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Showing results for tags 'Resolved'.
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well....when I change the language,the programme will crash and creat a .dmp file..... is there a update to solove this problem? and other,the next version will be 3.20?:tongue: forgive my poor english..thx~~~~:tongue:
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hey yeasterday before updating pokegen to 3.1.10 desmume save slots were working 100% great but then when i updated it to 3.1.10 i cant do it anymore if i tryed to load any b2/w2 /black 1/white 1 /hg/ss save state the porogram will instantly close and vanish like i didnt open it note it does not give Pokegen not responding stuff but no just instant vanish iam using win 7 ultmate and desmumee 0.9.8/0.9.9 btw sorry for bad eng hope you can fix this codr and keep up the awosome work any info you need ill be right here
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It is on Desume a Japanese (not edited) Soul Silver using newest Pokegen I changed my Starters nature and saved it set it to the Pokemon all that stuff saved the save file which is .dst format. Opened exact same .dst save file and nothing was changed. Whats going on? I use this Pokegen fine with Black 2. Also I can't open the .dst save file while pokegen is set to english language has to be in japanese or it will close pokegen while opening .dst save file it also closes the second I click replace the save file with this one so it doesn't save at all?
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This error prevents the changing of Meloetta form. Always show the Aria form. Not sure if this error is on BW too but is with B2W2.
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The problem with the reactivation of the Mistery Gift deliver I reported here is back in Pokegen 3.1.9, but I'm not sure in what recent version it was reintroduced.
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Quick, albeit stupid question. Is it possible to change Meloetta's form using PokeGen while it's in the PC? If it matters, I caught it using an AR code. I recall being able to do it before the new update, but I may be mistaken... Thanks.
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In the items bag, the first 77 items can be modified, but others can not. In the medicine bag, the first 12 items can be modified, but others can not. In the TM/HM bag, the first 27 items can be modified, but others can not. There are not so many items in the berries bag and the key items bag, so I don't know whether these two bags get the same bug. Both B/W and B2/W2 saveifle is affected.
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There seems to be a problem when inserting shareable Wonder Cards into Pokémon Platinum... i tried inserting a modified, shareable Wonder Card into a Platinum save file in order to share it to an original cart, but when inserted using PokéGen 3.1.7, i get an error as soon as i click the Share option in the Mystery Gift menu (a blue screen which just says that an communication error has occurred, no code or anything. The blue screen appears on DesmuMe 0.9.7, using a Flashcard and even when inserting the save file into an original cart)... I have another program that can insert Wonder Cards into Gen 4 games called PMGE 1.4.2 Portable... since i've read before that using Pokégen can cause communication problems, i took my original, unaltered save and inserted the same Wonder Card using PMGE, surprisingly, it worked, which leads me to believe that Pokégen does really mess up wireless communication badly... i'm sending all 4 files for testing purpose: 1. The original, unaltered save file 2. The save file that has the Wonder Card inserted using Pokégen 3. The save file that has the Wonder Card inserted using PMGE 4. The Wonder Card itself (PCD file) i hope this info is enough to clarify this odd behavior... NDS_Saves.rar
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The most recent version of PokéGen should support Black 2/White 2 C-Gear skins. However, loading this C-Gear skin makes the game display an error message saying that the C-Gear skin data has been deleted upon loading the game. Loading the file in PokéGen does display the image properly.
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There are two "DNA Link Pin"(いでんしのくさび) in the game B2/W2: one is for fusion(ID 628), and the other one is for separation(ID 629). Now the separation one is showed as "Permit"(きょかしょう in Japanese). Anyway, it doesn't matter a lot. There are two "Forgetten Item"(わすれもの) in the game B2/W2: one is a boy's(ID 636), and the other one is a girl's(ID 637). The girl's one will vanish once open a savefile. This is a serious bug.
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After the recent items update, keys items vanished. Please advice.
