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#563 Cofagrigus Type: Ghost Ability: Mummy Base stats: 58/50/145/95/105/30 Difficulty: Hard Cofagrigus is an atrocious name. It's just terrible, and I think you know why. As a result, I will refer to it as "coffy" (pronounced like coffee, but refers to Coffin) throughout this entry. Coffy is an awesome pokemon. Isn't it interesting that this is actually was a human being in the past? (Read Yamask's entries).This guy is scary stuff, mate. Moving on, this guy is known to be a solid counter to many dangerous threats like Throh and Heracross. It is also unique in that it has a useable special attack and has a nifty special movepool, which it can use for offensive sets. This ghoul, however, is most popular to be used as a stall. Coffy is outright dangerous. Don't let it's abysmal health worry you, that staggering physical defence of 145 is no joke. It's body is made of gold for crying out loud! It's also got some special defence to back it up. Aside from this, it seems like just an ordinary wall, but there's one thing that it has that makes it stand out, and that is it's ability, Mummy. This ability is like a virus, and when Coffy is hit by a contact move, the user will receive this ability as well in exchange for the previous one. To illustrate, having Coffy hit by a Pokemon with guts turns them from a formidable physical attacker to something down right pathetic, and completely shuts them down in an instant. Like most ghosts, Coffy is fitted with some dangerous sabotage moves, such as the classic Will-o-wisp and Toxic, to haze, which can further weaken foes and can sometimes prompt switching, disable. It can also learn mean look, although it's speed is so low that it may work against you. Aside from the obvious moves that inflict status, Coffy is equipped with some neat offensive moves, such as Shadow Ball, Energy Ball, Calm Mind, Trick Room and even Nasty plot. Coffy is infamous for being the soul counter to a lot of threats, particularly fighting and bug types. If you use this zombie to your advantage, he'll reward you greatly. Despite the obvious fact that Coffy is an awesome Pokemon aesthetically and competitively, that's not to say it doesn't have drawbacks. It's most obvious problem are related to health. First, it's health rating is incredibly low even with investment, and two (which is the big killer) is that it lacks reliable recovery. As a result, although it can resist plenty of damage, it cannot sustain some for too long. It's only method of healing itself is through rest, which is unreliable. Wish support is strongly recommended. Coffy can use some moves to increase it's attack prowess, but unfortunately it does not have amazing coverage. In order to hit steels who would be a big problem, the strongest attack he has is hidden power fighting. Coffy's biggest counters, though, are dark and fire types. Dark types resist his STAB and can pose a problem, particularly special attackers. Fire types resist will-o-wisp, and usually pose a threat with their powerful stab attacks (flare blitz and fire blast). Houndoom stands out as one of the most prominent counters due to it's dark/fire typing and powerful special attack. It can set up on this zombie as well with nasty plot, and can seriously wreak havoc. (Although, there's an odd chance that Coffy could use disable on his stabs if it miraculously survives both dark pulse and fire move). Chandelure can be a potent threat, but if invested in sp. def, the coffin could endure at least one attack unless it is equipped with life orb. Fire types of all shapes and sizes can be a nuisance to this guy, particularly special attackers, although physical users can also be a potent threat. Other walls can seriously pester this guy, like Blissey/Chansey, since it can poison and heal any status it receives. In essence, countering Coffy ultimately is based on using either special attacking variants (unless that Coffy has a calm mind set), dark types and fire types. Coffy has some serious perks with mummy and it's movepool, but it's drawback's primarily situate in health and special defence. Notable moves: Will-o-Wisp, Toxic, Haze, Disable, Calm Mind, Nasty plot, Hex, Shadow ball, Energy Ball, Hidden power Fighting, Safeguard, Trick Room, Swagger, Grass Knot, Psychic Useful Items: Leftovers, Chesto Berry, shell bell, Lum Berry, Sitrus Berry Counters: Zoroark, Houndoom, Chandelure, Chansey, Blissey, Hydreigon * It's hard for me to say counters because anything that is dark/special attack is useful.
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Again, I never said you were wrong, you couldn't be farther from the truth. Ideally speaking, if you do have the number of programmers, it will still take a long time to make something like this. It's clearly harder to do than it sounds. I commend this guy for being ambitious, but of course if he's starting out in programming he should start small and move his way up. That's most likely because people just speak about it and don't really do it. It would have to be spread all over the internet and so on to be heard, and may not even be met considering the scale of it. if this guy and others are to make a project and want an RPG esque type thing, start off with a fan-made game with either a new region or one that already exists. Trying to make an MMO right off the bat, I agree, is a little too much, and it's not a bad thing, but the amount of time it would take to make if they had the members is high, and before that acquiring members would be very difficult. In essence, if you want to program, start off small.
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That may be true. At least, though, if you get people interested, you may get more and more people into it, and some of those people may be programmers. otherwise it might be a fun thing to discuss, anyway, simply for the novelty of it.
