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Posts posted by StarsMmd
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55 minutes ago, mightygos said:
Stars, could you release a version of the hack with only the updated types and moves? I like the base game as it is. I know it could be a bit of a chore but I'd really appreciate it.
That would be quite a lot of work so I don't think I'll have the time to do that any time soon but I will be releasing hack tools at some point in time so please feel free to edit the game as you please when they're done
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4 hours ago, Made_s said:
Let me know how it went
It worked like a charm. Thanks for that!
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On 21 March 2017 at 6:06 AM, Made_s said:
Can you send me a copy or the location in the iso of the model and the texture (s) you tried to insert?
EDIT: fixed some bugs in model texture tools try again now.
Thanks, I'll give the new version ago. I was working with pkx_groudon.fsys at 0x1af3e6c0.
Here are the textures I'm trying to insert: https://www.mediafire.com/?ipukt940be23qrj
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On 25 January 2017 at 3:43 PM, Made_s said:
This is a collection of a few small Java programs I wrote and have been using to edit some files in Pokemon : GoD and I've also recently found out that some of them also work with Pokemon Channel files.
They're mainly just more convenient than manually editing the files.
Almost all of them have size limits because changing file sizes needs modifications to the game's .toc and FSYS list.
- GTX to TGA: Converts .gtx files to TGA images, mainly useful to find out what they are
- I_SF Tool: Inserts/extracts DSP files into/from XD's music FSYS files, the filenames usually begin with "stm_"
- SAMP Tool: The same as above, uses .samp and .sdir files to extract and insert music samples, can be used to replace sound samples for sequenced music (Colosseum) and soundeffects, Pokemon Channel contains some too
- LZSS Tool: Inserts/extracts files into/from .fsys files, filenames should not be changed for the insertion to work
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ModelTextureExtractor/Inserter: Inserts/Extracts textures from model files in the form of .tpl files, the standard offset should usually work for most battle models, the offset needs to be set to 32 for overworld models and maps and to custom ones for some battle models that have particle data before the model
Insertion has two options of reducing the palette of a TPL using a palette in case it is too large, though both are quite buggy, it's mostly a last resort option
Again, don't change filenames of extracted textures for the insertion to work
These should also work for Pokemon Channel's .dat files and Pokemon Colosseum's models - MoveTextureExtractor/Inserter: Does the same as the model one, but only works directly on FSYS files, I'm really not sure why I wrote it like this
- String Table Editor: Just a more convenient way of editing the String tables, just removes the need to manage offsets and so on, top right corner shows all Special characters, adding a single byte can be done with {} too
- THP Tool: Inserts/Exracts THP files from FSYS archives, the filenames usually start with "movie"
Download: Here
These tools have been really helpful! I've hit a little snag though. When inserting tpls back into a model some of them aren't working. When reextracting them the textures are completely black. Do you know what causes this problem? Like maybe the new texture is too large or has too many colours?
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3 minutes ago, 2genesis said:
yea its already unpatched
Can you give more details as to how you're trying to patch it and the files you're using?
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Just now, 2genesis said:
can i just find a already patched game
That isn't allowed, sorry :). Have you unzipped the patch file?
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2 minutes ago, 2genesis said:
when i do the nups one its says "error opening file"
which file?
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10 minutes ago, 2genesis said:
it didn't work either...
Can you run through how you're patching the files and what the error message is please?
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1 minute ago, 2genesis said:
everytime i try to use the nups it doesn't work is there any way i can the game already patched please I'm a mac user so thats probably why
Try the patching program called "multipatch". That's what I use (I'm on mac too ).
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3 hours ago, Predatr said:
This is probably going to sound dumb, but where can i find the actual ISO? I got the v0.9.7 patch but can't seem to find an ISO to patch, If someone can reply to me please do so. This is a game I really would like to play
It should be easy to find with a quick google search. I can't really get more specific than that because how to find ISOs is a bit of a taboo topic. Just make sure you search for the US version if you want to play XG
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On 6 March 2017 at 2:41 AM, dontkillSif said:
I have a further question regarding Reclaimer Shawn's randomiser, but I'm unsure how to contact him with this. I was wondering if the randomizer could be used without affecting the normal levels of the pokemon in the game.
You can try posting on his thread or sending a DM on here. You can also try posting on his youtube channel or try tracking down his twitter. IIRC he posted the source code for his randomiser which uses cheat engine. I'm sure it would just be a case of removing one or two lines of code somewhere.
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On 14 March 2017 at 3:14 AM, Poke J said:
I'm having difficulty trying to apply the patch to the game. I've tried NUPS, xdeltaUI, and UPS patcher. All of them give a similar error such as "The patch doesn't match the file." I've downloaded the newest 0.97 patch and have a clean iso of Pokemon XD.
The ISO that you apply to the patch to has to match the ISO I used exactly. I made sure to use one that easily found by a quick google search to make it easier to find. Make sure that the version you use is the US version and hasn't been scrubbed or anything. Try getting a different ISO from somewhere else if that doesn't work.
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19 hours ago, dontkillSif said:
Oh man, a big update coming soon? Would you be able to share any details on what will be in the coming update? This is the first time in a while I've checked back on this thread (glad that projectpokemon is back online) and am excited to see that this project is still being worked on!
I do have a couple questions though. I looked to see if there was a randomizer for this game yet and found something that seems to work, although it needs to be running while the game is being run, and only works on dolphin. However, if I were to use it with a version of the ROM using your patch, could I expect the randomizer to function correctly? I know you're working on a randomizer yourself that will write directly to the ROM if I understand right. But until then I was thinking it would work for now. The randomizer I'm speaking of is the one created by Reclaimer Shawn, which I think you did have a hand in helping with. Link to the randomizer I was speaking of is below. Thanks for all your work on this game, and good luck in the future!
