the patch was sucessfull, I was able to get past the caching tutorial. (I thought I should provide feedback being the one to point out the bug, even 2 years later, ahem) But now I have a question, is it possible to get the fps back to normal ? I feel like the game is stuttering. It's not gamebreaking or something, and I don't mind to do some hexa editing, so if someone have an idea I would be very grateful. yep man open your rom with cristaltyle2 and extract arm9. Then open arm9 and go to offset 0xE28 : change 00 00 by 25 63.
sophist Posted September 16, 2023 Posted September 16, 2023 On 8/24/2016 at 5:54 PM, MeroMero said: I see, some unforeseen consequences of this function located in ImprovedTrainers.s: @Incorporate Shininess:xrpl_0206DF1A:NOPLDR R2, [sP, #0x108]LDRB R2, [R2, #-0x14]LDR R3, =ShinyByteLDRB R2, [R3, R2]LDR R2, [sP, R2]LDRB R2, [R2, #3]TST R2, #0x80EOREQ R1, R1, #0x80000000STR R1, [sP, #0x3C]ADD LR, LR, #0x22BX LR which is actually hooked on the function where the shiny lock for Trainer's Pokémon is done. Instruction LDR R2, [sP, #0x108] is supposed to return an address in R2, problem is that the Rattata and the Marill from the catching tutorial also use this function, and in this case R2=0x0, which is a big no-no in a NDS. As such I modified the function into this: @Incorporate Shininess:xrpl_0206DF1A:NOPLDR R2, [sP, #0x108]CMP R2, #0BEQ .ShinyCheckDoneLDRB R2, [R2, #-0x14]LDR R3, =ShinyByteLDRB R2, [R3, R2]LDR R2, [sP, R2]LDRB R2, [R2, #3]TST R2, #0x80.ShinyCheckDone:EOREQ R1, R1, #0x80000000STR R1, [sP, #0x3C]ADD LR, LR, #0x22BX LR Which now takes into account the particular case where R2=0x0. This also means that Rattata and Marill will never be shiny, which was already the case in retail games. I will update the link, but first I want to test the game to see if there is any other major glitch. The problem is that after doing all those mods, I don't think I have enough left in the tank to do a translation on top of that, so no sorry. But if you're interested someone was kind enough to translate MindCrystal in English: https://mega.nz/#!SwNF2LwJ!9RuiKJ3DhkQ_fxDG9s1sxr_NjslRAfyP6yi0CNQiu1w Can you remove the shiny lock on the battle Subway?
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