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jojo12100 last won the day on August 10
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553 ExcellentAbout jojo12100
- Birthday 05/19/1992
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I know there is a proto ORAS that has a Exeggutor in it, I can't remember where did I see it however on Youtube.
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Oh crap @BlackShark So you think they made from scratch that gift Pokemon script in the recreation project ? I found a patch here So what are the other options left ? Apart for finding that ROM one day maybe
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I have theories on how we can get the 2002 RS demo gift Pokemon. There are projects of patch to the final game (in english) or even hack ROM of recreation (less relevant). If we reverse engineering that patch or try to make it compatible for japanese version (because the 2002 demo was in japanese) we may get more fidelity for results; then all we have to do is a RAM dump to get that Sharpedo and Kecleon. That patch for what I know is based upon leftovers in final game of the demo. Do you have any other idea ? Maybe we just have to get back the scripts of the gift pokemon like I did for SwSH but do we have it ?
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Using the same technique I used for SwSh I may be able to get the 2002 RS demo gift pokemon (Sharpedo and Kecleon) but it won't be easy. I also learned today there is a Pokemon Z beta build with 6 Pokemon in it including lv99 shiny Vileplume, a lv99 Dratini and many more. I've seen also another build from ORAS has interesting stuff in it but can't remember where. Edit : I got the 5 gift pokemon from Pokemon Z. If someone wants to invite me to test the Legends ZA demo in Germany soon I ll be honored ^^ 0025 - Pikachu - ECEBA17D70E1.pk6 0042 - Nosferalto - D2B3C76E58C5.pk6 0045 ★ - Rafflesia - 757B514FD14E.pk6 0147 - Minidraco - 7C998299EEA5.pk6 0700 - Nymphali - 014357B86020.pk6
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Don"t ask how but I tried to do my best with what we got for SwSh demo starters. For purists it's the only one we cannot run so no RAM dump possible this time; some infos are unconfirmed (memories and shiny-locked or not mostly). Also we're doing huge discoveries of what could have been the beta version of Colosseum with for example Miror B. as a final boss with a Shadow Wobbuffet (probably around lv55/60). Even if we still need that debug version we could think about hypothetic movesets for the cut shadow and it's very exciting. 0810 - Grookey - 679F7128AD63.pk8 0813 - Scorbunny - 8A2227083B16.pk8 0816 - Sobble - DDD3C5D0D2C2.pk8 0823 - Corviknight - E908EF22A349.pk8 0831 - Wooloo - 92CDC2218E4E.pk8 0835 - Yamper - B7D9DC77D2B1.pk8
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What could be explored in the future with your help : -RS 2002 demo (obvious reasons but still not found) -Colosseum : if we find the debug version we could add back the cut shadow to the final version via the E-reader and @GameBeast92 skills -ORAS demo : we still don t know how to trigger the special mission #1. If someone has a save with it and wants to share us we may figure it out. My theory is that they may be 2 demos like LGPE in fact. I say that because some people seems to have a special menu to do again the special missions and some not. -SwSh demo : apparently datas related to it were found last year with the help of a builder we may rebuild it or at least trigger the 6 gift pokemon at the begginig. Especially now I heard rumours they may not be shiny locked. Hope you'll be interested and want to help us.
