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neltazero

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Everything posted by neltazero

  1. Until the modifier of the Pokemon's difficulties is clear and well understood, I will go with what I already have right now. Currently I'm doing some cleaning on the tool. Oh, I though it's a good practice to at least get his opinion since he's the one who create the trainer editor first. Ok then, maybe I'll only consider the votes for the first 7 days to make my decision. So with that, if the vote is in favor of "Agree" after the 7th day from the date I post this thread, then I'll release the tool.
  2. I think you'll have to "toss the Pokedex into the corner and live without it". The tool will only edit the Pokemon that you will encounter in a location. It will not change anything on the Pokedex itself. Main reason is: - Pokedex data is located in a separate portion of the ROM, and it's not by any chance following the location that you set a Pokemon to appear (in other word, the Pokedex data is fixed/hardcoded).
  3. Sure, any opinion is important for me, in order to improve the tool as well as for the purpose of this thread. Oh, never know that. Might need to do some research on it. Also, for anyone who post a comment/reply here, please take some time to cast your vote on the poll above. For those who had voted, please give some feedback in the form of reply to this thread if you have not do so. Voting without justification is kinda pointless, as I need to know the reason you agree/disagree.
  4. Yup, my tool allows the user to change the forms of the Pokemon (only for those that has multiple form), gender, ability, and also I had make the difficulties(EV/IV/whatever that determine the strength of the pokemon) into rank/scale of 1 to 8, since I notice all the trainers have only 8 different types of difficulties). Currently I'll let the poll to run for 14 days (2 weeks). If the poll result is in favor of "Agree", then I'll try to contact KazoWar (if he did not make any response to this thread) to get his permission (since this tool is technically do what his tool is doing).
  5. As the title said, I'm developing a BW trainer editor. Main reason: KazoWar's BW trainer editor work great, but the user need to extract the narc, then break the narc into the respective files, which I think not very user friendly for people who's new to this. Main feature of what I'm going to do: Will do all the narc-extracting and narc-decompilation on its own; user just need to load ROM, do what they want with the trainers, and save back into the ROM. Advantage of KazoWar's tool: More light-weight, and you can also say safer way. Screen shot of how the tool looks like: Credits: geoalpha - For the trainer list Andibad - For information on the alternate forms Kaphotics - For various information (Did I missed anyone? If so please do tell me and I'll add him/her) Bugs: See post #15. Zero's BW Trainer Editor v1.0.3
  6. I don't think my tool can cause any damage beyond the wild Pokemon encounter narc, as it won't change the size of the narc in the Rom; it only edit the a/1/2/6 narc located inside the Rom. Up till today, the only tools that can change the location of the narcs inside a Rom is the trainer editor, since as I explained in my thread, the size of the a/0/9/3 narc change according to the number of the Pokemon you set for each trainer. When the size of a/0/9/3 change, some of the narc offset inside the Rom (those numbered after it, such as a/0/9/4) will also change. This will give problem if the tool that read the Rom read the narc using a fixed offset. Regarding the error message posted by aninymouse, the only fix will be from the author of the tool himself, as he's the only one who has the source code for the tool. What I think is the error occur due to the conversion of null string into byte, but yeah, that's just what I thought, so might not be the case.
  7. As of latest version (v1.0.7), the issue had been fixed. So now you can edit your rom with Kazowar's or TwistedFatal's tools and use this program without any problem. But to be safe, using a clean rom or using the narc is always recommended.
  8. If you're using the latest version (1.0.7), you can straight away load the rom (.nds) into the program. As for the NARC, it's a/1/2/6.
  9. Don't mind it, it's my job to fix a bug that occurred with my program. Now I'm editing the wild Pokemon on a clean Black rom for every places, so I hope that I can find some bugs through it and fix them.
  10. The program currently load quite slow already, so I prefer to not to add much more graphic stuff to the interface. Also, updated (again) to version 1.0.7. I don't know if the header editing that I provided is good enough, and if it's not good, sorry.
  11. Aha, so that's why there's 2 offsets for Route 10. I have the offset with me, but I didn't include it into the program as I don't want people to confuse with them. Now that I know what it is I'll include the other Route 10 offset in next release. Might also adding the Header Editing feature. Anyway, there's one more mysterious offset, which I'm sure is for Victory Road area. I'll include that offset as well for the next release, and will be very thankful if anyone can identify which area/place (which room/floor) that offset is for. I'm updating the program too frequent, and it might not be a good idea to continue to do this. Therefore, after the next 1 or 2 release, I won't update the program unless some major bug occur.
