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    News and updates about Pokémon, events, and game mods

    theSLAYER
    The Official Pokémon website just officially revealed a new Mythical Pokémon, Meltan!
    A day before Chikorita Community Day, it's 3D models and sprite images was dumped from Pokémon GO network traffic.
    The dumped 2D sprites and GIFs of the animation as below:
     
    Right after Chikorita Community Day, Ditto started masquerading as Meltan appeared in the wild in Pokémon GO.
    Here are some screenshots of the outbreak on the day itself.
    [Technical info: The developers temporary replaced the unreleased Kecleon with Meltan's models, animations and cries]

    Here are some official screenshots:
     
    Various pages and sources:
    English page:
    Meltan Reveal Page
    Prof Willow and Oak's Discussion Video (Episode 1)
    Pokemon.com with Tweets relating to Meltan
    Japanese page:
    Meltan News Page
    Meltan Pokedex Page
    Mythical Page
    Meltan in Pokemon GO Video
    Prof Willow and Oak's Discussion Video (Episode 1)
    Chinese Page:
    Meltan Reveal Page
    Prof Willow and Oak's Discussion Video (Episode 1)
     

    jasenyoface

    PKHeX 18.09.11

    By jasenyoface, in News,

    PKHeX is a save editor for core-series Pokémon games.  With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types.  PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files.
    Version 18.09.11 of PKHeX has been released, adding legality checking improvements and fixing bugs.
     
    Change log:
    Download      |     FAQ     |     Support Forum

    Cecillia
    On July 31, Luma3DS received a big update that added cheat functionality to the custom firmware. With Luma3DS 9.1 you can finally use Gateshark codes. If you don't know what Gateshark codes are, here's an explanation.
    Gateshark codes are cheat codes used by Gateway 3DS and are fairly similar to action replay codes because they edit RAM addresses while the game is running and thus temporarily patch in new features for as long as the cheats are enabled. If the code is disabled, the game reverts to normal and is playable as usual.

    Enabling the cheats is fairly straightforward. Place a text file, one per game, containing the codes in:
    /luma/titles/{titleid}/cheats.txt Where {titleid} consists only of the long titleid, which makes the folder:
    /luma/titles/00040000001B5100/cheats.txt for example (the title id in the example is for Pokémon Ultra Moon Version). Or you could use the homebrew application Sharkive, if you don't want to mess with it yourself. If you do want to put them in yourself, the formatting of the files content are similar to this:
    [Fast Pelago berry growth v1.2] 0044D94C E3A04000 0044D950 E5C14000 0044D954 E3A04001 0044D958 E5CC4000 [Island Scans uses no points v1.2] 00455678 E2400000
    Add the cheat's title in brackets, then on each line below the code, then a blank line, and then the next code's title etcetera. 
    To use the cheats open the Rosalina menu (L+down+select per default), then select the cheats option, and lastly select the codes you want to apply.

    Source: https://github.com/AuroraWright/Luma3DS/wiki/Cheat-Engine

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