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MichiS97

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Everything posted by MichiS97

  1. Hi, so I've seen a lot of people on here that complained about always having to hex edit the save file of a second gen game when they're playing it in the Virtual Console, because it has a different size then the normal (emulator?) save files that can be used with PKHeX. Now, I'm sure that this is going to be fixed soon by Kaphotics or somebody else, but for now, I've developed a very tiny converter which automatically adds enough 0's to your save file so that it can be edited with PKHeX. Here it is: sav_converter.zip The usage really is as simple as it gets: Just drag your sav.dat file onto the exe and, depending on the current size of the file, the converter will either append enough bytes to the file so it can be opened with PKHeX, or it will delete the last 28 bytes from the file so that it can be re-injected into your Virtual Console. sav_converter.zip
  2. Hi, I'm not sure if this is useful for a lot of people but I've jsut developed an app for Android which calculates the password needed to reset the clock in Gold, Silver and Crystal. You can get the APK here: Pokémon GSC Password Calculator.zip Here is a screenshot With the update to version 1.1 the calculator also supports reading the necessary inputs right from the save file instead, pretty handy if you're playing with an emulator on your smartphone This does come one limitation, however: Japanese saves are not supported. Also keep in mind that you cannot have any special characters in your Trainer Name (except for basic ones like exclamation marks, etc.). I don't really expect this app to have any bugs, since it's pretty simple but as this is my first Android app, please do report if something doesn't work as it's intended to Pokémon GSC Password Calculator.zip
  3. Just delete the rsm files from your 3DS completely, you only need the sav.dat file.
  4. I totally forgot about script editors. That's actually a great solution, thanks!
  5. Hi, I've got a question about the save files of Fire Red and Leaf Green. How exactly does the game save which starter who've chosen? The reason I'm asking this is that I basically want to be able to choose which of the legendary beasts I can catch after the Elite 4, meaning I could choose Charmander as my starter but still be able to catch Suicune afterwards by changing something in the save file. (Honestly, I'm doing somewhat of a Living-Dex-project and I don't want to beat FR/LG three times just to get all of the three legendaries, yeah, I'm not too strict on the rules) I guess this isn't as easy as it sounds though, since the game probably stores your chosen starter in a flag and we don't really know much about flags in the Gen III save files. Well, or maybe we do, I got all my information about the save structure from Bulbapedia and that doesn't really give much in-depth insight. It would be great if someone could help me on this, else I'll do some research on my own, but I doubt that it'd be very easy.
  6. I'm not really sure if IGN is right on this one. I'm pretty sure you can unlock all islands on a single day with streetpass
  7. I'm so sorry that I can't contribute anything to this, even though it was me who started this thread but university is giving me only so much free time. Is there anything I can do specifically?
  8. Sorry for my late answer but I just got around to try this and it doesn't work on my end I get a black screen after loading the save, I've tried it on AS though
  9. I'm going to try to get to the island tomorrow and post the values here. Thank you for all of your work
  10. I've once found these coordinates too and was then faced with the strange glitch that the golden ring was moved to the north a little bit, making you unable to reach it. Strange that it doesn't appear for you at all. Guess we'd still need the flags for that.
  11. Did you use Powersaves to extract the save file?
  12. Same here, man I'd love to find something about this..
  13. Hi, I've just found a bug in the 1st gen interface. When you edit one of your Pokemon (doesn't matter if it's in the party or in the box) and then open another menu like trainer info or items, pressing the save button in the other menu will completely reset any changes you've made to your party and boxes.
  14. I'm currently using your editor with Resuce Team Blue and I've found a bug (or is this just not supported yet?). If you give a Pokemon one more move than it currently has (e. g. the Pokemon knows three moves and you're giving it a forth one), the additional move will not show up in the game evn though I've checked the checkbox next to the text box. It would be great if that could be fixed. I can send you my save file if you want.
  15. So which tickets can now be activated on FRLG and emerald? (and on which languages?) Sorry that I'm lazy but I don't really feel like reading through 69 pages on my slow mobile internet connection
  16. I'm going to start working on this in three weeks. Right now I only have access to the internet and my PC on the weekends.
  17. Wait so when you load the broken save file in Piksav and saving it again without changing anything the save works again? That would mean it's a checksum issue.
  18. Sorry, I'm not at home until Friday and I don't have the source code on my notebook. I'll have a look once I'm at home but I do recall that both ways of saving the file should use the exact same function, we'll see.
  19. Which version of the game are you playing? Can you send me your save file? I can't replicate the issue, it works on my end
  20. What do you mean by ability? A pokémon can only have one ability. Do you mean moves? Edit: Sorry! I interpreted your question wrongly, I thought you wanted to give your pokémon an additional ability
  21. Well for me setting a Pokemon to any slot in the party (no matter how full it is) deletes all six slots.
  22. Hey, I've just built PKHeX from the newest source on Github and when I try editing my Pokemon in Omega Ruby, setting a Pokemon into my party clears it completely. Would be great if this could be solved, thanks.
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