  12. Can you give me these details: - what location you edited last - which Pokemon you're trying to add? - did you type the name of the Pokemon on the combo box instead of selecting them? Need them in order to track the very cause of the bug. And sorry for trouble caused.
  13. I know, and that's what I had wrote for the bug#2. Bug#2 : anything that change the size of any NARC will cause this program to do the wrong thing. Currently I'm working on the core part of the program (rewrote some part from scratch), and will be able to release the next version within these 2 days (48 hours from the moment this post was made). The new version will have the following stuff: - Able to work with Japan, Korean, US, EUR, Spanish, Italian version of both Black & White - Fix the bug#2 (the previous version fix this issue, but only for EUR and US version, so this time it'll work for all the ROM supported) As for the report on bug#1, if possible please do give information of the following as it'll make my job on find & fix the bug easier: - what location you edited last - which Pokemon you're trying to add? - did you type the name of the Pokemon on the combo box instead of selecting them?
  14. Thanks for compliments. Just wanna say that I had added Mediafire link for the latest version, 1.0.5. More info on bug#2 (fixed in v1.0.5): If you had ever use KazoWar's BWTE (Black & White Trainer Editor), you will notice that the NARC a/0/9/3's size will change depend on how many Pokemon data in it. Due to this, when you put the NARC back into the ROM, the offset of the NARCs after the a/0/9/3 will change. This is what give my tool problem as my tool read and change the wild Pokemon data based on the offsets. But now it had been fixed, so should work fine!
  15. About alternate form: since it was confirmed that it's not working, from the next version onwards I won't include them anymore. About level: Too hype with the program till forgot about it. Will put them in the next version. About the rest: Currently learning about the structure of the nds file. If success I might be able to create a tool that can read rom, extract narc for editing, reinsert narc after editing, compile the nds back. Also, since I am posting here, I will take the opportunity to mention that my Wild Pokemon Editor will not work for ROM that had been edited by KazoWar's Trainer Editor. Main reason is because the size of a/0/9/3 will change depend on number of Pokemon of the trainer, so the offset of the NARC will change accordingly. Will work on this problem. EDIT: Fixed the Wild Pokemon Editor issue. Check the thread for the latest version. EDIT 2: About the sprite in a/2/0/5, isn't the sprite is fixed? I mean, there are only 6 NCGR in that narc, so 3 must be for the 3 default starter. If that's the case means we'll need to import our own images into that narc and replace the old one if we wanna change the images for the starter-choosing scene.
  16. Hi, this is my second tool for editing Pokemon Black and White. A Starter Editor. Notes: - As for now, the program can only change what starter Pokemon YOU get, so when you open the box from Prof. Juniper at the beginning of the game, the screen will still shows Snivy, Tepig and Oshawott. I still have no idea on how to edit that. - This program support both ROM (.nds) and NARC (a/0/5/7). - This program will not change the Pokemon that your rivals/friends get, since it need to be edited in another narc. I don't think I'll add it. Changelog: v1.0.0 - The first version. v1.0.1 - Remove the alt form from list, add in function to edit the starter's level. v1.0.2 - Fix the issue of loading different region's ROM. v1.0.2.1 - Should really fix the issue of loading different region's ROM. Credits: - Andibad, for all the information on where to edit. Please try the program (and with caution) and report here if there's any bugs. Zero's Black & White Starter Editor v1.0.2.1
  17. Since I don't really care on alt. form, can you just tell me which narc? At least I want to have the knowledge.
  18. Never mind my post. Had fixed the problem after analyze the pattern of the narc and create another evolution editor myself (Pedro's tool is great, but since it give me those errors after 3-5 times trying to edit the Pokemon's evolution, i decided to create one that can fulfill my needs) .
  19. If I know the narc where the information reside maybe i can create a tool to do something (like changing the pokemon that roam).
  20. There's suppose to have only Tornadus (HEX: 0281) in black and Thundurus (HEX: 0282) in white right? I seems to not be able to find 82 02 28 in the a/0/5/7 of White.
  21. Please anyone know which narc has the data for roaming Pokemon? EDIT: I though I found it, but realise it's the wrong narc when compared with the same narc from White. EDIT 2: LOL. This time I tried to look into the past thread and found some information on it. Okay, problem solved. EDIT 3: Oh my gawd, the information I found does not give the roaming pokemon at all (a/0/5/7). So now quite desperate for any information
  22. Oh, so that tool can let you edit ingame trading? I use that tool but never realise that. Cool. By the way, I had tried to look around for information on roaming pokemon, but cannot find it. Anyone here got the information on them (especially which NARC)? EDIT: I forgot to mention, but the latest update (v1.0.4c) can now support both Black and White (I think can support all regions' roms).
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