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Found 4 results

  1. So as a preface - I've been playing though a modded version of Explorers of Sky with a custom pokemon. It's worked all fine up until the mentioned cutscene, where the game just stops working and remains on a black screen after the "Chapter 12" image disappears. I originally searched if anyone had encountered anything similar and a person had encountered the same issue playing as a Palkia - https://gamefaqs.gamespot.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/answers/578081-the-game-crash-after-mesprit-battle-whats-causing-this I did have a few AR codes enabled so thought it was that, but decided to do a little more digging - debugging in SkyTemple. Using a completely untouched EoS ROM, I encountered the same crash without any AR tampering when using both Palkia and Dialga. It also occured when I imported my custom sprites to replace bulbasaur's sprites so I assume it must be something to do with sprites. All other pokemon I've tried worked just fine(Gallade, Giratina(both forms), steelix, darkrai, diglett). For the script itself: It's Scene G01P04A with script m14a0901. Debugging that exact script has it no longer step through the code after supervision_Actors(3) is called at the beginning. I'm not too familiar yet with the debugging of Skytemple or if there's any way to validate the sprites in some way to know what exactly is causing the problem. The fact that it exists in the base game is useful as it means it's easy to replicate, but if anyone has any idea why the scene crashes if a player or companion actor in that scene is dialga or palkia then I'd like to know. Not knowing how to fix my custom sprites is annoying. EDIT/UPDATE: I found that removing one of the supervision_Actor calls lets the scene run properly. Would it be due to too many sprites or something? Looking at the debug log output after the supervision_Acting starts to get called: Below is the whole process, when it works correctly. Nothing seems different with the logs outputted at the very least
  2. Hi, I was just playing Ponymon for a while and after winning Brock in the gym, i got a strange item. When I opened it it completely crashed my game and I can't do anything about it now. Is there any way to fix it? Please help. [pic of the screen it froze on] [download of my save (I think it may be useful)] http://www.mediafire.com/download/uzqwkuk4zmcw20m/Ponymon_Dusk_0-4%5B1%5D.st1
  3. Hellow, i'd like to know if someone could help me resolve this problem. I have been using pokegen for about a month now and havn't had any issues untill today when i tried to load my Pokemon Black sav file. (I use Desmume) Before Pokegen would load the save without any issues but now it crashes as soon as i load my pkmn blk sav. The only changes i have made from before are using Pokegen for Heart Gold which seems to still work perfectly fine, and getting Pokegen's latest update. I Also noticed Pokegen won't load my Pkmn Blk 2 save either, which also worked before. Only Pokemon Heart Gold.
  4. Pokesav keeps crashing on me. Sometimes it happens when I load and edit a .pkm file, other times it just randomly crashes. I'm using the latest versions of DP and HGSS. I own Pearl and SoulSilver. What version do you guys use and does it the program close on itself regularly? I have Windows XP.
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