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Everything posted by trigger_segfault
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My idea of event distribution is pretty basic. 1) Include all ticket Pokemon. and 2) Include all unobtainable Pokemon without events. I do understand how this can seem illegitimate. But celebi and Jirachi can never be caught by the user so their Owner Name should give it away. The reason I included primarily Celebi is because poeple like me that play legitly but still want to enjoy every pokemon can have them. I don't intend on going any farther than these event Pokemon. However I will force them to have a OTName not that of Your PC's trainer name that way they're easy to tell appart from real event Pokemon. I'll also make the Jirachi match the Bonus disc for people who don't want to have to go through the trouble of getting that working. As for the achievement Pokemon they most likely will never be shiny unless it randomly happens like any other Pokemon. And they will never have anything that makes them stand out from regular Pokemon. Also, Pokemon Box is fully supported already. HaxAras was a major contributor to help getting it working.
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Just one last thing... Because I'm having a hard time trying to reproduce the bug. Are you checking to make sure the item isn't stacking with a pre-existing stack? Just make sure not to use it with event Pokemon with special moves.
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Good catch. I'll fix this as well as the other problem in the next hotfix. Edit: Were you doing this with a selection or single item? And just making sure, you are aware deposite and withdraw are for the specific game's PC and bag correct? Did you check your PC?
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Found out why. All Pokemon past Celebi are most likely incorrect since I was using the Pokemon's Index value instead of it's DexID.
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The Pokemon Box Eggs will be included when achievements come around as I'm going to make those achievement requirements. (But they'll be the first achievements I introcude, I'm gonna make it caught by a single trainer and not deposited by a single trainer for the reward since 1. I don't track who deposited it, and 2. It's stilly when people would just give themselves more work by moving Pokemon to one game to trade to Your PC.) At the moment the Event Distribution will be for the GBA Games, and GameCube games once I can find the required flags for them to know when requirements have been fulfilled.
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What would people like as the next Major Trigger's PC Feature? I've got 3 on the chopping block at the moment: Use Items and Feed Pokeblocks to Pokemon In-Tool mart for buying anything purchasable in any game with any currency Event Distribution for Pokemon and Items Here's a Straw Poll to answer with. You can select multiple options. Edit: Event Distribution it is!
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Sorry I probably won't ever do that. It's a lot of work to make values editable and I'd have to change up a lot of the UI. Edit: I guess I would like to hear your opinion as well.
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Hey HaxAras. What would you think of a Level-Down feature. The soul purpose of this would be to have the ability to use a Pokemon through a playthrough at a normally unobtainable level. How it would work: Level a Pokemon down to level 5 and clear all of its learned moves and replace them with moves it would know at that level. The only Pokemon this would need to apply to would be legendaries, magnemite, and voltorb. Would you think there would be any legitamacy issues with this or that people would even use it?
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Try the latest hotfix I just uploaded. I think this will fix it. Edit: Lemme know if it fixes it. If not send me the save.
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Ughh. Not again.... -__- I forgot to remove some debug code accessing local files. Will post a hotfix soon as well as with some other fixes. I told myself I was gonna remember to remove it this time...
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Yup. First: Search Pokemon > Stats Tab > Stats: Total/or IVs: Total, Greater Than, Minimum Total value. Then: Search Tab > Sort Method > Total IVs Then: Sort Order > Highest to Lowest Edit: My favorite thing to do is sort to show the Pokemon with the most dreadful Total IV's first. Most of them are roaming Pokemon but I've got some non-roamings in the 10-20s range. Edit 2: I just thought of adding a feature to include/exclude/or only search for eggs in your results. That way you can search for good eggs to hatch etc.
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Fixed. And there's no drag and drop but you can view multiple games at once now and pickup Pokemon and move them between games and rows.
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1) Most definitely. I've been planning on doing that but keep forgetting since I've always been working on something else at the time. 2) I like it! I was already thinking of adding every single Pokemon Box Achievement Pokemon once I introduce Event Distribution. As for achievements I certainly will do that. Here's a Google Doc to suggest achievements in so you don't need to flood the thread.
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I hate to dissapoint but mirage island just has a caught location as route 130. Wynaut's the only Pokemon with that location that's rare.
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Every valid game. When you find results a list window will pop up that lists every game with Mirage Island Pokemon results. If you click on the game and select See Results a search results window will pop up to the side exactly how it does when using the search feature. I've considered that possibility but I don't want to get into translating until I'm out of Beta. (Which is all of gen 3 features implemented and safety from corruption basically confirmed. I am a little worried about translating because some of the UI is very cramped the way I designed it which means translations may not always fit and may need to be shortened.
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1) I probably won't implement mass ball switching anytime soon. Sorry. 2) Summary Mode isn't supposed to be used when trying to interact with Pokemon like that. Turn off summary mode when you're trying to only view a specific Pokemon's info so that you can change things. 3) That's already a feature. Just goto Settings > Pokebox Rows > Duplicate Rows.
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Search Feature is released! And thanks to implementing a search results window I was able to implement a Mirage Island Check feature! Vladcik you should be able to play Colosseum again. This update should also fix the corruption done to your strategy memo from a previous version. (The strategy memo actually was the problem not the item IDs)
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Looks like that issue is already fixed? Check your About Page and see if you're using 1.2.6.0. It's fixed in that version and most likely 1.2.5.2. That... or I somehow fixed this inbetween the upcoming release and didn't jot it down on my changelog text file.
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Ah yes that most likely is related to the cause. Every time I check an error related to a combo box I think it's an inventory error because there's item in the top few lines. So I think I can fix this.
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Did it crash while saving? If so see if you can reproduce it and give me the error. Also hand me your saves that caused it.
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Good observation that sounds accurate. Send me you're save and I'll take a look at it. A helpful hint for giving bug reports is to specify how it it happened in the tool currently, (as in they just disappeared in the tool after saving). Or in the game, (they weren't saved by Trigger's PC). Which game were they deleted off of? Was the error coinciding with the deleted Pokemon? Sure sounds like an easy fix. Completely forgot about that.