Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


suloku last won the day on December 24 2023

suloku had the most liked content!


296 Excellent

About suloku

  • Birthday 05/28/1989

Game Network IDs

  • Friend Code (3DS)

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello. I've been playing around with some .pjv files using HxD. I noticed that when I insert a Join Avenue visitor or NPC fan that otherwise wasn't there, the visitor/NPC doesn't actually appear in the avenue. If I save and check the SAV file again, the addresses where the visitor/NPC's bytes would be are now empty.

    However, if I use your BW editing tool to import a .pjv file, I can successfully insert a visitor (though not an NPC).

    What does your program do to successfully insert visitors into Join Avenue?

  2.  Hello there I am using the Desuem emulator and I wanna do the memory link for my white 2 rom and get the memory from my black version however it wasn't working i used your tool do you know how to fx this thanks

  3. Really interesting info, I came here referenced via this document (leaving it here for other people, it is an easy to digest info about all gen 2 mistery gift mechanics) https://bluemoonfalls.com/pages/general/mystery-gift Pretty happy to see this finally understood, that explains those 3 afternoons I spent years ago on emulator setup, advancing the clock (years even) without getting any new decoration from stadium.
  4. Many years ago I already tried to use the platinum update with non-japanese games. The thing is there's code running in both wii and nds ends, a modified version of pokémon ranch platinum would be needed. It's "probably" something not really hard to do for someone familiar with wii RE, as this most likely would "only" require removing the region checks, but the nds software probably needs patching... A patched and translated platinum update that works on every region games would be amazing to have. By the way, Pkhex does support my pokémon ranch savedata, haven't checked what edits cane be done though.
  5. May you upload your ranch savefile somewhere? It's been a while but I'll try to see what's going on. Also, you want to be able to withdraw the mon to your pearl right? Do you have any pokemon from pearl in your ranch? May you post your pearl trainer name and TID?
  6. The only way to verify would be to dump the actual savegame and check all the mew's data. This can't confirm legitimacy per se, but can rule out glitch/ action replay mew. If everything matches what an official distro should be, it should be at the very least a clone from an official one. Without dumping the save there are other possibilities: - Get it to level 100% and max EV for everything to calculate DVs. - Get it onto stadium and dump stadium savegame (better jap stadium 2 and not stadium gs, as that would convert into gen 2) Edit: the official mews had fixed dvs, being (5)/10/1/12/5. Given the stats and it only being level 57 it shouldn't have much stat experience, so the stat values match the DV spread, so it looks official. The id number is really high though, but 18k people getting mew at spaceworld seems plausible.
  7. Will see if I can get it updated, it was the first time I worked with a pkhex plugin and was only possible thanks to the examples already available.
  8. https://github.com/pret/pokecrystal/blob/c75d121c78324077bd058c179c94c596c6457f77/ram/wram.asm#L3207 That's the location on wram, I checked and it is saved in the sram (savegame). So yes, the swarm can be edited on savegame/cheatcode. It seems this is noy in pkhex, I can search the swarm locations and try to make a plugin to edit them. If you sre on emulator you could also use a cheatcode, not sure if there's any. Edit: it seems in gold/silver it is a little more complicated as it isn't handles by a single flag and there's grass and fiahing swarms
  9. Yesterday I edited the post with 1.01 thanks to foohyfooh, main improvement is copying to clipboard is optional. 1.01 (improvements by foohyfooh) --------------------------------- Store copy of the Pokémon at the party and boxes indexes Remove extra lines if no viable Pokémon was found Make clipboard copy optional
  10. https://github.com/suloku/PKHeXThreeFinderPlugin This plugin will add a dropdown menu option in "Tools" when a gen 9 savegame is loaded. After clickling, the program will run trough every pokémon in the savegame (party + boxes) in order to find a Dunsparce or Tandemaus whose encription constant is divisible by 100 with no remainder. This means the dunsparce/tandemaus will evolve into the 1/100 rare form (3 segmented / family of three). A simple text output will tell you if any of the rare-form have been found and where. The report will be copied to the clipboard, so you can paste it onto any text editor. note: the case were output is longer than screen height is not handled, if it happens just press enter/escape to close the textbox. You can still check the whole output as it was copied to the clipboard. Since there's no mass release and eggs can't be released, I'm currenty getting a full batch of eggs for dunsparce (all I can get within the 30 minute egg powerup), then checking the save on pkhex. If there's no 3 segmented, I'm restoring my previous savegame and making another batch of eggs, saving a lot of time hatching and releasing. Not sure if this will be useful to anyone, but here it is nontheless. CREDITS Kaphotics for PKHeX and PKHeXPluginExample BlackShark for PKHeXMirageIslandPlugin foohyfooh CHANGELOG 1.01 (improvements by foohyfooh) --------------------------------- Store copy of the Pokémon at the party and boxes indexes Remove extra lines if no viable Pokémon was found Make clipboard copy optional 1.0 --------------------------------- - Initial release DOWNLOAD Get latest version here: https://github.com/suloku/PKHeXThreeFinderPlugin/releases
  11. EDIT: after further testing this method WON'T WORK! None of the batch commands below will work and I haven't found any way to use the batch editor as a means to locate the dunsparce/tandemaus. It turns out when changing species form is by default set to the first one, regardless of the one corresponding to the encription constant, so you won't be abe to use the method I describe below. I'm not sure if there is a way to do this with pkhex batch editor, but in any case I coded a simple pkhex plugin that will easily tell you if you have any dunsparce/tandemause that evolves into the rare form: Thanks for the tip. Even though I'm in the latest version, I can't find that legality information about what it will evolve into, besides changing the species and seeing the form it gets. In any case, using the batch editor (tools->data->batch editor) I found a way to easily identify if one has any pokemon (including eggs) that can evolve into the rare form. ALWAYS BACKUP YOUR SAVES! This is only meant as a means for quick consultation, for example after making 30 eggs, to see if any is the alternate form, no changes to the save should be saved as these will result in illegal eggs/pokemon. The following two batch editor commands need to be input: - First command will turn all dunsparce/tandemaus into dudunsparce/maushold (even if they are eggs) - Second command will give all 3 segmented/family forms a masterball so the pokemon can be easily identified in the boxes. If after running the batch command 0 pokemon have been modified, none were a 3 segmented/family form. (keep in mind that if you already had any rare forms in the save, it will also be modified) note: I'm using species name in the codes rather than pokedex number because it seems pkhex internal IDs and national dex numbers differ. 1st command: =Species=Dunsparce .Species=Dudunsparce 2nd commnad: =Species=Dudunsparce =Form=1 .HeldItem=1 For tandemaus: =Species=Tandemaus .Species=Maushold 2nd command: =Species=Maushold =Form=0 .HeldItem=1 ps: turns out the first tandemaus I caught was a 3 family one...
  12. Thank you very much for your conteibutions. I'll check the trash data assap to see if they match what we know. The pikachu is really interesting
  13. Then I wonder why this "seems" to work on emulator but not on real hardware Not sure if this has any use here, but GB gameshark codetypes come in this format: 0ZYYXXXX YY: value XXXX: address Z: apparently it's the bank? I can't find much documentation about this. Also, I noticed pkhex doesn't support this kind of event flag. I'll check. BTW I recallviewng patch file from the VC versions being online, it would be interesting to see how they exactly they enable the event in the VC versions. I think it just hooks the endgame function and enables the flag...
  14. My main "concern" was changing between languages in a multilanguage pal savegame, which might come useful for some people (wanting some pokemon but not wanting to play the game). In any case I was curious if this feature existed in pkhex.
  • Create New...