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Everything posted by SwagKey
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So there's this little known glitch in Pokemon Emerald where if you trade with either Colosseum or XD it automatically plants a Cheri Berry next to the Berry Master's house that never fully grows. Unfortunately it happened to me and now I can't plant anything there, but since I have access to my save file I was wondering if there's a way to use PKHeX to remove it. Any help is appreciated!
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I find it quite ironic that this topic got bumped up as I just got a Japanese e-reader plus specifically for this game. I just need some glossy printer paper to help print out the dotcodes and I'm golden. ...except I can't find the dumps for the two promotional trainer cards anywhere. If anyone knows where I can find them it'll save me the trouble of hunting them down. That's not why I came here though. Someone's been making Action Replay codes that gives certain trainers shadow Pokemon. Even though I'm sure they're 100% fake, there's a code out there that makes it so a trainer has a shadow Castform. Take it with a grain of salt, but I think there's something to look into with these. Secondly, I need someone to find the source of this piece of information from Bulbapedia's article on Colosseum's Double Battle e cards: In the internal files for Pokémon Colosseum, there is data for an unreleased 21st battle card that was never distributed. The battle would occur against Team Snagem Goku. I haven't seen any other source to help confirm this. I know that the data exists, but I haven't heard anything else about it.
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heartgold / soulsilver Pokemon Showdown! (Version 1 Released!)
SwagKey replied to Guested's topic in ROM - NDS ROM Hacks
I still have the official 2.312 patch I downloaded years ago before it went down. Here's mine in case anyone is interested. showdownv1HG.patch -
Oh, that did the trick. Thanks!
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I keep getting this error report and the program refuses to start. Apparently it has something to do with a fake save file? System.TypeLoadException: Could not load type 'PKHeX.Core.FakeSaveFile' from assembly 'PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at PKHeX.WinForms.Main..ctor() at PKHeX.WinForms.Program.Main() System.MissingMethodException: Method not found: 'Boolean PKHeX.Core.Util.IsStringListCached(System.String, System.String[] ByRef)'. at PKHeX.WinForms.WinFormsTranslator.GetTranslationFile(String lang) at PKHeX.WinForms.WinFormsTranslator.GetContext(String lang) at PKHeX.WinForms.ErrorWindow..ctor(String lang) at PKHeX.WinForms.ErrorWindow.ShowErrorDialog(String friendlyMessage, Exception ex, Boolean allowContinue) at PKHeX.WinForms.Program.CurrentDomain_UnhandledException(Object sender, UnhandledExceptionEventArgs e)
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I used U100C169LKQM3UUD and my friend used U100C167DD0FD696.
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Here's all of the Pokemon available from the FireRed and LeafGreen Wireless Adapter demos that got leaked. They're all "fateful encounters" funnily enough. FireRed and Leafgreen Wireless Adapter Demos Pokemon.zip
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Here's a debug Slowbro from the Japanese debug version...except it's shiny. 080 ★ - ヤドラン - 7DEAC4FDC4F9.pk4 A video from after it showed up in my boxes.
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I've scoured the internet for this sort of thing, but all of the save files I've come across only have certain portions of the game completed and not fully. I've never seen a single one yet with Round 2 fully completed. If anyone could point me in the right direction or provide a save with everything done I would really appreciate it.
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I thought the guy above already claimed them. Nvm some of them are still valid since I just got one.
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I don't know where else to put this, but I think it's worth looking over. So I got back to playing Gen 5 again when I came across the Battle Institute building. Similar to the PWT, there's an option to allow you to download scenarios and battle against them...except I don't recall ANY being distributed during the game's relevance. From what I heard only one of these ever got released, but other than that I've ran into nothing else. I know Gen 6 had the same building so I'm not sure if the supposed scenario was for those games and/or Japan only. If these generations truly had no Battle Institute scenarios distributed at all then maybe someone could look into it and possibly re-enable the features through something custom like the PWT download tournaments. Also, if one single scenario did get distributed, to my knowledge it hasn't been preserved yet. Either way, for such a forgettable feature of these generations I think someone should look into this.
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Well...dang that was quick. Of course I'm one of those people that doesn't have access to the app, so if anyone can send me a few codes I would really appreciate it!