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If I go to the PC in the game, move some Pokemon to other boxes and then save and load the file in Pokegen, it shows the Pokemon in its original positions instead of its new ones. Pokesav shows the Pokemon in its correct positions. I can upload a save file with this problem if you need it. I'm fairly sure this wasn't happening with Pokegen 3.0.5
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When testing out save state reading on the latest version of Pokegen, I opened a save state that I quickly made in DeSmuMe 0.9.7 x64, and Pokegen just closed itself. I then noticed that Pokegen wrote a dump file in the active directory. I have uploaded a zip file containing the dump file, the save state, and the save file I loaded in order to make the save state at: http://www.uniquegeeks.net/states.zip I do hope you can get this fixed as this is a promising feature that can prevent pointless posts. Oh, because I was bored, here's a list of threads that should never be repeated if you get this working: http://projectpokemon.org/forums/showthread.php?16263-Please-help-me-i-cant-get-it-to-work-with-(DeSmuMe) http://projectpokemon.org/forums/showthread.php?13881-Save-Conversion-Desmume-(.dst)-to-No-GBA-(.sav)-and-vice-versa&highlight=save+state
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(Moved from another thread due to it not really being related.) -Codr I am having the same problem with HeartGold and SoulSilver. Transfer Device: NDS Adaptor Plus v3.01 PokeGen Version: 3.0.5 When I put the event "062 Winter Celebi ENG-USA [PPorg].pcd" into Slot 1, save the file and then re-open it I get the following: [before] Description: Find secrets from the past and future! Transfer CELEBI to Pokémon Black [After] Description: Find secrets from \8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8ut\8320\EDB8 Transfer CELEBI to Pokémon Black If I put this event in Slot 2 or Slot 3 it does not happen. I tried other events in Slot 1 and the same thing happens, but again not in Slot 2 or Slot 3. Both these games also show a used Wonder Card ID of 2047 for which I don't have.
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I encountered a little problem with Pokegen Mistery Gift support in my Pokemon Platinum game. I can import the desired gifts from the pcd files, get them from the deliveryman in the Pokemart and they work ok. But if I load the save file in Pokegen after getting the gift and then save the file (without doing anything more), the event is reactivated and the deliveryman appears again in the Pokemart with the gift. This doesn't happen if I use Pokegen in a save file from Generation V.
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For some reason, when, say, Box 2 is selected, the "Send To Box" feature is working incorrectly, it disables out the wrong box, so some pokémon can't be sent from Box 2 to Box 1 for example...
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I have noticed that if you press the down arrow key a few things disappear. Main tab: the nickname, egg, and shiny check boxes and words; Met tab: matching trainer info, fateful encounter, and as egg check boxes; Stats tab: manual stats check box and words; and OT/Misc tab: the markers check boxes and words. They all return once you change to and from another tab. also changing tabs makes it not happen anymore or on other tabs.
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First of all, sorry if this has been addressed elsewhere. Question: Why does the code generator generate such large codes for 4th gen games compared with 5th gen codes, or pokesav generated codes? (for me at least) Information: - Trying to generate the codes for diamond/pearl, and I have tried the other 4th gen games to check the file sizes, and get the same sizes. - The size of the .xml file for 12 pokémon from pokégen in 4th gen is 33 kb. - The size of the .xml file for 12 pokémon from pokesav in 4th gen is 9 kb. - The size of the .xml file for 12 pokémon from pokégen in 5th gen is 8 kb - I can only put one pokémon into my pokémon diamond using the pokégen codes per DS bootup, as trying two seperate codes to get pokémon causes a white screen from too many codes being active. - I can easily put 12 pokémon in one DS bootup using a pokésav code, and I'm sure I've done this for gen 5 pokégen in the past. My thoughts: - I'm just guessing here, but one thing I do know is that, in gen4 at least, there was two sizes of pokémon file, one for pokémon in the PC, and one for a pokémon in the party, and that generating pokémon in your party created considerably larger codes, is it possible that the code generator for gen 4 is generating "party pokémon" codes rather than "PC pokémon" codes, again just guessing. - I don't need the pokémon to look super-legit really, because I'm using them as "rental" pokémon in Pokémon Battle Revolution (like pokémon stadium had rentals), this is why I could just use pokésav, however I love pokégen so much more, so I came on here to be a mithering little douche to ask people for help when they probably have better things to do. :3 Thanks for taking your time to read, and thank you for any responses. EDIT: I am using pokégen version: 3.0.4 EDITEDIT: Sorry if this should have been posted in the "bugs" sub-forum...
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For some reason sometimes random Pokemon will disappear from my boxes while i'm using pokegen. For example earlier i moved my scarfed Luxray 1 spot over in the same box, then moved to another box and made a magneton then saved. When i restarted my pokegen the Luxray was gone. Does anyone know what causes this or a way to fix it?
