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Showing results for tags 'generation 5'.
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So, for context, I've already modified the offset 08 28 @ 0x18DF0 in the arm9 to FF 28, making the base shiny odds ~1/257. Would there be a way to modify the amount of rerolls the game does to increase that even more to like ~1/10 for testing purposes only. I wouldn't mind if we have to modify the Shiny Charm's effects as well, literally don't know where the offset would be.
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Version 1.0.0
10125 downloads
This is the version 1.0 release of Pokémon White Deluxe. The game can be fully played until the Elite Four and shortly after. However, not every after-E4 event has been fully updated. Please enjoy! - Oxnite Many more changes were planned, but may only be delivered later due to time constraints - or never at all.- 1 comment
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- pokemon white
- rom hack
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I have been trying to create scripted encounters with wild Pokemon in BW2, those that use an overworld Pokemon sprite that you can interact with. I have been sort of successful in trying to copy existing scripts, but I still don't know how to make them exclusively use their Hidden Abilities. I have looked through the various scripting threads on the forums here, but there has been no mention of abilities. I have also tried looking at the scripts for various instances already in the game, both wild ones and those received as gifts. I haven't found how to do this yet, so I was hoping someone on here would know how this can be done. Thanks in advance for any help!
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- hidden abilities
- generation 5
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I have tried to change or replace items in the BW/B2W2 games, both items that can be found in the overworld and those given by NPCs. I have no previous experience with hex editing but I have done my best going through this forum and trying to grasp what I need to know to be able to do this. The problem I have now is that I cannot find the hex numbers for the various items within the script files for the various maps. If I open the script for a certain location, for example, Route 2 in Black and White, which is not too complicated but contains examples of various things, then there are both items on the ground and a scripted one at the beginning. Looking at this page: List of items by index number (Generation V) ... I can find the hex values for the items in the games, and I know that Route 2 is script file 319 in B/W. The problem is that I am unable to find the hex values for any of the items within the script code. I have looked through many, many different threads here trying to find out what I am doing wrong but without success. Could someone here who has experience with this kind of editing tell me what I am missing, where the hex numbers for the items can be found and if there is anything else I have misunderstood? Thanks in advance, I would be very grateful for any help.
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- generation 5
- hex editing
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