Hey dude,
Good to see you're still around! I've really been digging around in the assembly code of the game and reprogramming a lot of stuff. In the previous versions to make an ability like technician, I had just made a separate move with higher base power. However, now all the abilities will properly be programmed into the game included a bunch of new abilities (e.g. magic bounce,multiscale,regenerator). There will be some new items (e.g. choice scarf,choice specs, eviolite) and more shadow moves too. Oh and I finally got around to fixing battle bingo. All the cards have been completely redone and I'll be testing them to make sure they're good. There have been a few finer updates too like making hurricane 100% accurate in rain and paralysis only halves speed like in gen 7. It's been a lot of work but the game will be a lot cleaner as a result.
In terms of the randomiser, since the current versions have a lot of make shift implementations of things like moves and abilities it would probably lead to a lot of unexpected results. However, the next update will be programmed properly so it will work perfectly with Reclaimer Shawn's randomiser. It should be out in a week or so at my current pace
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On 27 February 2017 at 11:16 PM, Eikichi said:
Thank you very much indeed it works much better with a ROM US !! :)
Aweseome! I'm glad you got it working. Have fun!
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28 minutes ago, Eikichi said:
I have a problem when i want to use NUPS. Its tells me that "The patch doesn't match the file". Do you know why?
Your ROM needs to be identical to the one I used to create the patch. I can't share where I got it from but I tried to get the most obvious one from a quick google search. Remember it has to be the US version and don't scrub it or anything like that.
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On 17 February 2017 at 6:43 PM, 4Ply said:
Hey, I was wondering if you had a compiled list of which moves were replaced?
Or better yet, if you could tell me if you added in Earth Power as a move. Thank you.
Sorry for the late response. I have indeed added earth power. There's a big update coming soon so I'll dump all the moves and such after that
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On 22 January 2017 at 1:03 AM, JBeens said:
yeah i watched that but it didn't make sense since it wasn't using multipatch.
Can you give more information on why the randomiser program isn't working? It would make the whole process a lot easier.
26 minutes ago, Dan1e1 said:Hi im having trouble importing into the iso any help would be appreciated im pretty hopeless with my mac
Are you using the randomiser tool? When you first run it, it creates a folder in your Documents called "colosseum randomiser". In that folder there is a folder called "ISO". Put your ISO file in that folder. When you click save on the randomiser tool, it will import the changes to any file in that folder with a ".gcm" or ".iso" file extension.
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This is really great! Thanks for all the hard work on this. How is the research on editing the models going btw?
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12 hours ago, RedZone said:
Finally got it to work. Thanks!
I'm glad. Have fun!
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5 hours ago, shinypikachu23 said:
I'd like to apologize first off if I'm posting this in the wrong area of the forum. If I'm doing anything wrong here, please either move this someplace that's worth it or just delete it and ding me however is needed. I understand.
To my point, though, I'm totally new to the concept of ROMhacking, especially in ISOs like Gamecube titles. The closest I've come to experiencing it is that time when Starsmmd made Pokemon XG: NeXt Gen and I got that installed on my computer. That was a load of fun, and it made me wonder just what else could get cracked into.
Thus my idea came to a childhood favorite guilty pleasure and admittedly-novel concept of Pokemon Channel. Y'know, that Pikachu TV-watching simulator that looked so babyish to you that you passed it up? Unless you lived in Europe and could get Jirachi by finishing the game? Well, I'd love to know if anyone's already worked on that or if I can be pointed in the right direction.
It wouldn't be for anything big or expansive like exchanging Pikachu's model for Tyranitar or modding out cries or soundbytes or something. The absolute most I'd love to do is change text around when it's prompted, or be able to control the text boxes period. Like for a little personal machinima project that I'd love to at least take a look at.
If anyone knows where I could start pulling threads in terms of codebreaking or hacking, please. By all means, be as blunt as possible in what I should do. I wholeheartedly appreciate it.
I really loved that game! Everything is hackable with enough dedication. Maybe I'll take a look at some point and see what I can find so I can get you started
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11 minutes ago, JBeens said:
sorry. but can you explain how to correctly patch the iso file?
There's a video in the other thread. Would be easier to follow that than for me to explain in text
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Just now, JBeens said:
Thank YOU!!!!
No problem
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3 minutes ago, JBeens said:
I'm using a mac, but when i try to open the nups.exe with "The Unarchiver" it says.."the contents of this file cannot be extracted with this program." any tips? which program did you use to open NUPS?
Ah i see, most people on here seem to use windows so I presumed you were too. NUPS (or any .exe for that matter) won't run on mac. Use a different patching program for mac. The one I use on mac is called "multipatch".
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3 minutes ago, JBeens said:
my patching program will not work. anyway that you can patch the iso with random pokemon, and upload that rom, rather than the patch itself?
Did you try patching it with NUPS and did you patch it correctly? There's a video tutorial you can follow in that thread. If you're certain you've done it correctly and it still won't work then I'm not sure I can help you. Uploading ROMs is a taboo and it would be wise to eschew requesting them. Many forums delete posts requesting them and it can lead to bans too. Not sure how strict PP is on this.
P.S. are you on mac or windows?
Pokemon XG : NeXt Gen (Pokemon XD : Gale of Darkness hack)
in ROM - Other ROM Hacks
Posted
Sorry about that, it seems like some of the posts got a bit messed up when project pokemon got hacked a while back. I've put a proper link in the other thread again and here you go: Pokemon XG v0.9.7