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I have to say this came to mind as well. It would be awesome, a massive MMO where pokenerds and casual players alike could duke it out and enjoy the game with other people. I agree with your ideas, and I know little to nothing about programming so I can't help you there, but I would like to address a few things. This is going to be a lengthy post and if you don't agree with everything that's fine, but I would like you to consider some things: The trainer types I find should not have perks meant to for in-game battle. The type you choose could determine starter, reputation (if there are NPCS which there probably will be could determine responses, gifts, money, etc) but should not influence direct gameplay. For instance, if you're a rich kind of character, you could make more money off of battles. however, battles against other players would be strange... How would you make money? Would you: A) Bet on a certain amount of points for a gamble battle and most battles do not have money transaction blarghen slargh or B) it is pre-determined based on player rank and whatnot? I think it is preferable to have your own character creator. As you progress, you can make more money and therefore purchase titles, accessories, you know, typical stuff like that. I don't know how a level system would work, unless you made it so that a player's level is determined by how far they progress against other players and wild Pokemon. So, battling wild pokemon would give you experience, but battling certain trainers gives you plenty more maybe? It does that in the official games so... You could have a level cap or something for those players that have started and as you get more and more experience and stuff your overall level cap increases. This would probably be implemented so that higher level players do not walk up to lower level players and torture them, but it doesn't need to be in there and I don't fully agree with it. EDIT: I thought that each pokemon has a level cap determined by your overall level. So for instance your pokemon cap is 50. You have one pokemon at fifty because you overuse your Conkeldurr and as a result it cannot level up anymore and your overall rank will not increase (which includes money cap, rep maybe, and obviously pokemon level cap). However if you train your weaklings your overall rank will increase. Once a pokemon reaches a new level, it's added to the overall, and the higher the level the higher the bonus. This is just a side thought, but if you added an experience bonus for every tenth level reached (as in once you reach level 20 you get a jackpot bonus or something). Also, have more than the basic chat options. Heck, if you can implement, why not a party chat thing? I don't how you would put it in, because I don't know programming and I'm sorry, but it would be neat. You can do whatever though. If you didn't already suggest it, have a party option. Have the option for people to join together in a party and travel the world together, having the abilities to battle wild pokemon, battle gym leaders even, join clubs (guilds) and a whole slew of things. it would make double battles more interesting. Furthermore, you could have large scale battles, three on three, where each player uses some of their pokemon, and through party chat can strategize and so on. Hidden bases could probably be used for guilds and stuff like that (or a more kid friendly term, clubs). This would allow banners, team logos, stats, recordings, identity, and other practicalities. For gyms, make them hard! Regardless of which area you are in and regardless of who it is, make it so that gym's are a rewarding experience to go through and make the AI intelligent. Make it worthwhile to challenge them. Gym badges could allow access to the Elite Four/Pokemon League, which, as some have already said, would be incredibly challenging, and for good reason. I entirely agree that legendaries should not be catchable. What about that Victreebell? Get people to attach to the common Pokemon, and it'll be a whole lot more interesting to do so! Battling players would be a lot more exciting as a result. The regions, as well, is a fantastic idea. I personally would start in Hoenn, but being able to choose would be nice. You could, although this is just me, add custom locations, like in the seas, so that people can reside there and do stuff and yada, yada, yada. All in all, not much to say about that because I too have thought about it once. I hope my ideas were not poor. I'd just prefer it if it was not made like those Pokemon Indigo or Pokemon Crater sites, where it is not in real-time. That's boring as can be. Get real-time interactivity going, and then we've got something awesome here! My only complaint is the trainer types. Aside from perks with, I don't know, levelling and gaining money, there should be no critical hit esque things or whatever, so stay true to the original game's mechanics, just include a character customizer. It'll be hard with sprites, but that is if this becomes big and 3-D modellers come in, well, awesome.
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You have rather different tastes than me. I did not expect Grovyle to be in grass. Alas, that's still pretty nifty! Suicune... Curse you..
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How Would You Improve Some Pokemon (Competitively)?
Lorshinator replied to wraith89's topic in Pokémon Franchise
Hmm, interesting idea, but sounds a little too powerful for something like that. ._. -
Interesting! I really don't know how these people decipher those stuff, as I think they have too much time on their hands. Regardless, those messages are pretty cool. That would be interesting if they made mention of this "civilization", or, they could play the ME3 card and seem intelligent when really they just troll everyone. Oh shucks should not have spoken. D:
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For the most part, I agree. Like in HG/SS, or more accurately G/S/C, they made mention of Red several times, and the player took his role. There are several incidents where he is mentioned and ultimately you can battle him. I would be impressed if you could battle the old rival like you could in Gen 2, and perhaps seeing N and Alder would be nice too. I think that if this is supposed to be a sequel, they should add Cheren and Belle, and they could add the previous gym leaders for a purpose. Furthermore, Ghetsis may have something to do with Kyurem and may be more desperate, but who knows. As for Kyurem, I really don't know too much about it unfortunately. It would be interesting if Kyurem and N got involved with each other for a sort of conclusion. I am quite certain as well that Kyurem is involved with the freezing of Unova. How the people managed to cope with this for a certain amount of time is beyond me. Perhaps you can access those locations when you finish the game? I think that he'll be sort of like the mysterious helper dude, but something tells me that there is a very slight chance he is evil. I don't know, maybe he worked for Plasma and ends up backstabbing you and finds out how to use Kyurem's power? I don't know. Nobody knows yet. Conversely, he may end up being a super special awesome helper. Come to think of it, will Juniper be involved? Or did Kyurem fly by her house and devour all of them? . On a serious note, will this mean that he's the new professor, or will he just be an assistant? Personally, the idea of new gym leaders is a mixed bag. I think they may not replace ALL of the leaders, but if they do, they should at least occur as characters or easter eggs. Also, the Elite four could change as well. That'd be an interesting concept. Maybe some of the old gym leaders, or even Alder, could become the elite four? Also, I think I have a new favorite gym leader...