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This has been something that's bugged me for quite a while. If you have a Location set under the Met tab (for both regular and Hatch Location), then change the Language, it will reset the Locations to being unset. Is this normal? I find that unlikely, since the game translations should have the same location indicators. Another thing that is affected by the Language change is the Features option in the Pokedex editor. Changing the Language will make the droplist for the Features fail to appear. Changing the language back won't fix it. However, after closing PokeGen and starting it back up it will be accessable. Also, I wouldn't call these "bugs", but I have noticed them, so shall mention: -The last letter of some text on almost every tab (such as on Main tab's Egg and Shiny text) are nicked. I just wonder if that could be cleaned up at some point, for a cleaner look. (Not a big issue to me; I just noticed because it looked a little odd) -On the Stats tab, when you change the IV's, the text indicating their "quirk" and their Hidden Power info doesn't refresh. Instead it just stacks over the previous text. Switching tabs will clear it, but it is a bit of an extra step. Those are the only "bugs" I've noted so far. If I notice any others, I'll let you know. Hope it helps! And, as always, thanks for all your work!
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I looked and I seem to be the only one having this issue... When I load an event card (i.e. the new Spring Reshiram) into the new mystery gift section of pokegen, everything appears to work fine, and (aside from separate PC issues with code manager) I entered the code into my AR and booted the game. So far, so good. Upon activating the code in-game, however, the code does not appear to work (it should have the guy at the pokemon center that gives me the gift) and it renders me unable to open the menu to do anything (open bag, see party, save, etc). To me, this seems like either a problem with the code pokegen gives me or my AR. I'm willing to accept that it's my AR if this does seem to be just my problem.:bidoof: Software/Hardware in use: Pokegen, AR code manager, AR DSi, DS Lite console, Pokemon White Version (US). OS: Win 7 x64 EDIT: Right now I'm trying the wonder card editor to see if it's a bad card or something. Also, I just remembered that I also recently used the same process for my Pearl version and it worked fine...
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hi! excuse me, my english is limited. i see in the version 3.0.1, well, i use this version of pokegen, and, i see, 1 bug in "met"/"encounter" this bug is in pokemons was captured after of destroy 1 rock with "rock smash", in pokegen this does not appear, appear " " ,This section is blank and pasarl or between the card game, this is reset to "trapped water" (you can see in HGSS, trying to capture a Schuckle in Cianwood City whit rock smash). if it's not the right place, but I also say that all who believe and get Froslass (even by legitimate means) to record a battle with her, and trying to send the video via wi-fi, never accepts the charge, saying, "there is an error with the video's pokemon" I'm new to this forum, I hope to learn a lot from everyone here, greetings from Mexico!
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Ok, Im probably missing something very simple. I was given 10 Gen V Shiny Pokemon to edit.... the only thing that the person wanted was shininess to be removed. I checked all 10 pokemon on Pokecheck before editing (as i wanted to see if shininess had been hacked in the firstplace) They all came through the checks with no issues. I opened them up in Pokegen, Deleted the PID, removed Shininess and saved while leaving the PID blank (to randomly create a new PID for non-shinie) Now if I run the pokemon through Pokecheck, it comes up with an error on ability, saying the ability is Valid, but the PID doesnt match it. What have I done wrong?
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Pokegen generated pokedex codes don't seem to work. No matter what pokemon are in the pokedex, or what kind of pokedex it is, all pokedex codes make my pokedex have 000 pokemon seen and caught and sometimes causes my game to restart m save file "due to corruption". I've been using an sd card heartgold game but it may be for other games as well. The is the last code i've been trying to use contains only a johto dex with almost all johto pokemon in it... it has about 200 pokemon on it... i think. Is this it a bug in the program...or am i using the software wrong?
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I'm currently editing my SS Save , when i opened the pid finder to edit my bidoof, I noticed that under species, it showed Bastidon, thinking nothing of it i changed it to the correct pokemon, searched, OK. Then, when I was editing my croconaw it said chingling, and thought "that's weird, oh well, whatever", change, search, OK. But here's where it got really wierd, I set the pokemon not thinking to check that the species on the main dialogue, the icon on the box view showed dunsparce, sure enough the species was set to dunsparce. Just wanted to let you know.:kikkoman: