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- Past hour
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I encountered this same issue so I did some testing and here's what I observed: When connecting to HOME, all Pokemon regardless of whether or not they are actually moved will have all PP set to 0 and their Height and Weight adjusted to be equal to the Scale value (e.g. a Pokemon with Scale 137 will have both Height and Weight set to 137). This happens even if you immediately save and quit without moving any Pokemon. I don't know if there are any other changes, but these are the two issues that violate PKHeX's current legality check. The HOME tracker is still all 0s for Pokemon that were never put in HOME. After a save file is accessed in HOME and you start up the game, PP can be corrected under certain conditions. I haven't tested this extensively, but it seems to be automatically corrected for Pokemon in your party and for Pokemon in boxes if you alter their moves such as swapping move positions. Even if you swap just two of a Pokemon's moves, all their moves will have their PP fixed. But Pokemon that don't meet these conditions will still have 0s for their PP. In PKHeX, if you change a Pokemon's PP back to their normal values and set their Height and Weight back to 0, it will pass the legality check. If you then save and restore that save file, access it in HOME, and then open that save in PKHeX, that edited Pokemon will again have their Height and Weight set equal to the Scale value and PPs all set to 0. I don't know if editing a Pokemon this way will have any repercussions though (I used a separate basic account of HOME in just in case). After a save has been accessed by HOME, newly-caught Pokemon in Z-A will still have Height and Weight at 0 and non-zero PP values as long as HOME is not accessed again. The takeaway is that HOME seems to be altering certain values for all Pokemon in the save regardless of their origin and whether they were moved in HOME or not. The Height/Weight change is probably for future-proofing those values. iirc Legends Arceus had the opposite problem since Scale didn't exist back then, Pokemon transferred from that game simply had their scale set to 0 until a later HOME update. The PP issue might just be HOME ignoring PP values for Z-A (since the game doesn't utilize it) and just sets it all to 0 when it alters the save, especially since the game corrects it anyways under certain conditions. I haven't gone as far as comparing pa9 files for other possible alterations though.
- Today
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Pokemon Mystery Dungeon: Explorers of Fortune
hushy replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
Sadly, that isn't possible unless a dungeon were to be recycled- as it is currently not known how to create dungeons. You may do this yourself if you'd like, however this would mean scrapping Freedom Coast. You can fashion this dungeon off of nectar meadows, a dungeon featured within super, which had either hero/partner face off against 2 beedrill & 2 combees. Similarly, it is not know how to import custom tilesets without completely reverse engineering the game yourself. If it means anything to you, you may edit your starters to be either vespiqueen and combee, then recruit an additional 2 more combees. -
Pokemon Mystery Dungeon: Explorers of Fortune
hushy replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
weird design choice on part of the team (then again explorers was kind of rushed) by this deoxys is recycled from the apparitions within meteor cave in rescue team for whatever.. odd reason. You must have a secret slab for this and it is also within the base game Regardless, it is possible to recruit this deoxys with use of an ASM patch that allows recruiting of pokèmon one typically cannot recruit within dungeons such as temporal tower. I have done this myself out of curiosity before, and, it quite literally is just a deoxys, having the same mechanic as it does within explorers (changing forms every floor) and will lose its transparency upon leaving the floor. However, I experienced an extreme amount of slow down upon recruiting this deoxys on my team and was only mended after transitioning onto another floor. - Yesterday
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I have a similar problem. A scovillain I caught in ZA and shows as illegal in PKhex ZA. It's not an inbound transfer from another game so I'm confused, is it simply because the game version has updated? Will a future update to PKhex solve this problem?