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Lucky punk, with your animated sprites. Care to explain how you get them?
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Erm... It discriminates? it's not really the lists' fault if a Pokemon does not have a secondary type. The idea was that you don't choose multiple Pokemon, because if you did, well, it just doesn't really work properly... Most people I've seen do this meme do not have repeated favourites for a different type.
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How Would You Improve Some Pokemon (Competitively)?
Lorshinator replied to wraith89's topic in Pokémon Franchise
Ninjask is decent enough, but I suppose that Serperior could have higher defences... Yeah I'm not sure either. I'll get back to you on that one. >.< -
Perhaps the spoiler idea is a bit tedious and repetitive, but I am doing it in the way it is done on dA and probably some other sites, as in, each favourite is listed in alphabetical order. Also, although there are those who already did it, you're not really meant to choose the same Pokemon for two types. And who says it has to be done based on "what is their primary type"? Billions of people who have done this have chose mixed types. So, aside from how it's posted, and not to sound arrogant, but I'm doing this solely how it was made by Aqua. However if you think you want to order it like that, fine, but I'm doing this in the sort of format that was presented and turned into a meme. I could polish the thread so that it is easier to post. I'll look into that.
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I agree, I do believe that it will be a continuation, but it may be either a completely revamped and lengthier storyline, or it may be a literal continuation. Who knows at this point? But it's interesting to guess.
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Yet another post. I want to call Emboar though. #500 Type: Fire/Fighting Ability: Blaze / Reckless Base stats: 110/123/65/100/65/65 Difficulty: Advanced When Tepig arrived and it was speculated that it was going to be a defensive fire type, there was an eruption of joy. Finally, a fire type that stood out from the bunch, some hoped, and the likelihood (or what was once thought) of there being a new fire combination would have been truly marvelous. However, when a webmaster found images of the new starters, many were enraged by the sight of Tepig's evolve forms. It seemed apparent that it was another fire/fighting. Some still clung to their false hope, and eventually the message was delivered: Tepig's family is another fire/fighting type. Not only that, but it is not specifically defensive, as it's a slower (yet in some ways more powerful) version of the past starters. People began abandoning Tepig, and the starter was alone. One day, however, one man picked up the chubby piglet, and found reason to pair up with Emboar... Alright alright, enough history lessons. However, Emboar was loathed for it being another fire/fighting and still is. Not only that, but it's stats are strange. It suggests that it's bulky and hard hitting, but it's defences are quite low. It also suggests it could go mixed, but it's attack is much higher and has a better movepool to boot. It can learn Scald and Wild Charge, although the former sees much less use. Why would you still want to use Emboar? Actually, Emboar just needs a helping hand, and if given rock-solid support, Emboar can become a saving grace. Emboar's a little different from the other fire/fighting brothers. He's slow but hits hard, and has some HP to boot. To his credit, Emboar is in some ways more versatile in possible sets than the other two, as he can be bulky with bulk up or he can be a special attacker or a mixed or a flame charge user. Emboar also has the highest attack of all the starters, too, which is neat. Emboar's speed is also not bad for something of it's type, since most bulky fighting types are unfortunately sluggish. Now, for the most obvious set, Emboar can use bulk up to bolster his defences, and increase his already hulking attack. Make sure you invest fully into HP and some defences so that he can take hits. If you actually managed to pull some off, Emboar can become pretty durable, and with STAB Flare Blitz/Super Power, he can become a monster on the battlefield. Wild Charge can be used against those pesky waters, but beware of Suicune, that thing can still stop Emboar flat. If you don't like the stat drops for Super Power, there's also Hammer Arm and Brick Break. Stone Edge is also pretty nifty, but there's also Head Smash, if you want to go kamikaze. He can also use Flame Charge, which is more commonplace, to become a ninja pig, and with life orb, he can hit hard. His D/W ability, Reckless, is pretty dang good actually, as he has quite a few recoil moves. Flare Blitz, Wild Charge, Head Smash, and filler make him quite easy to take out, but if he hits you, it'll hurt. Emboar is also a viable option for Trick Room, and for some reason has curse, if you ever felt like using him in Double Battle Trick room combinations. Unlike most fighters, Emboar cannot be burned because of his fire typing. He also has quite a few resistances as well. Emboar's not all sugar and spice, and that's why it's not even in UU. Emboar's lackluster defences for something with that HP really don't do it justice, and it's movepool is rather awkward. Pig that sets it's fists on fire with it's beard can't learn fire punch, so if you don't want recoil, too bad. His signature move, Heat Crash, sounds cool, but it's actually pretty pointless in reality. Due to the abundance of water/rock/ghost types in many of the lower tiers, Emboar can find himself struggling to keep the pace. Emboar doesn't usually last too long, and sometimes he'll finish himself off before the foe even uses two attacks against him. Emboar also has no drain punch which infuriates me, and so, if you use bulkier sets meant for walling, be sure to include a wish passer. Emboar's main flaws include his low defences (with high HP), slow speed, and his common weaknesses. Countering Emboar isn't too hard, as water types are usually the first option. Suicune I find is the number one counter, because a physically defensive Suicune can still take a hit from a +1 Bulk Up Wild Charge and still be in good condition. If there's a sandstorm about, Rhyperior can take a hit from grass knot, and even if that's not in the list, Rhyperior's ridiculous physical defence can save it easily. Donphan is another option, and can retaliate with Earthquake, and sturdy will save him as well. Ghost types, especially Jellicent, completely wall him minus Wild Charge. Swampert can easily sustain hits, but must beware of Grass Knot. Quagsire with unaware can take hits all day pretty much, but again, grass knot must be avoided at all costs. Emboar isn't all bad either, he just has some pretty neat perks and some pretty unfortunate drawbacks, but if given support, which is the primary thing you must look out for, Emboar can become quite a monster indeed. Notable Moves: Flare Blitz, Head Smash, Superpower, Hammer Arm, Brick Break, Wild Charge, Stone Edge, Rock Slide, Head Smash, Grass Knot, Earthquake, Bulldoze, Bulk Up, Curse, Flame Charge, Scald Useful Items: Leftovers, Quick Claw, Life Orb, Lum Berry, Focus Sash Counters: Suicune, Donphan, Swampert, Rhyperior, Jellicent, Quagsire, Gliscor, Landorus, Rotom-W, Blastoise
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[hgsssprite]197[/hgsssprite] #197 Umbreon Type: Dark Ability: Synchronize / Inner Focus (Dream World) Base stats: 95/65/110/60/130/65 Difficulty: Hard Ah, Umbreon, one of the most annoying Pokemon you could ever meet. Ever. Well, back in the golden days, Umbreon was probably one of the greatest walls around, boasted thick-as-a-brick defences with a great support movepool, Umbreon was where it was at. It's use has somewhat deteriorated from it's golden place back in previous generations, but it still maintains to be a great ideal team support and wall in the lower tiers. Are you in need of something with good bulk? Are you in need of something to revitalize your team's health, or something to be a bulky baton passer? Umbreon might be able to fit somewhere in those lines... Umbreon's unique from a majority of the other eeveelutions as being primarily defensive, preferring to pester her foes with status and the like. Umbreon's primary selling point is it's support movepool boasting moonlight for a reliable recovery, wish for her team, heal bell, baton pass, curse, and roar, just to name a few. Umbreon, in my obviously non-smogon unprofessional opinion, is best as a team support, not necessarily a stall. Wish support and heal bell is perhaps the most practical set, as Umbreon can heal her entire team from status and heal Pokemon otherwise incapable of healing themselves. Umbreon can also use toxic to badly poison her foes, and payback is a reliable option for an attack, although you mustn't expect it to deal intense damage. Umbreon's type, despite her fear of fighting types, is pretty good defensively, as it stops psychics and is a good aid for her fighting friends. Ghosts may find it difficult to get past her without the proper movepool, and if anything sets up on them a good roar will send them scurrying. Her fantastic bulk distribution allows her to either specialize in one category of defence, or mix and match the two, making her rather sturdy. Umbreon can halt Sigilyph's typical cosmic power set, being one of the few to actually do so. Her Dream World ability, Inner Focus, isn't all that bad, as she is rather slow and some flinches can ruin her performance, although I personally would rather her getting Pressure instead. Umbreon isn't all sugar and spice though. Like many support Pokemon of her kind, steel types completely incapacitate her, preventing her from doing anything. Toxic is the only real damage she will inflict on her foes, as the rest is usually team support (although a curse set could eventually hurt). Also, taunting Umbreon can completely shut her down, preventing her status moves from being used. Umbreon is fairly predictable once you are aware of the type of set, which is more often than not going to be wish support. Dealing with Umbreon can be a nuisance, but ultimately it grinds down to using a fighting, bug, or steel type. Name any fighting type with high attack, it'll get the job done. Our amazing little ant friend Durant completely ignores Toxic, and can easily set up on the poor creature (as can Scizor and Heracross). Bringing in any steel type, regardless if it's strong offensively or not, will stop her in her tracks. Notable Moves: Toxic, Wish, Heal Bell, Roar, Mean Look, Baton Pass, Moonlight, Curse,Yawn, Taunt, Payback, Protect Useful Items: Leftovers, Lum Berry Counters: Durant, Scizor, Scrafty, Houndoom, Conkeldurr, Ferrothorn, Forretress, Registeel, Toxicroak
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How Would You Improve Some Pokemon (Competitively)?
Lorshinator replied to wraith89's topic in Pokémon Franchise
Here's the pokemon I chose... Pokemon #1 -
Glaciate does need to be more powerful. It's a bit useless in comparison to other stuff... I think his base stat totals will change because the forms will have different stats. However, they may not increase, and if it did increase hopefully not by too much (like, hopefully it doesn't exceed 680 where Zekrom is). I think that his move pool may change, and I think that his type will change, because you got electric and fire typed themes going on. Alas, I could be wrong. I think that those moves entirely depend on what you chose, as I'm sure many people would. I think for the most part I just have to get used to them, but they could've been much better.
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KYUREM AND ZEKROM SPECULATION/THEORIES Note: New formes for Thundurus, Landorus and Tornadus and stuff. Feel free to discuss about anything. Apparently, Tornadus focuses on def, speed, and sp. def, Thundurus focuses on special attack, and Landorus focuses on attack. here is the picture. Here is the new animated promotional trailer for B/W 2. It shows off some story bits, but it's entirely in Japanese, so it may not make sense to you. But it's a tad bit more mature, check it out for yourself. (The rock music is cancer to my ears though, lol). About: This thread will ask questions regarding the new games, and I'll give my two cents. More importantly, however, you will respond to them. I'm sorry if my questions are not "good" because it's my first speculation thread, (but hey, you can't make good speculation threads if you haven't made your first). Here goes. The spoilers will contain my opinion(s) or theories. Feel free to ask your own questions as well. Unlike before ,this'll be open ended, so discuss anything you want. I'll have my opinion on the matter later, and I'll be editing this as more information comes.
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news Black and White Sequels: [Black 2 - White 2] News Thread
Lorshinator replied to Guested's topic in Generation 5
I am not going to lie... I'm a bit disappointed with Kyurem's new formes. They just look... All over the place. I was looking for some that was, more serpentlike... Not.... WHAT. But alas, they may have some interesting tricks up their sleeves. Considering the fact it's quite literally called "Black/White 2" hopefully means it's not just a better version of black/white. If it was actually like a sequel my mind would explode. But I ghuess thats a little too awesome. We'll wait and see though. -
I swear, this is the last one I'm going to do, whether anybody likes it or not. Truth be told, I really like this kind of thing so that's why I add so much to it. But, until everyone gets up and going with it themselves, I'm not going to add until then. I feel like I'm scavenging everything. But since I love Rampardos (see Avatar and sig) here it is. [sprite]409[/sprite] #409: Rampardos Type: Rock Ability: Mold Breaker/ Sheer Force (Dream World) Base stats: 97/165/60/65/50/58 Difficulty: Advanced When fourth gen was on the horizon and pokemon were leaked, initially Rampardos was widely feared. These were the days were Rhyperior's 140 attack was considered way too high, and perhaps when Machamp was still considered "good". But like many fourth gen Pokemon, including Rhyperior, Porygon-Z and so on people were soon to find out that Rampardos was an over hyped pokemon, having a massive attack stat, movepool, and abilities to pull it off, but it's dire speed and fragility got the better of it. In Gen 5, it is outclassed by pokemon such as Haxorus for having better bulk (relatively) and speed, so Rampardos bit the dust, unfortunately. Rampardos can still pull of being a physical sweeper, but it is hard to do. Rampardos is an awesome pokemon. If you pull it to it's strengths, you better watch out. Even if Rampardos could potentially die from a STAB mud slap, it's massive attack stat of 165 is nothing to scoff off. Even if it hits you once, it'll dish out plenty of damage. This is what Rampardos is well known for... Being a battering ram. It's got a great ability too. That Bronzong got levitate? BAM! That pokemon has sturdy? Bye! Multiscale? I don't even need to go on. Mold breaker is an awesome ability, and whether you admit it or not, makes switching into Rampardos tricky. On top of that, it's got a great movepool. Stone Edge or Rock Slide give it horrifying coverage already, and Earthquake is going to hurt those steels who try to switch in or potentially attack. On top of that, Zen Headbutt allows it to hit fighting types such as Machamp who switch in or, if you're lucky, destroy it, as well as coverage on poisons (I guess). It can learn Fire and Thunder Punch, although the former is more useful considering that it hits steels and grassers pretty hard. Counters such as Ferrothorn are no longer reliable if you have Fire Punch, for instance. Although not as reliable as it is for Honchkrow, Pursuit is there as well for fleeing foes. Crunch hits psychic users hard, as well as ghosts that may be able to counter the dinosaur. You can use Brick Break to get rid of light screens and to hit dark types/steels. Some dragon types can get annoying too, so Outrage! Indeed, it's hitting power is amazing. But wait, it's frail, and it's speed is terrible for sweeper standards! Well, there's a tricky to use but effective remedy in the form of Rock Polish. Invest fully in speed, and with Adamant nature, one use will make his speed jump up to 430! Problem solved... Almost. If you want more speed to outrun scarfers, have jolly to reach 472. Rampardos also serves well in trick room, where it could use Swords Dance, although... It's Rampardos. Oh, and it's once signature move, Head Smash, is brutal if it hits, but it'll take down Rampardos too, so if you don't mind going suicidal, well, the strongest head smash user in front of you. It's got Curse, but due to that horrid special defence, well, good luck living. It has sheer force as it's dream world ability, which sounds nice at first. However, you lose out on great coverage with the elemental punches, crunch, and so on, so it's not even worth it in the long run. However, if you really want Stone Edge to hit ludicrously hard and you want Zen Headbutt to demolish everything, well, be my guest. There's still a really good reason why incredibly frail pokemon such as Weavile, Durant and Alakazam still see usage. Unlike Rampardos, these three may be ridiculously frail but at least have a type that allows resistance to others and switching opportunities, and have really high speed. Yes, Rampardos may have Rock Polish to boost it's already bad speed to Accelgor levels, but there are some detriments. On top of losing on coverage, it takes a turn to use. This is a lot harder than it sounds. Since Rampardos is so fragile even despite of it's base 97 HP, anything super effective can take it out with ease. Rampardos has a very hard time switching in thanks to it's bad defensive typing, and priority, the main killer here, will just eat up the poor dino, as it is only normally effected by ice shard and sucker punch, whereas all other forms of priority will just destroy it. As a result, name any fighting type with priority, and Rampardos won't even get to use Zen Headbutt. Also, due to it's bad defenses, most people will just try to take it out before it can attack twice. Bulky waters such as Alomomola and Slowbro provide excellent checks, but should watch out for a random thunder punch and Crunch. As said earlier, priority users shy Rampardos away easily. Keep in mind that if Rampardos doesn't take out it's target,it's very, very likely it'll get taken down the same turn. However, Rampardos is the second strongest pokemon in the game legitimately, it's ability is amazing, it has a versatile movepool, and it's type is amazing offensively. If you want a specialized power house, well, Rampardos may want to be your battering ram. Notable Moves: Head Smash, Rock Slide, Stone Edge, Earthquake, Fire Punch, Thunder Punch, Crunch, Pursuit, Zen Headbutt, Outrage, Rock Polish, Swords Dance, Super Power, Brick Break, Endeavor Useful Items: Life Orb, Focus Sash, Choice Band, Choice Scarf, Lum Berry Counters: Slowbro, Alomomola, Skarmory, Heracross, Hitmontop, Conkeldurr, Torterra, Lucario, Infernape, Scizor, Metagross, Blastoise
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[sprite]450[/sprite] #450: Hippowdon Type: Ground Ability: Sand Stream / Sand Force (Dream World) Base stats: 108/112/118/68/74/47 Difficulty: Intermediate Hello desert hippo! Hippowdon is famous in gen 4 and onwards for being the second sandstorm inducer! That means that Hippowdon was a very common pokemon due to it's hefty bulk, strength, some interesting moves and above all, sand stream, making it a viable option for any weather team. In gen 5, however, it's lost it's status as an OU and now is treading the path of UU, unfortunately. What? Why? Well, let's start of with it's strengths. First and foremost, look at it's physical stats. Pretty nice eh? This thing is probably, in Gen 5, amongst the bulkiest pokemon in all of UU with it's high HP and defence, making it bulkier than Donphan, the most common UU. Hippowdon's goodiness doesn't stop there, since it has an impressive base attack of 112, allowing it to hit things it doesn't like very well. It's ground typing is excellent and doesn't have too many weaknesses either. With it's ability, sand stream, it induces a semi-permanent sandstorm. This is the primary reason for using it. Being a great inducer of weather, sending it out will support your entire team, if need be. Unlike the underestimated DW Politoed, however, Hippowdon can still serve well after summoning weather. It hits hard, can set up stealth rocks, be a great phazer with roar/whirlwind, and my personal favourite, immediate recovery with slack off! I also would prefer Sand Stream over Sand force, since Hippowdon requires a sandstorm to make use of it, unless you have a Tyranitar in tow or something. Hippowdon is used primarily as a phazer or defensive instead of a utility/offensive such as Donphan. If you need a physical UU pokemon that can take hits very well and hit back well physically or need a pokemon with sandstream, here you go! But like all pokemon, it's far from perfect. In OU, which is trolled by many physical attackers in the past, Hippowdon's entrance to UU brings many, and I mean many, special attackers. This is his sore spot, as Hippwdon has a bit of trouble dealing with special attackers. Many of them can easily come in and shy Hippowdon away, since unlike Tyranitar, he does not get a special defence boost from weather. Also, poisoning him can easily cause him to perish over time, and if taunted, he cannot phaze at all. Hippowdon is very scared of any water type special attacker faster than it or able to take a hit. Empoleon may be weak to ground, but if timed right, can jump right in and destroy it. Grass pokemon scare it a lot too, such as Venusaur, Lilligant, Whimsicott, the list could go on. Also, many electric pokemon can take a huge chunk of his HP with a super effective hidden power. It's also tremendously slow, and this can be a problem. If he tries using rocks, DW Xaut/Espeon can come in and wall him very well, unless he has crunch or stone edge. Pretty much any nameable special attacking water, grass, or ice type cause him to flee in terror. As mentioned earlier, toxic and burns really cripple Hippowdon without a cleric. However, despite this, Hippowdon is a fearsome new addition to UU and caution should be taken when you see one, for this sand hippopotamus can cause a lot of problems for any team, and serve well on your team, regardless if you need the weather or not. Notable moves: Stealth rock, Earthquake, Crunch, Ice fang, fire fang, Rock Slide, Stone Edge, yawn, Curse, Slack off, Toxic, roar, whirlwind, Revenge, Super Power, Stockpile, Useful Items: Leftovers, rocky helmet, sitrus berry, lum berry, ground gem, Counters: Empoleon, Slowbro, Vaporeon, Milotic, Roserade, Sceptile, Jellicent, Blastoise, Ferrothorn, Starmie, Quagsire, Torterra, Whimsicott, Lilligant
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Insult to Injury (Pokemon Online Battle UU)
Lorshinator replied to Lorshinator's topic in Warstories
Nah, durant didn't appear in the battle, but he was on my team. It's good that you can choose an attack after you are choice'd, and with tricking scarfs it can come in handy as well. And it's a good thing that Throh survived V-Create; that move drives me nuts and it's rather hard to switch into. One of the reasons I love Throh. -
A simple battle that I was losing in that then turned into a win because my opponent made a grave mistake. Not epic or anything, but kinda funny. Durant isn't in the battle by the way. Pokemon in order of appearance: Lorshinator: iAmMaGiC6985: Rules: Rated, Species Clause, Sleep Clause, Wifi, Singles This battle was done on Pokemon Online.
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Note for all commenters! If you don't want to go so in depth, you can simply do this: bug: something Dark: something Electric: something etc.
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Revamped my post because I'm bored. You will be able to see my favourites but I will not put them in spoilers. You may post your favourites in any manner you wish. I recommend excluding legendaries and Arceus, but I cannot stop you. I consider: Ferocity, Versatility (moves and nature, not competitively) Bug When i had just Emerald and no 4th gen during it's release, I was oddly attracted to Yanmega. Something about it was just really cool... Not sure what it is. To be honest, I'm still not really sure. There are a few things to note though: for one, it's cry. Yes, Pokemon cries are very important to my overall impression. Yanmega sounds really cool, and I'd hate to hear it's voice in the anime. Real talk right now, whoever came up with the idea of Pokemon saying their names is dumb. This is helped with it's persona of being a very deadly predator. Did you know Dragonflies have a 97% success rate when hunting? This is because they can remove everything else from their field of vision and focus solely on what they are targeting. It's also very bug-like, more so than some other bugs, and it's actually awesome. It's my favourite Pokemon for my favourite type. Close call is Pinsir. Dark If you know me, you'd find out that my favourite animal ever is the Vulture. yes, I know that's an odd choice. While at first disappointed that Mandibuzz is female only (would be cool to see another vulture Pokemon), and it's design isn't perfect, I really like Mandibuzz. It's fun to use and it's quite good at what it does, providing an alternative to Skarmory who is outright better otherwise. However, it's Dark type STAB is now neutral towards Steels, meaning Foul Play will be a lot of fun. Furthermore, it gets Brave Bird which hits really hard despite it's awful attack. It's best ability overcoat is buffed as well, now giving it an immunity to powder moves, including sleep powder! Aside from how fun it can be to use, I just love Vultures. They're really cool creatures and lower the disease spread rate. So thank them. Also, I would love to see a Bearded Vulture Pokemon, because Bearded Vultures are really cool. Look it up. Close calls are Honchkrow and Hydreigon. Dragon When I saw Tyrunt I was immediately hyped, but at the same time worried. I didn't want it to be fat and slow. Thankfully, it's not fat, but it's not fast, but it can learn Rock Polish and Dragon Dance (via breeding). It's a T-Rex. I mean, how can you not at least like this thing? Now, call me uncreative, but there are a few things I like about Tyrantrum that you may be missing. First off, the design is much more creative than it appears: It has a kingly appearance, it's not a generic T-Rex, which has it's origins as the T-Rex is often dubbed "King of the Dinosaurs". Furthermore, it has a beard and crown, and if you don't know recent history, dinosaurs, particularly raptors, were discovered to have feathers, and Tyrantrum's beard may be a connection to that. Plus, while it is weaker than it looks as it has a lower BST than the starters, which makes it less intimidating, there's no reason why, initially looking at this thing you'd poop bricks. And Smogon reports that it's DW is Rock Head. Couple this with Head Smash and Rock Polish and it is now the fastest and strongest user of this combo. Electric After seeing Eelektross's atrocious in game model via Battle Maison, I had to rethink. Like Ice, I really like the type electric as I found myself sort of relying on them through all of my games, but I don't have a particular fondness for any of them. Not in the same way as say, Bug or Rock. Anyway, Luxray is a classic. It's another one of those "I'm blessed with a great design and cry but mediocrity all around the board and having no competitive value". Still, it's one of my favs from Gen 4, at least purely based on design. Galvantula is probably the biggest contender for this spot, though Jolteon and Manectric are hanging onto it closely. Fairy I do sort of feel bad for putting this here, since MegaMawile is outright ridonk, OHKOing things left right front and center and probably being a prime example of a mediocre pokemon turning into a broken one. Still, with that said, aside from it's absurd effectiveness, I like MegaMawile (and Mawile too!) While I will gladly keep one, I will prevent myself from using it competitively. Sometimes. >:3 I just am really drawn to it for some reason. It just looks great and elegant for a ridiculous killer. Fight My Chinese Zodiac is the pig, and I absolutely love Emboar. Even though it's not the best starter, I love it's design and attitude. I can't wait for Pokemon Bank to come online so I can get meself one of these beauts. It also has one of the coolest shinies for any starter out there! Fire I'm going to commit yet another cardinal sin by putting a secondary fire Pokemon onto the fire spot. I would've considered Arcanine, Emboar, Chandelure, Flareon, etc, but I cannot turn away from this lovely beast. Volcarona's mother trucking adorable, btw. Flying Despite the vulture being one of my favourite animals ever (EVER), I just... Noivern is so beautiful. What set it in stone for me is it's cry, and it's combat prowess being akin to that of Crobat, but with slightly different quirks, such as easy access to Frisk and Infiltrator (Crobat gets it via DW), and the ability to have flamethrower to get rid of