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StarsMmd

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Posts posted by StarsMmd

  1. 10 hours ago, HaxAras said:

    I know. I have a video of it as well as I own the actual cards. I have a 100% complete Colosseum collection of E-reader cards. I'm an E-reader enthusiast. 

     

    xVlM8QB.jpg

    How many ereader cards are there in total? There are 21 files in game for the ereader data. Does this match up?

  2. So I had a look and there is no sign of any secret shadow pokemon. I loaded up all the trainers in my GUI and inspected by eye and there wasn't anything unexpected. I also wrote some code to parse all the pokemon data (in case some pokemon weren't assigned to a trainer) and there were no hidden shadow pokemon. My code found exactly 48 shadow ids. All I can say is that the shadow ids go from 1 - 44, 55-57 and 67. So it's likely there were other shadow ids at some point in time but they no longer exist. At this point in time I'm 99.9% certain the data doesn't not exist.

    However, the data for the e-reader pokemon is not part of the main game files so there is a remote chance of something being hidden elsewhere. However, since those pokemon have story text, they were clearly meant to be encountered in game and for that to happen they would have had to be with the other story data. If there was data hidden in a different file chances are it would more like a cut e-reader pokemon rather than the shadow pokemon mentioned in the unused text.

    As for the game text, don't know if you've seen it but I thought you might be interested in a dump of all the game text by @Tiddlywinks including the japanese version.

    pokemon colosseum/xd text dump

    Anyways, I'll dig a little deeper into the game scripts and stuff at a later date but for now I'm concluding that the pokemon do not exist :)

    • Like 1
  3. 4 hours ago, EvilApple567 said:

    Hi, just wondering if this is still releasing this weekend. I was really wanting to play this on my weekend off, but I just want to know so I can stop refreshing the page every now and then in vain as the weekend is almost over. Please take your time doing what you want to do with it (I can see you want this to be the "finished" product judging by the 1.0 version), but would just like an update. Thanks!

    I'm in the process of fixing a bug I found. It shouldn't take too long and if there are no other major issues then it should still be on schedule for today. Will still be a little longer though :)

    • Like 1
  4. 1 minute ago, jojo12100 said:

    Ok, so the cut trainers I've found is a good news? Or they can just be mentionned but have no team or Pokemon?

    Can you look at events too when you'll do your researches? Maybe there is something too there.

    The text is meaningless unless the actual data is there for the trainers. It'll be really obvious if it's there or not because all the trainer data is in the same place. Without the data it's not possible for the event to be there. If the data is there, then the event may still be there too and accessible. However, even if the event isn't accessible it's very simple to just swap the trainer data around so you can still fight the trainer without the event.

  5. 5 minutes ago, jojo12100 said:

    I've found the leftovers in the text and the cut trainers, now the question is what to do now?

    Is there leftover events? Can we force-load this content?

    All the trainers in the game and their pokemon are stored in a big list. All I have to do is load up the files in my tools and it'll show me all the trainers. Like I mentioned in my PM, I have looked through colosseum before and didn't see any such trainer but that was the US version. So I'll try on the Japanese version this time and see what I can find. If the trainers aren't in there then it's pretty much impossible for those pokemon to exist.

    Once I've confirmed whether the data is there or not, then we'll see about actually loading the content :)

  6. 23 hours ago, XModxGodX said:

    I'm assuming you didn't give any of the other trainers' Pokemon any of those potentially broken moves either. (sorry if I'm asking things that seem like no brainers I just find those kind of things are the easiest to overlook when bug testing) Anyways I'm excited for the 1.0 release.

    Also what happens/is it even possible to get two TMs of the same kind since they're infinite use? I know in the original there are shops that sell them.

    No worries, it's actually helpful. There's a lot of stuff to keep track of so it's easy to miss things. You got me a little paranoid so I ended up making it so that even if you use a broken move it will just have splash's effect so it should all be fine :)

     

    It is possible to get multiple of a TM but you can just sell the spare or keep it or whatever pleases you. 

  7.  

    1 hour ago, jojo12100 said:

    I've already done that. It'll be much more complicated than I thought because of the lack of tools to help.

    I just hope that this quest will not finish as the haunted house in GS (mentionned but never found).

     

    Don't worry, I already have the necessary tools. Will take a look shortly. If they're there, It'll take me minutes to find them. 

  8. Cheat codes are mostly of the same format. Just some moves and stuff may have been replaced. E.G. a cheat code to teach your pokemon the move mist would now teach it trick room. A list of all these kinds of values will be released so it will be easy to look up which values to use. Just be warned that some things in the game are broken or aren't implemented yet. If you cheat to give yourself an item you can't actually get in XG like the expert belt then it won't do anything. If you cheat and try to use the move transform the game will probably crash. It should probably be fine in most cases though.

  9. 1 hour ago, jojo12100 said:

    It's because the "Shadow Grass King" is written in Japanese and the data are just in the Japanese version I think. Source: here

    I've only looked at the US version so far so maybe there are some hidden secrets in the japanese version. I'll see if anything shows up ;)

  10. Hello there :)

    I wrote some code which extracts and edits all the trainer data directly from the game files and unfortunately no such trainers exist. There was no sign of the elusive "Shadow Grass King" either. 

    Interestingly enough, even though I'd played colosseum many times, I'd never heard of mirakle b until I saw him in the data. He was the very last trainer in the files. I had to google him!

  11. 19 minutes ago, PinkOnion said:

    Dang, so much new stuff.

    I guess farming Leftovers from one of the Poke Spot Pokemon will be so much more of a pain now, haha.

    I see all these extra and new abilities, do you have a file that says which Pokemon these are found on? Want to make a team of Pokemon I haven't used yet in the mod, though I can't remember what I used in the first run. All I remember is Entei, Lanturn, Crobat, Regice, Jirachi and the god Jumpluff from the second run. I assume you've fixed most of the TM stuff too, like Lanturn not getting Surf, but Regice getting it, as well as the Orre trainer's text, too.

    I had to make jumpluff a lot rarer because of you. Didn't realise how broken it would be!

    I wrote some code which will automatically dump all of the info into the game into some text files so I'll be able to easily get that information for you when everything is finalised this weekend. 

    All the TMs have been completely redone so I hope there aren't too many mistakes. I edit them en masse to save time so there may be a tiny mistake here or there. The Orre colosseum text has indeed been updated.

     

  12. 2 hours ago, PinkOnion said:

    Another version, another playthrough, eh?

    Did you end up disabling regular trainer Pokemon from being randomly shiny? I remember talking about it with you, saying that you might. That was one of my favourite parts of playing through, seeing all the GCN Shiny sprites.

    Looking at the new update notes, this opens up a lot of things for the post-game stuff, I like it.

    You've done a lot of work since I last saw this, any idea what timeframe 1.0 will be out in?

    I can't wait :)

    Yeah the regular trainer pokemon mostly won't be shiny but I did throw a few in. The shiny ones will always be shiny and the non-shiny ones will never be shiny. The shadow and wild pokemon will still be random as usual.

    I've put some proper release notes in the original post if you want to take a look at everything that's coming. v1.0 is technically finished now but I just need to test a few more things to make sure it doesn't crash. I have 2 exams this week though so I think it'll be released on either saturday or sunday. 

  13. 1 hour ago, EnesOmega said:

    Yo Stars! I cant patch the game... always "The Patch doesnt match the file" can u do a tutorial pls...?

    Make sure the ISO is the US version (ntsc). Make sure it hasn't been scrubbed and make sure you've unzipped it if it's in a .zip or .rar file etc. Hope that helps :)

  14. 7 hours ago, AuraDigital said:

    May I ask why there's a move called 'Wild Flare,' and why Phampy learns it?

    And why is Beldum Pink?

    I added a few new moves to fill up some of the gaps in move variety. For example, there is only one physical fairy move (play rough) so I added play fair which is just a weaker version for early game mons. Wild flare was needed because there were very few physical fire moves (fire punch, flame wheel, sacred fire). I was already added a bunch of fake shadow moves into the game so I felt I might as well throw in a few regular ones too.

    As for why phanpy has it, in XD, shadow pokemon typically gained a special move after they were purified which they could not normally learn. In the original they're mostly useless moves like charm, baton pass and refresh so I wanted to take that mechanic a step further with fun and useful moves. I have changed most of the shadow pokemon and moves quite drastically in the next version though so it won't actually have it in future.

    As for shiny beldum, that's how it looks in vanilla XD. In general, a lot of the shiny textures look really bad in colo/xd. I don't why but that's how they made the game. :)

  15. On 4/14/2017 at 3:54 AM, Poke J said:

    How late in the game will the new Shadow Pokemon be appearing?  I'm just wondering so to know if I should slow down and wait or just continue on if I missed it already.

    The next version will be completely incompatible with previous save files :)

  16. 17 hours ago, teddywestgeass said:

    Sounds good! What will be the major changes/updates?

    Here's a list of some of the things to expect:

    New Items

    • eviolite, choice scarf, choice specs, wise glasses, muscle band, pixie plate, focus sash, assault vest, etc.

    New abilities

    • no guard, magic bounce, adaptability, multiscale, regenerator, snow warning, tough claws, sand force, Bulletproof, fur coat, motor drive, sap sipper, skill link, etc.
    • abilities properly programmed and fully functional

    New moves

    • psyshock, foul play, acrobatics, freeze dry, tailwind, trick room, etc.
    • many new shadow moves (now around 40 in total)

    Obtainable pokemon

    • 25 pokemon per pokespot instead of 3
    • new shadow pokemon

    New and updated mechanics

    • TMs can now be used infinitely!
    • hurricane 100% accurate in rain
    • rock types 50% spdef boost in sand
    • rough skin residual to 1/8
    • paralysis halves speed instead of quarter
    • weather abilities no longer infinite
    • the next pokemon is sent out at the end of the turn instead of as soon as the previous one faints
    • lightning rod is now immune to electric and gives a sp.atk boost
    • sturdy updated to gen v effect

    New features

    • battle bingo is back
  17. On 4/10/2017 at 7:46 PM, teddywestgeass said:

    When will the next big update come out? I wanna do a LP but if you're about to update I may as well wait a bit longer.

    I'm really, very, nearly, almost done. Just have a bit of coursework left and some exams to prepare for so haven't had much time. I'd say around a week?

  18. 4 hours ago, teddywestgeass said:

    Introduction

    Remember that feeling you had when you played G/S/C and reached the credits after beating Lance? Triumph, satisfaction... but also wondering what could be next. Then came your invitation to go to Kanto. Mind blown, a whole other region to explore after all of your travels in Johto. Looking back however, I think it's pretty safe to say that the journey there was rather uneventful and messy. Re-battling the gym leaders and seeing what became of Red and Blue was really cool, but outside of that what purpose did Kanto serve? Maybe you don't feel this way, but I do. As we get older and new games come out, our expectations for content increase and Game Freak tends to deliver (even if it means a Battle Maison here and there).

      In 2017, we have a wide selection of fan made games inspired by all of the beautiful work Game Freak has done over the years. A glaringly obvious trend among these games is that they're mainly in Gen 3 or made on RPG Maker. While I don't take up issue with this, I strive to build something based in Gen 5. As far as I'm aware, the only notable Gen 5 rom hacks are basically BW/B2W2 with increased difficulty and more pokemon available. I've enjoyed these, but I really am curious as to what other regions could look like with seasonal changes to boot.

    The Concept

    A few years have passed since the events of B2W2, and as such the world has changed with time. The spotlight first shines on the Orre region, which has been peaceful ever since the falling of Cipher. Mayor Trest of Phenac City contacted Gym Leader Wattson to lead a massive redesign of the region, resulting in a population increase of both humans and pokemon alike. What was once majorly a barren wasteland has benefited from environmentalists moving over from the Hoenn region and planting many trees and contributing to the ecosystem. With the help of Justy, an official Pokemon League has been established and he is its overseer.

    You are a student on the verge of graduating the Phenac City Trainer School, where Justy teaches you and your classmates. Since Justy doubles as the strongest Gym Leader in Orre, you've grown up inspired to be a great trainer and have witnessed countless amazing battles. Each graduates' present is a starter pokemon, and after the final ceremony you're allowed to go out and explore all of the new areas in Orre (notably the northern region above Mt. Battle). 

    Once you've gathered all 8 Gym Badges, you gain permission to attend the Pilica Conference - a tournament with all of the other trainers who completed their gym challenge. The winner is granted permission to challenge the Elite 4 and Champion. However, when you win you will notice that you are ill prepared to take them on... so you must keep training! But where to go from here?

    Kanto, Johto, Hoenn, Sinnoh, Unova - Each of these regions will be accessible to take on the Gyms and Elite Four. Over the years, new areas have been built and the roles of familiar characters have changed. You may think you know these regions well, but this hack will give you a lot more to explore.

    Fiore, Almia, Oblivia - The Pokemon Ranger regions have met with an increase of pokemon trainers, and battling has popularized here to the extent of them having Pokemon Leagues too! A lot will be added/changed to these regions to better suit a pokemon trainer's journey.

    Holon, Skyridge, Aquapolis - These were all locations in the TCG, and Holon in particular has a lot of really interesting lore to look into. While these places don't really have official maps, I've created concept designs based on the cards depicting locations and residents.


    Ferrum -  Pokken's story and battle stages definitely have enough of an established basis to make a region out of. The concepts shown in the game could definitely make for an interesting plot.

    Decolore Islands -  While a very short arc in the BW anime, it's still enough to warrant a fun island chain to explore.

