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Lorshinator

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Everything posted by Lorshinator

  1. I don't know, Skarmory without sturdy is kind of meh... So it's preferable. It's other abilities, keen eye (which, come to think of it, would be nice if it ignored accuracy decreasing moves and also increased the accuracy of it's moves to make it better) are kind of pointless. Also, Skarmory does not prefer real attacks, it just likes sitting in one spot and trolling. Hydreigon is a hydra. It's in the name. And all Pokemon are based on something... Somethings are more interesting than others though... *cough, cough* voltorb *cough* Black Entry (from Serebii): They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean. Thus stating that it lives in water. However, you find Tynamo in a cave... Which doesn't make sense. In fact, you find a lot of pokemon in areas that you would not expect, I suppose. Eelektross in my opinion is very dragon like, because it can learn dragon claw and dragon tail, it breathes fire, but is electric type. And yes, I personally find it irritating that it cannot learn water moves... At least scald or waterfall... Even surf. If you haven't noticed, I'm a big fan of Eelektross.
  2. Kyogre can learn thunder because it summons gigantic rainstorms and massive floods. When it pours, well, thunder is quick to follow. And since Kyogre is a legendary, it is quite obvious it would be powerful. So yes, it is because of it's ability, but also because of lore. Skarmory would survive Wild Charge because of that 140 defence rating versus 115 attack (Eelektross). It is actually weak to electric, so it would do an intense amount of damage. It may not take it out, but it would still hurt. And I forgot Skarmory has sturdy, so it would not faint anytime soon. Welcome to Gamefreak. They gave Emboar arm thrust, but no Drain Punch or even close combat... Super power, but not close combat... I suppose it works, but the lack of fighting moves by level is troll. Perhaps a tutor could teach it that move? There better be on in Black/White 2, but Haxorus better not learn fire punch. Otherwise it becomes uber. In response to Wraith's comment, Hydreigon has three heads, not claws. In fact, it doesn't even have hands. How will it claw stuff? It'd be physically impossible! It can learn outrage, but it already has that I think. And Dragon Rush. Give Eelektross Scald if it lives underwater, and surf, and waterfall. I mean COME ON! You're concerned about Eelektross but when you make troll clown you give it all of the tools of the trade for it to be a killing machine!? GAMEFREAK, YOU DISAPPOINT. Then all the physical attackers can go nuts. I think it would be cool if it learned Recover, but that may be pushing it. It would make it amazing, but I think pain split is more favorable considering it's not as powerful. However, I'd prefer Recover, just to make it stand out from Dusclops. On Blissey, yeah... I was mainly figuring +2, and some sets have a life orb. Man, Eelektross is so cool, but it seems to have some problems with it's physical capabilities! It should've had a signature move that only it's family possessed. Like a really powerful physical move, like an electric stone edge. At least it is inaccurate.
  3. Yeah, stealth rock is a tad bit OP. I also thought that it could only work so many times, like after it hurts five foes, you have to set it up again?
  4. Yeah, it makes sense it can't use Dragon Claw. Outrage on the other hand...? Nah, Hydreigon does not need it.
  5. Ummm... Haxorus can learn dragon claw?
  6. Coil and Wild Charge/Brick Break? Acid spray may do something unless it is a calm mind variant. When I said mixed, I meant two physical moves for coverage, status, then STAB special. Or a special non-STAB and then another STAB physical.
  7. Ummm Bowser? This thread is more about what a Pokemon does/doesn't have, and how it could be improved. For instance. Serperior's HP sucks. 75 isn't going to do much or something. So let's bump it to 80. Or, a pokemon may not know a move, and then you list a move, and why it should be able to learn that move.
  8. I did not mean Replacement. I meant counter, if it is mixed. (Thunderbolt + Wild Charge/Brick Break). I would have to be unimaginably high to say that Eelektross would be a wall that good. Give it waterfall then. ._.
