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Everything posted by trigger_segfault
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Yup. You can disable the extra rows. And the Living Dex is only for Your PC box rows with Living Dex Mode enabled.
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That can be supported by using the new Custom Wallpapers Feature. You can create wallpapers with transparent markings of each Pokemon that should be there. I can try whipping some up for you programmatically in my free time. Edit: I have a better way now:
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It's fixed soon. Apparently I wasn't writing the game region of the Pokemon to the Colosseum Pokemon format. Now the game recognizes them. Just trade any affected Pokemon back and forth between a game to fix it once I release the new version. I'll most likely have to fix this for too. The new version should be out by the end of today (maybe earlier) or some time tomorrow.
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I've checked it out and this is in fact a problem with everyone. (Surprisingly I've never tried moving pokemon to Colosseum, only from. I'll see what's going on and if I'm not creating valid Pokemon. Edit: Turns out I'm not creating valid Colosseum Pokemon. I'll have to look into this and see if is affected too. Also you really should keep backups of your saves when using this program. It's still in beta for a reason. To advertise that not all bugs are minor enough for safe for carefree use.
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Gen/Pokemon.boxes stores all your Pokemon. When the next version comes all of Your PC will be stored in YourPC.trigspc
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Neat idea. I'll see what I can do for that down the road. I may also make one of those rows able to be from a different game in order to facilitate trading even more. And as for the regi dolls I can literally create the items. All they are is a single byte in the decorations inventory. Edit: Making progress:
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What about perhaps releasing with the Pokemon Cries? I know audio seems to be much easier to claim a takedown with. Edit: Or technically it doesn't even need those to compile so they don't need to be in the repository. I guess I'm more wondering if it's safe to release downloads of the program containing the cry files already.
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1) I always appreciate the compliments. 2) That sounds like a great idea. It'll come out in the version I'm releasing in the next 10-30 minutes. Edit: It's live.
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OH MY GOD THANK YOU! I HAD NO IDEA THIS WAS A THING! I will be posting this with the guidelines for using GameCube games once I write that section. I'll see if Colosseum has some built in restriction for hiding Pokemon.
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Edit: Looks like I have a really awesome friend that's gonna script reading all the learnable moves and dump them in a text file for me! I'm so glad I went to a programmer college!
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Forgot to answer this one. Sadly this is still a distant thought. The amount of data entry required for it is astounding and I'm not so great at automating web reading and parsing yet. There are about 6000-12000 total learnable moves as an estimate which is that many lines of data to enter in.
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1) Sure the evolutions should be easy to implement since my tool already has the database on all evolutions. And yeah I guess I did forget to register the new Pokemon in the Pokedex. 2) I have thought of plans for trainer cards. My main idea is a rename trainer option where it would rename the trainer as well as the OT Trainer of every Pokemon caught by that trainer across all loaded saves. I probably won't add changing ID's though. Gender I can easily add as a changeable option. And as for trades I actually haven't found the location of that value yet hehe. I'll look into it but I could enable an option to always increment the trades count when using the tool. 3) Sure I guess I'll disable it for Safari Balls entirely. I'm gonna make it so you can buy Safari Balls at the in-tool Mart anyway for customizability meaning you can always replace them later. Would you still like a confirmation disabler for the Master and Luxury Balls?
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I've really wanted to support it from the start but I don't have any source code to implement working with memory card files. Sorry but for now it'll be manual.
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Don't worry, when I say minuscule lag I mean it's short enough that you wouldn't even notice it unless you were looking for it.
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☑ Spinda Spot Drawing converted to WPF and Gen 3. ☑ Spinda Spot Drawing accurately and correctly placing spots. ☑ Credits for You and GatorShark added to the credits page. Awesome it's all done thanks for the help. There's a very minuscule lag when clicking on the summary of a Spinda for it to draw the spots but I'm hoping it's negligible on all systems.
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Thank you so much! This will save me a lot of time! I'll have to translate it into WPF code since it doesn't play nice with Windows GDI but that should be easy. You'll also get your source code mentioned and linked in the credits window unless you'd prefer not to be there. Edit: Looks like I'll also have to switch it out to work with the Gen 3 sprite instead.
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I think I may have fixed shadows in all games. Apparently if a pokemon has a Species ID that's not a valid Pokemon it usually means its not there.
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Those are called shadows. Their caused by some data being leftover after moving Pokemon that the game doesn't use to determine if it's there are not. If you have a backup of the save with those shadows still there I'd love to look at it to help remove them in the future.
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Any Pokemon that was transfered to any GameCube game including Pokemon Box (optionally and back to another game) would have been permenantly affected. Every other Pokemon wouldn't have saved the difference and it only would have been visual.
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Huh... Apparently this is a bug with my program with all GBA games and Pokemon Box. It's probably been there since the beginning. Good catch. Edit: FOUND IT. I was reading bit 46 instead of bit 6...
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Ah yes I've gotten plenty of requests for sorting searching etc. I'll be doing that later in development.
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That's incredible! This means all Gen 3 support will soon be official! Oh man I'm excited about this, thank you so much! Could you elaborate? I've never heard of Pokemon Reader and I'm not sure what you mean by listing.