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I wanted to get this out there before Gen 7 ended. While I know we're finally getting a shiny Solgaleo and Lunala, I want to complete the trio with the shiny Necrozma that we probably won't get. While I have the ability to inject into my save file, I wish to keep it as clean as possible without any sort of hacks. If anyone has one they're willing to part with I would greatly appreciate it. Pokémon Game: Pokemon Ultra Moon Pokémon Wanted: Japanese Secret Club Necrozma Move Set (if desired): Don't care Held Items: None Pokémon Offered: Glitched Gen 2 Shiny GF Mew, some SRed shiny Pokemon (Regice, Regirock, Registeel, Regigigas, or Heatran) Legality of Pokémon: Legit Friend Code: 3695-0129-0614
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I found another Pokemon in the Japanese Diamond Debug...but it's impossible to acquire without some memory extraction. There's an option in one of the debug menus that tests the deliveryman for events which just so happens to place him in the marts with every event item available, including the unreleased Azure Flute...plus some sort of Pokemon. You must have an extra slot in your party to acquire it, but once you do so the game crashes. Not even pressing the combination to bypass these sort of crashes works and leaves you stuck at the screen, forcing a reset to before you acquired it. I have no idea what delivered Pokemon is behind that crash, but I can't get it.
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Found twelve more Pokemon in the Japanese Diamond debug. Two options in one of the debug menus place six predetermined Pokemon in Pal Park to capture. Each have a PID of all zeros with a Hardy Nature, IVs and EVs are all zeros, and the OT name is blanked out which errors out the game if they are viewed at all. ID and Secret ID may be random but I didn't test much on that. Anyways, here they are: 001 - フシギダネ - 898A00000000.pk4 006 - リザードン - 02E500000000.pk4 035 - ピッピ - 9CFF00000000.pk4 072 - メノクラゲ - 31FD00000000.pk4 128 - ケンタロス - 232600000000.pk4 148 - ハクリュー - 372400000000.pk4 007 - ゼニガメ - 185400000000.pk4 008 - カメール - 5A8900000000.pk4 010 - キャタピー - CB7900000000.pk4 015 - スピアー - 902700000000.pk4 027 - サンド - DF9500000000.pk4 027 - サンド - F40700000000.pk4
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LGPE - Pokémon Pass Shiny Pikachu/Eevee Gift
SwagKey replied to theSLAYER's topic in Event Pokémon News
It may seem like a bit much, but could someone get me an extra code since I lack the means of obtaining one myself? I have Let's Go Pikachu and would really like the shiny Eevee. -
A German demo of Pokemon Silver was released a few days ago, but it's not too interesting. It has the exact same start as the final and blocks you off before you get to Violet City. What is nice is that you can save in the demo...but it always locks the Continue option off so save states and walk through walls are the only way to progress. At least the save file loads in PKHeX with no issues for extraction. I guess you COULD try to get stuff in the demo, but it wouldn't count for much.
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As much as I don't want to bump this up, has any progress been made? Seems like the major hurdle is cracking the save encryption before editing.
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Aww, that's too bad. Guess it wasn't a save issue after all. That's still a pretty stupid restriction to render your cart immediately dead after sending it. Cheating multiple Manaphys or not, outside of flashcarts and emulation, we're going to run out of fresh Pokemon Ranger carts eventually and the Manaphy eggs will go with it.
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I know this may seem redundant considering that we have save files ready to send it over, but they also contains save data already on it and I want to keep my progress on my actual cartridge. Is there a flag in the save data that keeps track of whether the Manaphy egg was sent or not? I assume there is, for I want to find out if it's possible to roll it back in a hex editor to make the egg able to be sent again.
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Here's something not exactly related to the main games. I used SkyEditor to extract the Grovyle, Dusknoir, and Shiny Celebi from the final special episode so you can insert them into the main game. It's not much, but since they're unobtainable outside of the special episode I thought it would be nice to have. It should technically be possible to extract the other special episode Pokemon by replaying their special episode then using SkyEditor to extract them. Not sure about the temporary members during the main story though (Bidoof during the expedition, Chatot during Brine Cave, etc.) Grovyle.skypkm Dusknoir.skypkm Shiny Celebi.skypkm
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I actually used that event as an inspiration.
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Sorry for the delay, but I got some interesting submissions that I thought would be pretty nice.
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Eh, I might as well try this out. Anyone know where I could possibly make one of those fake cards everyone has been posting?