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I would like to give an update, I found the solution! After looking up the glitch, I noticed the fourth slot bug affected Platinum but NOT HeartGold and SoulSilver. I decided to dig into the files for BOTH games to compare. I found my way to the right function by checking the script and functions, and which text messages they referenced (i.e. the dialog that lets you choose Pokémon, and the one that proceeds to the Battle Room). I found it in Platinum first. When I dug into SS, I noticed there appeared to be TWO functions for the Battle Tower. Also, one of the commands was named DayCareSanitizeMon in SS, unlike in Platinum where is had not been named. After comparing the ones for Platinum and SS, the Platinum file only had the one function that contained a certain segment of code 3 times, while the SoulSilver file for the Battle Tower had two functions, one with 3 segments and one with 4. I did a test to see if I was right about these segments being the code that checks selected Pokémon. I copied a segement and pasted it in Platinum's script file, fitting it to the 4th slot (value of 3). When I entered the Battle Tower in Doubles Format with Giratina Origin as the 4th pick, it reverted! So that little segment of code makes the game check a Pokémon. Basically, they made one function in Platinum for both Doubles and Singles, which only checks the first 3 Pokémon entered, and in HGSS, they made two separate functions that each check for 4 and 3 Pokémon. Therefore, I tried booting up the game after having REMOVED all instances of this code in the function, and voila, any alternate form entered no longer reverts. This applies to Giratina, Rotom and Shaymin. I then quickly found the same type of function for the other 3 facilties (this doesn't apply to the Factory because you rent Pokémon). Now you can unban all species AND forms in the Battle Frontier in Platinum. In order to make these changes yourself, open up your Platinum rom in DS Pokémon Rom Editor (I used the Reloaded version). I will show you which script file for each facility, which function handles checking party Pokémon, and the code you can delete to remove the check. I don't think this unbans legendaries and mythicals, you can look at the post I mentioned in the linked thread above for that. -------------------------- Battle Tower: Script 367 Doubles and Singles: Function 90 CMD_477 53 0 32780 CMD_798 32780 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#111 CMD_477 53 1 32780 CMD_798 32780 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#111 CMD_477 53 2 32780 CMD_798 32780 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#111 Multi battles: Function 114 CMD_477 53 0 32780 CMD_798 32780 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#111 CMD_477 53 1 32780 CMD_798 32780 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#111 Battle Hall: Script 377 Function 79 CMD_798 16386 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#86 CMD_798 16389 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#86 Battle Castle: Script 378 Function 29 CMD_798 16386 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#33 CMD_798 16389 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#33 CMD_798 16390 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#33 Battle Arcade: Script 379 Function 29 (appears to be identical to Battle Castle) CMD_798 16386 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#33 CMD_798 16389 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#33 CMD_798 16390 32780 CompareVarValue 32780 255 JumpIf EQUAL Function#33 Just open the rom in DSPRE, go to these script files, find the functions and delete the parts I list. Then save the scripts, save the rom and you're done. The function numbers might be different if the rom is altered, such as if the Following Platinum patch is applied. There is a small detail you should know about this: you can enter Origin Giratina in any of the facilties, but after entering the Castle or Arcade, your held items are removed. Giratina will enter as Origin, but will revert to Altered before the turn starts because it no longer holds the Griseous Orb. It will revert to Altered Stats, but will have Origin's ability (Levitate by default). Doesn't seem to break anything, and it will return to normal Origin when you leave.
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Challenge yourself to learn how hex editors work and the layout of the save file -- set the byte width to 0x1000, then you can corrupt the most recent save blocks so the game loads your backup instead. Save data structure (Generation III) - Bulbapedia, the community-driven Pokémon encyclopedia PKHeX does not allow loading of the backup portion, only the most recent part of the save. I guess you could debug the program to tell it to load the not-latest portion, but that isn't something worth explaining in detail.
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PKHeX was last updated March 20th, which was ~2 weeks ago. HOME's update to allow inbound transfers was 2 days ago. PKHeX does not have handling for inbound transfers, because it does not have a future-predicting crystal ball to know exactly how GameFreak/ILCA will implement it.
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I updated today as i noticed the new version. No i did not expect to be flawless, i just tought was the problem. But as i said this happen to mon that never touched home, unless opening the save file in home count as entering home. Then is just a false positive if that is the case.
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When was PKHeX last updated? Why are you expecting HOME transfers in to be flawlessly recognized, which is "new" as of a couple days ago?
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I premise that i never edit this Pokemon as this is the first time i can check them with Pkhex and aside from the Pokemon in the team all the boxes result not legal. But i have video proof for some that i catche them in game on the Switch 2, i assume this is a Pkhex problem becouse otherwise i don't know what caused this. I attach the screenshot and the problem is in the moves and the height/weight. For Alpha mon insted Pkhex also assign immediatly the Alpha mark, some i have a semi explanation as i deposited in home after the update, so maybe home give the alpha mark? But others have not touch home at all. So i don't know ware the problem is. Somebody can explain it to me?
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As I understand it, there are two saves stored in a gen 3 save--the main one and a backup of the previous save. I accidentally saved my game after doing something I didn't mean to, and am wondering if it is at all possible to access the backup save and get a Pokemon back from there. I couldn't find any information in the editor about this, so forgive me if it isn't possible or if I'm misunderstanding how this works.
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Update your game by connecting online and downloading the latest software content patch.
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Yeah I was gonna update soon, just had it for easier SV checking without a save. But that still doesn't explain Zarude and such missing their moves, despite it being listed in the data base and being suggested when clicking on the move pool. It's not even there to manually add it
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Outdated version of PKHeX aside, the ribbon is available for a species only if the species could have been used in ranked battles. If the species couldn't be obtained yet or hasn't been legitimately transferred to a game that allowed for use, then it can't have the ribbon.
