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trigger_segfault

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Everything posted by trigger_segfault

  1. Yes. yes it does. And even Pokemon Box R&S! Found the first problem. However I'm going to remove the move box to PC since it's very outdated with the new rows system. I'll see if I can figure out the other error. Edit: Can't seem to replicate the second error. But because of it I did find an item disappearing bug that I have patched up now. Edit 2: Reproduced it. You're friend was certainly messing about cuz this one takes a few strange steps to replicate. Tell your friend I give him my utmost thanks for screwing around so much in Trigger's PC because I never would have found this bug otherwise.
  2. Yup. Feel free to give me the before and after final battle saves as well as before and after final shadow Pokemon. But you don't need bother if you're not doing an actual playthrough.
  3. If anyone's able to share a save containing all 3 untouched shadow Pokemon, I'd really appreciate it. I need these 3 for research so I can fully support them in Trigger's PC and I don't have a Japanese Disc to work with.
  4. Yes I do actually. If you're offering to do it I'd greatly appreciate it. I've compiled it down to a few saves. Before and after snagging first shadow Pokemon (Teddiursa). Before a shadow Pokemon, then after missing it and after snagging it. (Need at least 2 of these.) Note: This should be done by saving and making a backup, missing it and saving, restoring from the backup and snagging it and saving. 1) Games need to be specified as Japanese in the Save Manager right click menu. (This is due to the fact that there's no clear way to determine a save's language) 2) Thanks, finally someone reported a spelling error.
  5. I have successfully located the snagged Pokemon flags and now Colosseum games know their Snagged and Purified Pokemon count. Thanks Sonic.
  6. That's actually interesting because Trigger's PC is supposed to support 64k. I'll look into that. Edit: Sonic do you actually have a copy of the save when it was 64k? I can't seem to reproduce the issue. Were you not saving as Flash? Also by chance was that your first time saving on that game? If so that was the reason and not the 64k thing. This will also be fixed in the next update.
  7. Sorry I'm a little late today guys. I think I encountered that yesterday as well. I'll look into it however I don't think they're actually disappearing but just invisible. Edit: Do you remember how you were selecting Pokemon? By select all or ctrl clicking? I need to know how to read the RTC format in the game before I can go about changing it. The other issue is I don't think changing the value in the save will fix the problems with updating because my guess is it does all that stuff when it reads the actual real-time clock and compares it to the last save time and that won't work if the battery is dead and it gives a value of zero. (It's my understanding that the real time clock is stored outside of the save format, is that correct?) Is this in Your PC in any non primary row? Edit: Nevermind. I see what's wrong.
  8. It's always the highlight Pokemon Error. That one's been nothing but trouble. I'll certainly look into it. Instead of trying to fix it by making sure the Pokemon is unhighlighted correctly I guess I'll just make a failsafe if it can't find the Pokemon anymore. Edit: In the mean time Vladcik. The guaranteed way to avoid the error is to not let a Pokemon get highlighted by not using the Goto feature before saving. What do you mean it didn't have its ability? Did it not list an ability? Also yeah that random poisoning is pretty much the strangest glitch to date and I have no idea why it's happening. I'll be honest though I find it kind of amusing.
  9. Actually it's a little more simple than that. Personality is the closest way to determine if a Pokemon is the same. Most other details about a Pokemon can easily change but the Personality is constant. I only use this to make sure you're not putting the exact same Pokemon into the team. This includes if the Pokemon has been modified/evolved etc in game and then the user attempts to add it again with different info. Now the only flaw with checking personality is with Emerald saves (Or RS with a dead battery) because there's a very small chance you can encounter the same personality if you catch two Pokemon on the same frame. Of course the chance of this happening is low enough and the chance of you using both of these Pokemon on the same team is just as low. This also affects anyone who uses RNG manipulation and doesn't bother to give Pokemon unique personalities when catching them on a specific frame. Edit: The reason you can't combine Personality with IV checks is because, as far as I know, personality and IV's will always be generated the same when a Pokemon is encountered due to how the RNG works. Edit 2: Finally got around to adding an event for the Acro & Mach Bike in RSE.
  10. Yeah and that's how it works. You can't input more than one Pokemon with the same personality into a secret base team, thus preventing that situation. As for other people editing your secret base I'm not sure. I certainly don't have the urge to edit bases from other people that I've added. It's not theirs if I change it. Edit: And in general I don't consider people making secret bases for EV training a concern. If I heard it correctly you can only battle 5 trainers per day which is only a total of 90 EV points at maximum. Sure people can choose to do that but it's up to them if they determine it cheating or not because of the convenience of Trigger's PC. My goal isn't to limit features.