  9. Pretty cool favourites you have there, especially Gengar and Torterra.
  10. Yes. However, it is parallel to Skarmoy. Although Skarmory is beast in physical, it's special is a sore spot, and yes I know SkarmBliss Combos are the worst... But that's actually what Eelektross would be good at doing. :3 Mantine doesn't need an evolution, since Skarmory does not need one, but it certainly does need a better movepool. I chose roost because it's a flying type, and I don't know, I thought it made more sense, as it just would rest on sand and take a break, rather than making a nest or repairing it's genes or something. > Eelektross should. Alakazam has pathetic arms and he can still punch (referring to his dex here, I know how the past worked). It has giant arms and big claws, and I don't think it would be breaking the rules if it could learn a "punch" move.
  11. 604 Eelektross Type: Electric Ability: Levitate Base stats: 85/115/80/105/80/50 Difficulty: Advanced Eelektross is a very unique Pokemon. It is pure electric, and has the ability levitate, thus giving it no weaknesses, aside from mold breaker users or smack down. Nonetheless, it is backed up by a very good spread of stats, and is rather bulky for an electric type, and boasts high attack stats. It has a very large movepool, and as a result, can be very intimidating when it is set on the field, because it can be either offensive physical, defensive special, offensive special, defensive in general, phaser, or mixed. Despite this, like many Pokemon, it's movepool seems to prefer special attack; his special attack is lower but has more of a spread, and the physical stat is higher, but has a weaker movepool. Furthermore, Eelektross's lack of resistances despite it's bulk makes it easily deteriorated from constant attacks, and it's speed, while promising in trick room teams, hinder's it's effectiveness offensively. At first glance, Eelektross appears quite promising, but it can only be a saving grace if you have the team and the skill to pull it off. Sit back and relax, this will be rather long. Eelektross is versatile, and as a result, it can do quite a variety of things. Upon first looking at his statistics, and seeing the move coil, it is likely that he could be a physical attacker. Having wild charge as his signature physical move, it can pull off quite the damage whenever it hits. Some other notable moves include Brick Break, which although has low power, can destroy reflect and light screen, and is a viable fighting move against steels and darks. It also has rock silde, but it is not preferable, since Wild Charge will deal more damage all around. Crunch can hit ghosts and poisons, particularly Golurk who would otherwise be a counter to the eel. It hits hard, but the recoil may be unappealing to some, and for certain, the lack of moves to back up it's physical movepool are disheartening. As a result, there are some that might want to go mixed. If using a coil set, the advantage of using the usually inaccurate Zap Cannon could be fixed with a turn or two of coil. Zap Cannon catches most foes off guard, especially on mixed sets. While there is an inaccuracy problem even after one boost, after two it is safe to say it will be accurate. Using this move will grant instant paralysis on the foe, which can be a saving grace. It also hits very hard, and if you predict well, could seriously destroy any foe. Besides, even if you hit another electric type or a swift grass type, it will still deal damage, and throw in a free paralysis. For those who worry about the accuracy, there is Thunder as well. Otherwise, those moves are unreliable by themselves. Some people may want to go the special route, and despite it's lower special attack, it has a wider movepool in that area, and has seen more use because of it. Likeable moves such as Flamethrower, Grass Knot, Thunderbolt, Hidden Power, Volt Change and Acid spray are just a few, and completely walling Eelektross can be a bit of a pain, at least in terms of super effective and ineffective damage. Eelektross, however, cannot raise his special attack, except through charge beam, which is unreliable. With Flamethrower, Grass Knot, and Thunderbolt, he will put a dent in most foes, especially if he carries a life orb. Eelektross can be a useful phaser as well, and boasts both dragon tail and roar, and with stealth rocks, can continually use these moves, and OHKOing Eelektross is not easy either, due to his impressive durability for an electric type. If you are using a more supportive variant, have a wish user ready, because rest is not very useful for this 6' 11" Eel. Despite it's perks, it's weighed down by it's flaws, and as a result, is in the NU tier. Eelektross is very versatile, but it's safe to say it doesn't do everything it can do all that well. While it is strong, it has problems with ground, grass and