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StarsMmd

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Posts posted by StarsMmd

  1. 38 minutes ago, PinkOnion said:

    Apparently updating to 5.0 solved the issue, I'm sorry for being a bother, hah.

    I just figured it would work anyway since it did on the last build.

    Edit: Got a couple of those errors you mentioned that you just mash through, but otherwise got through the battle.

    I took a look at the code and there's definitely a problem there. I'm pretty sure it's because I forgot to change shadow room's animation. It replaced swallow and so still had swallow's animation. I'm not sure of the specifics but for some reason this causes a problem for dolphin. It probably has something to do with the fact that swallow's animation is related to the use of stockpile and so it expects some other code to have been executed first. I've already changed the animation anyway so it should be fixed in the minor update this weekend.

  2. 7 hours ago, PinkOnion said:

    Ran into a gamebreaking bug inside the Key Lair against the first required trainer on the first floor.

    Game crashes regardless of what Pokemon or moves or items I use with the same error, so the issue is with the trainer's Shadow Gengar.

    I managed to catch it without any troubles on my wii u. So not sure of the cause. Someone else ran into a similar issue in the opening battle simulation though. Could you send me your dolphin memory card?

    The previous user to have the issue said this "I don't know why, but every time I get to using the second move in the opening battle, just after I select it, I get the error message from Dolphin "Invalid read from 0x018a00c8, PC = 0x8013d034"

    Apparently, the problem was fixed though:

    "Just clearing the errors caused it to resume, sorry for any issues"

    Maybe that helps?

     

  3. 2 hours ago, Orion Phoenix said:

    Not sure if bug or just not balenced, but Shadow Swim is super OP against non-shadow Pokemon. 

    Everytime a shadow Pokemon has it it has once shot every other pokemon on the field. Ludicolo and Pelipper did this to my whole team. 

    I'm in version 1.0 still so has this changed in 1.0.1?

    I wanted shadow pokemon and shadow moves to be really strong. I felt they were all far too weak in vanilla XD. Kind of underestimated how strong shadow swim would be though. I've just reduced it's power a bit and will be releasing a small update this weekend to fix up little things like that.

    5 minutes ago, GamingAori said:

    so you know who has played that game? :o yeah it seems like in 1.0.1 a lot changed. got one available mon removed? so which were available in the past. 

    I just remember you posted here a long time ago when you were playing. I'm not sure I understand the question.

  4. 7 minutes ago, ARandommPerson said:

    I see. Thank you for the clarification, I always forget that Trick Room has negative priority for some reason. :/

    No problem. Also just to reiterate what PinkOnion mentioned earlier, a lot of the abilities/level up moves etc. have been changed around a bit. So a lot of things won't match bulbapedia. Most of them try to make some sort of sense though. In Shuppet's case, Mega Banette has prankster so I gave it to Shuppet and Banette in XG who would normally have very lacklustre abilities. You'll find similar additions like mega launcher blastoise, pixilate altaria, no guard pidgeot. A few changes were made to make some lesser used pokemon more viable like intimidate pinsir and sandstream claydol. Finally there are a couple of new abilities throw in, including "trickster" which sets up trick room upon entry into battle (I needed this so that AI trick room teams wouldn't just spam trick room over and over like that duskull you mentioned). 

    Just now, PinkOnion said:

    Stream's up, for anyone that's interested, at the link in the signature.

    I'm there ;)

  5. 17 hours ago, Auraeye said:

    If I'm looking at this right, I'm using Dolphin 5.0-3627

    And I've discovered it only needs me to force close Dolphin if I'm in fullscreen, if I'm in windowed then I can just spam click on the "Okay" on the error box and it'll just resume.

    It also seems to do this after I select the final move on my second 'mon, on every turn starting from the second turn, and I get a large number of these dialogue boxes every time. I seemed to get less dialogue boxes when I had Eevee use bite though, when I was mostly using Iron Head, Zen Headbutt, and Fairy Wind before then.