- Last week
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This is just a general question, since I know ribbon masters are somewhat common in the Pokémon community. I noticed that pokemon that could recently get it, like Mew in SV, or pokemon in SV like Drilburr, can get the legal check in SWSH no problem. But for mons locked in, like Victini, they aren't legal (except for the SWSH event ones). Also mons like Zarude and the shiny galar birds, can't have their moves, like jungle healing. So they aren't legal technically, even if you get them from the mystery gift data bank itself. So I was wondering if it was an oversight for those event pokemon, as well as those that might want to edit the ribbon onto pokemon like Meltan, since it's been nearly half a decade for some of them. If Champions don't include the ribbon and hold events for mythicals. I know some people don't like that they missed out on them, and if they can somehow get the ribbon before being locked to gen 10 and up, some will likely take it
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Very strange request. I want to manipulate the NEW icon on start screen entries like 'UNOVA LINK, BATTLE COMPETITION, GAME SYNC SETTINGS'. Specifically, I want to add the NEW icon back to Unova Link. I would think this would be a simple hex edit, but unfortunately these entries are all tied to the defunct Nintendo Wi-Fi Connection feature and you must connect to it remove the NEW icon. Ergo, I can't experiment to see where the flags are in memory. Can anyone tell me where to look? Thanks!
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nathaniel_0180 changed their profile photo
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Pokemon Mystery Dungeon: Explorers of Fortune
nathaniel_0180 replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
I don't think it's possible to recruit anyone in Temporal Tower (edit: except dialga) (even in the base game)... -
Please could I have my username changed to “Shadow GWR” thank you
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Ah, good to know. Thought I might have been screwing something up myself. Thanks anyway for the quick response.
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The ROM (the game you are playing) forcing stats back to what it thinks is sane while the game is running is not something a save file editor can override. You need to reprogram the game to change its behavior to not do that anymore; either via cheat code while the game is running, or modify the ROM. Again, not something a save file editor is for -- a save file editor edits save files.
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Pokemon Mystery Dungeon: Explorers of Fortune
Epsyl replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
I'm farming time gears, but every now and then, I encounter a semi transparent speed Deoxys in Temporal Tower 5F. I guess, my luck is not high, since it never wants to join, but why is it semi transparent? btw, is there a changelog? I play on a version from 7.May 2025 and would like to know, if it's "worth" updating/upgrading -
First off, I love this app. You do awesome work. Now, the question I have is about hax mode. When editing the stats, saving/exporting, then starting the game (in this case, X) the changed stats appear correct on the summary screen, but immediately change back to whatever the default is after a battle or after switching. Is there a way to keep the changed stats afterwards, or am I just missing something? For example in case I'm not explaining it right: I change the HP of the first pokemon in my party to 999. When I load the game, it shows up correctly. When I start a battle, it still shows up correctly. However, afterwards it reverts back to what it was before I changed it. I'm not sure if I'm doing something wrong or if this is just how the game handles these things. Any help would be greatly appreciated.
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Yoo! I didn't see this for a long time. Did you get it to work? Usually, issues with installing are to do with incorrect homebrew setup. I outlined it a little bit in the Troubleshooting Section. The best think you can do, is reinstall CIOS in Homebrew. Look up the tutorial, and make sure you get the latest version. That's what fixed it for me, and fixes it for lotso folks too! Download SGMGX from here, there's a download button on the tab on the right hand side. I don't know why you're decompressing the Data.bin file, it should work as-is. Make sure you're using the right region? Maybe it's not showing up if you actually have a EUR copy of PBR, or something? The basic steps are outlined in the file description. You open PBR without my save, go into the game, SAVE the game, then quit the game. This creates a save file for mine to override. Next, export that save to your SD card, with SGMGX. You switch between the menus for Wii or SD card by clicking the respective Icon on the top menu; wii mode lets you extract FROM wii TOO SD card, and SD card mode lets you put it FROM SD card TO the wii. Make sure you're on the right mode. Once you exported the save to the SD card, remove from wii, put in computer, then replace MY PBRSaveData file with the one you just extracted; dont change anything else in the file structure. Finally, instert SD card back into wii, go to SD card mode on SGMGX, click PBR, click INSTALL, then, should be all it takes! If this fails, it's very likely you need to reinstall CIOS. Good luck!
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Maybe some emulators don't create a 1:1 actual-like save file, so there could be some issues in "trash bytes". Maybe, in my case, that Crobat came from an old bootleg copy and other mons I have could come from emulator (shiny mons probably obtained with RNG manipulation). @Kaphotics could this be a correct explanation? Is there a way to "clean" these Pokémons?