  11. New poll everybody. It's about deciding where to supply decorations from when editing non-player secret bases New Poll
  12. Source code is now available in the Links Section for anyone who wants to see it. Link for the lazy Edit: Trigger's PC now has a Wiki on GitHub. I also have a Tips and Tricks section for things that aren't directly apparent about the tool. If you guys have anything to add to the Trips and Tricks section that you weren't aware of let me know.
  13. No don't worry. I'll be making it a setting so that it's not enabled by default. I'm a heavy believer in excess amounts of settings so everyone can get the program to feel the way they want it to. And it's certainly not asking too much. If that were the case I'd just politely decline to implement it. Edit: Also HaxAras would probably also want this same feature as well since he has saves loaded up on his SD card.
  14. Oh in that case I'll make a setting to hide saves that couldn't be loaded. Based on the way my program is coded they will have to be moved to the bottom of the list however. Otherwise I'll have to do a bit of rewriting. Hotfix is up.
  15. Found the problem. I think it was when you right clicked on an empty box space. Hotfix will be up soon. I can add a setting to silently remove saves when it can't find them.
  16. Secret Base support is officially released now! The update also comes with a bunch of miscellaneous features and improvements that I shoved in in-between testing and waiting for feedback.
  17. Oh wow that was fast. Before and after the tower will suffice. I don't need you to force yourself to whiteout everytime. Thanks.
  18. It's actually 1.4.0.2 now. And you're right. Fixed. Thanks for that. Edit: Also the theif mechanic is intended. It works the exact same way for the Battle Tower/Fronteir and Trainer Tower/Hill.
  19. Whoops I didn't notice the start of a new page. Anyways thanks a bunch for the help Vladcik but I did end up figuring it out. And you are correct. That was the problem. The new test build is up with all these fixes. Make sure to not use saves modified by 1.4.0.0 when using 1.4.0.1 to make sure we're not re-encountering fixed bugs. Edit: Pokemon in Secret Base teams can hold items. Edit 2: Also you have good taste in Pokemon. My Scizor has Theif as well. My Scizor and Zangoose are both Theif/False Swipe Pokemon at level 100.
  20. Thanks for the testing. Now when you say hacked did you also change their personality values? The game seems to love using that value as a reference to a specific Pokemon. Edit: Hey Vladcik could you try this out on a legit secret base of yours on a save that has not been modified by the Secret Base build of Trigger's PC? Edit-2: It happens with Trigger's PC created bases with non cloned Pokemon too. Now the final 6 bytes most likely do have something to do with PP but I can't figure out how they work. Edit 3: It was neither of my expected problems! I was reading the moves as Poke1 Move1, Poke2 Move1..., when it was actually Poke 1, Move 1, Poke 1, Move 2... So other Pokemon were ending up with no moves and that's why they were using struggle. Edit 4: Test Build v1.4.0.1 is up. As mentioned in the test build section, make sure to not use saves modified with Test Build v1.4.0.0 otherwise previous bugs may still be present.
  21. Hmm. That's a really strange one. That either means Move PP is stored in those final bytes OR the game doesn't handle cloned Pokemon correctly when being used by an enemy trainer. I'll need to see if this applies to different Pokemon with the exact same movesets. On a separate note everyone. Dolphin 5.0 just released today and Pokemon Box support works if you get the settings right! I was finally able to dump the textures for the special boxes in Pokemon Box and here are the results:
  22. 1) Fixing that now. Edit: Fixed And yeah Player Secret Bases are treated differently from Shared Secret Bases because the Player Secret Bases have to update the Decoration Inventory's used decorations. So differences between the two editors may be common. 2) The reason they disappear is because you never owned the decoration. Basically you can freely import and edit a base but it doesn't suddenly give you the freedom to use decorations you don't own. (Note decorations for editing registered bases are stored in Trigger's PC). 3) Same as Number 2. I don't keep track of what decorations a secret base owns unless it's a player's secret base. If you ever place a decoration yourself that decoration will never be deleted or anything. It's only removed from the list of placeable decorations. If you think this should behave differently let me know. 4) Fixed. The Modes are Place Mode, Put Away Mode, and Move Mode. Edit 2: Would you rather editing secret bases pool decorations stored in every game including your PC as available resources? I was originally against that because it could include decorations that were in use in your player's secret base but you can still avoid that by removing, using, and placing again. Your saves are now on my todo list. But it's a really easy fix so it will be near the top after the secret bases update is released.
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