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StarsMmd

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Posts posted by StarsMmd

  1. 19 hours ago, Tzuzu said:

    Any news on possible getting Alolan Sandslash in?

    Retexturing the XD Sandslash model looks pretty horrendous so it will have to wait until custom models can be added. There is currently no time frame on this though. ?

    6 hours ago, frostycold said:

    I encountering a bug where if my pokemon gets frozen the whole game crashes any idea how to fix this?

    Thanks for reporting! This has been fixed in v1.1.8-3 which is currently being uploaded.

    EDIT: Pokemon XG v1.1.8-3 is available for download.

  2. On 9/24/2018 at 4:58 PM, InsaneGlitch said:

    I was going to ask, are there any plans on adding mewtwo to the game? Since it's the only legendary not available in this hack. Also, I was wondering if there was a way you can develop like a hardcore mode for people who would like to do a challenge run, shadowlocke, etc? I think that would be amazing, with a steeper level curve and possibly harder battles? I love the hack, I'm so glad you took the time to make something as amazing as this. You have my vote for years top rom hack!

    On a side note, is there a way to edit the ups file for the hack? Because I was wanting to go in and change a few things to my liking as to make it harder for myself.

    It's just dawned on me that I didn't answer your question in its entirety. As for the built in challenge modes I don't think it would be worth the work when there's a long history of players creating and self enforcing whichever rulesets they please. Especially with there being so many versions and variations of them. In terms of simply making the battles harder that is certainly feasible. Of course the levels can always be increased but also most NPC teams have min EVs and IVs and a neutral nature. This could be changed so that they are more competitive. The movesets could also be more optimised and even the choice of pokemon themselves could be improved. I've considered making different variants of XG but the game still changes so frequently that it wouldn't be feasible to keep updating multiple versions. When everything is more or less locked in I can start thinking about such. Of course, there are hack tools available and I welcome anyone to use XG as a starting point.

    It isn't possible to edit the ups file directly in a meaningful way. The patch file just tells the patching program to change certain bytes in the ISO from one value to another. It doesn't in itself contain any information about the game at all and could theoretically be applied to any file. Just when applied to the exact data for Pokemon XD, changing those particular bytes happens to produce the exact data for Pokemon XG. That's why it's common to distribute such mods via patches - it avoids the legal drama of distributing copyrighted files and it's up to the end user to procure the original data (hopefully legally). ?

    If you want to make changes then the best option is Gale of Darkness Tool (link in my signature). It's for Mac OSX only for now though as that is the current scope of my skillset. If you don't have access to a mac you'd need to either borrow one or set up a virtual machine.

     

    4 hours ago, TrainerX493 said:

    Hi, this looks like a really great hack, and I learned a lot of interesting things about the base game, like how shadow sky boost shadow attacks, shadow Pokemon gets a 50% speed boost (is that a flat 50% boost or a stage 1 boost?), and that there's shadow levels of the Pokemon (Farfetch'd). Are there any other interesting workings of the game?

    Some thing I always wondered about was do shadow Pokemon have 3 types with the shadow being its 3rd, or is it just a flag saying to resist shadow moves and similar effects but otherwise just the same type?

    I saw that there was a limit to the # of shadow Pokemon you can add, is there a similar limit to the number of Pokemon, moves and abilities you can add or is there more than enough room to work with?

    You mentioned possibly adding fakemons to the hack, that and other newer gen Pokemon would be awesome, but I'm curious if you had any in mind and what they might be.

    I also wouldn't mind making some custom textures for shadow Pokemon, or at least stuff like the dog trio. But I need more free time to do the stuff I'm supposed to do first and wasn't sure if you want anything like that anyway.

    I don't recall where the 50% speed boost comes from. It may have been an old misinterpretation of the shadow levels before they were discovered, unless I'm forgetting something.

    It's a common misconception that there's a "shadow type". Shadow moves are all set as normal type moves by default. However, if a move's ID is after all the regular moves then it is treated as a shadow move. The damage calculations treat shadow moves as ??? type (not a shadow type but just the type used for the move curse) which is neutral against all other types. After the damage calculations, a special check is done to see if it's a shadow move and whether or not the target is a shadow pokemon. This is then used to override the super effectiveness of the move. This code also checks to see if the move is weather ball under shadow sky and if so applies the same rules as shadow moves. It makes sense this way otherwise shadow moves would deal 4x damage to pokemon with 2 types as the shadow type would be super effective against both types. As a result, there is no flag or data value that makes a move a shadow move. The game always just checks if the move id is at least 356 (psycho boost, the last gen 3 move by id, is 354). In order to add more shadow moves in XG, I had to rewrite the game's programming to check a flag (I happen to use the HM flag since it's irrelevant in XD apart from stopping you from deleting moves) rather than basing it on the id number. 

    The limit to the number of shadow pokemon is based on the fact that all the shadow data is stored on the memory card. I have no idea where to even begin with restructuring how the game saves its data so at least for now I would not be able to increase the amount of space allocated for it. Fortunately, Genius Sonority allocated enough for 128 unique shadow pokemon even though they only used 83 in the end. It's possible that there happens to be some extra padding or unused bytes after the shadow data in which case it could probably be expanded a little further but I haven't looked into that. The pokemon, moves and abilities don't have this restriction. While they don't have extra space by default, it's a relatively straightforward process to move the data tables to a position in the file with enough free space to accommodate the extra data. The real challenge is finding data that can be removed in order to create the free space. The US version of XD curiously contains the localised text for the European language versions. I took all this data out as it was completely unused in the US version and this didn't pose any problems.

    In order to keep the game feeling authentic and familiar I don't intend to add fakemons in XG (but maybe in another hack or variant of XG). As for later gen pokemon my first priority would be gen IV pokemon that evolve from previous gens such as rhyperior, electivire, gliscor, weavile, etc. Following this would be as many pokemon as I can fit in so would be an attempt to choose popular pokemon. Technical considerations also have to be taken into account. E.G. I don't currently have the prowess to program abilities like stance change for aegislash or illusion for zoroark and I can't do mega evolutions either. When it comes to the models and animations I'm a total noob so once the gurus figure out what's possible it'll shape what direction it goes in. 

    As for other little know tidbits...

    Shadow pokemon have custom catch rates which override their default catch rate for their species. However, the vast majority use the same catch rate as the species anyway. IIRC the few exceptions are the first shadow pokemon (teddiursa/makuhita) which are set to max catch rate of 255, the legendary birds in XD which are set to 25 and the legendary beasts in Colosseum which are set to 15.

    In XD each shadow pokemon has a hidden value I call "aggression" which determines how often it enters reverse mode. It is a value between 1 and 5 and the lower it is the more likely the shadow pokemon is to enter reverse mode. I haven't looked into colosseum enough to know if it has a similar system.

    It is commonly stated online that colognes (vivid scent etc.) increase a pokemon's happiness. I found no evidence of this in XD. I haven't look at colosseum though.

    In XD, there are files for unused beta thumbnails for each area that you see on the world map. 

    These include one with an early design for the protagonist in an early gateon port: 

    582879266_ScreenShot2018-10-02at00_23_19.png.072f835455fda23b1954c0a7e3e12ac2.png

    Not as interesting but here are the rest: old map snapshots.zip

    When you fail to catch a shadow pokemon, you can reattempt the snag from miror b. When you encounter him the shadow pokemon he has is randomly generated. I'm not sure if this has been documented anywhere but each shadow pokemon is given a certain weighting. The shadow pokemon from admins have a lower weighting, making them less likely to be chosen.