    Orange Archipelago - I'm far from the first person to want to include this in a rom hack, but with all of the extra-region inclusion, it would be odd to not add in this.

    Reverse/Distortion World -  For every region, there is a Reverse World counterpart. I won't get into it's purpose too much as of now.

    On your journey, you will encounter many familiar faces from all sects on the pokemon universe - many friend, many foe. A big goal of mine is to keep it interesting the whole way through.

    Also, I don't have Kalos or Alola planned mainly because of alternate timeline issues and the lack of sprites in B2W2 for Gen 6/7 pokemon

    Features

    After scouring forums, I believe I've compiled a decent collection of editing tools. Now... a ton of trial and error as I learn to use them. This project is massive, especially since my knowledge on hacking minimal. But I don't care how long it takes to make this as long as the outcome is genuinely enjoyable. Below is the list of things to expect from the game.

    - Every region will be large, beautiful and interesting.

    - Lots of team options, and an easy ability to change members throughout the game.

    - Difficult battles

    - Many big subplots all supporting one storyline

    (This section will grow as time goes on and I get more ideas).


     

    Potential Features

    There are lots of features and pokemon added since Gen 5, but that's not really a focus of mine as of now. If at some point people want sprites for Gen 6/7 to be in this game and people start making them of their own volition, I'd absolutely add them in along with Fairy Typing. I imagine Terrain and Mega Evolution would be difficult to add, but if there's enough support I say let's go for it.

    Hey dude. It's been a while :)

    I really like your idea and it would be really cool but there's no way you can fit all of that into one NDS ROM. Plus it would take years of work. If you really are that determined I was thinking maybe you could spread the hack over multiple ROMS. So like you could have one or two regions per ROM? It would definitely be easier to use RPG maker with pokemon essentials for something on this scale but maybe with some careful planning you could make it happen. It would definitely be cool to see orre in a gen 5 ROM!

    • Like 1
  19. On 4/4/2017 at 11:40 PM, Jameson 1220 said:

    Hi there,

    First of all this hack is absolutely amazing and I'm loving playing through it.  I saw that a list of obtainable Pokémon was posted on here, but by chance is there a list of level-up movesets or changed evolutions somewhere.  I apologize if this was already asked or if this info was posted previously.

     

    Keep up the awesome work and would love to see an updated version like this for colosseum. :D

    Sorry for the late response. I'm close to finishing the next big version update so I was reluctant to release the finer details of the game since they'll soon be outdated. However, I have written code that automatically dumps all of this data so it's easy enough. I've attached a .json file of all the stats. I didn't bother making proper level up sets for pokemon that aren't obtainable without cheats though so a lot of it will look weird.

    Pokemon Stats human readable.json

    38 minutes ago, Poke J said:

    I've been playing through the game and found a shiny Electrike and I've gone to check a play through of the game and he didn't get a shiny one.  By chance did the shiny check on Shadow Pokemon get removed in this hack?

    Yes it has been removed. All obtainable pokemon have a chance to be shiny and will not lose their shininess upon purification. Enjoy :)

  20. On 4/6/2017 at 9:33 PM, azmodaus16 said:

    I need help finding the shadow carvanha in the game if any help can be given it's appreciated i already beat the final boss and have lugia but the carvanha seems out of place for late game.  Thanks in advance

    Carvanha was encountered at the end of the ONBS takeover with Commander Ray (known as EXOL in vanilla). Carvanha is supposed to be obtainable from Miror B. using the miror radar if you failed to catch it the first time like any other shadow pokemon. Someone else did mention once that it never showed up again from Miror B. but when I tried it out myself it showed up so it should work. Have you been paying attention to the miror radar? 

  21. On 3 April 2017 at 1:21 PM, JimPanse said:

    Playing your hack Pokemon Mausoleum right now and liking it so far, great work! But could you please add some features like Physical/Special Split etc.?

    Thanks for the kind words!

    Right now, I have my hands fill with hacking XD. The code and data is just so much easier to work with. I do plan to work on colosseum eventually though. It just won't be in the near future. I will be releasing hack tools for colosseum (and XD) this summer though and I expect a lot of people will be able to work on all kinds of stuff. :) 

  22. On 2 April 2017 at 9:28 PM, Emotrocity said:

    I gotta say, made an account just to talk about this little Magic thing we got here, I swear, GoD was my favorite game, and you made it more difficult and with better stuff, gotta say, good shit.

    Gotta also say, Lucky Egg and an Ultra Ball off the first two shadow pokemon, Beldum will be my Shiny Steven in no time, perfect job mate.

    I'm glad to hear that. It was definitely my favourite as well and I'm happy I get to share XG with everyone :)

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