dragon types in particular, and the latter is usually filled with rather powerful creatures. Grass types should be weary of flamethrower, but otherwise can resist most other moves. Special tanks should be weary of acid spray, and although steel types have a complete immunity, it can weaken other walls rather easily, and cause them to switch. To deal with Eelektross, it ultimately depends on the variant that is being used, and as a result, there is no sure fire counter to any set. For physical sets, physical walls do very well. Hippowdon comes to mind, as it is immune to his STAB, and can use slack off to restore any damage, and roar if it gets greedy with coils. If mixed, Rhyperior should beware of grass knot, but otherwise should have no worries, even with brick break. Swampert is also useful, but should beware of grass knot. Flygon is neutral to grass knot and likely will not take to damage from it, and can deal some damage with outrage or draco meteor. However, beware of hidden power ice. For Garchomp, it is the same case scenario, as Garchomp is bulkier and more powerful, but hidden power ice is a threat. Cryogonal can deal damage through toxic on special variants, and can spam recover to restore health after each hit, but be cautious of acid spray, and using this pokemon on a physical set is suicide. Snorlax can handle special variants, although should steer clear of physical variants. Tangrowth can handle physical variants, but should be cautious of special variants, especially with flamethrower. Ferrothorn can handle physical variants, but again, should steer clear of flamethrower. Leafeon can handle physical sets and resist with Leaf Blade and the like, but special variants ensure her demise. Burning physical variants destroy it, and Toxic can quickly dampen it's health. To counter Eelektross, simply find out what variant it is, and deal with it respectively. Notable moves: Wild Charge, Brick Break, Crunch, Acid Spray, Thunder, Thunderbolt, Zap Cannon, Flamethrower, Volt Change, Coil, Discharge, Roar, Dragon Tail, Acrobatics, Thunder Wave, Grass Knot, U-turn, Gastro Acid, Hidden Power Ice Useful Items: Leftovers, Quick Claw, Lum Berry, Electric Gem, Flying Gem, Life Orb Counters: Flygon, Raikou, Hippowdon, Snorlax, Lanturn, Cryogonal, Steelix, Tangrowth, Golurk, Garchomp
  12. Apparently the map is frozen, and not the region. It is an excuse to "cover up" the new locations in the game.
  13. I once thought of using Mantine, but it's so useless in comparison to Skarmory. And give Eelektross the elemental punches. :3
  14. Here's an idea: Mantine, keep his stats the same, but give him roost, air slash, and maybe heal bell. Now he's beautiful.
  15. I can see what your saying make sense... But at the same time... Ugh forget it. The map's frozen. That to me is kind of uninteresting anyways...
  16. I don't either. It looks... Totally unlike Pokemon. The image anyway. And the Pokemon as well... Makes me think of something from Kirby. Or something. X_X
  17. Indeed. One of the scariest things in UU if you do not have a beautiful electric or water type with you... Which I tend not to have. X(
  18. All I gotta say is... What the H***? You're drunk, are you sir? Sorry if I'm offensive. D: I quoted something. You're trolling me, right? rrrrrrrrrrrrrriiiiiiiiiiiiiiiiiiiiight? No? You still are.
  19. Sorry. My brains not working properly right now. Concisely, can you tell me the purpose of this? Are you trying to create a guide or something, not hacking the game or whatever?
  20. Oh come on, Kyurem's not evil. :3 Well, I'm not sure. I think.... That they'll appear. Gah I don't know how to comment on this. D: Information overload - must do homeworkz
  21. It could also be true the person is busy. But yes, there's obviously no hope for this except if expert programmers join up and decide to make it.
  22. It is possible that nothing has changed in the weather or that it is actually colder. It could also be true that some of it is covered in ice. But I'd rather not say because I don't know everything. I don't always follow updates, you see. I personally would not trust the anime except for lore. I tends to differ a lot in storyline and stuff. Well, actually, cancel the lore thing, because in the first episode of B/W Zekrom appeared. I thought it was supposed to be legendary and really rare?
  23. No, my favourite water type is Kabutops. It slices and dices... Everything. Open. Nah, I like Suicune, but I just hate fighting it.
  24. I apologize that the list wasn't made specifically for single type pokemon, that they have a singular type, and that other pokemon that have multiple types have a higher likelihood to appear. however, even with that "higher likelihood", ultimately the person will choose what.
  25. Failure. Well... It may at least be colder?
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