    Bonsly is playable in the special battle bingo card. The developers only filled in just enough data for bonsly to work in battle bingo so it's missing key data such as its exp rate which mean that it doesn't function when hacked into your possession. It is pretty straight forward to add the rest of the data though. Munchlax on the other hand has no data whatsoever in XD apart from its name. It doesn't have a battle model, cry, stats, icon, moves, etc. 

    When the spot monitor is triggered, a random pokemon is chosen to appear at the pokespot with a certain pid, ability, gender, nature, etc. Upon visiting the pokespot the pokemon is actually generated. The game checks the species of the pokemon and uses this to find it's pokespot data to figure out the level range it can be generated at. The devs put in a fail safe check before the pokemon is generated so that if the data can't be found (e.g. a pokemon not in the pokespot list is chosen), it'll generate a default pokemon. It isn't possible for this to happen during normal gameplay of XD though. The default pokemon are hoppip for oasis, sandshrew for rock and interestingly, geodude for the cave pokespot. Geodude isn't one of the options at any pokespot in XD but this suggests that it may have been in an early build of XD.

    This is mainly stuff that I believe had not been discovered before I started. If anything else comes to mind I'll let you know but that's all I've got for now ?

    Thanks for keeping me occupied while waiting for the upload of the new update!

     

  3. I found a an issue which causes the game to crash at the Cipher Key Lair in v1.1.8 and prevents progress in the game. I have fixed it in v1.1.8-2 but will not be able to upload it until later today.

    EDIT: v1.1.8-2 is now available for download.

    On 9/28/2018 at 11:20 PM, EtrianThotyssey said:

    Awesome, excited to try out the new patch!

    Enjoy your time in Africa!

    Thank you!

    On 9/30/2018 at 12:53 AM, Xeno1023 said:

    I just caught a scyther and want to know could I get scizor without trade?

    Pokémon that would normally require a trade evolve at level 40 in XG.

    On 9/30/2018 at 7:11 AM, Tyrantium said:

    In the same vein as Dusclops, I noticed Gengar can't learn Energy Ball either. I swear I'm not finding these intentionally.

    This has been added in v1.1.8-2.

    On 9/30/2018 at 9:08 AM, Tyrantium said:

    Also, does anyone know where the rest of the Shadow Machines are? I'm already at the end of Citadark Isle and I still only have the SM for Shadow Rush.

    There are only 2 shadow machines so far. The second is obtained in the post game. I will add a couple more in a future update.

  4. Sorry for the late response. I've recently traveled so I'll be in Nigeria for a bit and then heading to South Africa for a little while.

    I have completed Pokemon XG v1.1.8 and it is now available for download! Here's what's new:

    Spoiler

    v1.1.8
    Bug Fixes

    • Fixed battles not ending immediately after defeating last pokemon
    • Fixed sitrus berry not working outside of battle
    • Fixed herbal medicines not working
    • U-turn and volt switch no longer switch if the move was protected against (still not perfect)
    • Fixed trick room ending message happening twice
    • Updated descriptions and images of battle bingo cards
    • Fixed a bug that caused some spread moves to fail when they had 1 pp remaining
    • Better hit boxes for overworld legendary encounters
    • Snow warning uses the proper animation for hail
    • Fixed a bug where the move foul play crashed the game on the Nintendon’t emulator
    • Pokemon no longer take life orb recoil damage after they flinch
    • Fixed some animation issues after abilities activate

    Quality of Life Changes

    • Two NPCs in the Cipher Key Lair give PC access and one for healing
    • Decreased mt. battle levels for easier training
    • Starter pokemon can be female
    • Added item ability capsule
    • Hail/sandstorm/shadow sky residual damage animations are skipped
    •  

    Updated Mechanics

    • Electric types can’t be paralysed
    • Spore/powder moves don’t affect grass types
    • Prankster moves don’t affect dark types
    • Ghost types can’t be trapped
    • Toxic doesn’t miss when used by poison types
    • Gen 7 critical hit ratios (base critical rate is 1/24 ~4%)
    • Moves that target both foes (e.g. blizzard) have their power reduced by 25% (normally 50% in gen 3)
    • Moves that target all other pokemon (e.g. earthquake) have their power reduced by 25% (normally no reduction in gen 3)
    • The following moves thaw the user if frozen: flame wheel, flare blitz, sacred fire, scald, shadow tribute, shadow blaze
    • Added abilities defiant, competitive, sniper, unaware, poison touch and poison heal
    • Added held items toxic orb and flame orb
    • Figy, Wiki, Mago, Aguav and Iapapa berries work as they do in gen VII
    • Berries activate after each move rather than at the end of the turn
    • The ability justified gives a +2 attack boost when hit by shadow moves

     I spent some time testing things out on this version but I didn't have the space to bring my wii u with me so I didn't make it to the end of the game. I have fixed the few bugs that I encountered so it should be pretty stable. My focus was making the game more stable and polished as well as really making it feel like gen VII mechanics.

    V1.1.8 is compatible with save files from v1.1.6 but there will be some inconsistencies like some pokemon changing abilities or some shadow pokemon having different shadow moves. However, for the best experience start a new save file ?

    On 9/23/2018 at 11:13 PM, Xeno1023 said:

    so i just patched a normal rom of xd to XG and instead of a beldum in my party i got a zizagoon?

     

     

     

    I replaced the beldum with zigzagoon in a recent update. It's a better utility mon in the early game and from watching a lot of playthroughs of XG I felt beldum ended up being dead weight, especially with how slow the start of XD's story is. It was either boxed immediately or became an extra pokemon to balance exp around really early on. I added metang at the pokespots so it's still obtainable pretty early on.

    On 9/24/2018 at 4:00 PM, Emalisha said:

    Hey !

    First of all, thanks a lot ! As a huge XD fan, I absolutely love this hack. It's everything I wanted to have on the switch as a sequel for this awesome game.

    Anyway, any chance to get the move "Strenght Sap" at one point?

    Oddish, Bellsprout and Hoppip can learn it through breeding in USUM and I'd love to have it on my Vileplume in this game !

    And once again, thanks a lot, the hack is really awesome.

    I appreciate the kind words. ?

    I've added it my to-do list for the next update but IRL commitments mean I don't quite have the time atm.

    On 9/24/2018 at 4:58 PM, InsaneGlitch said:

    I was going to ask, are there any plans on adding mewtwo to the game? Since it's the only legendary not available in this hack. Also, I was wondering if there was a way you can develop like a hardcore mode for people who would like to do a challenge run, shadowlocke, etc? I think that would be amazing, with a steeper level curve and possibly harder battles? I love the hack, I'm so glad you took the time to make something as amazing as this. You have my vote for years top rom hack!

    On a side note, is there a way to edit the ups file for the hack? Because I was wanting to go in and change a few things to my liking as to make it harder for myself.

    I have a whole big Mewtwo post-game quest in mind. The post-game for XD needs more content and Mewtwo deserves a big introduction.  I'm working on completing a proper script editor which will make it a lot easier to make large scale changes. I can't say it'll be added soon but it'll be cool. ?

    On 9/24/2018 at 7:46 PM, Tsukichan6272 said:

    I just relaunched the game for the first time in a couple months, continuing from where I left off in the Cypher Base.. But I think my Charizard has changed? When I first obtained it (level 43 encase there is a second one later on) I could have sworn it had Drought, but now it's ability is Tough Claws? I get Tough Claw's is the ability of it's X form, but I've always loved Y and was super hyped for my Drought Zard bringing devastation. Does the Charizard always have Tough Claws? Every other one I've encountered from Trainers has Drought 

    Charizard can have either drought or tough claws as its ability. When catching it as a shadow pokemon it'll be randomly assigned on or the other. I can't see why the ability would have changed other than using a save editor or cheat codes. Another possibility is that you had reset the game without saving after catching it and the first time you caught it had drought but the second time it had tough claws. Besides that I'm not sure what else could have changed it.

    On 9/24/2018 at 8:59 PM, Michael Morningstar said:

    Very glad that an Ability Capsule will be released in a future update. This is a godsend; every time I edit a pokemon's state on that Gamecube Save Editor, it ALWAYS changes the special ability, even if I'm not touching that pokemon at all. This is a reason why I couldn't use many of the pokemon since their abilities constantly change.

    How will we obtain the Capsule? Can it be purchased from a store? Can we use it as many times as we want?

    I finally invested some time into making a proper assembly compiler. The way I used to do it was pretty slow and I feel silly for not doing it sooner. It's made it so much easier to reprogram the game and I've been able to make a lot of the more tedious or lower priority changes that I would have previously dreaded and it's made more ambitious routines like the ability capsule's feasible. 

    The save editor issue has been quite troubling and I had previously planned to edit the source code to be compatible with XG but it would require me to rewrite it every time I made the tiniest update. When the game is more or less complete (in like another year or two) I'll consider it. At least for now the capsule mitigates the most pressing issue of it changing abilities.

    The ability capsule is one use only but can be obtained infinitely. It can be purchased as a Mt. Battle prize using poké coupons and there are a small handful given for free here and there. 

    16 hours ago, Jayrod said:

    Hey @StarsMmd, been playing through the game again on v1.6.1-2 and ive noticed a few odd things that i didnt see you mention on the upcoming v 1.8. First is im using a life orb on a pokemon and say i use a attacking move but i get flinched (like from fake out) i still take life orb damage. Also I know you said you fixed the poke snacks from pyrite town but the poke snacks i bought from there and also from phenac city dont work. When i sort the bag it seems like the game is reading them as a different item because it puts them near the top of the bag instead of the bottom. Also when i go to a poke spot it says i dont have any in my bag. And last thing i noticed is a very minor thing but after i get the snag machine from team snagem and i catch the shadow absol form mirror B, every time i try to reset to get a different ability/nature, the absol always has a impish nature. I resetted like 10 times but it was always impish. Again its not a huge deal but its just something i noticed. I know you work really hard on this game to fix all the minor things and i really appreciate what you do, i havent had this much fun playing pokemon in a looooong time. I cant wait for the next update to come out. 

    Oh I actually have a quick question. I knew in later generations kings rock doesnt stack with moves that have flinch chance so is that also true in this game since its based on later generation games? Or can i use kings rock with moves like crunch and iron head to increase the chance of flinch? Thanks again for all the help and all the hard work you do. 

    I had planned to fix the life orb recoil damage when a pokemon flinches in a future update but since you brought it up again I gave it a quick look and it wasn't too difficult in the end so it has now been fixed in v1.1.8. 

    I hadn't properly updated one of my lines of code from years ago so the one obscure little file that contains the pokemart data wasn't actually being compiled. I compiled it manually in testing so it seemed fine but that didn't translate to the final product. I believe it should actually be changed in v1.1.8 though.

    In XD, shadow pokemon are randomly generated the first time you encounter them. After this, their ability, gender, nature, IVs, etc. are saved and will not change in future encounters (The exception is Zook's Zangoose which is only set when you fight him yourself. The first 2 times you see it aren't set in stone and it's common for it's gender to visible change between appearances). You would have had to reset the fight with Gonzap to change its stats. 

    King's rock does not stack with flinching moves in XG. XG aims to be as close to gen 7 as possible in terms of mechanics and it's getting pretty close!

  5. 18 hours ago, sparkswordkirby said:

    I tried this but there's no utility in the save editor that allows me to modify my coordinates/location:( Is it possible for you to quickly modify it to bring me back somewhere normal again?:x

    Edit: Attempted to see if i could use dolphin's cheat search tool to find the addresses for the mc's xyz coordinates but i realized i don't know what to look for cause i don't even know the current values@_@

    I believe I've figured out a method of calculating the coordinates but it's not so simple and the address moves around. If you send me your dolphin memory card file I'll see if I can sort it out for you. ?

  6. On 9/18/2018 at 2:02 PM, InsaneGlitch said:

    Ah ok. I'm playing on version 1.1.6-2. Also, thank you for the info on the legends.

    Here you go: Pokemon XG Etrian.ups

    This patch should allow you to catch shadow pikachu finally. I got a bit lazy so I gave it to the super trainer outside the pokemon hq lab. You can just battle him again until you get it. 

    Apply the patch to a clean ISO.

    12 hours ago, EtrianThotyssey said:

    Hello again and I cannot stress how much fun this romhack is! It's been taking up a lot of my free time lately and I have no regrets :)

    I ran into a potential issue recently involving Surf and a teammate with Water Absorb. When I used Surf, the first thing that happened was that Lapras's ability triggered and it got some health back - then the attack was totally finished. The enemy team wasn't hit by Surf at all. I'm posting to see if this is a bug with the romhack or legitimate Pokemon XD behavior.

    I'm really happy to hear that ?

    Yes, it is a bug of which I am aware. I made surf work like earthquake so it hits your ally as well, which it doesn't normally do in gen III. However, water absorb and volt absorb aren't programmed to take earthquake's effect into account since it doesn't need to in the vanilla games.

    Storm drain and lightning rod initially had the same issue when I added them but I managed to fix it. I can do the exact same process for water/volt absorb but it's been a lower priority than some other stuff (mainly because it's tedious and only one or two people had even noticed the bug anyway).

    I'll have it fixed soon though!

  7. 14 hours ago, NotNiceHotIce said:

    @StarsMmd I'm playing on 1.0.7-2

    Try this patch and let me know how it goes. Apply to it to a clean ISO.

    Pokemon XG v1.0.7-4.zip

    12 hours ago, Jayrod said:

    @StarsMmd The patch worked! Thank you so much for your help. With suicune caught I have caught all pokemon possible in the game including wild and shadow. Now i just need to finish the Orre Colloseum but the sixth challenge is causing me some issues tbh. But thank you again I really appreciate the patch. But unfortunately I just found out that the update changed my Zapdos' ability from drizzle to static, he was my plan to defeat the Orre Colloseum :(. But its ok though, now that you have enabled to see shadow pokemons nature before you open their heart I plan on starting over anyway and making a whole new team. You keep updating the game to make it better and it always makes me want to start a new game to experience it. Thanks for all the hard work keep it up!!

     

    I'm glad it worked! If you'd like to finish off your run you could always switch back to the previous version you were using now that you've got suicune. ?

    11 hours ago, InsaneGlitch said:

    I had messed up the patch at first is why I missed it. Thank you. How does one trigger the legendary events? If you don't mind me asking.

    Edit: It says "Downloaded from the Drive" on Shadow Pikachu. Does that mean its never going to pop up? I've sat in game for about 6 hours now trying to get Mirror B to pop up. 

    Ah, I see. It doesn't sound like you'll be able to catch it then. If you tell which version you're playing on I can help you reset the flag for shadow pikachu's trainer, allowing you to battle her again. It looks like for whatever reason you didn't actually encounter it in the first place. This time you should be able to catch it and even if you knock it out it should go to Miror B. as normal.

    The legendaries are triggered at certain points in the story. There is usually some dialogue to inform you when they are available. The legendary beasts are available once you beat Gorigan at the Cipher key lair. The weather trio are available after you beat Greevil. 

  8. 22 minutes ago, InsaneGlitch said:

    So i just recently found this, and have a few questions regarding certain encounters. Did I miss the Shadow Pikachu encounter? Also, how does one go about enabling the Raikou, Entei, Suicune, Ray, Gdon, and Kyogre events? I love the hack, thanks again. PS: I've already caught every shadow pokemon bar pikachu, absol, ho-oh and togetic.

    The shadow pikachu shouldn't be possible to miss. It was right at the beginning of the game in the Cipher Lab. If you check your shadow monitor in the PDA menu does it show as seen? I assume you knocked it out and will need to get it from Miror B. 

  9. 19 hours ago, Tyrantium said:

    Why can't Dusclops learn the TM for Earthquake?

    I did all the movesets from scratch and didn't reference the canon movesets because it would have taken far too long. I'll add it in the next update.

    On 9/5/2018 at 6:19 AM, Jayrod said:

    Thank you for the help!

     

    Pokemon XG v1.16-2 Jayrod suicune fix.ups

    Here's your patch. Apply it to a clean ISO and you should be able to continue playing as normal. I haven't been able to test it so let me know if it works. You'll still only have one chance at suicune so good luck ?

    17 hours ago, NotNiceHotIce said:

    @StarsMmd I recently beat the game and decided to face Greevil a second time to get those shadow pokemon I missed. I started the battle with him and he had no pokemon. Is this intended? If so, where can I find the shadow pokemon I did not obtain from him? 

    Which version are you playing on? This was an issue a while back was fixed in a later update.

  10. On 9/14/2018 at 2:54 PM, Datch said:

    Also is there a macho brace?

    I stand corrected, it's the reward for beating pyrite colosseum the second time.

    On 9/15/2018 at 3:16 AM, Jayrod said:

    I found groudon and as soon as I found him i bursted out laughing. And im currently playing on v1.1.6. Should I update to v1.1.6-2?

    Happy to hear that!

    v1.1.6-2 fixes some of the bugs in v1.1.6. I'll make you a new patch based on v1.1.6-2 which will still be compatible with your save since it's from v1.1.6.

    21 hours ago, Datch said:

    I bought some pokesnax but it won't let me lay them out. What do i do?

    Sell or toss out the ones that didn't work. Certain pokemarts sell invalid pokesnacks. I believe the ones in Agate village are good and they should all work in v1.1.6-2.

  11. On 9/5/2018 at 7:42 PM, Hiiragi Junior said:

    Hello.  I came across this game a couple of days ago and decided to give it a try.  This is amazing work you’ve done with this.  I’m getting my rear handed to me in some of these boss battles but the difficulty is a huge breath of fresh air.  

    I’m really impressed you managed to get alolan forms in here.  Don’t know how you managed that but very nice touch.  

    Thanks for the kind words. Its all a lot of hard work and perseverance, plus I had help from some talented individuals. Compared to the things that will be possible soon, that's nothing ?

    On 9/6/2018 at 1:55 AM, Jayrod said:

    If you really dont mind  I would greatly appreciate if you could help me reset suicunes flag. Thanks you for answering my other questions. Also one last question (sorry its the last one I promise lol) where can groudon be located? I found the three dogs and kyogre and raquaza but not gorudon. I thought it would be where entei would be found on the S.S. Libra but its not there. 

    Somewhere with lots of lava ?

    Remind me which version you're playing on? I'll sort out a special patch.

    On 9/7/2018 at 6:35 AM, rgatton12 said:
      Reveal hidden contents

    Where did you find this Farfetch'd? I feel like I've talked to everyone in the game. I've caught all the Pokemon besides Ho-Oh (don't know where that is either, Mirror B doesn't show up)

     

    That would be my bad. The email with the locations accidentally missed out Outskirt Stand. ?

    On 9/7/2018 at 9:52 AM, pikazapper said:

    Are the starters locked to be male only? I started over and have been soft-resetting for a while (mainly for a female Eevee but also hoping for a Shiny), but I've yet to see even the Zigzagoon be female. The natures are different every time. Is there something I'm missing, or do I just have the absolute worst luck?

    Ah yes, I hadn't even noticed this before. They are indeed locked to be male. This has been sorted out for the next update.

    On 9/10/2018 at 4:11 AM, Tyrantium said:

    I patched my v1.1.6 to v1.1.6-2 and the Pyrite Town Poke Snacks are still broken for me.

    Pokésnacks purchased before the update will still be bugged. You'll need to buy new ones.

    9 hours ago, Datch said:

    Does eviolite affect magneton in this game or no because magnezone doesn't exist yet?

    Pokemon with evolutions in gen 4 such as magneton are programmed to be compatible with the eviolite.

    On 9/12/2018 at 3:28 AM, Datch said:

    ...

    Please don't ask for or share ROMs on these forums. It's against the rules and is a quick way to get forum sites shut down.

    On 9/12/2018 at 3:29 AM, Shopow said:

    ...

    As above ^

    9 hours ago, Datch said:

    Also is there a macho brace?

    I believe it had to be taken out a while back to allow something else to be programmed in.

  12. On 8/30/2018 at 4:34 AM, sparkswordkirby said:

    I think I ran into some strange bug with the pokesnacks that i don't recall seeing in the bug list. I had one pokesnack left in a pokespot, so i just went to it, decremented it to 0(trying to take the pokesnack back), and then bought 10 more to place at a different location. But upon going to any other location, i could only put that one pokesnack in the pokespot, and the 10 i bought aren't being noticed at all. Selling and rebuying them didn't change anything either, they're in my inventory but can't be placed:s

    Edit: This happened right after i updated to the latest patch since 1.1.5, if that helps.

    This has now been fixed in v1.1.6-2 which is compatible with v1.1.6. ?

    On 8/31/2018 at 5:59 AM, rgatton12 said:

    I'm trying to be OP and use sm01 shadow rush on technician Scizor with expert belt, but it doesn't feel like it's that strong. How does this hack work with the weak shadow move and technician?

    Technician boosts shadow rush like normal. It may still feel a bit weak due to shadow moves not benefitting from STAB and also the fact that the expert belt didn't work on shadow moves. I have made it so the expert belt does affect shadow moves in the latest update v1.1.6-2.

    On 9/2/2018 at 8:10 PM, EtrianThotyssey said:

    I've been dealing with the same bug with 1.1.6, it looks like the store-bought pokesnacks are a different item in the bag (with the exact same name and description) and they're unable to be placed at Pokespots like the 10 that Duking gives you.

    This has now been fixed in v1.1.6-2 .

    On 9/2/2018 at 10:58 PM, pikazapper said:

    For me, buying Poke Snacks from Gateon Port or Agate Village gives me usable snacks that work like they should, but the ones I buy in Pyrite are listed separately in the bag and don't work at all. The ones from Duking and the herb lady work fine as well.

    This is in 1.1.6, by the way. Other than this little hiccup, I've been thoroughly enjoying the variety and challenge in this. It's a ton of fun.

    Thanks for the kind words. ? As above ^

    On 9/2/2018 at 11:54 PM, dunsparcetheglare said:

    Hi I'm really enjoying this hack so far but where exactly am I supposed to level up my weaker mons? I remember in the original game i'd grind at the battle mountain but the pokemon there have gotten a substantial level increase. My highest right now is a level 26 umbreon. 

    Good to hear. Try pyrite's duel square and pyrite colosseum as well.

    On 9/3/2018 at 4:17 AM, sparkswordkirby said:

    Ah yeah this fixed my issue actually. Now my primary issue is that I'm legitimately stuck in an endless void in the realgam tower and don't know if there's any way to get outT_T

    Admittedly it was definitely my fault for using a function of dolphin that had a warning of potential game breaking bugs^_^" but I just wish I could find some sorta code to get outta where i am cause right now i'm in an unplayable state outside of being able to run in this giant blue void;-;

    Can't you continue playing by turning off the function? If not, you could try the Pokemon XD save editor by @Tux. I think you may be able to use it to change your location to somewhere that works.

    On 9/4/2018 at 7:10 AM, pikazapper said:

    The Poke Snacks sold at Phenac City's mart are also broken. They get added to the ones I bought from Pyrite.

    Edit because I've run into a bit of an issue with an attack:

      Hide contents

    Shadow Trip seems to be freezing the game consistently for me. I'll have Sableye use it in battle, and on the next turn the game freezes. I've tried picking attacks, switching Pokemon, using an item, and calling on the turn after using it, but all of them result in a freeze. It also doesn't matter whether or not Shadow Trip actually hits. Shadow Snooze, Shadow Trap, and Destiny Bond all seem to work fine from what I've tried. Oddly though, if I use Shadow Trip and it ends the battle, everything seems to continue normally.
    I've tried this in Pyrite Colosseum, against one of the trainers standing around in Pyrite, against a wild Tangela, and against the Rider in Agate. All end in a freeze if I do as described. I'm playing it on a Wii using Nintendont, if that matters.

     

    I've had a few reports of shadow trip and foul play (both have the same effect) not working properly. I haven't been able to find the issue yet but worst case I'll remove the moves for a while. If you're playing on Dolphin could you PM me the memory card file?

    On 9/4/2018 at 11:26 AM, Shopow said:

    Hey, just a quick question. Is the Shadow Pidgeot in Phenac City supposed to be shiny, or did I just get lucky?

    It's all luck. The shiny odds in XG are based off the shiny charm/masuda method in the later games so it's not quite as high as the 1/8192 of gen III but still pretty rare.

    On 9/4/2018 at 4:17 PM, ScizorKing said:

    Hey so I'm having trouble finding Entei. Caught Raikou and Suicune and it feels like I've been all over Orre at this point with no luck. Some kind of hint would be appreciated.

    Downloaded this a few days ago and I've been playing pretty much nonstop, over 37 hours of playtime. XD was my jam as a kid so this is awesome to play.

    EDIT: Of course once I said it I ended up finding him.

    Glad you figured it out!

    17 hours ago, Jayrod said:

    Hello there!!! First off I want to say I absolutely love this game and I have enjoyed this hack game so much so thank you for doing this. But I do have a few questions that Im hoping either you or anyone else here could answer. First I am still playing on version 1.1.5 but I want to update to v1.1.6. If i download the new version would my current data be replaced? Second, I encountered the suicune bug on v1.1.5, i update would suicune come back to pheanac city after it "ran away"? And last question is what types does pure heart lower the power of? I cant find in the documentation about the ability. But again thank you so much for making this game I greatly appreciate any help. 

    You can continue using the same save file in v1.1.6. However, if you saved after encountering the suicune it will not return. If that is the case I could help you reset the suicune's flag.

    4 hours ago, ScizorKing said:

    IThere's a Shadow Farfetch'd in postgame, it showed up as Lv 1 but it was OHKOing half my team which were all Lv57-64 with Shadow Fury, a move I hadn't seen before that kept raising its Atk stat. It was also taking no damage from attacks, I tried False Swipe from Zangoose and it did nothing. Took 4 or 5 battles to manage to catch it with more balls over all attempts than most of the legendaries. Then when I checked its stats they were normal for a Lv. 1 and it lost Rattled as its ability. So all in all I'm pretty confused.

    This is actually a technique used in vanilla XD to make shadow pokemon slightly more threatening by increasing their levels slightly until they're caught. It's usually just a 2 or 3 levels in XD but I thought I'd troll a little with the post game shadow pokemon ?

  13. 1 hour ago, Spaceit said:

    Might be a stupid question. But how does Magneton evolve in this game since it's usually "(level up in Magnetic Field area)"?

    I tried searching though all the changelog, but can't seem to find anything about it

    In general, pokémon that would normally require a trade to evolve, evolve at level 40 instead in this hack. It is worth mentioning though that this is a generation 3 game so magneton is unable to evolve. 

    • Like 1
  14. On 8/20/2018 at 1:22 PM, 15987632 said:

    Also when I tried loading in a save file that was progressed further in the game I noticed that every fight got skipped like this.

    I have now uploaded a new version of the tool which shouldn't have that issue. The file common.rel in the common folder is corrupted so you'll need to copy it again from the randomiser folder. If you don't have a copy then you can fix the file using this program. 

    Colosseum Fix.zip

    Place the file "battle_fix.bin" in the Colosseum-Tool folder and then run the colosseum fix program. You can delete both files once you're done. ?

     

  15. On 8/23/2018 at 1:23 PM, Kingblack said:

    Hi there!

    I am huge fan of this hack and after I played the first version two years ago I had to come back and play the updated version 1.1.6 and I have to say you did an amazing job stars :).

    But there is one major problem I have now that you moved some shadow pokemon to the post game. I can`t catch the shadow butterfree no more :(. I searched the documentation and apparently matron sally (Agate village) has it but I can`t challenge her anymore. It`s probably because of the soul dew side quest? Is there a fix for this or can it be moved to another trainer like for example the guy in front of the lab? I already rechallenged the grand master but its the same result she just says sth about her poochyena feeling better.

    Would be glad to hear from you stars^^

     

    Thanks for letting me know. I'll have that fixed in a couple of days ?

  16. On 8/16/2018 at 6:42 AM, SherlockAstral said:

    An update:

     

    After some test battles, I’ve managed to narrow down the issue. It began as soon as I evolved my eevee at level 30 into an umbreon after it learned foul play. 

    Every single time the game freezes, it specifically happens after I use the move foul play.

    There isn’t any particular rhyme or reason to when it’ll freeze, it just always occurs after I use that move.

    it could be the next turn, or two turns down the line. But a freeze never occurs with other Pokémon. And it never occurs when I don’t use the move foul play.

    The other moves on umbreon don’t cause issues either. From what I’ve seen, this freezing issue has something specifically to do with that move. I’m not 100% sure why or how, but that’s what makes it occur.

    I replaced foul play with sludge bomb for the time being and haven’t experienced any freezes yet.

     

    Id send my save file if it wasn’t on a GameCube memory card. Sorry about that. I can provide pictures if need be, but I’m not sure what to send. 

     

    Thanks for the the quick reply too

     

    -Astral

    I've seen another similar report of freezing from pokemon which in hindsight also knew foul play. Unfortunately I've been unable to find any issues with the move when testing it myself and I've looked through my code for foul play and failed to find any issues. Without the save file it'll be hard for me to figure out the exact cause but I'll keep an eye out.

    On 8/19/2018 at 4:53 AM, Cribcel said:

    Si, esa versión tengo. Lo que hago es que cada vez que cambiare de zona en el mapa guardo la partida porque siempre se me pone en negro la pantalla cuando voy a cambiar de zona. Cuando se me pone en negro solo reinicio, y ya esta bien. Eso lo tengo que hacer siempre que se me pone negra la pantalla.

    Gracias por dedicar tiempo a contestar. Saludos...

    Lo siento sí mi español es malo. Yo pienso que las opciones de dolphin has la problema. Sí cambias unas opciones probablamente el juego sería mas mejor. 

    High End Computers:
    Run as admin
    Config -> General -> Untick Dual Core and Cheats (Optional, but less likely to cause crashes)
    Config -> Interface -> Untick Use Panic Handlers
    Config -> Audio -> DSP LLE Recompiler
    Graphics -> Direct3D 11 or OpenGL
    Graphics -> Hacks -> Texture Cache Safe
    Pokémon GX (XD) Properties -> GameConfig -> Tick Synchronize GPU Thread (Only use if you keep Dual Core enabled)

    Low End Computers:
    Run as admin
    Config -> General -> Untick Cheats (Optional, but less likely to cause crashes)
    Config -> Interface -> Untick Use Panic Handlers
    Config -> Audio -> DSP LLE Recompiler
    Graphics -> OpenGL
    Graphics -> Hacks -> Texture Cache Safe
    Pokémon GX (XD) Properties -> GameConfig -> Tick Synchronize GPU Thread

  17.  

    23 hours ago, 15987632 said:

    Sorry, I don't know if you still are willing to work on this at all as it it over 2 years old at this point. However,  I see that you are still active on the forums and I was wondering if you were willing to add an option of letting the user choose the starting pokemon. I made like 10 files and most of the had pokemon like zubat that make you not want to play that file, the only one that had starters I liked was soft-locked by 2 weezings that self-destructed so you couldn't win the first fight :P If you aren't it is understandable.

     

    You can use colosseum tool to make any changes you like. After randomising, you can copy the folders from the randomiser folder to the colosseum tool folder and then edit them that way. I think I'll add the randomiser option directly in Colosseum Tool though. It will make things much easier and shouldn't take long.

     

  18. On 6/29/2018 at 4:02 AM, Aringon said:

    Hey Stars, nice work you've been doing here. Mind running me a couple randomizer patches? A few with just Pokémon randomized, and a few with Pokémon and Evolutions randomized, all with trade evolutions patched. If you could make one of the starters a Charmander in one of the patches that would be super swell as well. Thanks in advance if you could do this for me! I can't make a virtual box with Mac OS since I have an AMD processor, hoping the tool can be ported to windows soon.

    NVM I finally got a Mac OSX virtual machine running and am generating patch files properly now. I just need to figure out how to edit things with more detail using the second colosseum tool you made.

    I'm glad to hear it ?

    On 8/5/2018 at 10:56 PM, Aurorans said:

    Yo, what's up? I think I asked this question before, but, here we go again.

    Do you plan to release a Windows Version of this? I only have windows, and I don't think I can create a MAC virtual emulator with Windows.

    I have year's worth of code to port over so it will be a very time intensive process. Once I at least have it out to a good standard on mac and I'm a bit more free in life in general I'll get to it but unfortunately been more busy than I'd hoped all summer.

    On 8/11/2018 at 8:55 PM, Aurorans said:

    Yeap, after a day of trial and error, I figured it out with sierra OP.

    Now I am Having a problem with the file systems. When I extract the iso, I get some files that were unable to extract.

    In addition, some of the files are missing from the game. I don't believe they existed at all, since when I scanned the colosseum ISO for checksum, it came out exactly the same.

    This is for the colosseum tool.

    Here's a list of files that are missing.

    mailopen_menu.fsys
    mewwaza.fsys
    orre_menu.fsys
    worldmap.fsys

    I'd like to note that these files are in XD, but when attempting to transfer them over to colosseum, I get a file mismatch.

    I addressed your issue elsewhere but just for the sake of anyone following this thread, I've uploaded a new version of the tool to address this issue.

    15 hours ago, JagGentlemann said:

    Sadly, there are not many people interested in hacking Colosseum. You'll have to wait until StarsMmd checks this forum. I'm dying to edit Colosseum and I've been waiting for more than a month so far (I sent a PM since we started discussin the issue there). We have to have patience.

    :-)

  19. On 7/2/2018 at 6:06 PM, tjallan53149 said:

    Wow, I hadn't even thought about the fact that the different slots likely had different encounter rates, in that case, it would probably make more sense to replace 4 of the 1% Pokemon that still have previous evolution available like Seadra, Primape Quagsire and Golduck (but you seem to be pretty passionate about Golduck, so I suppose you can choose whatever makes sense, haha).

    Just an idea, but I'm sure whatever you chose to do will be fine.  The fact that you're willing to put Mantine back in for me at all means a lot and is way more than I'd ever expect from a ROM hacker that's already doing as much work as you are. o_0

    The Citidark Isle snags make far more sense now as well, thank you for the explanation!
    Thank you again for all your hard work on this amazing game!

    Shadow Mantine will be available from v1.1.6 ?

    On 7/5/2018 at 12:18 AM, N7Red said:

    @jumpylaxs123 did you ever figure out that suicune problem? It's occurring in my game too.

    The issue with suicune will be fixed in v1.1.6!

    On 7/8/2018 at 10:42 PM, ABZB said:

    Any pointers on the easiest way to run the patcher/editor when one only has access to a windows PC?

    Patching the ROM can be done using NUPS on windows. To run the editor you will need a virtual machine for mac OS.

    On 7/10/2018 at 7:50 PM, dontkillSif said:

    Been out of the loop for a while, glad to see you've still been working on this!

    :):):)

    On 7/10/2018 at 9:03 PM, dontkillSif said:

    Started playing this again lol, and a feature request did occur to me.  I know you implemented the physical special split, however there is no way to know currently whether a move is physical or special except through prior knowledge/looking it up.  I was wondering if you'd be able to add in the physical/special icons to the summary screen of pokemon somewhere to indicate this, similar to later gens of pokemon.  Granted, as this would be a visual change, I'm unsure how possible it is for you to do this, but thought I'd ask all the same.

    I had the same thought but never quite figured out a good way to do this. It may be possible in colosseum by replacing the contest types of the moves (cool, cute, smart, etc.) with just 3 types which are repurposed as physical, special and status.

    I did come up with a potential solution for XD in theory. It will be tricky though so not sure if it will actually work out. Essentially, in the summary screen there is a type matchup chart displayed underneath the moves. I might maybe possibly be able to edit it to show something else.

    On 7/10/2018 at 9:12 PM, dontkillSif said:

    Also, when did you make the TMs reusable like in black/white?  That's awesome!

    Added that in a while back. One of the most important features imo.

    On 6/13/2018 at 7:19 AM, jumpylaxs123 said:

    Good evening @StarsMmd

    I went through patch 1.1.5 and i went on the quest for the legendary dogs prior to the shadow Pokemon factory and i successfully caught both entei and raikou however I cannot catch suicune due to a bug thus suicune not appearing after encountering it. The overworld sprite is there however the battle shows no suicune present within battle which causes me to stay stuck within the battle

     

    This should now be fixed in v1.1.6 which will be released soon.

    On 7/23/2018 at 4:54 PM, Arbiter77 said:

    Applied the patch through NUPS, it said the Patch didn't match the file but i proceeded to patch it anyways (dunno if i should've or not), afterwards when trying to run it on Dolphin it'd get to the health and safety screen and freeze. Upon further inspection it was giving an error with "Invalid Write to 0x50000002, Pc = 0x801a0298" and everytime i'd click ok, it'd give a similar error with different numbers and sometimes replace "write" with "read". What and where did i mess up?

    In your Dolphin settings, you want to disable panic handlers. I think that should solve your problem, assuming the patching part actually worked.

    On 8/7/2018 at 1:24 AM, gigaeel said:

    I'm having this exact same bug. I captured the other 2 but when I battle suicune I softlock.

    This should be fixed in the upcoming version ?

    On 8/14/2018 at 6:59 PM, SherlockAstral said:

    Hello there!

    I am a huge fan and follower of this hack. And recently I’ve encountered some sort of problem.

    I play this game on my hacked Wii on Nintendont. And I recently downloaded the most up-to-date version (1.1.5) and started a new file for the full experience.

    I played through up to Pyrite town, with no problems at all. Then during the battles in Pyrite, I started experienced a game-breaking bug. Sometimes in a battle, seemingly randomly after I click my moves for the turn, the game will freeze into place. The music will then start on a 5 second loop. The only way to stop the freeze is to turn my game off. 

    Everything up to this point has been smooth. But now all battles seem to freeze. I can’t get through the first Cipher battle in ONBS without it freezing either.   

    I cant seem to find a pattern in why or when it freezes. Only that it started happening after I entered pyrite. It happens anywhere now. Wild battles, collosseum battles, and normal battles.

    I’m not sure what caused this or how to fix it. But can you please look into this? I really want to keep playing your incredible hack, it’s so much fun. 

     

    Thanks for reading. I hope to hear from you soon. 

    -Astral

    It's possible that one of the pokémon you caught has a buggy move or ability. Which pokémon are in your party when it freezes? Also it would be helpful if you could send your save file so I can see what is happening directly.

    On 8/2/2018 at 3:13 AM, Cribcel said:

    Hola el juego esta genial tengo la versión 0.9.6 y cuando descargo las actualizaciones no las puedo jugar. Me podrian explicar como instalar las nuevas actualizaciones.

    PD: gracias por el esfuerzo que haces

    EDITADO. EDITADO. EDITADO. EDITADO. EDITADO.

    Ya solucione lo de la instalacion pero ahora tengo problemas cuando Lily me va a mostrar la Villa Aghata en el mapa se traba el juego, me sale error y me salen muchos códigos.

    EDITADO. EDITADO. EDITADO. EDITADO. EDITADO.

    Para solucionar el caso anterior lo que hice fue hacer los ajustes en el emulador, segun como has sugerido y pues logre superalo.

    Ahora el problema lo tengo en que cuando voy a cambiar de zona en el mapa, antes de salir de una ciudad por ejemplo o de una pokespot; se pone en negro la pantalla y la musica continua. Me pasa siempre que voy a cambiar de zona. Lo que hago es que antes de cambiar de zona guardo la partida y cuando se me queda en negro la pantalla reinicio el emulador.

    Saludos.

     

    Muchas Gracias! Yo pienso que la problema es para el emulador porque una veces habas en negro la pantalla pero otra veces no habas. ?Tienes Dolphin 5.0? 

  20.  

    On 6/12/2018 at 6:04 PM, Largeprune said:

    One thing I noticed is that opponents tend to spam Protect multiple times in a row again and again with both Pokemon to the point where it just wastes time. I know protect is an important part of doubles play but the way the AI uses it verges on being obnoxious 

    I've been removing protect from most of the NPC trainers as the AI is often really annoying with it. Not sure which version you're on but most of them should be gone in the more recent versions. If any NPCs are still spamming protect on the latest version please do let me know which ones so I can sort them out. :-)

    On 6/14/2018 at 7:28 AM, tjallan53149 said:

    It feels so weird to have access to Skarmory and several shadow Pokemon variants of PokeSpot Pokemon but no Mantine...

    Do you think it'd be possible to replace Golduck with Mantine since Psyduck's already a thing?  Having both stages take up the PokeSpot slots feels like a waste when I can't go full-on Pokemon Colosseum team nostalgia.

    While that's the only request I'm particularly passionate about (since you were able to catch Mantine in previous updates), I'm curious on your thoughts about possibly doing similar replacements for other evolution line slots, like replacing Tentacruel and Altaria for Volbeat and Illumise or Camerupt for Tyrogue.

    Whatever you decide to do will be fine, I was just very surprised that you were willing to cut Mantine out of the game completely rather than replacing a Pokemon like Octillary, who's already an obtainable Shadow Pokemon in addition to being catch-able in the cave.

    I didn't think anyone would notice ?

    I hadn't seen any playthroughs make much use of mantine and with so many water pokemon available I figured I'd just cut it. I'll put it back in just for you though ?

    The reason the options are slightly limited in that way is simply because it takes time and effort and make all these changes. I need to set level up moves, learnable TMs and tutor moves for each obtainable pokemon as well as overworld models, animations, etc. for each pokespot pokemon. One doesn't take too long on its own but they quickly add up when considering the hundreds of pokemon in the game.

    I'm wary of adding too many unique pokemon to the pokespots though as it makes it harder to find specific pokemon for your team. For example, Golduck only has a spawn rate of 1%. If I were to simply replace it with mantine then that means mantine would have a 1% chance of being encountered and it takes a while to spawn pokespot pokemon. Furthermore, a player wanting a golduck on their team would have a 4% chance of finding psyduck as opposed to the 5% of psyduck + golduck. Increasing mantine's chance to something reasonable would require further cuts from other species. It's all a balancing act.

    Also, I don't consider shadow pokemon found after Citadark Isle to be truly obtainable. Based on observations on the way people play the game, very few players make changes to their teams by that point in the game. At the same time, Citadark needs lots of shadow pokemon to feel like Cipher's secret base so I filled it with shadow pokemon but made sure those pokemon were still available earlier in case someone really wanted to play through the game with one of those pokemon.

    TLDR; I'll add Mantine back in but the process isn't that simple so probably won't add too many others.

    On 6/16/2018 at 9:06 AM, SirL4ncelot said:

    I'm not sure how to do this.

    Meanwhile I encountered something else which is either a bug or a hilarious addition. My Dusclops and Mawhile were in a battle and mawhile dealt a final blow with ice punch. Then, opposed to the battle ending like I would expect, Dusclops comes in like a backstabbin' Loki and shadow rushes Mawhile! Do shadow moves do this or no?

    EDIT: As this is the first time I have seen this it could also be an error of my own.

    I haven't seen it happen myself but I'll be on the lookout. ?

    On 6/23/2018 at 5:37 AM, WhyShucks said:

    Love the hack! It’s awesome. Just one thing, when you capture Shuckle, is it broken? When I put him in my party I could never get out of a battle with him, my FPS would drop to 0 and I’d get a 3 second clip of the music on loop. I play with all of your recommended settings on a higher end PC. Any thoughts?

    I wasn't able to reproduce the issue myself but it sounds like a programming error on my part putting the game in an infinite loop. I'll try and figure out where it's coming from. It would be helpful if you could send me your save file though so I could see the issue directly. ?

    On 6/24/2018 at 4:40 PM, Pokeguy7 said:

    I love this hack but when I click certain moves I keep getting these errors popping up and I can eventually close them all and keep playing but it will do it again whenever I click the same move or it could have to do with a certain Pokemon spot.image.png.c36d1838bc4cb7f59bd736fe236dd6c6.png

    I believe disabling panic handlers should fix the issue. Go to Config > Interface and untick "Use Panic Handlers". I hope that helps ?

  21. On 6/12/2018 at 11:47 PM, Spaceit said:

    So I started one of the A - E randomizer, but I don't remember exactly which one it is (although, I think it's the C version). The starter is Charmander and Ralts and i can't  beat the first fight. He has a Mewtwo and ponyta and Mewtwo keep 1 hit K/O both of my mons with Psycho boost. Do you know if this fight is impossible or anyway to skip it?

    I wasn't aware of this issue. I don't think it's possible to skip so I'd recommend trying a different one. I'll look into replacing the patch with something more feasible in future.

    On 6/17/2018 at 8:18 PM, JagGentlemann said:

    Works perfectly, thanks.

    I have one question, what does the "Heart gauge" means in the trainer editor? I want to make purifying a bit faster, does that have something to do with that?

     

    Edit: Nevermind, I'm pretty sure I figured it out. Is the max darkness. I suppose that if I put Tyranitar's value at 30, it will be purified as fast as Flaffy, for example.

    Edit2: It seems that nothing I made was exported and that I lost all the work. I think I'll wait for an updated version of the tools or try again when I'm in the mood.

    Edit3: Nevermind again, I figured out that I could get my changes back when taking back the folders I deleted from Trash. I suppose that I have to click on Save Reference Data to save the changes and then Quick Build. I didn't know what that does because the XD tool doesn't have that.

    Edit4: It looks that the iso is changed but when I play it, everything is like vanilla Colosseum. I sent you a Private Message.

    Edit5: After starting a new game instead of loading an existing one, it seems that the changes are there, so I didn't send you anything. I suppose the reason for this is that the memory card contains data about the trainers and stuff like that. When I play the game I'll see if everything is changed or just the beginning.

    Edit6: I send you a PM because this is making me lose my mind.

    Yup, the heart gauge value determines how quickly a pokemon's heart gauge falls.

    I'll get around to making a proper explanation for everything one day ?

    Save reference data simply creates text files documenting details about the game such as pokemon stats and NPC trainer teams. It doesn't affect the game files or ISO in anyway.

    When exporting files from the ISO, any files that already exist are not replaced. This is to make sure you don't accidentally lose all your changes if you accidentally click export or press cmd + E. If you want to see the file that is actually in the ISO then you must delete, move or rename the file before exporting.

    The memory card stores data on shadow pokemon such as whether or not they've been caught and how much their heart gauge has dropped but doesn't save anything else.

    To clarify, when you make changes in one of the tools and click save in the tool, that should save the changes to the game files (but not the ISO yet). If you close the tool and come back and the changes persist then you're good. When you want to actually put those files back in the ISO you use the "quick build" or "rebuild ISO" options. From what I gather you were doing this just fine and potentially ran into a bug. I've uploaded a new version of colosseum tool so let me know how that goes. ?

     

  22. 3 minutes ago, JagGentlemann said:

    It seems to save everything now, so that's great. I don't know if it fixed some herbs not working, but again, a perfectly fine hack can be done with this. The Colosseum tool doesn't save things like EVs, etc but as you said it's a bit more limited. I won't try it now but looks promising, thank you for the tools!

    Ah yes, I understand your issue now. After you change the values in a text box you have to press enter for it to register the change. I'll look into making that less complicated in future ?

  23. I must apologise. It seems I missed some notifications!

    On 5/2/2018 at 8:29 PM, JagGentlemann said:

    I got running a Mac virtual machine and I already did a hack. It's basically Pokemon XD with slightly improved trainer sets. After I beat it I'm probably make something more different with it. Something curious is that Eevee can learn Thunder Wave, I don't remember changing that in the tool, I'll fix that later.

    I find weird that some changes don't save, like the enemy EV and IVs, or the exp given by enemy pokemon. But at least the big stuff can be edited so it's no problem.

    Hopefully, you can also make a Colosseum tool in the future, I'll keep an eye on your releases.

    I'm happy to hear you managed to get it all set up. I didn't notice any issues with data being saved personally but I'll keep a look out. There have been new versions uploaded with more features and bug fixes though. I also just released Colosseum Tool a couple of days ago. Doesn't quite have as many options as GoD Tool but has all the big stuff (including physical/special split) ?

    On 6/1/2018 at 3:23 AM, Brotherlluv said:

    So I know this forum was started years ago but I first want to say thank you so much for creating these hacks (both for XD and Colosseum) I’ve played through both games so many times and it’s just nice to see them revived. I especially like the XD hack, since it’s much more in depth. I’ve made it to Greevil’s island (the finale shall we call it) and I’m saved right before you fight Lovrina.

    Currently I’m playing Colosseum and I was wondering if there were any evolution stones in the game. I know that both Vulpix and Staryu require them and I just would rather not invest the time in training them if they aren’t going to evolve. Thanks! 

    Thanks, I appreciate it!

    Not sure if you figured it out in the end but iirc those pokemon are caught holding their respective evolution stones.

    18 hours ago, Natmeris said:

    Ah! Colosseum has always been one of my favourite games back to when it was released. I didnt actually properly complete it fully until 2013 (with all shadow pokemon purified). Now it just occurred to me, when being exposed to ROMs for other Pokemon games, to check for any mods for Colosseum; and sadly very few seems to have been made. XD is fine and all, but I enjoyed Colosseum a lot more. XD also had a lot more issues with Dolphin when I played it after finishing Colosseum in 2013. Lately I feel a sudden urge to play this game or maybe XD again, but I didnt really want to play through the default game again, so I may be checking these out soon! The only thing is these mods seem very basic (from quick reads it appears it is hard work!), but they should at least make a playthrough a bit different.

    I have little experience with ROMs and how much some have changed at this time, but I hope there is more of an overhaul in the future. I always liked the idea of limited obtainable pokemon and the colosseum battles. The only problem I find in the default game is some of the shadow pokemon are just too good to pass up for your team....

    Unfortunately, Colosseum's game engine is a lot less polished than XD's game engine and this makes Colosseum a bit more complicated to mod. I'd originally started with Colo but when I noticed how much easier XD was I jumped ship. XD's engine is built upon Colo though so a lot of the knowledge is transferrable. I have recently released my Colosseum hack tools so even though I won't be making a proper mod yet at least the potential is there for others.

    My Colosseum hack was pretty much made by hand when I was just starting out with hacking so it's not very well made but my XD hack is a lot deeper in terms of game mechanics and redesigning trainer teams, shadow pokemon, wild pokemon, etc. The story progression is unchanged though. 

    I have almost finished work on my new scripting tool for XD so story hacks will become feasible in the near future. However, Colosseum's script engine is completely different and the file format for Colosseum's scripts isn't as friendly so no there has been no progress on that. 

    There is work being done on reverse engineering the model format so we will see things like new pokemon and custom maps in the future but it is being done by powers above mine so I can't give a time frame on that one. ?

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