DeadPool Posted October 3, 2010 Posted October 3, 2010 also from my last post, to scratch 35 words and changed to 41 words before it gets completely ran off of the screen It actually looks like it's 40 before it cuts off.
bache Posted October 3, 2010 Posted October 3, 2010 Oh, and I would like to report one more bug, When at the Karakusa Mart, When you go to buy, it doesn't say how much money you have. When you actually buy something, it the top right, it looks like this: Money (Pokemon Money Symbol)Items One final thing lol, does anybody know what the Game ID was changed to with v2? I'm trying to use my AR codes.
Arjun - PeeB4UGo Posted October 3, 2010 Posted October 3, 2010 Just something to note: when entering the Hall of Fame, the text near the top says "Cogratulations on entering" before getting cut off.
speed670 Posted October 3, 2010 Posted October 3, 2010 Sorry to ask but how do I find the "save" files of b/w on Desmume cus i cannot find them newhere just see some files called .dso no .save(s) files
Shadow_Steve Posted October 3, 2010 Posted October 3, 2010 check entry 627, the last line adds up to 41 before it gets cut off
Senbonzaku101 Posted October 3, 2010 Posted October 3, 2010 The move Detect's in-battle text is broken from v1 to v2. After using it goes on to say: "[Pokemon] 's defenses were broken." *After the blocked attack* "[Pokemon] fell for the feint!" [Pokemon] being the user of the move.
Shadow_Steve Posted October 3, 2010 Posted October 3, 2010 senbon, its supposed to go like this right? "[Pokemon]'s Blocked the Attack" *After the blocked attack* "[Pokemon] fell for the feint!" so for detect is supposed to be like what i have here correct?
iamatmylimit Posted October 3, 2010 Posted October 3, 2010 great work....i like that theres a change log now....
Chocobunneh Posted October 3, 2010 Posted October 3, 2010 I can confirm that Toxic Orb still hangs the game, unfortunately. If it matters (thoughIdoubt it does), I'm using WoodR4 1.13. (Just checked the first and last pages, if this has already been stated, my mistake)
Shadow_Steve Posted October 3, 2010 Posted October 3, 2010 also, can anyone cut this down to fit the pokedex: It runs across the ground as if it were \xfffe gliding. It confuses its enemies with \xfffe quick speed, then takes them down with Vine Whip. since the last line goes over the limit, far over it >__> any help would be nice Please send any messed up move descriptions and Dex Entries to me, also put in this format so i can find the move info easier: Move name: Few words before where it breaks off Dex Number: National region number where it seems to cut off i have found the egg hatching scene, my bf fudged up the translations, i will fix his mistakes, right now trying to get the dex entries to fit right
Squid Posted October 3, 2010 Posted October 3, 2010 So, whenever I turn on my C gear, I completely freeze up. And I can't really tell, but I'm pretty sure I need to do that to continue. Thoughts, anyone?
Squid Posted October 3, 2010 Posted October 3, 2010 Yes, I am. (Sorry, I should have said to save time)
Shadow_Steve Posted October 3, 2010 Posted October 3, 2010 no, the reason im asking is because i have had someone else here with the same issue, let me ask, what flashcart or emulator are you using, since i was only able to reproduce once and that was because of a cheat code i had on, so needing to know some info first
Senbonzaku101 Posted October 3, 2010 Posted October 3, 2010 In HGSS it's: [Pokemon] protected itself! *After blocked attack* [Pokemon] protected itself! EDIT: It's actually not translated in v1 of the patch.
Squid Posted October 3, 2010 Posted October 3, 2010 I've got an R4, which I'm pretty sure is legit. And I had to put on the Wood ... program thing (I'm blanking on the name) to get the game to play at all. I've got the new patch (Well, whatever was new on the 30) with exp.
Shadow_Steve Posted October 3, 2010 Posted October 3, 2010 Squid: its strange i was able to recreate that issue on my Acekard, only when i had a code on it, but other than that, im using the Rudolph's patch and the English patch with my clean Rom and never had an issue with my C-Gear @senbon: i have found the issue, changing it now
Shadow_Steve Posted October 3, 2010 Posted October 3, 2010 so, im sorry i feel like a blonde here: senbon, it shows this first: defense was broken and the attack fell for the feint is this correct? if so that its on two separate lines i have to fix
Romruto1 Posted October 3, 2010 Posted October 3, 2010 The dialogue needs a little work. I noticed the word "really" is spelled "realy" in the game like 5 times. The word "pretty" is also spelled incorrectly in the game as well. It is spelled "pritty" in the game, lol.
Squid Posted October 3, 2010 Posted October 3, 2010 I wonder if it's just my rom then? I have a probably stupid question - if I apply the new patch, and just make sure that my names match, will I still be able to play my save, or will I have to start over?
Squid Posted October 3, 2010 Posted October 3, 2010 In the description for "Helping hand," it says "A move that boosts the power of the ally's a" and cuts off there.
Senbonzaku101 Posted October 3, 2010 Posted October 3, 2010 An example of the progression: Minezumi used Detect! Minezumi 's defense were broken! The wild Mamepato used Quick Attack! Minezumi fell for the feint! It runs as if it were gliding. After\xfffe confusing its enemies with quick speed, \xfffe it takes them down with Vine Whip.
Kebiinu Posted October 3, 2010 Posted October 3, 2010 I was hoping this patch would have solved the issue...but the issue still remains. I tried the Battle Subway again, at first I thought everything was fine, cleared the first 7 battles. As I continued, the same problem that happened before happened on the 13th battle. Before the opponent say's his dialogue, the game freezes with the bottom screen blue, and the top screen with japanese text. Not being able to soft reset tells me that the game froze (also the fact that it didn't go into sleep mode). This is the same issue as before, the only difference is that I made it a little farther in the Battle Subway. I have yet to try it without the English Patch to see if it's just an AP measure...I'll probably go about that next. Again, I'm using an Acekard 2 with the latest 1.7 AKaio firmware. Any replies are appreciated, and again, good job you guys.
NSSVelocity Posted October 3, 2010 Posted October 3, 2010 Another post-patch update: MAIN: 0017.txt - "Player defeated text", "A critical hit!" 0053.txt - "TM Line Break Fixes" 0234.txt - "Gave a nickname text" STORY: 0428.txt - "Spelling Fix" 0431.txt - "Spelling Fix" 0435.txt - "Received Pokedex text" Zip Download: http://www.mediafire.com/download.php?rf6kbuy93k1oy26
bache Posted October 3, 2010 Posted October 3, 2010 0000/0009: しょていの いちに ついて\xfffeたいせんを はじめてください Take your place, start playing. しばらく おまちください\xfffe……Bボタン キャンセル Wait for a moment. B button cancellation それでは さんかする ポケモンを\xfffe3ひき えらんで ください\xf… Then choose 3 pocket monsters それでは さんかする ポケモンを\xfffe4ひき えらんで ください\xf… Then, choose 4 pocket monsters. それでは さんかする ポケモンを\xfffe6ひき えらんで ください\xf… Then, choose 6 pocket monsters. たいせんを しゅうりょう しますが\xfffeよろしいですか? Shutting down. OK? たいせんを しゅうりょう します\xfffeしばらく おまちください We are shutting down. Wait for a moment. \xf000Ā\x0001\x0000の トレーナーケースを\xfffeみせ… Trainer Cases. Show me.
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