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GameBeast92 started following jojo12100
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Hi, my new project was about trying to back my old save from my first ever phone (not even a smart one) from 2008/2009. I had to use powerfull back-up tools but I ended up with an interesting file, a RMS from MeBoy 1.6. I was able to identify where in it was my Crystal save and was able to run it in KEmulator even if PC-box Pokemon are gone apparently (maybe data recovering was unable to do it or something went wrong when I had to cut the 37Ko into a 32Ko). However I'm also unable to convert that .Rms which is on the disk 65 536 octets into a .SAV (64Ko). I tried both tutos online but no result for now. May I request help for both problems ? -first one is trying to recover PC Pokemon hence why I put the original data recovery file and the PremierePartie.rms -second one is to convert it (with PC Pokemon) into a .sav (32 or 64Ko). x4B96~15.D PremierePartieRMS.rms 20R_PM_CRYSTALBYTF_1.rms
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Thanks to the help of the genious GameBeast92 I made 20 new E-cards and 2 new promo cards working with the final game. They can even be printed ^^ Or you can use Dolphin. If you finish the roster you ll get a shadow Regirock/Rayquaza/Deoxys based upon the ones we found from developpers in the 21st card. Hope you have your MasterBalls. I also added unused field cards made by GameBeast92. If there is any bug or glitch please tell me it's important for debugging process. What does it mean for the future ? If we find the debug version we could add back like that, as static encounters (fixed IVs and nature), the cut shadow Pokemon. But we'll have to make 9 new rosters of 24 trainers too. Hope you're gonna enjoy it tooks me days of work. Custom E-cards Colosseum.rar
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Colosseum Internal E-reader cards
jojo12100 replied to jojo12100's topic in ROM - Other Research and Development
Here the 3 shadow pokemon of the dummy 21st card. Thanks to GameBeast92 we're opening the gates of modding E-cards in Colosseum. But some stuff still need researches such as : -is it possible to add more Promo cards ? -how can we allow to snag VR trainer shadow Pokemon ? My goal will be to add back the cut trainers and shadow Pokemon from debug version to final game thanks to that way. But if you want for example to turn those VR trainers into Gym Leaders from Gen1-3 or into special trainers like Red, Blue, Flora ... you can now. 0377 - REGIROCK - 6C0C90EEE378.ck3 0384 - RAYQUAZA - B74E1E414D3E.ck3 0386 - DEOXYS - 242529E5A329.ck3 -
Colosseum Internal E-reader cards
jojo12100 replied to jojo12100's topic in ROM - Other Research and Development
Here for now, purified, the 3 dummy shadow mons from those ecards (Spoink, Makuhita, Misdreavus). The 21st card has 3 more unused shadow but the process is so long that you'll have to wait. 0200 - MISDREAVUS - 1A294707D6A4.ck3 0296 - MAKUHITA - D35BF36CDB05.ck3 0325 - SPOINK - 2ADF987CE134.ck3 -
Colosseum Internal E-reader cards
jojo12100 replied to jojo12100's topic in ROM - Other Research and Development
Thanks to @StarsMmd we advance, we have the datas with the "buggy" unreleased shadow mons, Time to make a custom E-reader card and get them, as buggy as they can be. Any idea how to do that ? Dummy ecards decoded.zip -
In case of I started a new project related to Colosseum here any help is welcome.
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So, I'm very interested about what @StarsMmd found back in 2021 the internal 21 cards in Colosseum ROMS : According to him : "They're all test data that was automatically generated by an algorithm; they were not in any way designed or intended as game content. They were only for the purpose of testing the ereader functionality". However he found that : "In case anyone is curious anyway, most of the cards contain data for shadow makuhita, misdreavus and spoink with shadow ids 69, 70 and 71 respectively. The last card has data for shadow regirock, rayquaza and deoxys but only because the algorithm filled the cards in pokedex order and those pokemon happened to land on the shadow slots on the last card. " And as you know Shadow Spoink, Regirock, Rayquaza or Deoxys are not in the final game. So what I'd like to do is : -find those datas somewhere in menu_carde.fsys, E-card size are 840 bytes in final product. -decrypt those datas thanks to a modded version of nedcenc according to what he said. -force-load those datas especially to get shadow Spoink but who knows (by swapping the data with E-reader released one?) Any help in this project ? nedcenc.rar carde_menu.fsys
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The Unused Fog Encounters
jojo12100 replied to jojo12100's topic in ROM - Switch Research and Development
Such a disappointing quest. Time to move into something more exciting (Colosseum, XD or demos). wanderers.zip -
The Unused Fog Encounters
jojo12100 replied to jojo12100's topic in ROM - Switch Research and Development
For now as expected using PkNX I got all "regular" unused fog encounters. Almost all are flaged in PkHex for sure. But 15 Wanderers which are static encounters remain out of touch : Rolling Fields: Kirlia/Gardevoir Watchtower ruins: Dusclops East Lake Axewell: Bronzong/Jellicent/Cloyster South Lake Miloch: Drifblim Giant's Seat: Dusclops/Musharna North Lake Miloch: Drifblim Motostoke Riverbank: Clefable Bridge Field: Mimikyu Dusty Bowl : Dusclops Hammerlocke Hills : Roserade Lake of Outrage: Sylveon A helping hand is needeed, basically or to create a mod that allows the fog before the league, disables the level increase after the league or using PkNX to modify some static encounters, if possible. unused fog.zip