    Try using a release version of dolphin. Sounds like you're using one of the unstable builds.

    16 hours ago, Orion Phoenix said:

    Must just be me, but after downloading version 1.0.1 and the documentation my computer ram started maxing out all the time even on idle. 

    I don't blame that on you or anything just figure I'd double check to see if it's just me or not. I didn't patch the new version just downloaded and extracted it

    Probably a coincidence :)

    1 hour ago, ARandommPerson said:

    Just going into Mt Battle to train up a little and noticed that Shuppet is faster than any pokemon I had. Faster than my Grovyle and Pikachu and even the gengars a little further up. Did you buff Shuppet to make it rediculously fast or is it a bug or has it always been like that and I just haven't noticed? PS might be a dumb question but v1.0.1 says not compatible with previous versions, does that include v1.0 or just anything before that?

    It has prankster. If you download the documentation in the opening post there's a file with all the pokemon stats and abilities and whatnot. You can just use ctrl+f/cmd+f to search for the pokemon.

    26 minutes ago, ARandommPerson said:

    Quick note: From what I can gather, trick room doesn't seem to be working either. Duskull used trick room 2 times back to back, and the order of the pokemon out did not change at all.

    The second trick room reverses the first one. Also trick room always goes last because it has the lowest priority. The combination of these two factors would make it seem like it doesn't work.

  6. 9 minutes ago, Auraeye said:

    I don't know why, but every time I get to using the second move in the opening battle, just after I select it, I get the error message from Dolphin "Invalid read from 0x018a00c8, PC = 0x8013d034"

    In both cases I used Bullet Punch as the first move, one time I used Poison Jab as the second, and the other time I used Bullet Punch again as the second move

    I haven't encountered that problem before. Which version of Dolphin are you on? Also, Poison Jab is a one hit KO so maybe that can help you progress?

  7. 1 hour ago, PinkOnion said:

    I booted up an older save to just take a peek at my old Pokemon and noticed there was an attack called Shadow Whip, that didn't have the W capitalized, I know this isn't really an issue, but I thought I'd point it out.
    Also going to try to go live with this, hopefully the stream owner doesn't come on by and kick me off super early, hah.
    Edit: Or I would have, if I still had editing permissions with the new Twitch Dashboard, looks like I'll have to wait.

    Ah thanks, don't know how I missed that myself. I've fixed it now for the next minor update.

    Let me know when you end up streaming ;)

    I've added another download link on the main post containing documentation on v1.0.1. This includes Obtainable pokemon, TM locations, Shadow Pokemon and Pokespot pokemon encounter rates :)

  8. 6 minutes ago, ARandommPerson said:

    Not sure if a bug, and I kinda like it how it is now, but are early game pokemon supposed to unlock their hearts really fast? Just caught Pikachu and it halved its shadow meter just by sending it out in the next battle.

    Yeah I did it on purpose. It means the purification chamber can pick up momentum really quickly and it's easy to change your team around if you spot something new that you like :)

    Pikachu is the fastest of them all.

  9. 3 hours ago, Orion Phoenix said:

    Is the starter Beldum always shiny or did I just get super lucky?

    It's basically like the shiny beldum from the ORAS demo :)

    3 hours ago, GamingAori said:

    awesome, I played the first released version. I will play 1.0 in the feature, this will be nice

    You were one of the first to play. A lot has changed since then.

    • Like 1
  10. 590f34241bc15_ScreenShot2017-05-07at15_42_48.thumb.png.74099d2222a74564eda2fe3fd7cea6f1.png

    Pokemon XG: Next Gen has been released and is the world's first ever Pokemon XD:GoD hack!

    For more details and download link: Pokemon XG Main Thread

    Main Features:

    - Physical/Special Split

    - Gen VI type matchup chart including fairy type

    - New set of shadow pokemon and other obtainable pokemon

    - Moves and abilities from later generations

    - More challenging opponents

     

    Other features

     

    - Gen VI critical hit multiplier

    - TMs can be reused infinitely.

