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Everything posted by neltazero
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By "Edit wild rare pokemon" you mean those 1-time only Pokemon (like Reshiram, Zekrom) that is standing in a place and you initiate the battle by talking to it? Because I though that type of pokemon require scripting the event? For "Edit Pokemon give/trade in game" I'll need to look into which trainer give what. But if those data is not in the same NARC (I guess won't be the same) as the wild encounter then I might need to remove the NARC support for the program. For "Roaming", so there's already someone who found the information. I'll try to find it. Lastly, for "Swarming" pokemon if you're willing to share the information with me once you found it then I'll add it to the program (and of course give you credit).
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For the Relic Castle naming, most of it I followed the serebii.net's information, but I'll check the name you suggested and replace them in the future version. As for White Forest, Roaming Pokemon and Holding Item, I'm actually looking around for the information, and will add them if all the information required are available. Edit: Since you already can edit the Hold Item for each pokemon by using TwistedFatal's Pokemon Black And White Stats Editor, I really wonder if it's a good thing to be included or not.
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Okay, I had just extract a clean 6 from Pokemon Black EUR and did these: - change all the Vullaby in Victory Road Outside to Rufflet, save the narc to new file (6_2) - open the 6_2 (still using first version of the editor), open Route 10 and add in Rufflet and Braviary, and save it as 6_3 - open the 6_2 (this time using latest v1.0.4c), open Route 10, no problem encountered, so add in Rufflet and Braviary, and save it as 6_4 - try to open 6_3 with latest version; no problem encountered when loading VIllage Bridge, Route 10, etc, so continue to make change on Route 11 and save as 6_5 - open 6_4 and followed by 6_5 with latest version, still no problem. Now no more Vullaby to be change to Rufflet, and no more Mandibuzz to change to Braviary. Sadly, I'm not capable enough to reproduce the problem and solve it. Sorry for that. If, by any chance, you still continue to use my tool (newer version) to edit a new NARC file and you encountered the error again, please do report here. I'll try my best to solve it.
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Ok, so just for confirmation: - You edited the NARC with the first version of the editor (only add Rufflet and Braviary) - Then, you get the newer version of the editor, try to continue editing the same NARC but now saw the problem with Route 10 and other location. I'll try to make the same editing and see if the same thing occur. Thanks for providing information, and sorry for the bugs.
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I look into your NARC file and I think the problem is related to the Victory Road 1F. Do you remember the changes you made at there? Edit: To be more precise on what happened with your NARC is the size of the file changed. The unmodified 6's size is 35284 bytes, and your NARC is 35508. So it looks like my program had added an extra 224 bytes (which I had yet to reproduce the same problem). Anyone else had encountered the same problem? More information will be needed in order to fix this serious bug.
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Okay, I'll use your NARC and look into the problem. As for Route 10, strangely I tried to load using various version of NARC(modified and unmodified) and it displayed correctly, but I'll try again using your NARC. Will report and upload the fixed version if I manage to fix it. Edit: Looks like there's a huge problem with your NARC. Now I'll try to see which part of your NARC is mess up.
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Thanks for the report. There are a few things that I wanna ask: - May I know the steps you took for the error to pop up? - You say you load the Village Bridge map and the error pops up? Did you load an unmodified NARC (By unmodified I mean unmodified by this program)? - If possible, can you post the NARC you're using? I had been trying to reproduce your problem by loading a clean NARC, then open the Village Bridge, then change some pokemon into Rufflet, then save. And I still able to load the same location. So if you can provide the above-mentioned information it'll be great help.
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answered Pokemon Evolution for Pokemon black
neltazero replied to darkecho2788's topic in ROM - NDS Discussion & Help
I'm lazy to create a new thread so just ask here. Is anyone know the structure of the narc file used for pokemon evolution? I screwed up when I use Pedro's tool and I'm too lazy to redo everything (I save after each change but when I move to Scyther and change the evolution method for it, suddenly the program give me unhandled exception.) I had changed the evolution method for all but one pokemon that evolve via trade, so I now want to know the structure so that I can change it via Hex editor. -
Since most Pokemon had their 3rd ability in the Dream World, is it possible to make it so that under normal condition Pokemon has the chance to have their Dream World ability? I know that i can use a stat editor to replace the existing ability of a Pokemon with their Dream World ability, but what I want to do is to add, not replace.
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Oh, I haven't test the program on older version of windows. Can someone who got older version of windows test the program and report back the error (if any) that they got? I can't test this as all the PC/laptop that I can reach run on Windows 7, and my PC has no space left to install a new windows (700+MB left on my hard disk). As for open more that one file to edit, I think no. I think the program is limited to one file at a time. By the way, I don't understand this. Are you trying to say that the program only work on a clean rom? If that's the case then no, because I test the program on a patched rom. Updated the program to version 1.0.4b. Sorry for updating so frequent.
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Pichu (spiky ear) is not working and will give the normal Pichu. I forgot to remove the name from the Pokemon list. As for header, I might not add it (for now) as I had suddenly being assigned a LOT of works from my boss, so probably won't have much time left to work on it. Thanks for compliments and please do give feedbacks/reports on bugs as it will greatly boost the program's reliability as well as my own capability as programmer. As for dark grass, I'll change the name in future version (as currently had no times), so please bear with it for now (sorry).
