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Alphadaemon

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Alphadaemon last won the day on March 28

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  1. Send me your save, I will need it both for testing and disabling randomizer on your end
  2. This is unchanged from Vanilla so this isn't possible, you might be holding an item or be affected by Gastro Acid or be on a floor with Neutralizing Gas active from Weezing
  3. I am positive, I tested on my end, I checked the code on my end, this is completely contradicted by everything
  4. 1 is a known bug and fixed in my version, 3 doesn't happen at all, both the code and my own testing contradict that 2 is a weird case, not sure if I can do anything about it Not a bug since higher difficulties have more floors, 3.1 won't allow missions in difficulty locked floors anyway so consider it fixed Check the Beach, otherwise wait for 3.1 unfortunately for a fix
  5. Thanks for all the reports, all fixed! Enable the Daily Cutscene skip They evolve your main character
  6. 3 mission days There are hints for them, usually passwords are something meant to be hidden until I give them but still the hints are ingame all over the place
  7. No one ever crashed on a Skarmory, what are you doing to get the crash? There's a bug in current version that replaces ability sets into first form ability sets always. As for preventing the edition of metadata, it is perfectly intentional for several reasons
  8. You need a specific item, unknown stones are no longer in the game. Item randomizer is the true issue there as you need one or two specific item. Thanks for reporting the former, the latter is unintended. Update your game and disable daily cutscenes Heracross is talking about friends, this is a good hint. Spoiler: recruit all of Nectar Meadow's species.
  9. Talk to Clefairy then talk to her, not 100% sure if it's in 3.0.3 or if I added it to future 3.1 The ending of Torkoal's globe quest is getting Destiny Tower
  10. Finishing bit is Destiny Tower unlock. Mrs. Kecleon is the TM/Orbs shopkeeper, but I think you need to be on the latest version to have access to the event
  11. Known bug that's been detailed in a lot of the previous posts If the escort could clear the dungeon on their own, they wouldn't need you to escort them. Also room moves are only triggered when a target is in line of sight. It's easy enough to maneuver and failing the mission is only due to the player not properly escorting the client, not it being so vulnerable that any option could unfairly KO it. If you are still afraid of them not having item master, give them a gummi or a Nectar but it should be an option you'd use to trivialise the game, not a default so you can bruteforce everything. As for outlaws, the same kind of logic applies. If they were impossible to catch, this would be a main story event because there are a lot of criminals in universe.
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