    - Move tutor moves can be learned infinitely and are all available from the start.

    - Decapitalised text

    - Increased chance of finding shinies (more in line with gen 7). Shadow pokemon can be shiny without the colosseum glitch

    - better AI

    Change Log:

     

    v1.0

    More items

    choice scarf, choice specs, pixie plate, focus sash, assault vest, life orb, eviolite (works with pokemon with gen 4 evolutions)

    New items

    • aura booster - powers a shadow pokemon's moves by 20%
    • aura filter - the wearer receives half damage from shadow moves
    • shadow armour - boosts the defense of a shadow pokemon by 50%

    More abilities

    no guard, magic bounce, sturdy, adaptability, multiscale, solar power, regenerator, snow warning, tough claws, sand force, bulletproof, fur coat,motor drive, storm drain, sap sipper, justified, skill link, download

    New abilities

    • pure heart - takes half damage from ghost, dark and shadow moves
    • amplifier - boosts the power of sound moves 33%

    New moves

    • psyshock, psystrike, feint, foul play, acrobatics, freeze dry, tailwind, trick room etc.
    • many new shadow moves (now 40+ in total)

    Obtainable pokemon

    • 25 pokemon per pokespot
    • new shadow pokemon (total 108)

    types changes

    • forretress and noctowl back to their original typings
    • misdreavus part fairy type

    GFX

    • new title screen
    • fixed XG001 model

    New mechanics

    • TMs can now be used infinitely!
    • hurricane 100% accurate in rain
    • rock types 50% spdef boost in sand
    • opponents shadow pokemon can enter rage mode
    • rage mode boosts shadow pokemon's moves by 20%
    • I was going to make shadow sky boost shadow moves by 50% but it turns out this was already in XD, just nobody knew about it!

    Updated mechanics

    • shadow sky, rage mode and rough skin damage from 1/16 to 1/8 of max hp
    • paralysis halves speed instead of quarter
    • weather abilities no longer infinite
    • the next pokemon is sent out at the end of the turn instead of as soon as the previous one faints
    • lightning rod is now immune to electric moves and gives a sp.atk boost
    • facade negates burn attack reduction
    • Most people don't know this but in XD, shadow pokemon get a 50% speed boost. This has now been taken out.

    New features

    • battle bingo!

    General changes

    • put shadow monitor list in pokedex order
    • reverse mode renamed to rage mode
    • Chobin’s name was changed back
    • New Mt. Battle prizes
    • changed tutor moves and TMs

    v0.9.7

    - Eevee now evolves into Espeon and Umbreon using sun and moon stones respectively

    - All evolution stones are now for sale at the pyrite poke mart

    - The "lucky egg" quest after the first round of orre colosseum now gives a soul dew as the reward

    - The "shininess" of trainer pokemon is now predetermined unless they are shadow pokemon which still have a random chance of being shiny

    - Rare candies are for sale at an increased price from the herbalist

    - Decreased the chances of the rare encounters at pokespots

     


    View full article

    • Like 1
  11. 11 hours ago, Orion Phoenix said:

    Darn, was hoping today but I get it. 

    So hyped for this! 

    Not to be a bother but any idea what time you'll be releasing it? 

    Sorry, I found some pretty tricky bugs but I think I've zapped the last of them. Give me a few hours just to make sure everything is running slick. Unfortunately, I don't have the time to play through the entire game right now and make sure everything is 100% but there shouldn't be any issues as far as I can tell.

  12. 29 minutes ago, Orion Phoenix said:

    Any word on when this will be out this weekend?

    Played Version 0.93 and have been wanting to replay again so this is perfect. Amazing rom hack of an amazing game!

    It will be released on sunday :)

  13. 13 minutes ago, HaxAras said:

    That's gonna be helpful! I don't have a backup of my save on my computer but I found a random Ruby save of mine so I was going to try a test of that. 

    It depends how you get the Pokemon though. If there's a way to pick them up, I could save, convert my save to Japanese and then get them. 

