Shadow_Steve Posted October 19, 2012 Posted October 19, 2012 the ar3ds does not work for 3ds games. ds only. same as the ardsi only works in ds mode, not dsi mode. no, what i think they meant was hopefully they make an AR device that works with 3DS games
Pokeholic Posted October 19, 2012 Posted October 19, 2012 Well, the Wild Pokemon Level Modifier was posted by Codejunkies and it looks like my Wild Pokemon Modifier without all of the extra features... :Wild Pokemon Level Modifier Codes :::Press Select ::1 94000130 FFFB0000 B2000024 00000000 C0000000 0000002F 10036B06 00000101 DC000000 00000004 D2000000 00000000 ::10 94000130 FFFB0000 B2000024 00000000 C0000000 0000002F 10036B06 00000A0A DC000000 00000004 D2000000 00000000 ::35 94000130 FFFB0000 B2000024 00000000 C0000000 0000002F 10036B06 00002323 DC000000 00000004 D2000000 00000000 ::70 94000130 FFFB0000 B2000024 00000000 C0000000 0000002F 10036B06 00004646 DC000000 00000004 D2000000 00000000 ::100 94000130 FFFB0000 B2000024 00000000 C0000000 0000002F 10036B06 00006464 DC000000 00000004 D2000000 00000000 Are these for Black 2 or White 2? I only have White 2.
Demonic722 Posted October 19, 2012 Posted October 19, 2012 Hold L to view IV's or R to view EV's. Press before loading the pokemon's data. I believe this code was made by Demonic so credits to him. Nah, that code was done by a Japanese hacker and it got ported or it was done by elixirdream. Are these for Black 2 or White 2? I only have White 2. Those codes are for all regions. But in case you're that dense, I need a code for Shiny mon that isn't button activated at all. Well, that's kinda rude... ::Encounter Shiny Pokemon (No Activator)(Black 2) 5201C534 43084050 1201C538 000046C0 E201C540 00000010 1C281C01 F000910A 2801FC47 E008D1F5 D2000000 00000000
Bond697 Posted October 19, 2012 Posted October 19, 2012 no, what i think they meant was hopefully they make an AR device that works with 3DS games there won't be any such thing.
Blob55 Posted October 20, 2012 Posted October 20, 2012 there won't be any such thing. Why not? Datel said they don't have any plans now, but they could. They never outright said they wouldn't make AR for 3DS games. Well, there's always 3DS Homebrew... Sorry about the dense comment. I was having a bad day.
dsa Posted October 20, 2012 Posted October 20, 2012 Well, that's kinda rude... ::Encounter Shiny Pokemon (No Activator)(Black 2) 5201C534 43084050 1201C538 000046C0 E201C540 00000010 1C281C01 F000910A 2801FC47 E008D1F5 D2000000 00000000 öhm...mister demonic, would you please be so kind and transfer this code for Black2 German version and perhaps if it is not working on White2 for UK/US white2 also? Oh and maybe if it isn´t fixed, please fix it so that the code won´t mess the PID!
Demonic722 Posted October 20, 2012 Posted October 20, 2012 öhm...mister demonic, would you please be so kind and transfer this code for Black2 German version and perhaps if it is not working on White2 for UK/US white2 also? Oh and maybe if it isn´t fixed, please fix it so that the code won´t mess the PID! Try that code on Pokemon Edition Schwarze 2 (D). ::Encounter Shiny Pokemon (No Activator)(White 2) 5201C560 43084050 1201C564 000046C0 E201C56C 00000010 1C281C01 F000910A 2801FC47 E008D1F5 D2000000 00000000 Credits: CMP and GBATemp.
dsa Posted October 20, 2012 Posted October 20, 2012 Try that code on Pokemon Edition Schwarze 2 (D). ::Encounter Shiny Pokemon (No Activator)(White 2) 5201C560 43084050 1201C564 000046C0 E201C56C 00000010 1C281C01 F000910A 2801FC47 E008D1F5 D2000000 00000000 Credits: CMP and GBATemp. is it fixed, so that the PID would not be messed up? oh and thanks for your efforts (you are a great guy! )
Demonic722 Posted October 20, 2012 Posted October 20, 2012 is it fixed, so that the PID would not be messed up? Hmm, elixirdream told me the code (Fixed Hold Select to Encounter Shiny Pokemon) was fixed so I assume it fixes that issue. Please backup your save and test. oh and thanks for your efforts (you are a great guy! ) No problem.
Shadow_Steve Posted October 20, 2012 Posted October 20, 2012 demonic, may i be so kind to ask you if there is a way to convert the reflecting mirror event code to work with the US/UK versions of white 2?
Blob55 Posted October 20, 2012 Posted October 20, 2012 Can I request a code that lets you have more than just 3 people run down Join Avenue a day? Maybe one that makes them re-appear again if you leave then come back.
AllyKat Posted October 20, 2012 Posted October 20, 2012 I am also looking for something very specific. I own a NDS Adapter Plus. I have been playing primarily on Black 2. I am looking for codes to erase your Pal Pad data (your own anyways) and Game Sync ID data. This way once I have done with my save (minus catching legendarily Pokemon) I can just transfer my save and catch both game's.
Shadow_Steve Posted October 21, 2012 Posted October 21, 2012 (edited) in conjunction to the quote in this message, use this newly converted code to get the key item "reflecting mirror/revealing glass" here is the code for the event, thanks to Bond697 for converting them for us: W2U (PAR) 521659FC 2000DB01 121659FC 0000E010 D2000000 00000000 B2U (PAR) 521659BC 2000DB01 121659BC 0000E010 D2000000 00000000 please read this quote in order to properly get the item, any questions about pokegen for this event only, i will be happy to provide answers to the best of my knowledge Just posting to say that by using the codes trance posted you can actually activate the mirror event without hacking it in.Download the Therian Landorus Guested contibuted,from here Then,using pokegen,edit its TID/SID to match those of your save file and activate the fateful encounter flag in the met tab (i dont know why you have to set the FE flag,hope someone can explain) Use the code that corresponds to your version Enjoy Many thanks to trance and Guested!!! i have verified and noted on this that the event does work now with this code and other setup and once you have the item, you can disable the code and the item still works, thanks again bond for the conversion of the code Edited October 21, 2012 by Shadow_Steve verified code working
coldheart Posted October 21, 2012 Posted October 21, 2012 in conjunction to the quote in this message, use this newly converted code to get the key item "reflecting mirror/revealing glass" here is the code for the event, thanks to Bond697 for converting them for us:W2U (PAR) 521659FC 2000DB01 121659FC 0000E010 D2000000 00000000 B2U (PAR) 521659BC 2000DB01 121659BC 0000E010 D2000000 00000000 please read this quote in order to properly get the item, any questions about pokegen for this event only, i will be happy to provide answers to the best of my knowledge i have verified and noted on this that the event does work now with this code and other setup and once you have the item, you can disable the code and the item still works, thanks again bond for the conversion of the code At last we have a working code for Reveal Glass thank you very much Bond697. Although I already made the event work using pokestock.
Destiny Posted October 21, 2012 Posted October 21, 2012 Well, that's kinda rude... ::Encounter Shiny Pokemon (No Activator)(Black 2) 5201C534 43084050 1201C538 000046C0 E201C540 00000010 1C281C01 F000910A 2801FC47 E008D1F5 D2000000 00000000 Is this for the US version? Because it doesn't work for my cartridge...
AllyKat Posted October 21, 2012 Posted October 21, 2012 I have a thread going for... Pokémon Black 2 and White 2 (U/E) Action Replay Codes @Bond697 / @Demonic722 Has there been any attempts made to port Bond697's listed code for resetting events on the map to the U/E versions of BW2?
Bond697 Posted October 22, 2012 Posted October 22, 2012 black2 520191CC 42112001 120191D0 0000D100 94000130 FFFA0000 120191D0 000046C0 D2000000 00000000 white2 520191F8 42112001 120191FC 0000D100 94000130 FFFA0000 120191FC 000046C0 D2000000 00000000
dsa Posted October 22, 2012 Posted October 22, 2012 to mister demonic: the code from you and exildream is rrrrawrsome, as even the chincino in the welcome sequence and the starters are now shiny (not in the previewmode but after you have chosen one) and yes they seem to be legit (further research on the Legendaries and Starters will be done asap!)
kidisnice87 Posted October 22, 2012 Posted October 22, 2012 Are there any music modifier codes for trainer battles like there was in BW1?
Mic Posted October 22, 2012 Posted October 22, 2012 Is there any chance that someone has converted the, "Mark Pokemon in PC to change to your OT, ID and SID" code yet?
AllyKat Posted October 22, 2012 Posted October 22, 2012 @Bond697 / @Demonic722 Has there been any attempts made to port Bond697's listed code for resetting events on the map to the U/E versions of BW2? black2520191CC 42112001 120191D0 0000D100 94000130 FFFA0000 120191D0 000046C0 D2000000 00000000 white2 520191F8 42112001 120191FC 0000D100 94000130 FFFA0000 120191FC 000046C0 D2000000 00000000 Thank-you... I changed my button triggers since Holding Select while entering an area is less finger friendly but this worked perfect.
mbruno Posted October 22, 2012 Posted October 22, 2012 black2520191CC 42112001 120191D0 0000D100 94000130 FFFA0000 120191D0 000046C0 D2000000 00000000 white2 520191F8 42112001 120191FC 0000D100 94000130 FFFA0000 120191FC 000046C0 D2000000 00000000 What are the activator buttons for these?
Gothic_Togekiss Posted October 22, 2012 Posted October 22, 2012 What are the activator buttons for these?Select+A. BTW activating this code while in Kyurem's cave yielded some hilarious results.
AllyKat Posted October 22, 2012 Posted October 22, 2012 The codes replace all items and interact-able Pokemon back on the map. So, yes, this will trigger some strangeness in the game. Since this replaces items you run the risk of duplicate TM's if you foolishly walk around and pick everything back up. @Bond697, would you be able to hit us up with the opposite... remove all items & Pokemon from the map. @Gothic_Togekiss, areas the game that have various story sequences that change the items and Pokemon on the map will not function so well with a generic code to reset the map. Fortunately, Giant Chasm where Kyurem is located is the only spot that I can think of that this would be the case. I am testing each interact-able Pokemon in each area before adding this code formally to my XML.
AllyKat Posted October 22, 2012 Posted October 22, 2012 (edited) Pokémon Encounters These codes are for encounting Pokémon that are normally not easy to encounter multiple times. Black Version 2 <folder> <name>Pokemon Encounters</name> <note>These codes are for encounting Pokemon that are normally not easy to encounter multiple times.</note> <allowedon>0</allowedon> <cheat> <name>Capture of Pokemon always Succeed</name> <note>Activation: None. While this is enabled, all shakes of the all types of Poke Balls succeed resulting in a capture everytime.</note> <codes>521AF850 7820D203 121AF850 000046C0 D2000000 00000000 </codes> </cheat> <cheat> <name>Interactable Pokemon Disappear</name> <note>Activation: Hold L. While moving into a different area of the map, this will force all Interactable Pokemon (as well as Items including hidden) to disappear from the map.</note> <codes>520191CC 42112001 120191D0 0000D100 94000130 FDFF0000 120191D0 000046C0 D2000000 00000000 </codes> </cheat> <cheat> <name>Interactable Pokemon Reappear</name> <note>Activation: Hold R. While moving into a different area of the map, this will force all Interactable Pokemon (as well as Items including hidden) to reappear on the map.</note> <codes>520191C8 1C29408A 120191CC 00002001 120191D0 0000D100 94000130 FEFF0000 120191CC 000046C0 120191D0 000046C0 D2000000 00000000 </codes> </cheat> <cheat> <name>Trigger: Hidden Grotto</name> <note>Activation: None. While moving around in the world, all Hidden Grotto will re-populate its contents at random.</note> <codes>52182524 F910F683 12182506 000046C0 1218252A 000046C0 D2000000 00000000 </codes> </cheat> <cheat> <name>Trigger: Phenomenon</name> <note>Activation: Hold L. While moving around in the world, this will force a Shaking Grass, Dirt Cloud, or Bubbling Water to appear.</note> <codes>521A2124 F9A2F000 121A212A 0000D01D 121A2144 0000D304 94000130 FDFF0000 121A212A 000046C0 121A2144 0000E004 D2000000 00000000 </codes> </cheat> </folder> White Version 2 <folder> <name>Pokemon Encounters</name> <note>These codes are for encounting Pokemon that are normally not easy to encounter multiple times.</note> <allowedon>0</allowedon> <cheat> <name>Capture of Pokemon always Succeed</name> <note>Activation: None. While this is enabled, all shakes of the all types of Poke Balls succeed resulting in a capture everytime.</note> <codes>521AF890 7820D203 121AF890 000046C0 D2000000 00000000 </codes> </cheat> <cheat> <name>Interactable Pokemon Disappear</name> <note>Activation: Hold L. While moving into a different area of the map, this will force all Interactable Pokemon (as well as Items including hidden) to disappear from the map.</note> <codes>520191F8 42112001 120191FC 0000D100 94000130 FDFF0000 120191FC 000046C0 D2000000 00000000 </codes> </cheat> <cheat> <name>Interactable Pokemon Reappear</name> <note>Activation: Hold R. While moving into a different area of the map, this will force all Interactable Pokemon (as well as Items including hidden) to reappear on the map.</note> <codes>520191F4 1C29408A 120191F8 00002001 120191FC 0000D100 94000130 FEFF0000 120191F8 000046C0 120191FC 000046C0 D2000000 00000000 </codes> </cheat> <cheat> <name>Trigger: Hidden Grotto</name> <note>Activation: None. While moving around in the world, all Hidden Grotto will re-populate its contents at random.</note> <codes>52182564 F8F0F683 12182546 000046C0 1218256A 000046C0 D2000000 00000000 </codes> </cheat> <cheat> <name>Trigger: Phenomenon</name> <note>Activation: Hold L. While moving around in the world, this will force a Shaking Grass, Dirt Cloud, or Bubbling Water to appear.</note> <codes>521A2164 F9A2F000 121A216A 0000D01D 121A2184 0000D304 94000130 FDFF0000 121A216A 000046C0 121A2184 0000E004 D2000000 00000000 </codes> </cheat> </folder> Edited November 19, 2012 by AllyKat
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