Search the Community
Showing results for tags 'Help'.
-
Sorry if this isn't were i should put this, but When i load up PK3DS ( pokemon Y ) and click on the Wild encounters Button make a quick change, adding in a pokemon that comes in Pokemon X, Gastly. When i go to save the encounters (Button) it pops up an Error. Exception Details: System.OverflowException: Value was either too large or too small for a UInt16. at System.Convert.ToUInt16(Int32 value) at pk3DS.XYWE.MakeSlotData(Int32 species, Int32 f, Int32 lo, Int32 hi) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 445 at pk3DS.XYWE.MakeEncounterData() in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 457 at pk3DS.XYWE.B_Save_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 491 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PK3DS\pk3DS\bin\Release\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PK3DS\pk3DS\bin\Release\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error. Now this is odd to me because i added Misdreavus and Gothita (import only pokemon) to Route 2 and it worked perfectly fine. i'm trying to add Gastly to Route 16 where a few ghost types can be found. and yet it crashes or at least pops up an error but i can't actually save the changes. can anyone look at the error and tell me wth this all means? if at all possible please and thank you.
-
Hey! So I am trying to learn how to make a ROM hack and would love to edit what Pokemon I can encounter when and what they evolve into. So far, I managed to change evolutions (using PPRE), encounter tabled (PPRE), starters (UPR) and gifted Pokemon (PPRE script editor). I now want to complete the rom hack but can't really find where to edit things like: What fossils I get in-game trades tree encounters I found some of the files that might contain the information that I need (.narc files), but can't find a way to open/edit them. I have a programming background in C# so I do understand coding, but am missing some pointers as to where to start. Thanks for everyone that can help me out here! I will credit you in my work!
-
Hi!!! I am doing translations on genVII games to brazilian portuguese. I have some troubles when importing the translated texture files in game. I don't know if its a pk3DS problem or no. Here is the steps that I am doing to extract/import: 1) The file location is on ExtractedRomFS\a\0\6\7 (I want to translate the battle graphics) 2) I extract the 7 file in pk3DS and got the 7_g folder. 3) Inside the folder, 7_g/004/02.bin (the 02 is where are the english files) 4) I extract again with pk3ds and got a sarc extracted folder. 5) a\0\6\7_g\004\02_sarc\timg -> Grpfont_Battle_MainButton_All.bflim this is the file I want to translate. 6) So, I use Kukki to export the bflim to png, edit and import back to a .bflim file. Now I have the problem, because I have to pack the files back to "7" and I extracted the files two times (the 7 and the 02.bin file). The problem is when I need to repack the 02.bin. When I repack the 02_sarc folder in pk3DS, is generated a 02.sarc file. This file can't be read to extract again by pk3ds, generating a error message, so, I don't know if the program don't support the sarc file, it can extract the original files, but I have problems on repacks because it don't extract the modified ones. (the 2 error messages when I am extracting the modified file are attached) When I rename the 02.sarc to 02.bin and repack the 7_g, in game the game freeze when the battle starts. (the last attach) Someone knows how can I import this graphic to the 02.bin file? Thank you! Oh, here are the "7" file if someone can test it: https://drive.google.com/drive/folders/1Qvln92XBRxINZbpKFwUesX8YTKH5-xAd?usp=sharing Thanks for all help
-
Like the title says, I've been trying to make a White 2 rom where basically all that's different is Gym Leader/Rival/E4 teams are different (and slightly buffed), encounters are slightly different, a few Pokémon are changed (ex I made Serperior a Grass/Dragon and gave it Dragon Pulse as a level-up move), and I changed all the trade evolutions to be possible while playing alone. I've encountered a few problems along the way, though. First off, I use BWTE v2 to edit the trainers I wanted, and had no issued there. I followed a tutorial and everything went smoothly, and after making it to Cheren to see if his team was updated, it was. The first problem then came when I tried to change encounters. Using Pokémon ROM Changer BW2, I looked at the encounter tables (which I had already fiddled with beforehand but I wanted to update it more), and found that they all looked like this (first image). No big deal, I just took the painstakingly long task of loading up a Vanilla copy of W2 into Pokémon ROM Changer BW2, downloading the .bin files for every area, and then placed those .bins back into my modified version, added the changed I wanted, and then saved the ROM. The second, bigger issue then came when I tried to boot up my version. After I clicked "New Game," I was instantly greeted with a screen that read "An error has occurred. Please turn off the power." (second image) I tried again, and the same thing happened. I guess what I'm asking is, is this copy essentially bricked, and I should start over? Or is this salvageable? Can anyone help me identify what I maybe could have done wrong?
-
I am trying to creat ultra necrozma in my sword and shild save file but there are many errors (I am new to it so pls help in detail) so can someone tell me how I can do it
- 1 reply
-
- Ultra sun
- Ultra moon
-
(and 5 more)
Tagged with:
-
I am attempting to edit a save file for the blaze black pokemon rom hack which runs on Desmume .9.11 so my friends and I can do a single type challenge run. Is there any advice or a tutorial I've missed in how to insert the edited pokemon into the game itself?
-
I know it's possible to inject a save into a Pokemon SWSH cartridge but if I do that will I get banned on my switch that's not modded if I play with it online? I'm considering getting a switch lite and a physical game to do ranked battles and Max raid battles with friends. I just don't want to play the game all over to unlock everything so I just want to inject my save data into the new game.
-
Hey guys completely new to PokeGening and just wanted to know if I could unlock these special event Pokewalker for my legit cartridge. I have found and read the Intro and Setup and found the Wonder Card numbers for the Routes that I want. If anyone knows if I can still use the Japanese events on my English game that would help me out as well. I also would like to know what hardware I need to get or just point me in the direction of a discussion on the issue.
-
I'm trying to get a Persian but this error appears, when I fix the error a new one pops up saying "move 4 is invalid" can anyone help me?