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Hi. As you can see, I'm quite an inactive member of this forum, so today I decided to share a program that I create myself. A Wild Pokemon Editor. Currently, the editor is capable of editing Pokemon encountered in all the location in the game with the exception of White Forest (impossible to edit from the ROM/NARC). Notes: As of version 1.0.4, this program/tool now support both NARC and ROM (.nds). This means, for those who does not has any experience with NitroExplorer can now edit the ROM directly. I had not finished Pokemon Black, so I might made a mistake on encounters of some location. Please point out if you found any mistakes. I'm a beginner in programming, so if got any bugs, please do point out. I will also point out that this program was build using Visual Studio 2010 on Windows 7, so I have absolutely no idea if it works on older version of windows or not (95,98,2k,ME,XP,Vista). Please do test it and report here. Thanks. Just a side note, it's always safer for everyone to save the changes on a new NARC (if you're using the NARC) or create a backup of the ROM (either by the program itself or you yourself). By doing that, you can always revert back to the original file if something went wrong. Why "load from text file" capability in v1.0.9? Someone like me usually plan out the Pokemon encounters in a notepad, as I can copy-paste duplicated lines and plan slowly without having to mess up with the ROM from the beginning. But, when I want to use this tool to populate my planned encounters, it'll take few hours. Therefore, I add in this functionality. Also, I didn't put all the new stuff in the version with header, so I'll still keep the links for v1.0.7. By the way, I'll put this note also: White Forest encounter is NOT supported as its data is actually in the save file instead of ROM. Load-from-file text file format: location_name pokemon_1,min_level,max_level pokemon_2,min_level,max_level . . . pokemon_56,min_level,max_level The line "pokemon_1,min_level,max_level" need to be repeated for 56 times per location; 12 grass, 12 dark grass, 12 shaking grass, 5 surfing, 5 rare surfing spot, 5 fishing and 5 rare fishing spot. These are the Pokemon that the alternate form is supported: Basculin Deerling Sawsbuck Burmy Wormadam Castform Cherrim Shellos Gastrodon Deoxys Rotom Meloetta Shaymin Giratina Darmanitan Credits: Drayano (I began my coding based on the information that he gave in here) Andibad (On the similar thread, I get the information on the different form of Pokemon from him) Kaphotics (I use the header data structure that he posted. Also on the same thread as above:smile:) Update: v1.0.1 : Forgot to remove Pichu Alt. form from the Pokemon list. v1.0.2 : More small changes. Change the "Dark Grass" to "Double Grass", add in instruction on how to extract the NARC (the one that this program work with) using NitroExplorer2b (don't ask me for it. Google it yourself), etc. v1.0.3 : Some more small changes. This time it's more on cosmetic changes (all these small changes are proving that I'm a total beginner in programming. Gonna learn a lesson from these) v1.0.4 : Added rom (.nds) support as well as retaining the NARC support. v1.0.4b: Well, the 'b' instead of v1.0.5 is because this update is an absolutely tiny update. Also, now I had tested the ROM and NARC support and had confirmed that it works (for me, at least) v1.0.4c: The previous version cannot load Pokemon White. This version fix it. v1.0.5 : Fix Bugs #2. v1.0.6 : I'm very sure this one fix Bugs #2. Now support Japan, Korean, US, EUR, Italian, Spanish, etc version. Also added Striaton City to the location list. v1.0.7 :I split the program into 2 version; with capability of messing up the header and without. For the header information, I don't know what it might affect, so if you just want to edit the wild encounter, get the regular version, as it totally will not display the header information and won't allow the user to edit them. Also added Route 10 (in the badge checking area), and Victory Road unknown room (I can't find it). v1.0.9 :I added the ability to load the encounter data from a text file, added a huge map for Victory Road, and rename the Victory Road Missing Room to Trial Chamber (I never encounter anything in there during my play through, so need clarification). Also added the capability to save the encounter data from the ROM into a text file. v1.0.9.3 :Fixed Ho-oh bug. v1.0.9.4 :Make the tool smaller in size in order to make the tool usable by user with smaller laptop/netbook. Bugs: 1. Found by Wyndamn: The size of NARC file changed after editing the file with the old version, followed by the new version of the tool. Status:Not fixed (unable to reproduce the same error). Link to the original post 2. Wild Pokemon Editor will not work for ROM that had been edited by KazoWar's Trainer Editor. Main reason is because the size of a/0/9/3 will change depend on number of Pokemon of the trainer, so the offset of the NARC will change accordingly. Will work on this problem. Fixed in version 1.0.7 3. Found by James816. Selecting Ho-oh will give the error of "Invalid Level". Fixed in version 1.0.9.3 Here's the files: Mediafire link for v1.0.7 (With header) Mediafire link for v1.0.7 (Regular) Latest (v1.0.9.3): Mediafire link for v1.0.9.3 Megaupload link for v1.0.9.3 Compact version (smaller size & smaller Victory Road map window) Mediafire link for v1.0.9.4 Megaupload link for v1.0.9.4 Also, since this program was built on Visual Studio 2010, I think it'll need .NET Framework 4.0 Client Profile to work. Download here : Microsoft .NET Framework 4 Client Profile (Standalone Installer)
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I see. Now I need to get the NARC of white EUR. Need to get the offset of white forest. Also, anyone knows which narc file contains the data for swarm? I had tried looked into a/1/2/1, a/1/2/2, a/1/2/3, a/1/2/5 and found nothing that looks like it. Anyone know where's the pokedex information located at? I'm thinking of editing it to match the modification of wild encounter (but it might be impossible for me).
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As of now, my program can already support alternate form, thanks to the information that you provided in another thread (except for spiky ear pichu, which when I try to put the supposely-alternate-form hex value, it give me the normal pichu). I had also found the offset for different part of the Relic Castle (and already know which offset if for which map). If the other had done with their wild pokemon editor then it's even better, as I did not really plan to release my program (will only do so if by the time I'm done and no one else had release theirs). As for language, I'm using c#.net. Now I need to look into the swarm. My program will only read NARC file, and currently I built it based on Black (EUR), so I don't know if it will work for white, or for US version.