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Everything posted by trigger_segfault
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Good news everyone. The test build for secret bases should be here soon. (Most likely today or early tomorrow) There isn't a way to store secret bases in Your PC or import/export yet as the main purpose of this build is testing save safety. That feature will come in the next test build. Edit: Bonus Ducks Preview of the Edit Secret Base Trainer Window moments before release of the test build. Edit 2 - Electric Boogaloo: Test Build is up. Have at it everyone!
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Thanks. But would you mind just storing the saves until you're done your playthrough and then sending a labeled compilation? I hope that's not asking too much. :\
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Okay here's the results. How to create saves: I will always need a before and after save. One save before the occurrence, and one save after. The before save needs to be as close to directly before the occurrence as possible. This method is how I do almost all of my variable hunting for the games. Times to Create Saves: Snagging first Pokemon. (If possible) Multiple times for snagging Pokemon throughout the game. A time where you encountered a Shadow Pokemon but let it get away. (Multiple if possible) Snagging the same Pokemon that got away. Before and after the Colosseum showdown in Realgam Tower. If you forget to create a save during any of these parts it's alright. The main things I need are letting a Pokemon get away and snagging at least a couple Pokemon.
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I may just remove that for now. I haven't invested time in learning how to track that yet and I never may. Value testing these gamecube games isn't fun especially when I don't have saves at desired points.
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A major hotfix for items disappearing is up guys. Make sure you update to the latest version right away.
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If you're not aware. Stretching the window to be taller will give you extra box rows for different games. Or do you not have enough height with your monitor?
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Hmm I thought I fixed that. Anyway to avoid it in the mean time try clicking around in the box row a few times where the egg was highlighted and change the current box by using the arrows on the side. Oh are you using the send to feature? That may be why it's not fixed.
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I've found the issue. Trigger's PC is trying to load both save data slots in your game when there's only one because you've only saved once in the entire game. I can fix that but for now all you need to do with every game is make sure you have saved twice since the creation of the game. (Not twice every time you save the game) For background information: All Pokemon games store 2 save slots (Colosseum stores 3). They represent your current save, and previous save. This way if there's ever corrupted information while saving you can revert to the backup. So when you first create a game there's only one save slot since there's no previous save.
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Secret Base Perilous Progress Preview #3! You know what's fun? Spending an hour questioning why the trainer representations weren't correct when compared to the information on Bulbapedia to end up finding out that the information is incorrect... The trainer is based on the last digit of your Trainer ID modulo 256 (AKA the last byte of your Trainer ID only). Not you're whole trainer ID. -__-
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Does the error on startup have this in it? I don't think it should. If not post that error because it's most likely the underlying cause. It seems that the program cannot read the supplied save file. Please load a 128KB save file for Generation 3 pokemon games. Edit: Nevermind, you are correct. I'm able to reproduce this on another computer so maybe there's some debug code hiding somewhere. Edit 2: I'm sorry everyone I'm an idiot. I found the debug code in plain sight. I'll clean that up and post a hotfix right away.
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Do you mean the it gets same error after adding save files again? If not it should be a different error. And I still can't reproduce the error sadly. I still have more tricks up me sleeve though. My I ask what OS you're sporting?
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1) An in-tool mart is already planned so that will include decorations. It just won't be coming with the secret base update. 2) Alrighty. You'll be able to edit any secret base then.
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Would you a do me a huge favor? Try filtering out your save files one by one by inputting them in settings.xml one at a time until the error occurs. Settings.xml should be pretty readable. Just remove each save tag and input the required information one at a time. Hint: To quickly get the file path of a file. Shift+right click on it and click Copy as path. SaveFile GameType="game type name with no spaces and camel case" FilePath="absolute file path"/
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That's what I was going for as well. If you're editing an imported secret base with more decorations than you have, you can move the decorations you don't own, but if you put them away you won't be able to place them because they won't go to your inventory. Edit: Hmm. Or maybe you shouldn't even be able to move it... Edit 2: Would disallowing editing of a secret base if you don't have the amount of each decoration it uses be too restrictive? Edit 3: Update 2 on Secret Base Editor:
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1) That's what I'm currently referencing. 2) All of those features are planned. 3) If that's a request to see the source code even out of curiosity then I can certainly upload the Oh god it's so messy and unorganized source code to GitHub. (I haven't uploaded it yet because I've been putting it off until someone wanted to look at it.) I'll probably upload it after the Secret base update is released. As for keeping it up to date it may not be updated right away after an update is released. I'm sure my code may be useful to some people as I'm guessing there's at least a few values I've discovered that aren't documented anywhere on the web.
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Thanks. I'll look into it right away Edit: And thanks for the specificity. Edit 2: Hotfix is up. I also implemented improved error checking while saving so report if there's any strangeness when saving.
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Hey HaxAras could I make a request. I'd love it if I could use your saves for testing with secret bases so I could test the registry feature. Best case scenario would be if you had a Ruby/Sapphire and Emerald save with lots of secret bases. (I'd only need one of each) It would also help if you could name at least one of the trainer's names for a shared secret base in each save that you share, that way I can track down the data structures. (I need this part more for Emerald. There is some documentation on this already for Ruby and Sapphire)