    Nevermind. After seeing the most recent reply. If anybody adapts them to Japanese and if my GameCube AR works as a region free disk and JP codes work, I can try to get us a JP copy when I get off work today. (Unless it would take longer to convert them.)

    Edit: I forgot to add this with the Regi dolls save the other day. I don't even remember if that was this thread. But since they're sorta unreleased in the non Japanese games. Why not. 

    .eJwVyMENwyAMAMBdGABssANkgaqPzhAhgkiqpETgvqruXvWe91HvfqhZbSLXmI1Z95FbX_WQ1lMturZWj5KufejcTpNEUt7O8pJhHITg4kQUCWK0jPZfMRBwQPbeek-TuT9uiwX0QA4WJEZ0zFY_r6q-PwVmJNg.mAqxEto-zKRnWnaJtbt31D4yErQ?width=400&height=226

    I'll have a go at adapting the AR codes for the japanese version this weekend. It should be a simple case of finding the right offsets.

    • Like 1
  14. 1 hour ago, jojo12100 said:

    Great, then to convert them into .pkm you have to use the PkmGCSaveEditor.

    Tell me if you encounter problems.

    I don't have access to my windows laptop right now so I won't be able to convert them with PkmGCSaveEditor for a while.

  15. 5 minutes ago, HaxAras said:

    Thanks! About my above edit. Could you please explain how to use the E-reader code with my save? Visual Boy Advance doesn't recognize it. I have no idea what to do. 

    Does anybody know if the GameCube codes here will work with the Japanese copy of XD:? I don't even know how the code gives them to you. Does it take you to a menu or just put them in your party? Does it teleport you and you pick them up?

    With the codes, when you start the game you have them in your party instead of eevee.

  16. 29 minutes ago, jojo12100 said:

    Open the Dolphin RAM with HXD. Locate the Pokemon according to their names (ex: for Manzai (Bonsly) you have to search 42 00 4F 00 4E 00 53 00 4C 00 59 which corresponds to its french name). Then export the data using the Bonsly.xdpkm as en example. It's quite simple but as I don't have an enough powerfull computer I have to rent one from my father.

    Bonsly.xdpkm

    Alright, already got them loaded in ram so will dump and extract them shortly :)

    Edit- Here you go:

     

    pokespot geodude.xdpkm

    XD demo jolteon.xdpkm

    XD demo vaporeon.xdpkm

    • Like 1
  17. 2 minutes ago, jojo12100 said:

    Please submit the 2 Beta starters and the Geodude. Please.

    I'll dump all the bingo Pokemon later when I'll get back my father's computer.

    Can you explain exactly how you dump them?

  18. 12 hours ago, jojo12100 said:

    Hi @StarsMmd I have a new challenge for you. It's really exciting.

    BetaXD.PNG

    Demo starters are easy. There are AR/gameshark codes to unlock them in those forums and I've even got code to modify the iso itself to get them which I adapted from those codes. How would you like to go about it?

    Speaking of pokespots, something else that could be of interest to you actually. So in XD, the pokemon at a pokespot is selected randomly when the spot monitor vibrates but only generated properly when you reach the pokespot. There is some code which double checks which pokemon should be generated but just in case something went wrong and no pokemon had been selected (this isn't possible through regular play) then the game generates a default pokemon instead. In the rock and oasis spots they were sandshrew and hoppip which are native to those spots anyway. However, the cave pokespot's default pokemon is geodude which isn't normally obtainable at all in XD. It was probably going to be a pokespot pokemon at some point in development but got replaced.

    There isn't anything special about the geodude as it would be generated with a default FR/LG moveset as a regular wild pokemon but if you still want it I could force the game to load it. At the very least I thought it was worth documenting.

  19. I must apologise to everyone. I've encountered a bug in XG and I haven't been able to figure out what's causing it yet. It is quite a rare bug but it does cause the game to randomly crash from time to time. I had a japanese exam today so I haven't had much time to look into it but I will try and get it sorted asap.

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