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Everything posted by Dio_Vento
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For the record, you might want to refactor the patch to work with self-dumped ISOs. Emuparadise no longer has any Pokemon games, so finding the correct ISO for the patch is going to be a massive pain. Alternatively, provide instructions for decompiling the ISO and copying files over, then rebuilding: I think Dolphin has a native support for this.
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If you only wanted to use the wild encounters from this hack without the actual hack, you would have to manually edit every encounter level back to the standard ones. Update the ROM hack to the latest version. This happens when there's a version mismatch between NS/UM and the update of Sun and Moon. If you are running Sun and Moon v1.2, you need Nova Sun/Umbra Moon v1.5+. Follow the instructions on the second post of this thread to properly update from NSUM v1.4 or lower to NSUM v1.8. Alternatively, if you are using NSUM v1.8, you need to update your Sun/Moon to v1.2.
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Late, but I finished this game on my YouTube channel. Thoroughly enjoyed it! Probably my favorite ROM hack I've played.
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Really impressive stuff, man. Put me in the list of people who are interested in your tool kit, when it launches I really want to work on my own PMXD hack.
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Thanks for the indirect compliment! I've really enjoyed your hack so far. How developed are the tools you used to make it? Super impressive how you did the REing and the actual hack production.
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I'm doing a Let's Play of this, really enjoying it so far. Episodes once per day at noon! The starter Beldum is guaranteed shiny, right?
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Pokemon XG : NeXt Gen (Pokemon XD : Gale of Darkness hack)
Dio_Vento replied to StarsMmd's topic in ROM - Other ROM Hacks
I'm doing a Let's Play of this, really enjoying it so far. The Beldum is guaranteed shiny, right? -
Nuzlocke catching rules are a great way to play the Expanded Build! Glad you're enjoying the game. No. Those files are part of the ROM that isn't live-patchable, not even an update from Nintendo can change the banner and icon. Update Sun / Moon to v1.2, Update Luma3DS to 7.0 or later, and update the ROM hack to v1.7. Use the Leveled or Expanded builds if you want wild Pokémon to match enemy trainers. Default shiny rate, this will not change. Announcing Pokémon Supernova Sun & Penumbra Moon! I'll reveal exactly as much information as Game Freak did as to how these will be different from Nova Sun & Umbra Moon. As with this release, I won't be making a thread for these until they're complete. I intend to release Supernova Sun & Penumbra Moon v1.0 as feature-complete as the latest release of Nova Sun & Umbra Moon!
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Quick update to Version 1.6.Mostly small bug fixes and incredibly minor balance tweaks this time. Fixed Electabuzz's Electirizer Evolution method. Expanded Builds: Ferroseed moved to Lush Jungle. Expanded Builds: Cherubi moved to Melemele Meadow. Expanded Builds: Fletchling in Wela Volcano Park are now encountered as Fletchinder. The Lv40 Aerodactyl received in the Seafolk Village now comes with Aerodactylite attached. Adjusted Ferroseed's Level Up moveset to better accommodate its later encounter level. Adjusted Ferrothorn's Level Up moveset to better accomodate Ferroseed's later encounter level. Minor changes to some Level Up movesets Minor text changes
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Nova Sun & Umbra Moon version 1.5 came out today. They now support Sun & Moon version 1.2, which also came out today. Change log: Implemented new and improved Pickup tables. SaltySD Packs: Renamed to Drag & Drop Packs, SaltySD code.bin no longer included (SaltySD is incompatible with Sun/Moon v1.2 and Luma3DS 7.0+'s LayeredFS handles everything this mod needs) Drag & Drop Packs: rebuilt Shop.cro to function with Sun/Moon v1.2. Sun/Moon v1.2 is required to run Nova Sun & Umbra Moon v1.5. Because of how SaltySD works, if you had a previous version of the SaltySD pack installed on your SD card, you need to delete those files before copying over Version 1.5! If you have previously used Nova Sun, Umbra Moon, or any other SaltySD hacks, delete SD:\luma\titles\0004000000164800 and SD:\luma\titles\0004000000175E00 from your 3DS SD card before copying v1.5. Added an in-game Trainer to commemmorate Sebastián Contreras' complete Let's Play! Minor Trainer changes Minor text changes
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What type of "homebrew" are you using (what are you using to launch the homebrew launcher) What device are you on What firmware are you on Do you have custom firmware (Luma3DS + A9LH), if so what version Which Build of Umbra Moon are you using When you say "open the Homebrew" do you mean launch the HBL or launch the HANS launchers for Nova Sun and Umbra Moon
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If you've played default Sun, your 3DS has a cached icon that it uses instead of reading the icon.bin from the CIA of Nova Sun. As for the Lillie cutscene, that logo is unmodified because nobody knows where it is (or at least nobody knew when I was ready to release the game). Your game is fine, you've got the mod installed correctly. Oh, and if you're talking about using the SaltySD method and referring to the banner as an icon, neither the game's banner or icon can be edited through the SaltySD method. It'll look exactly like normal Sun on your 3DS home screen, Anything in the wild except Tapus, Solgaleo/Lunala, and the UBs can be shiny.
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3DS Firmware Version 11.4 just came out. Do not update to 11.4 unless you already have Luma3DS CFW installed, even then consider waiting to update until devs fix features. As such, a kernel exploit has been released for 11.3 that allows for custom firmware installation. https://3ds.guide/ has updated to include this new exploit. If your 3DS is still on 11.3 (which it probably still is unless you updated today, April 10th), go install Luma3DS CFW now!
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My writeup on the recent save-editing-related bans in Sun and Moon. Conclusion is: Don't set up Game Sync in Nova Sun or Umbra Moon or any other ROM hack. If you do use Game Sync in Nova Sun or Umbra Moon, make sure you never sync with unreleased Mega Stones or absurdly high quantities of rare items like Sacred Ash or Lure Ball. If you're using Nova Sun and Umbra Moon to speed up breeding, grinding, etc. on your main save file (which has Game Sync set up), don't Game Sync while you're running the modifications. Non-Game Sync online features remain safe. This includes Wonder Trade, battling/trading friends, and unranked Battle Spot. Anything you can do without making a Game Sync ID on the Global Link website. If you get banned from Game Sync using Nova Sun and Umbra Moon, and you have a backup of your original Sun/Moon save, that backup (or a new save file) will not be banned from Game Sync. Longer and more detailed version here: https://www.reddit.com/r/3dshacks/comments/625qur/pokémon_sun_and_moon_safe_save_editing/dfkjkao/
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Released Version 1.4 today. This is a major update. This update: Edits nearly every available species' Level-Up movepool to better accommodate the Leveled and Expanded Builds! This means that good/novel/useful moves learned and forgotten before a species' encounter level have been copied to a later point in their level-up learnset so that the options are available to the player. Most "Level 1" moves, like Water Shuriken on Accelgor, have been added to the standard level-up learnset, allowing those Pokémon better access to their full potential. Fixes some bugs (SaltySD packs not having Max Repel in shops after beating Nanu but before beating Totem Kommo-o, Umbra Moon Distribution Packs having unedited shop.cro files) Makes some minor tweaks and edits to Trainers Fixes availability in the Expanded Build for Hippopotas and the Pumpkaboo forms Makes some species available earlier in the Expanded Build: Riolu, Togepi, Makuhita, Houndour Increases the Level of most Totem Pokémon A list of the new Level-Up learnsets is available here. See the OP for more detailed patch notes.
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I'm 100% not the guy to ask about this