steels. Despite it's underwhelming stats (which is a trend in gen 6 for some reason), I have gotten myself a Noivern, and it is a very satisfying Pokemon to use and an amazing Pokemon to behold. I also adore it's cry! It sounds very bat-like and just... UGHN. Love it. I really enjoy having it in my team. Shame it appears so late in the game. Ghost While Cofagrigus trails close behind, I love the melancholic nature of Banette. If only it had better stat distribution and stronger physical STAB... And then it got a Mega. It's Mega Evolution is seriously cool, but like MegaMawile, MegaHoundoom, MegaManectric, etc, I really wish it was a standard evolution. I see there being no reason as to why it is. And nerf it a little too. Grass I love, LOVE, LOVE, LOVE this thing. Cool typing, theme, habitat, dexes... And, unlike Banette, it is actually viable with it's two great attack stats, great abilities, and great movepool. Best avoid this scarecrow during the night, lest you become one of it's victims... Of something. Close calls are Sceptile, Jumpluff and Leafeon. Ground I find myself liking Rhydon far more than Rhyperior, simply because it's not as fat and... Odd looking. Rhydon is a nifty creature, and is the only NFE I would happily put onto my list. It is one of my favourite Pokemon anyway. I'm a hippie, and with eviolite I'd choose Rhydon over Rhyperior any day. Close calls? Donphan and Sandslash Ice I'm not fond of the Ice type, or rather I'm a fan of the type itself but not the Pokemon in the type. Walrein is an exception, as it's the only good looking Seal Pokemon, and I always find myself looking at it when I see an ice type. It's a cool walrus, and has pretty good stats as well. Close calls are... Well, probably Aurorus, because it's just beautiful. I like a lot of gen 6 pokemon. Particularly dragons. Normal I once hated this guy. Loathed, berated, utterly despised. But this is because I sucked and I absolutely feared this monster. With a base stat total of 670, it's nothing to laugh at, were it not for it's sheer laziness. I like to consider Hydreigon and Slaking opposites in a way: Slaking theoretically only fights when it feels to, whereas Hydreigon will attack anything. It is a significant Pokemon to my childhood, which marks it as my favourite normal type. Close calls include Zangoose, Vigoroth, Cincinno, and Tauros. Poison I love Snakes, but it's a shame that most of them aren't very good. Upon seeing Seviper, I immediately thought that it was really, really cool, and was one of my favourites. I even concepted evolutions for it a while back. I gave it an added type of Dark, and made it's speed higher n' such. That's not important. What is though, is that Seviper is seriously cool. Close calls are Muk and Dragalge. Psychic Gallade is really cool, though it really annoys me Gardevoir gets a mega and Gallade doesn't... Unless he doesn't get one YET. >:3 I hope so, because leaving him in the dust really sucks. Hey, just because Gallade gets a mega doesn't mean it surpasses Gardevoir (theoretically)! But yeah, onto Gallade. Gallade is one of the more memorable Pokemon in my roster. Until, that is, my games got stolen. I don't have much to say, other than that Gallade is a really nifty Pokemon and I had a lot of fun using it. Rock Behold, my favourite rock type. Nothing comes close to it except Tyrantrum. It will stay in it's position and hold it's ground. Rampardos is simply put one of my favourites out there, period. Sadly, Kabutops just barely loses. Rampardos has always been one of my favourites and shall continue to be my gem. Steel You've seen two other bugs, and Durant is another one that I love. You expected Scizor or Escavalier? Nah, they're not as awesome. Close calls are Aggron, Skarmory and Metagross. Despite Durant's small size, it's a good example of "it's bite is bigger than it's bark". Furthermore, it's actually not a robot, but it takes iron and metal and moulds it into armour. That my audience is awesome. Also, it hits ludicrously hard as with Hustle it's attack essentially goes up to 522 max. It's a very fun Pokemon to use, from my experience. It's predictable and requires some support, but seriously, when it gets going, SOMETHING WILL GO DOWN. And I love it. Very buggy. Water Apparently I found out that a Howitzer is actually a Swedish invention, not German, but meh, I love the name. Also, one may call it uncreative, seeing as how Dragalge becomes a full-fledged sea serpent dragon, whereas Clawitzer gets an even bigger claw-gun. but on closer inspection, it's claw looks very much like a dragon, which may explain it's sheer versatility. Unfortunately, while I do love Dragalge's design, it was not very fun to use. Clawitzer, on the other hand, was a blast to play with, as it has an amazing ability complimented by the fact it can actually abuse whatever it wants with said ability. Basically, it gets STAB on Dark, Dragon, and Fighting type moves without actually getting the weakness to them. These Moves are Dark Pulse, Dragon Pulse, and Aura Sphere, and Clawitzer if I'm not mistaken has a higher special attack and gets STAB on Aura Sphere, making it stronger than Lucario using the move. Yes, yes, you may be saying this is mostly how it plays but not how it looks. Thing is, one of the tings important to me lately is how a Pokemon plays: not effectiveness but just how much it stands out and how much it can play with. And Clawitzer stands out A LOT, as do a number of Gen 6 Pokemon. Forgive the long description, but it is one of my favourite Pokemon PERIOD. Shame it's pure water, but eh. Two weaknesses is good.